alistairjmcintyre
2e7487fdfc
- Chase Camera:
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- Has panning bounds, zoom bounds, and general tidy up.
- Now correctly observes the boat object rather than getting information from both the boat object AND the client yacht model.
Top Down Camera:
- Can only pan within certain bounds now, and will continue to follow the boat regardless.
- Can only zoom within certain bounds now.
Isometric Camera:
- Nothing changed.
#tags [1273]
2017-09-26 15:06:21 +13:00
Kusal Ekanayake
0a885dd8fd
Clean up changes
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#story[1274]
2017-09-23 15:37:16 +12:00
Kusal Ekanayake
e9b50038a9
Balance changes. Always wanted to use that as a commit message.
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#story[1274]
2017-09-23 15:09:22 +12:00
Kusal Ekanayake
9112183ac3
Merge branch 'develop' into Story1274_custom_boat_stats
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# Conflicts:
# src/main/java/seng302/model/ServerYacht.java
# src/main/java/seng302/visualiser/controllers/dialogs/BoatCustomizeController.java
2017-09-23 14:48:50 +12:00
William Muir
22fdf1e4ac
Changed the boatType attribute from all around the place from String lit to enum
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#story[1274]
2017-09-22 21:00:28 +12:00
Kusal Ekanayake
52dc7a956d
Turned handling into a multiplier.
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#story[1274]
2017-09-22 17:42:32 +12:00
Kusal Ekanayake
9f64b2380d
Implemented acceleration and full loading bars.
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#story[1274]
2017-09-22 17:28:42 +12:00
Kusal Ekanayake
b05580f018
Worked on making a visual component to the stats. Need to implement acceleration.
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#story[1274]
2017-09-22 16:45:10 +12:00
Kusal Ekanayake
307e79ecfc
Completed working boat selection screen.
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When a user selects a different boat, it is sent to all other clients and updates accordingly. Boats are all shown with their correct models in game.
#story[1274]
2017-09-20 20:46:23 +12:00
Kusal Ekanayake
7d8a6afa5f
Merge branch 'new_meshes' into Custom_boat_selection
2017-09-20 19:40:43 +12:00
Peter Galloway
ea0be5e952
Added pirate ship meshes to application. Updated boat model to allow for jib sails and a fixed sail. #story[1274]
2017-09-20 17:56:07 +12:00
Calum
fba522d0c3
Fixed BoatMeshType enum names.
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#fix
2017-09-20 16:44:38 +12:00
Calum
0e829874c2
Fixed BoatMeshType enum names.
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#fix
2017-09-20 16:43:04 +12:00
Calum
c5d56065b6
Fixed cat ate a meringue sail rotation.
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#fix #story[1274]
2017-09-20 16:42:26 +12:00
Kusal Ekanayake
410d765745
Started working on the boat selection screen.
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Customised the boat customisation UI to contain it. Need to have another boat to test whether we can switch boats and also if the messages get sent correctly.
#story[1274]
2017-09-20 16:36:27 +12:00
Calum
fe76e85c71
Merge branch 'develop' into new_meshes
2017-09-20 15:59:01 +12:00
Calum
9d61a43bd7
Added catamaran mesh to possible boat meshes. Made catamaran the default boat.
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#implement #story[1274]
2017-09-20 15:58:22 +12:00
Calum
0f5137c2b6
Fixed the orientation of .stl files.
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#fix
2017-09-19 14:52:02 +12:00
Calum
20d73d8f2f
Removed dead code from fxObjects and GameView 3D
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#chore
2017-09-14 12:05:20 +12:00
Calum
0a62c538ca
Added 3D mark arrows and cleaned up other classes.
2017-09-14 11:28:50 +12:00
Calum
17b0864815
Moved transformation of boat icon view from controller class to model factory class.
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#implement #story[1266] #refactor
2017-09-12 17:03:50 +12:00
Calum
da3613fe36
Split off marker classes.
2017-09-12 14:48:30 +12:00
alistairjmcintyre
235d6c9cef
Added 3D element to lobby screen to show the player their boat before the race.
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tags: #story[1245]
2017-09-12 03:57:29 +12:00
cir27
0197de6fe3
Drawing player icon assets but line segment was not added to repo some app crashes.
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#implement #story[1266]
2017-09-11 22:19:08 +12:00
cir27
d79ff0f1cf
Merge remote-tracking branch 'origin/story1266_3d_model_factory' into story1266_3d_model_factory
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# Conflicts:
# src/main/java/seng302/visualiser/fxObjects/assets_3D/ModelFactory.java
# src/main/java/seng302/visualiser/fxObjects/assets_3D/ModelType.java
2017-09-11 22:03:52 +12:00
cir27
18f36d7ea4
Added assets to identify the player. Needs to merge with 3d player specification for code side to be implemented.
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#story[1266] #implement
2017-09-11 22:02:21 +12:00
Calum
dff261cf41
Added 3D assets for a trail and generated them at regular intervals.
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#story[1266] #implement
2017-09-11 17:16:13 +12:00
Calum
878c0e0f43
Added ocean asset. Moved camera to center of race.
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#story[1266]
2017-09-11 16:24:21 +12:00
Calum
1210f9342b
Removed rounding in GameView that caused objects to be rendered at incorrect positions.
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#bug
2017-09-11 11:37:50 +12:00
cir27
f136a970db
Added placeholder assets for velocity pickups.
2017-09-11 03:11:42 +12:00
cir27
78b4786482
Added assets for the border and for gates. Drew them in correct locations.
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#implement
2017-09-11 02:50:31 +12:00
Calum
06a4dde216
Ported game rendering to 3d environment for boats and markers.
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#implement
2017-09-09 17:34:18 +12:00
Calum
0e2946f20b
Added ocean object
2017-09-09 12:34:08 +12:00
cir27
c2c3c9eb53
Experimented with parallel camera in 3d gameview. Works ok for rendering boats in isometric view.
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#test
2017-09-08 14:05:52 +12:00
cir27
cadf995bf7
Added area rounding area to mark assets.
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#implement
2017-09-08 13:32:17 +12:00
cir27
0bf6dd9e6b
Added 3D window to GameView3D to begin adding assets to. Used it to refine all 3D assets implemented by ModelFactory and manually test that they work.
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#implement #test
2017-09-08 01:50:56 +12:00