- Chase Camera:

- Has panning bounds, zoom bounds, and general tidy up.
 - Now correctly observes the boat object rather than getting information from both the boat object AND the client yacht model.

Top Down Camera:
 - Can only pan within certain bounds now, and will continue to follow the boat regardless.
 - Can only zoom within certain bounds now.

Isometric Camera:
 - Nothing changed.

#tags [1273]
This commit is contained in:
alistairjmcintyre
2017-09-26 15:06:21 +13:00
parent 00b09997b0
commit 2e7487fdfc
5 changed files with 130 additions and 106 deletions
@@ -1,6 +1,7 @@
package seng302.visualiser;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Comparator;
import java.util.HashMap;
import java.util.List;
@@ -9,6 +10,7 @@ import javafx.animation.AnimationTimer;
import javafx.application.Platform;
import javafx.geometry.Point2D;
import javafx.geometry.Point3D;
import javafx.scene.Camera;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.PerspectiveCamera;
@@ -53,12 +55,13 @@ public class GameView3D {
private Group root3D;
private SubScene view;
// ParallelCamera camera;
private PerspectiveCamera camera;
private PerspectiveCamera camera2;
private PerspectiveCamera camera3;
private Group gameObjects;
// Cameras
private PerspectiveCamera isometricCam;
private PerspectiveCamera topDownCam;
private PerspectiveCamera chaseCam;
private double bufferSize = 0;
private double canvasWidth = 200;
private double canvasHeight = 200;
@@ -93,28 +96,25 @@ public class GameView3D {
}
public GameView3D () {
camera = new IsometricCamera(DEFAULT_CAMERA_X, DEFAULT_CAMERA_Y, DEFAULT_CAMERA_DEPTH);
camera.setFarClip(600);
camera.setNearClip(0.1);
camera.setFieldOfView(FOV);
isometricCam = new IsometricCamera(DEFAULT_CAMERA_X, DEFAULT_CAMERA_Y,
DEFAULT_CAMERA_DEPTH);
topDownCam = new TopDownCamera();
chaseCam = new ChaseCamera();
camera2 = new TopDownCamera();
camera2.setFarClip(600);
camera2.setNearClip(0.1);
camera2.setFieldOfView(FOV);
camera3 = new ChaseCamera();
camera3.setFarClip(600);
camera3.setNearClip(0.1);
camera3.setFieldOfView(FOV);
for (PerspectiveCamera pc : Arrays.asList(isometricCam, topDownCam, chaseCam)) {
pc.setFarClip(600);
pc.setNearClip(0.1);
pc.setFieldOfView(FOV);
}
gameObjects = new Group();
root3D = new Group(camera, gameObjects);
root3D = new Group(isometricCam, gameObjects);
view = new SubScene(
root3D, 1000, 1000, true, SceneAntialiasing.BALANCED
);
view.setCamera(camera);
camera.getTransforms().add(new Rotate(30, new Point3D(1,0,0)));
view.setCamera(isometricCam);
isometricCam.getTransforms()
.add(new Rotate(30, new Point3D(1, 0, 0))); //todo: move this into isometric cam?
gameObjects.getChildren().addAll(
ModelFactory.importModel(ModelType.OCEAN).getAssets(),
@@ -449,16 +449,20 @@ public class GameView3D {
((RaceCamera) view.getCamera()).panRight();
break;
case F1:
if (view.getCamera().equals(camera)) {
view.setCamera(camera2);
if (view.getCamera() instanceof TopDownCamera) {
((RaceCamera) view.getCamera()).zoomIn();
}
} else if (view.getCamera().equals(camera2)) {
view.setCamera(camera3);
} else {
view.setCamera(camera);
}
toggleCamera();
break;
}
}
private void toggleCamera() {
Camera currCamera = view.getCamera();
if (currCamera.equals(isometricCam)) {
view.setCamera(topDownCam);
} else if (currCamera.equals(topDownCam)) {
view.setCamera(chaseCam);
} else {
view.setCamera(isometricCam);
}
}
@@ -498,8 +502,8 @@ public class GameView3D {
if (clientYacht.getSourceId().equals(
ViewManager.getInstance().getGameClient().getServerThread().getClientId())) {
((ChaseCamera) camera3).setPlayerBoat(newBoat, clientYacht);
((TopDownCamera) camera2).setPlayerBoat(newBoat);
((ChaseCamera) chaseCam).setPlayerBoat(newBoat);
((TopDownCamera) topDownCam).setPlayerBoat(newBoat);
}
}
Platform.runLater(() -> {
@@ -1,22 +1,25 @@
package seng302.visualiser.cameras;
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
import java.util.Arrays;
import javafx.beans.property.DoubleProperty;
import javafx.collections.ObservableList;
import javafx.geometry.Point3D;
import javafx.scene.PerspectiveCamera;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Transform;
import javafx.scene.transform.Translate;
import seng302.model.ClientYacht;
import seng302.visualiser.fxObjects.assets_3D.BoatObject;
public class ChaseCamera extends PerspectiveCamera implements RaceCamera {
private final Double VERTICAL_PAN_LIMIT = 20.0;
private final Double NEAR_ZOOM_LIMIT = -15.0;
private final Double FAR_ZOOM_LIMIT = -125.0;
private ObservableList<Transform> transforms;
private BoatObject playerBoat;
private ClientYacht playerYacht;
private Double zoomFactor;
private Double horizontalPan;
private Double verticalPan;
@@ -25,43 +28,27 @@ public class ChaseCamera extends PerspectiveCamera implements RaceCamera {
public ChaseCamera() {
super(true);
transforms = this.getTransforms();
this.zoomFactor = -75.0;
zoomFactor = (FAR_ZOOM_LIMIT + NEAR_ZOOM_LIMIT) / 2.0;
this.horizontalPan = 0.0;
this.verticalPan = 0.0;
}
public void setPlayerBoat(BoatObject playerBoat, ClientYacht playerYacht) {
public void setPlayerBoat(BoatObject playerBoat) {
this.playerBoat = playerBoat;
this.playerYacht = playerYacht;
this.playerYacht.getHeadingProperty().addListener(new ChangeListener<Number>() {
@Override
public void changed(ObservableValue<? extends Number> observable, Number oldValue,
Number newValue) {
repositionCamera();
}
});
this.playerBoat.layoutXProperty().addListener(new ChangeListener<Number>() {
@Override
public void changed(ObservableValue<? extends Number> observable, Number oldValue,
Number newValue) {
repositionCamera();
}
});
this.playerBoat.layoutYProperty().addListener(new ChangeListener<Number>() {
@Override
public void changed(ObservableValue<? extends Number> observable, Number oldValue,
Number newValue) {
repositionCamera();
}
});
for (DoubleProperty o : Arrays
.asList(playerBoat.getRotationProperty(), playerBoat.layoutYProperty(),
playerBoat.layoutXProperty())) {
o.addListener((obs, oldVal, newVal) -> repositionCamera());
}
}
private void repositionCamera() {
transforms.clear();
transforms.addAll(
new Translate(playerBoat.getLayoutX(), playerBoat.getLayoutY(), 0),
new Rotate(playerYacht.getHeadingProperty().getValue() + horizontalPan,
new Rotate(playerBoat.getRotationProperty().getValue() + horizontalPan,
new Point3D(0, 0, 1)),
new Rotate(60 + verticalPan, new Point3D(1, 0, 0)),
new Translate(0, 0, zoomFactor)
@@ -69,19 +56,25 @@ public class ChaseCamera extends PerspectiveCamera implements RaceCamera {
}
private void adjustZoomFactor(Double adjustment) {
if (zoomFactor + adjustment < -15.0 && zoomFactor + adjustment > -125.0) {
if (zoomFactor + adjustment < NEAR_ZOOM_LIMIT && zoomFactor + adjustment > FAR_ZOOM_LIMIT) {
zoomFactor = zoomFactor + adjustment;
repositionCamera();
}
}
private void adjustVerticalPan(Double adjustment) {
if (verticalPan + adjustment >= -20 && verticalPan + adjustment <= 20) {
if (verticalPan + adjustment >= -VERTICAL_PAN_LIMIT
&& verticalPan + adjustment <= VERTICAL_PAN_LIMIT) {
verticalPan += adjustment;
repositionCamera();
}
}
private void adjustHorizontalPan(Double adjustment) {
this.horizontalPan += adjustment;
repositionCamera();
}
@Override
public void zoomIn() {
adjustZoomFactor(5.0);
@@ -92,21 +85,14 @@ public class ChaseCamera extends PerspectiveCamera implements RaceCamera {
adjustZoomFactor(-5.0);
}
/*
These have been left intentionally empty for now. it would be cool to be able to pan around the boat and have the camera move around the boat though.
*/
@Override
public void panLeft() {
this.horizontalPan -= 5;
repositionCamera();
adjustHorizontalPan(-5.0);
}
@Override
public void panRight() {
this.horizontalPan += 5;
repositionCamera();
adjustHorizontalPan(5.0);
}
@Override
@@ -7,6 +7,13 @@ import javafx.scene.transform.Translate;
public class IsometricCamera extends PerspectiveCamera implements RaceCamera {
private final Double PAN_LIMIT = 50.0;
private final Double NEAR_ZOOM_LIMIT = -15.0;
private final Double FAR_ZOOM_LIMIT = -125.0;
private Double horizontalAdjustment;
private Double verticalAdjustment;
ObservableList<Transform> transforms;
public IsometricCamera(Double cameraStartX, Double cameraStartY, Double cameraDepth) {
@@ -1,8 +1,8 @@
package seng302.visualiser.cameras;
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
import java.util.Arrays;
import javafx.beans.property.DoubleProperty;
import javafx.collections.ObservableList;
import javafx.scene.PerspectiveCamera;
import javafx.scene.transform.Transform;
@@ -11,75 +11,93 @@ import seng302.visualiser.fxObjects.assets_3D.BoatObject;
public class TopDownCamera extends PerspectiveCamera implements RaceCamera {
private final Double PAN_LIMIT = 30.0;
private final Double NEAR_ZOOM_LIMIT = -30.0;
private final Double FAR_ZOOM_LIMIT = -130.0;
private final Double ZOOM_STEP = 2.5;
private ObservableList<Transform> transforms;
private BoatObject playerBoat;
private Double zoomFactor;
private Double horizontalPan;
private Double verticalPan;
public TopDownCamera() {
super(true);
transforms = this.getTransforms();
transforms.add(new Translate(0, 0, -125));
zoomFactor = (FAR_ZOOM_LIMIT + NEAR_ZOOM_LIMIT) / 2.0;
horizontalPan = 0.0;
verticalPan = 0.0;
}
public void setPlayerBoat(BoatObject playerBoat) {
this.playerBoat = playerBoat;
this.playerBoat.layoutXProperty().addListener(new ChangeListener<Number>() {
@Override
public void changed(ObservableValue<? extends Number> observable, Number oldValue,
Number newValue) {
updateCameraX((Double) oldValue, (Double) newValue);
}
});
this.playerBoat.layoutYProperty().addListener(new ChangeListener<Number>() {
@Override
public void changed(ObservableValue<? extends Number> observable, Number oldValue,
Number newValue) {
updateCameraY((Double) oldValue, (Double) newValue);
}
});
}
private void updateCameraX(Double oldXValue, Double newXValue) {
if (transforms.size() == 0) { // boat is placed and then moved at start,
transforms.addAll(
new Translate(playerBoat.getLayoutX(), playerBoat.getLayoutY(), -125)
);
} else {
transforms.addAll(new Translate(newXValue - oldXValue, 0, 0));
for (DoubleProperty o : Arrays
.asList(playerBoat.layoutXProperty(), playerBoat.layoutYProperty())) {
o.addListener((obs, oldVal, newVal) -> updateCamera());
}
}
private void updateCameraY(Double oldYValue, Double newYValue) {
transforms.addAll(new Translate(0, (newYValue - oldYValue), 0));
private void updateCamera() {
transforms.clear();
transforms.addAll(
new Translate(playerBoat.getLayoutX() + horizontalPan,
playerBoat.getLayoutY() + verticalPan, zoomFactor)
);
}
private void adjustZoomFactor(Double adjustment) {
if (zoomFactor + adjustment < NEAR_ZOOM_LIMIT && zoomFactor + adjustment > FAR_ZOOM_LIMIT) {
zoomFactor = zoomFactor + adjustment;
updateCamera();
}
}
private void adjustVerticalPan(Double adjustment) {
if (verticalPan + adjustment >= -PAN_LIMIT && verticalPan + adjustment <= PAN_LIMIT) {
verticalPan += adjustment;
updateCamera();
}
}
private void adjustHorizontalPan(Double adjustment) {
if (horizontalPan + adjustment >= -PAN_LIMIT && horizontalPan + adjustment <= PAN_LIMIT) {
horizontalPan += adjustment;
updateCamera();
}
}
@Override
public void zoomIn() {
transforms.addAll(new Translate(0, 0, 1.5));
adjustZoomFactor(ZOOM_STEP);
}
@Override
public void zoomOut() {
transforms.addAll(new Translate(0, 0, -1.5));
adjustZoomFactor(-ZOOM_STEP);
}
@Override
public void panLeft() {
transforms.addAll(new Translate(-1, 0, 0));
adjustHorizontalPan(-1.0);
}
@Override
public void panRight() {
transforms.addAll(new Translate(1, 0, 0));
adjustHorizontalPan(1.0);
}
@Override
public void panUp() {
transforms.addAll(new Translate(0, -1, 0));
adjustVerticalPan(-1.0);
}
@Override
public void panDown() {
transforms.addAll(new Translate(0, 1, 0));
adjustVerticalPan(1.0);
}
}
@@ -3,6 +3,7 @@ package seng302.visualiser.fxObjects.assets_3D;
import java.util.ArrayList;
import java.util.List;
import javafx.application.Platform;
import javafx.beans.property.ReadOnlyDoubleWrapper;
import javafx.geometry.Point3D;
import javafx.scene.Group;
import javafx.scene.paint.Color;
@@ -30,12 +31,15 @@ public class BoatObject extends Group {
private Boolean isSelected = false;
private Rotate rotation = new Rotate(0, new Point3D(0,0,1));
private ReadOnlyDoubleWrapper rotationProperty;
private List<SelectedBoatListener> selectedBoatListenerListeners = new ArrayList<>();
/**
* Creates a BoatGroup with the default triangular boat polygon.
*/
public BoatObject(BoatMeshType boatMeshType) {
rotationProperty = new ReadOnlyDoubleWrapper(0.0);
boatAssets = ModelFactory.boatGameView(boatMeshType, colour);
boatAssets.hideSail();
boatAssets.getAssets().getTransforms().addAll(
@@ -83,6 +87,7 @@ public class BoatObject extends Group {
private void rotateTo(double heading, boolean sailsIn, double windDir) {
rotationProperty.set(heading);
rotation.setAngle(heading);
wake.getTransforms().setAll(new Rotate(heading, new Point3D(0,0,1)));
if (sailsIn) {
@@ -130,4 +135,8 @@ public class BoatObject extends Group {
public void addSelectedBoatListener(SelectedBoatListener sbl) {
selectedBoatListenerListeners.add(sbl);
}
public ReadOnlyDoubleWrapper getRotationProperty() {
return rotationProperty;
}
}