Experimented with parallel camera in 3d gameview. Works ok for rendering boats in isometric view.

#test
This commit is contained in:
cir27
2017-09-08 14:05:52 +12:00
parent cadf995bf7
commit c2c3c9eb53
5 changed files with 72 additions and 67 deletions
+18 -19
View File
@@ -13,9 +13,7 @@ import javafx.animation.Timeline;
import javafx.application.Platform;
import javafx.collections.ObservableList;
import javafx.geometry.Point2D;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.PerspectiveCamera;
import javafx.scene.*;
import javafx.scene.image.ImageView;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
@@ -89,7 +87,7 @@ public class GameView extends Pane {
private List<Node> mapTokens;
private ImageView mapImage = new ImageView();
private PerspectiveCamera camera;
private Camera camera;
//FRAME RATE
@@ -143,24 +141,25 @@ public class GameView extends Pane {
public GameView () {
gameObjects = this.getChildren();
// AmbientLight ambientLight = new AmbientLight(new Color(1,1,1,0.4));
//// ambientLight.setOpacity(0.5);
// ambientLight.setOpacity(0.5);
// gameObjects.add(ambientLight);
// create image view for map, bind panel size to image
// camera = new PerspectiveCamera(true);
// camera.setTranslateZ(-500);
// camera.setTranslateY(500);
// camera.setTranslateX(800);
// camera.setFieldOfView(100);
// camera.setFarClip(50);
// camera.setNearClip(-600);
//// gameObjects.add(camera);
// this.sceneProperty().addListener((obs, oldValue, scene) -> {
// if (scene != null) {
// scene.setCamera(camera);
// }
// });
camera = new ParallelCamera();
camera.setTranslateZ(-500);
camera.setFarClip(Double.MAX_VALUE);
camera.setNearClip(0.1);
PointLight pl = new PointLight();
pl.setLightOn(true);
pl.layoutYProperty().bind(camera.layoutYProperty());
pl.layoutXProperty().bind(camera.layoutXProperty());
// gameObjects.add(camera);
this.sceneProperty().addListener((obs, oldValue, scene) -> {
if (scene != null) {
scene.setCamera(camera);
}
});
initializeTimer();
gameObjects.addAll(mapImage, raceBorder, markers, tokens);
gameObjects.addAll(mapImage, raceBorder, markers, tokens, pl);
}
private void initializeTimer() {
@@ -1,6 +1,5 @@
package seng302.visualiser.fxObjects.assets_2D;
import com.interactivemesh.jfx.importer.stl.StlMeshImporter;
import java.util.ArrayList;
import java.util.List;
import javafx.application.Platform;
@@ -13,13 +12,15 @@ import javafx.scene.PointLight;
import javafx.scene.paint.Color;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.Line;
import javafx.scene.shape.MeshView;
import javafx.scene.shape.Polygon;
import javafx.scene.shape.Polyline;
import javafx.scene.shape.Shape3D;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Scale;
import javafx.scene.transform.Translate;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
import seng302.visualiser.fxObjects.assets_3D.BoatModel;
import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
/**
* BoatGroup is a javafx group that by default contains a graphical objects for representing a 2
@@ -59,7 +60,7 @@ public class BoatObject extends Group {
//Graphical objects
private Polyline trail = new Polyline();
// private Polygon boatPoly;
private Shape3D boatPoly;
private BoatModel boatPoly;
private Polygon sail;
private Wake wake;
private Line leftLayLine;
@@ -101,29 +102,29 @@ public class BoatObject extends Group {
*/
private void initChildren(double... points) {
boatPoly = makeBoatPolygon();
boatPoly.getTransforms().addAll(
boatPoly.getAssets().getTransforms().addAll(
new Rotate(-40, new Point3D(1,0,0)),
rotation,
new Rotate(180, new Point3D(0, 0, 1))
new Rotate(-90, new Point3D(0,0,1))
);
boatPoly.getTransforms().add(new Scale(10, 10, 10));
boatPoly.getAssets().getTransforms().add(new Scale(5, 5, 5));
// boatPoly.setDrawMode(DrawMode.FILL);
// boatPoly.setFill(colour);
// boatPoly.setFill(this.colour);
// boatPoly.setMaterial(new PhongMaterial(this.colour));
boatPoly.setOnMouseEntered(event -> {
boatPoly.getAssets().setOnMouseEntered(event -> {
// boatPoly.setFill(Color.FLORALWHITE);
// boatPoly.setStroke(Color.RED);
// boatPoly.setMaterial(new PhongMaterial(Color.FLORALWHITE));
});
boatPoly.setOnMouseExited(event -> {
boatPoly.getAssets().setOnMouseExited(event -> {
// boatPoly.setMaterial(new PhongMaterial(this.colour));
// boatPoly.setFill(colour);
// boatPoly.setFill(this.colour);
// boatPoly.setStroke(Color.BLACK);
});
boatPoly.setOnMouseClicked(event -> setIsSelected(!isSelected));
boatPoly.setCache(true);
boatPoly.getAssets().setOnMouseClicked(event -> setIsSelected(!isSelected));
boatPoly.getAssets().setCache(true);
// boatPoly.setCacheHint(CacheHint.SPEED);
// annotationBox = new AnnotationBox();
@@ -162,20 +163,22 @@ public class BoatObject extends Group {
// super.getChildren().add(pointLight);
AmbientLight light = new AmbientLight(new Color(0.5,0.5,0.5,1));
super.getChildren().add(light);
super.getChildren().addAll(boatPoly);//, sail);
super.getChildren().addAll(boatPoly.getAssets());//, sail);
}
public void setFill (Color value) {
this.colour = value;
PhongMaterial pm = new PhongMaterial(this.colour);
pm.setSpecularPower(0.5);
boatPoly.setMaterial(pm);
for (int i=0;i<2;i++) {
Shape3D s = (Shape3D) boatPoly.getAssets().getChildren().get(i);
s.setMaterial(pm);
}
trail.setStroke(colour);
}
public Shape3D makeBoatPolygon () {
StlMeshImporter importer = new StlMeshImporter();
importer.read(getClass().getResource("/meshes/hollow_simple_boat.stl").toString());
public BoatModel makeBoatPolygon () {
// StlMeshImporter importer = new StlMeshImporter();
// importer.read(getClass().getResource("/meshes/hollow_simple_boat.stl").toString());
// importer.read(getClass().getResource("/cube.stl").toString());
// importer.read(getClass().getResource("/meshes/simple_yacht.stl").toString());
// ObjModelImporter importer = new ObjModelImporter();
@@ -194,7 +197,7 @@ public class BoatObject extends Group {
// FloatBuffer texCoords = ObjData.getTexCoords(obj);
// MeshView
// FloatBuffer normals = ObjData.getNormals(obj);
return new MeshView(importer.getImport());
return ModelFactory.boatGameView(BoatMeshType.DINGHY, colour);
// } catch (Exception e) {
// e.printStackTrace();
// return null;
@@ -210,12 +213,12 @@ public class BoatObject extends Group {
* @param sailIn Boolean to toggle sail state.
*/
public void moveTo(double x, double y, double rotation, double velocity, Boolean sailIn, double windDir) {
Double dx = Math.abs(boatPoly.getLayoutX() - x);
Double dy = Math.abs(boatPoly.getLayoutY() - y);
Double dx = Math.abs(boatPoly.getAssets().getLayoutX() - x);
Double dy = Math.abs(boatPoly.getAssets().getLayoutY() - y);
Platform.runLater(() -> {
rotateTo(rotation, sailIn, windDir);
boatPoly.setLayoutX(x);
boatPoly.setLayoutY(y);
boatPoly.getAssets().setLayoutX(x);
boatPoly.getAssets().setLayoutY(y);
if (sailIn) {
// sail.getPoints().clear();
// sail.getPoints().addAll(0.0, 0.0, 4.0, 1.5, 8.0, 3.0, 12.0, 3.5, 16.0, 3.0, 20.0, 1.5, 24.0, 0.0);
@@ -261,33 +264,30 @@ public class BoatObject extends Group {
private void rotateTo(double heading, boolean sailsIn, double windDir) {
rotation.setAngle(heading);
if (sailsIn) {
boatPoly.showSail();
Double sailWindOffset = 30.0;
Double upwindAngleLimit = 15.0;
Double downwindAngleLimit = 10.0; //Upwind from normalised horizontal
Double normalizedHeading = normalizeHeading(heading, windDir);
if (normalizedHeading < 180) {
sail.getTransforms().setAll(new Rotate(windDir + 90 + sailWindOffset));
sail.getPoints().clear();
sail.getPoints().addAll(0.0, 0.0, 4.0, -1.5, 8.0, -3.0, 12.0, -3.5, 16.0, -3.0, 20.0, -1.5, 24.0, 0.0);
if (normalizedHeading > 90 + sailWindOffset){
sail.getTransforms().setAll(new Rotate(heading + downwindAngleLimit));
}
if (normalizedHeading < sailWindOffset + upwindAngleLimit){
sail.getTransforms().setAll(new Rotate(heading + 90 - upwindAngleLimit));
boatPoly.rotateSail(heading + 90 - upwindAngleLimit);
} else if (normalizedHeading > 90 + sailWindOffset){
boatPoly.rotateSail(heading + downwindAngleLimit);
} else {
boatPoly.rotateSail(windDir + 90 + sailWindOffset);
}
} else {
sail.getTransforms().setAll(new Rotate(windDir + 90 - sailWindOffset));
sail.getPoints().clear();
sail.getPoints().addAll(0.0, 0.0, 4.0, 1.5, 8.0, 3.0, 12.0, 3.5, 16.0, 3.0, 20.0, 1.5, 24.0, 0.0);
if (normalizedHeading < 270 - sailWindOffset){
sail.getTransforms().setAll(new Rotate(heading + 180 - downwindAngleLimit));
}
if (normalizedHeading > 360 - (sailWindOffset + upwindAngleLimit)){
sail.getTransforms().setAll(new Rotate(heading + 90 + upwindAngleLimit));
boatPoly.rotateSail(heading + 90 + upwindAngleLimit);
} else if (normalizedHeading < 270 - sailWindOffset){
boatPoly.rotateSail(heading + 180 - downwindAngleLimit);
} else {
boatPoly.rotateSail(windDir + 90 - sailWindOffset);
}
}
} else {
sail.getTransforms().setAll(new Rotate(windDir));
boatPoly.hideSail();
}
}
@@ -423,12 +423,12 @@ public class BoatObject extends Group {
}
public Double getBoatLayoutX() {
return boatPoly.getLayoutX();
return boatPoly.getAssets().getLayoutX();
}
public Double getBoatLayoutY() {
return boatPoly.getLayoutY();
return boatPoly.getAssets().getLayoutY();
}
/**
@@ -7,13 +7,16 @@ import javafx.scene.Group;
import javafx.scene.paint.Color;
import javafx.scene.paint.Paint;
import javafx.scene.shape.Circle;
import javafx.scene.transform.Scale;
import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
import seng302.visualiser.fxObjects.assets_3D.ModelType;
/**
* Visual object for a mark. Contains a coloured circle and any specified arrows.
*/
public class Marker extends Group {
private Circle mark = new Circle();
private Group mark = ModelFactory.importModel(ModelType.PLAIN_MARKER).getAssets();
private Paint colour = Color.BLACK;
private List<Group> enterArrows = new ArrayList<>();
private List<Group> exitArrows = new ArrayList<>();
@@ -24,10 +27,13 @@ public class Marker extends Group {
* Creates a new Marker containing only a circle. The default colour is black.
*/
public Marker() {
mark.setRadius(5);
mark.setCenterX(0);
mark.setCenterY(0);
Platform.runLater(() -> this.getChildren().addAll(mark, new Group())); //Empty group placeholder or arrows.
// mark.setRadius(5);
// mark.setCenterX(0);
// mark.setCenterY(0);
Platform.runLater(() -> {
mark.getTransforms().add(new Scale(5,5,5));
this.getChildren().addAll(mark, new Group());
}); //Empty group placeholder or arrows.
}
/**
@@ -37,7 +43,7 @@ public class Marker extends Group {
public Marker(Paint colour) {
this();
this.colour = colour;
mark.setFill(colour);
// mark.setFill(colour);
}
/**
@@ -7,7 +7,7 @@ package seng302.visualiser.fxObjects.assets_3D;
*/
public enum BoatMeshType {
DINGHY ("dinghy_hull.stl", "dinghy_mast.stl", 0, "dinghy_sail.stl", -1.36653);
DINGHY ("dinghy_hull.stl", "dinghy_mast.stl", -1.36653, "dinghy_sail.stl", -1.36653);
final String hullFile, mastFile, sailFile;
final double mastOffset, sailOffset;
@@ -33,14 +33,14 @@ public class BoatModel extends Model {
* Rotates the sail of this model by the given amount.
* @param degrees The rotation of the sail in degrees
*/
public void RotateSail(double degrees) {
public void rotateSail(double degrees) {
MeshView mast = getMeshViewChild(MAST_INDEX);
MeshView sail = getMeshViewChild(SAIL_INDEX);
mast.getTransforms().setAll(
new Rotate(degrees, meshType.mastOffset, 0,0, new Point3D(0, 0, 1))
new Rotate(degrees, -meshType.mastOffset, 0,0, new Point3D(0, 0, 1))
);
sail.getTransforms().setAll(
new Rotate(degrees, meshType.sailOffset, 0,0, new Point3D(0, 0, 1))
new Rotate(degrees, -meshType.sailOffset, 0,0, new Point3D(0, 0, 1))
);
}