Calum
e3fbbd4590
Fixed sails in and out test.
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#bug #test
2017-08-16 01:19:34 +12:00
Calum
dc8baa09a3
Re-implemented collision tests.
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#test #bug
2017-08-16 01:17:40 +12:00
Calum
720ce0ae5b
Merged with develop. Moved all collision logic into game state.
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#refactor
2017-08-16 01:04:16 +12:00
Calum
a7a667b4bc
Merge branch 'develop' into 1124_switching_to_finish_screen
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# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/model/Yacht.java
# src/main/java/seng302/visualiser/GameClient.java
# src/main/java/seng302/visualiser/GameView.java
# src/main/java/seng302/visualiser/controllers/RaceViewController.java
# src/test/java/seng302/visualiser/ClientToServerTests/RegularPacketsTest.java
2017-08-15 23:45:50 +12:00
Calum
4e68cf31cf
Fixed finish screen switch
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tags: #fix
2017-08-15 23:30:27 +12:00
Peter Galloway
50baf6f85b
implemented race finish functionality, finish screen not loading properly yet #story[1124]
2017-08-15 20:48:51 +12:00
William Muir
23a04facbe
ServerYachts now send now have their own boat status.
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This allows clients to know when this boat has finished
tags: #story[1124]
2017-08-15 20:24:51 +12:00
Calum
c00d165f47
Merge remote-tracking branch 'origin/1124_broadcast_mark_rounding_message' into 1124_broadcast_mark_rounding_message
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# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
2017-08-15 15:13:40 +12:00
Calum
d2bb15471a
Changed the velocity equation for boats to handle outlying scenarios such as 0 velocity.
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#bug
2017-08-15 15:12:39 +12:00
Zhi You Tan
c0cd260610
Fixed junit fail
2017-08-15 15:06:11 +12:00
Zhi You Tan
ce5424cc79
Fixed develop merge and now collision works
2017-08-15 14:53:15 +12:00
Haoming Yin
c125708a4a
Final commit for yacht refactor
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tags: #story[1124] #pair[hyi25, wmu16]
2017-08-15 14:49:16 +12:00
Haoming Yin
2dc0ba07d9
WIP: Second commit for seperating server and client yacht classes
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tags: #story[1124]
2017-08-15 14:30:39 +12:00
Zhi You Tan
2a3231d334
Merge remote-tracking branch 'origin/develop' into Story66_Collision
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# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/model/Yacht.java
# src/main/java/seng302/model/mark/MarkOrder.java
# src/main/java/seng302/visualiser/GameView.java
# src/main/java/seng302/visualiser/controllers/RaceViewController.java
2017-08-15 14:30:01 +12:00
Haoming Yin
d6a436d2eb
WIP: Initial commit for seperating server and client yacht classes
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tags: #story[1124]
2017-08-15 14:18:48 +12:00
William Muir
baacd8a9c0
Refactor. Taken Rounding logic out of yacht and into game state.
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tags: #story[1124]
2017-08-14 23:52:06 +12:00
William Muir
e1dddd317d
WIP: Minor fixes
2017-08-14 17:57:41 +12:00
William Muir
a4547e12cb
Merged develop into this branch and resolved conflicts
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tags: #story[1124] #pair[wmu16, hyi25]
2017-08-14 16:21:18 +12:00
William Muir
1a39b6e4a3
Merge branch 'develop' into 1124_broadcast_mark_rounding_message
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# Conflicts:
# src/main/java/seng302/gameServer/ServerToClientThread.java
2017-08-14 16:16:04 +12:00
William Muir
58446ffaed
MarkRounding Message now sent out correctly.
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Added submark seqID attribute to each mark of a compound mark from parsing xml
Added Rounding side attribute to each individual mark as read from the xml
RoundingSide enum now has a method to get Enum from String literal
Now store the closest mark to each yacht in each update for purpose of knowing which mark they round
Minor code tidying, Added logger to serverToClientThread, removed 'serverLog' method
removed obsolete code
2017-08-14 16:11:32 +12:00
Alistair McIntyre
76dabb8138
Merge remote-tracking branch 'origin/Story64_SailsAnimations' into Story64_SailsAnimations
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# Conflicts:
# src/test/java/steps/ToggleSailSteps.java
2017-08-14 14:17:10 +12:00
Alistair McIntyre
8b543488e3
Fixed faulty develop merge and completed manual testing before merging back into develop.
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tags: #story[1111]
2017-08-14 14:15:34 +12:00
Alistair McIntyre
c52c345e53
Merge branch 'develop' into Story64_SailsAnimations
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# Conflicts:
# src/main/java/seng302/visualiser/GameClient.java
2017-08-14 14:04:53 +12:00
Kusal Ekanayake
9c1fe72f6b
Merge and tests fix
2017-08-14 13:35:18 +12:00
Kusal Ekanayake
2e892f35ea
Merge branch 'develop' into Story64_SailsAnimations
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# Conflicts:
# src/main/java/seng302/visualiser/GameClient.java
2017-08-14 13:32:57 +12:00
Kusal Ekanayake
add6856727
Merge remote-tracking branch 'origin/Story64_SailsAnimations' into Story64_SailsAnimations
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# Conflicts:
# src/main/java/seng302/model/Yacht.java
2017-08-14 13:22:56 +12:00
William Muir
e4cc5a0950
Fixing develop (sort of)
2017-08-14 12:52:58 +12:00
Zhi You Tan
c77adf385e
Terminating client thread before server thread to prevent alert box popping up
2017-08-14 11:21:33 +12:00
Zhi You Tan
9b7f4a93d8
Merge remote-tracking branch 'origin/issue38_irregular_key_event_packets' into issue38_irregular_key_event_packets
2017-08-14 11:02:19 +12:00
Zhi You Tan
e780b47160
Fix javafx error on ci
2017-08-14 11:02:07 +12:00
Haoming Yin
028fc44dce
Yacht now extends observable and can notify server to client thread to broadcast message.
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#story[1124]
2017-08-14 10:48:11 +12:00
Calum
52e10997f1
Build issues caused by vm unable to open socket connections. Leaving as is for now.
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#bug
2017-08-13 21:07:21 +12:00
Calum
f2f750298c
Added print statements for determining where javaFX is accessed from in the test.
2017-08-13 21:05:28 +12:00
Calum
1755b00079
Unncommented test to see if it breaks the build at remote repo.
2017-08-13 20:59:03 +12:00
Calum
a844585faf
Empty tests to check where bug is occuring
2017-08-13 20:54:13 +12:00
Calum
b7fe79a5cc
Attempted fix for build issues due to javaFX toolkit not being initialized.
2017-08-13 20:44:23 +12:00
Calum
2d5492601f
Fixed build issues caused by changes to a yacht step turn constant.
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#bug
2017-08-13 20:40:18 +12:00
Calum
0ee12021e2
Fixed bug that stopped clients from getting updated xml data.
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#issue[46] #bug
2017-08-13 20:29:10 +12:00
Calum
6218d5506b
Fixed bug that stopped clients from getting updated xml data.
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#issue[48] #bug
2017-08-13 20:24:03 +12:00
Calum
d79b0421c2
Fixed merged conflicts with merge onto develop.
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#bug
2017-08-13 19:00:06 +12:00
Calum
8cb5b8caec
Merge branch 'develop' into issue38_irregular_key_event_packets
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# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/ServerPacketParser.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/visualiser/ClientToServerThread.java
# src/main/java/seng302/visualiser/GameClient.java
2017-08-13 18:44:34 +12:00
Calum
2093e79b6a
Rather than a high frequency loop sending all packets a low frequency loop is made then destroyed on button press for sending turn packets. This means a fast response time on button press but fewer packets sent.
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#implement #issue[38]
2017-08-13 18:38:24 +12:00
Kusal Ekanayake
0a7a9018f3
Merge branch 'develop' into Story64_SailsAnimations
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# Conflicts:
# src/main/java/seng302/model/Yacht.java
2017-08-13 15:27:25 +12:00
Zhi You Tan
93cb0ca600
Updated yacht-yacht collision to push back both yacht.
...
Tweaked acceleration to increase time to top speed.
#story[1117] #pair[ptg19, zyt10]
2017-08-13 15:14:14 +12:00
Kusal Ekanayake
25c2de63a2
Working cucumber tests for sails toggle.
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When sails in will send a sails out message when sails out will send a sails in message and then checks for the new status of the sail
#story[1111]
2017-08-13 14:55:33 +12:00
Kusal Ekanayake
2411a3cc2c
Merge branch 'develop' into Story64_SailsAnimations
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# Conflicts:
# src/main/java/seng302/model/Yacht.java
2017-08-13 14:34:42 +12:00
Zhi You Tan
fda233f5ad
Merge branch 'Story71_TackAndGybeSmoothly' into 'develop'
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Story 71 Tack/Gybe, Story 65 VMG Autopilot
# Implementation
- Added autopilot functionality to move boat towards a given heading with a single function call.
- Added functionality to move boat from one side of the wind to the other (tack/gybe) with a single button press.
- Added functionality to move boat to correct VMG from polars with single button press.
- Pressing a button a second time will disable the autopilot, as will pressing the Upwind/Downwind keys.
# Testing
- Fairly simple JUnit testing for a set of beginning headings and expected ends for the autopilot
- Unsure how cucumber testing would actually be better than simple junit testing in this case.
See merge request !55
2017-08-13 14:22:28 +12:00
Zhi You Tan
c58cb1a476
WIP: Researched and implemented a simple right of way calculation (might be wrong).
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#story[1117]
2017-08-11 23:57:27 +12:00
Zhi You Tan
fda6625256
Merge remote-tracking branch 'origin/develop' into Story66_Collision
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# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/model/Yacht.java
# src/main/java/seng302/model/mark/MarkOrder.java
# src/main/java/seng302/visualiser/GameClient.java
2017-08-10 20:23:56 +12:00
alistairjmcintyre
6ddaaa0dfa
Removed extra print statement from test.
2017-08-10 20:18:36 +12:00