Merge branch 'develop' into Story64_SailsAnimations

# Conflicts:
#	src/main/java/seng302/visualiser/GameClient.java
This commit is contained in:
Alistair McIntyre
2017-08-14 14:04:53 +12:00
24 changed files with 381 additions and 334 deletions
-2
View File
@@ -67,8 +67,6 @@ public class App extends Application {
@Override
public void start(Stage primaryStage) throws Exception {
PolarTable.parsePolarFile(getClass().getResourceAsStream("/config/acc_polars.csv"));
Parent root = FXMLLoader.load(getClass().getResource("/views/StartScreenView.fxml"));
primaryStage.setTitle("RaceVision");
Scene scene = new Scene(root, 1530, 960);
@@ -4,9 +4,9 @@ import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import seng302.gameServer.server.messages.BoatAction;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.server.messages.BoatActionType;
import seng302.model.Player;
import seng302.model.Yacht;
import seng302.model.mark.MarkOrder;
@@ -56,7 +56,6 @@ public class GameState implements Runnable {
players = new ArrayList<>();
currentStage = GameStages.LOBBYING;
isRaceStarted = false;
yachts = new HashMap<>();
//set this when game stage changes to prerace
previousUpdateTime = System.currentTimeMillis();
yachts = new HashMap<>();
@@ -75,7 +74,8 @@ public class GameState implements Runnable {
public static void addPlayer(Player player) {
players.add(player);
String playerText = player.getYacht().getSourceId() + " " + player.getYacht().getBoatName() + " " + player.getYacht().getCountry();
String playerText = player.getYacht().getSourceId() + " " + player.getYacht().getBoatName()
+ " " + player.getYacht().getCountry();
playerStringMap.put(player, playerText);
}
@@ -132,7 +132,7 @@ public class GameState implements Runnable {
return yachts;
}
public static void updateBoat(Integer sourceId, BoatActionType actionType) {
public static void updateBoat(Integer sourceId, BoatAction actionType) {
Yacht playerYacht = yachts.get(sourceId);
// System.out.println("-----------------------");
switch (actionType) {
@@ -42,7 +42,6 @@ public class HeartbeatThread extends Thread{
*/
private void sendHeartbeatToAllPlayers(){
Message heartbeat = new Heartbeat(seqNum);
for (Player player : GameState.getPlayers()){
if (!player.getSocket().isConnected()) {
playerLostConnection(player);
@@ -54,7 +53,6 @@ public class HeartbeatThread extends Thread{
playerLostConnection(player);
}
}
updateDelegate();
seqNum++;
}
@@ -71,7 +69,6 @@ public class HeartbeatThread extends Thread{
public void run(){
Timer t = new Timer();
t.schedule(new TimerTask() {
@Override
public void run() {
@@ -8,6 +8,7 @@ import java.util.Observable;
import java.util.Timer;
import java.util.TimerTask;
import seng302.model.Player;
import seng302.model.PolarTable;
/**
* A class describing the overall server, which creates and collects server threads for each client
@@ -32,7 +33,7 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
} catch (IOException e) {
serverLog("IO error in server thread handler upon trying to make new server socket", 0);
}
PolarTable.parsePolarFile(getClass().getResourceAsStream("/config/acc_polars.csv"));
terminated = false;
thread = new Thread(this);
thread.start();
@@ -44,6 +45,7 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
HeartbeatThread heartbeatThread;
serverListenThread = new ServerListenThread(serverSocket, this);
heartbeatThread = new HeartbeatThread(this);
heartbeatThread.start();
@@ -102,9 +104,11 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
public void clientConnected(ServerToClientThread serverToClientThread) {
serverLog("Player Connected From " + serverToClientThread.getThread().getName(), 0);
serverToClientThreads.add(serverToClientThread);
this.addObserver(serverToClientThread);
setChanged();
notifyObservers();
serverToClientThread.addConnectionListener(() -> {
for (ServerToClientThread thread : serverToClientThreads) {
thread.sendSetupMessages();
}
});
}
/**
@@ -121,11 +125,15 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
serverLog("Player " + player.getYacht().getSourceId() + "'s socket disconnected", 0);
GameState.removeYacht(player.getYacht().getSourceId());
GameState.removePlayer(player);
ServerToClientThread closedConnection = null;
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
if (serverToClientThread.getSocket() == player.getSocket()) {
this.deleteObserver(serverToClientThread);
closedConnection = serverToClientThread;
} else {
serverToClientThread.sendSetupMessages();
}
}
serverToClientThreads.remove(closedConnection);
setChanged();
notifyObservers();
}
@@ -5,16 +5,16 @@ import java.util.Arrays;
import seng302.gameServer.server.messages.ClientType;
import seng302.gameServer.server.messages.Message;
import seng302.model.stream.packets.StreamPacket;
import seng302.gameServer.server.messages.BoatActionType;
import seng302.gameServer.server.messages.BoatAction;
public class ServerPacketParser {
public static BoatActionType extractBoatAction(StreamPacket packet) {
public static BoatAction extractBoatAction(StreamPacket packet) {
byte[] payload = packet.getPayload();
int messageVersionNo = payload[0];
long actionTypeValue = Message.bytesToLong(Arrays.copyOfRange(payload, 0, 1));
return BoatActionType.getType((int) actionTypeValue);
return BoatAction.getType((int) actionTypeValue);
}
public static ClientType extractClientType(StreamPacket packet){
@@ -1,7 +1,34 @@
package seng302.gameServer;
import seng302.gameServer.server.messages.*;
import java.io.BufferedReader;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.net.Socket;
import java.net.SocketException;
import java.time.LocalDateTime;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.ThreadLocalRandom;
import java.util.stream.Collectors;
import java.util.zip.CRC32;
import java.util.zip.Checksum;
import seng302.gameServer.server.messages.BoatAction;
import seng302.gameServer.server.messages.BoatLocationMessage;
import seng302.gameServer.server.messages.BoatStatus;
import seng302.gameServer.server.messages.BoatSubMessage;
import seng302.gameServer.server.messages.ClientType;
import seng302.gameServer.server.messages.Message;
import seng302.gameServer.server.messages.RaceStatus;
import seng302.gameServer.server.messages.RaceStatusMessage;
import seng302.gameServer.server.messages.RaceType;
import seng302.gameServer.server.messages.RegistrationResponseMessage;
import seng302.gameServer.server.messages.RegistrationResponseStatus;
import seng302.gameServer.server.messages.XMLMessage;
import seng302.gameServer.server.messages.XMLMessageSubType;
import seng302.model.Player;
import seng302.model.Yacht;
import seng302.model.stream.packets.PacketType;
@@ -10,25 +37,20 @@ import seng302.model.stream.xml.generator.Race;
import seng302.model.stream.xml.generator.Regatta;
import seng302.utilities.XMLGenerator;
import java.io.*;
import java.net.Socket;
import java.net.SocketException;
import java.time.LocalDateTime;
import java.util.ArrayList;
import java.util.List;
import java.util.Observable;
import java.util.Observer;
import java.util.concurrent.ThreadLocalRandom;
import java.util.stream.Collectors;
import java.util.zip.CRC32;
import java.util.zip.Checksum;
/**
* A class describing a single connection to a Client for the purposes of sending and receiving on
* its own thread. All server threads created and owned by the server thread handler which can
* trigger client updates on its threads Created by wmu16 on 13/07/17.
*/
public class ServerToClientThread implements Runnable, Observer {
public class ServerToClientThread implements Runnable {
/**
* Called to notify listeners when this thread receives a connection correctly.
*/
@FunctionalInterface
interface ConnectionListener {
void notifyConnection ();
}
private static final Integer LOG_LEVEL = 1;
private static final Integer MAX_ID_ATTEMPTS = 10;
@@ -41,9 +63,6 @@ public class ServerToClientThread implements Runnable, Observer {
private ByteArrayOutputStream crcBuffer;
private Boolean userIdentified = false;
private Boolean connected = true;
private Boolean updateClient = true;
// private Boolean initialisedRace = true;
private Integer seqNo;
@@ -54,6 +73,8 @@ public class ServerToClientThread implements Runnable, Observer {
private XMLGenerator xml;
private List<ConnectionListener> connectionListeners = new ArrayList<>();
public ServerToClientThread(Socket socket) {
this.socket = socket;
seqNo = 0;
@@ -69,7 +90,7 @@ public class ServerToClientThread implements Runnable, Observer {
thread.start();
}
private void setUpYacht(){
private void setUpPlayer(){
BufferedReader fn;
String fName = "";
BufferedReader ln;
@@ -98,7 +119,6 @@ public class ServerToClientThread implements Runnable, Observer {
Yacht yacht = new Yacht(
"Yacht", sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
);
GameState.addYacht(sourceId, yacht);
GameState.addPlayer(new Player(socket, yacht));
}
@@ -110,11 +130,6 @@ public class ServerToClientThread implements Runnable, Observer {
}
}
@Override
public void update(Observable o, Object arg) {
sendSetupMessages();
}
private void completeRegistration(ClientType clientType) throws IOException {
// Fail if not a player
if (!clientType.equals(ClientType.PLAYER)){
@@ -134,12 +149,14 @@ public class ServerToClientThread implements Runnable, Observer {
this.clientType = clientType;
this.sourceId = sourceId;
setUpYacht();
isRegistered = true;
os.write(responseMessage.getBuffer());
sendSetupMessages();
setUpPlayer();
for (ConnectionListener listener : connectionListeners) {
listener.notifyConnection();
}
}
public void run() {
@@ -151,20 +168,6 @@ public class ServerToClientThread implements Runnable, Observer {
while (socket.isConnected()) {
try {
//Perform a write if it is time to as delegated by the MainServerThread
if (updateClient) {
// TODO: 13/07/17 wmu16 - Write out game state - some function that would write all appropriate messages to this output stream
// ChatterMessage chatterMessage = new ChatterMessage(4, 14, "Hello, it's me");
// sendMessage(chatterMessage);
// try {
// GameState.outputState(os);
// } catch (IOException e) {
// System.out.println("IO error in server thread upon writing to output stream");
// }
// sendBoatLocationPackets();
updateClient = false;
}
crcBuffer = new ByteArrayOutputStream();
sync1 = readByte();
sync2 = readByte();
@@ -184,7 +187,7 @@ public class ServerToClientThread implements Runnable, Observer {
//System.out.println("RECEIVED A PACKET");
switch (PacketType.assignPacketType(type, payload)) {
case BOAT_ACTION:
BoatActionType actionType = ServerPacketParser
BoatAction actionType = ServerPacketParser
.extractBoatAction(
new StreamPacket(type, payloadLength, timeStamp, payload));
GameState.updateBoat(sourceId, actionType);
@@ -210,7 +213,7 @@ public class ServerToClientThread implements Runnable, Observer {
}
}
private void sendSetupMessages() {
public void sendSetupMessages() {
xml = new XMLGenerator();
Race race = new Race();
@@ -238,23 +241,6 @@ public class ServerToClientThread implements Runnable, Observer {
public void updateClient() {
sendBoatLocationPackets();
updateClient = true;
}
/**
* Tries to confirm the connection just accepted.
* Sends ID, expects that ID echoed for confirmation,
* if so, sends a confirmation packet back to that connection
* Creates a player instance with that ID and this thread and adds it to the GameState
* If not, close the socket and end the threads execution
*
* @param id the id to try and assign to the connection
* @return A boolean indicating if it was a successful handshake
*/
private Boolean threeWayHandshake(Integer id) {
return true;
}
private void closeSocket() {
@@ -265,7 +251,6 @@ public class ServerToClientThread implements Runnable, Observer {
}
}
private int readByte() throws Exception {
int currentByte = -1;
try {
@@ -316,7 +301,6 @@ public class ServerToClientThread implements Runnable, Observer {
private void sendBoatLocationPackets() {
ArrayList<Yacht> yachts = new ArrayList<>(GameState.getYachts().values());
for (Yacht yacht : yachts) {
// System.out.println("[SERVER] Lat: " + yacht.getLocation().getLat() + " Lon: " + yacht.getLocation().getLng());
BoatLocationMessage boatLocationMessage =
new BoatLocationMessage(
yacht.getSourceId(),
@@ -337,7 +321,6 @@ public class ServerToClientThread implements Runnable, Observer {
public void sendRaceStatusMessage() {
// variables taken from GameServerThread
List<BoatSubMessage> boatSubMessages = new ArrayList<>();
BoatStatus boatStatus;
RaceStatus raceStatus;
@@ -372,4 +355,12 @@ public class ServerToClientThread implements Runnable, Observer {
public Socket getSocket() {
return socket;
}
public void addConnectionListener(ConnectionListener listener) {
connectionListeners.add(listener);
}
public void removeConnectionListener(ConnectionListener listener) {
connectionListeners.remove(listener);
}
}
@@ -6,29 +6,30 @@ import java.util.Map;
/**
* Created by kre39 on 12/07/17.
*/
public enum BoatActionType {
public enum BoatAction {
VMG(1),
SAILS_IN(2),
SAILS_OUT(3),
TACK_GYBE(4),
UPWIND(5),
DOWNWIND(6);
DOWNWIND(6),
MAINTAIN_HEADING(7);
private final int type;
private static final Map<Integer, BoatActionType> intToTypeMap = new HashMap<>();
private static final Map<Integer, BoatAction> intToTypeMap = new HashMap<>();
static {
for (BoatActionType type : BoatActionType.values()) {
for (BoatAction type : BoatAction.values()) {
intToTypeMap.put(type.getValue(), type);
}
}
BoatActionType(int type){
BoatAction(int type){
this.type = type;
}
public static BoatActionType getType(int value) {
public static BoatAction getType(int value) {
return intToTypeMap.get(value);
}
@@ -6,9 +6,9 @@ package seng302.gameServer.server.messages;
public class BoatActionMessage extends Message{
private final MessageType MESSAGE_TYPE = MessageType.BOAT_ACTION;
private final int MESSAGE_SIZE = 1;
private BoatActionType actionType;
private BoatAction actionType;
public BoatActionMessage(BoatActionType actionType) {
public BoatActionMessage(BoatAction actionType) {
this.actionType = actionType;
setHeader(new Header(MessageType.BOAT_ACTION, 0, (short) 1)); // the second variable is the source id
allocateBuffer();
@@ -71,8 +71,6 @@ public final class PolarTable {
} catch (IOException e) {
System.out.println("[PolarTable] IO exception");
}
}
@@ -155,7 +153,6 @@ public final class PolarTable {
public static Double getClosestWindSpeedInPolar(Double thisWindSpeed) {
Double smallestDif = Double.POSITIVE_INFINITY;
Double closestWind = 0d;
for (Double polarWindSpeed : polarTable.keySet()) {
Double difference = Math.abs(polarWindSpeed - thisWindSpeed);
if (difference < smallestDif) {
+3 -3
View File
@@ -53,7 +53,7 @@ public class Yacht {
private Integer legNumber = 0;
//SERVER SIDE
private final Double TURN_STEP = 5.0;
public static final Double TURN_STEP = 5.0; //This should be in some utils class somewhere 2bh. Public for tests sake.
private Double lastHeading;
private Boolean sailIn = false;
private GeoPoint location;
@@ -452,9 +452,9 @@ public class Yacht {
private void turnTowardsHeading(Double newHeading) {
Double newVal = heading - newHeading;
if (Math.floorMod(newVal.longValue(), 360L) > 180) {
adjustHeading(TURN_STEP);
adjustHeading(TURN_STEP / 5);
} else {
adjustHeading(-TURN_STEP);
adjustHeading(-TURN_STEP / 5);
}
}
@@ -10,6 +10,8 @@ import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Queue;
import java.util.Timer;
import java.util.TimerTask;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.zip.CRC32;
import java.util.zip.Checksum;
@@ -19,7 +21,12 @@ import javafx.scene.control.Alert.AlertType;
import javafx.scene.control.ButtonType;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.server.messages.*;
import seng302.gameServer.server.messages.BoatAction;
import seng302.gameServer.server.messages.BoatActionMessage;
import seng302.gameServer.server.messages.ClientType;
import seng302.gameServer.server.messages.Message;
import seng302.gameServer.server.messages.RegistrationRequestMessage;
import seng302.gameServer.server.messages.RegistrationResponseStatus;
import seng302.model.stream.packets.PacketType;
import seng302.model.stream.packets.StreamPacket;
@@ -53,9 +60,16 @@ public class ClientToServerThread implements Runnable {
private Socket socket;
private InputStream is;
private OutputStream os;
private Logger logger = LoggerFactory.getLogger(ClientToServerThread.class);
//Output stream
private OutputStream os;
private Timer upWindPacketTimer = new Timer();
private Timer downWindPacketTimer = new Timer();
private boolean upwindTimerFlag = false, downwindTimerFlag = false;
static public final int PACKET_SENDING_INTERVAL_MS = 100;
private int clientId = -1;
// private Boolean updateClient = true;
@@ -143,6 +157,7 @@ public class ClientToServerThread implements Runnable {
}
}
} catch (ByteReadException e) {
e.printStackTrace();
closeSocket();
Platform.runLater(() -> {
Alert alert = new Alert(AlertType.ERROR);
@@ -153,7 +168,6 @@ public class ClientToServerThread implements Runnable {
clientLog(e.getMessage(), 1);
return;
}
// System.out.println("streamPackets = " + streamPackets.size());
}
closeSocket();
clientLog("Closed connection to Server", 0);
@@ -207,21 +221,81 @@ public class ClientToServerThread implements Runnable {
});
}
/**
* Send the post-start race course information
* @param boatActionMessage The message to send
* Sends packets for the given boat action. Special cases are: \n
* - DOWNWIND = Packets are sent every ClientToServerThread.PACKET_SENDING_INTERVAL_MS
* - UPWIND = Packets are sent every ClientToServerThread.PACKET_SENDING_INTERVAL_MS
* - MAINTAIN_HEADING = DOWNWIND and UPWIND packets stop being sent.
* @param actionType The boat action that will dictate packets sent.
*/
public void sendBoatActionMessage(BoatActionMessage boatActionMessage) {
if (clientId == -1) return;
try {
os.write(boatActionMessage.getBuffer());
} catch (IOException e) {
clientLog("Could not write to server", 1);
public void sendBoatAction(BoatAction actionType) {
switch (actionType) {
case MAINTAIN_HEADING:
if (upwindTimerFlag) {
cancelTimer(upWindPacketTimer);
upwindTimerFlag = false;
upWindPacketTimer = new Timer();
}
if (downwindTimerFlag) {
cancelTimer(downWindPacketTimer);
downwindTimerFlag = false;
downWindPacketTimer = new Timer();
}
break;
case DOWNWIND:
if (!downwindTimerFlag) {
downwindTimerFlag = true;
downWindPacketTimer.scheduleAtFixedRate(
new TimerTask() {
@Override
public void run() {
sendBoatAction(new BoatActionMessage(BoatAction.DOWNWIND));
}
}, 0, PACKET_SENDING_INTERVAL_MS
);
}
break;
case UPWIND:
if (!upwindTimerFlag) {
upwindTimerFlag = true;
upWindPacketTimer.scheduleAtFixedRate(
new TimerTask() {
@Override
public void run() {
sendBoatAction(new BoatActionMessage(BoatAction.UPWIND));
}
}, 0, PACKET_SENDING_INTERVAL_MS
);
}
break;
default:
sendBoatAction(new BoatActionMessage(actionType));
break;
}
}
/**
* Cancels a packet sending timer.
* @param timer The timer to cancel.
*/
private void cancelTimer (Timer timer) {
timer.cancel();
timer.purge();
}
/**
* Sends a boat action of the given message type.
* @param message The given message type.
*/
private void sendBoatAction(BoatActionMessage message) {
if (clientId != -1) {
try {
os.write(message.getBuffer());
} catch (IOException e) {
clientLog("Could not write to server", 1);
}
}
}
private void closeSocket() {
try {
@@ -275,11 +349,8 @@ public class ClientToServerThread implements Runnable {
}
}
public Thread getThread() {
return thread;
}
public int getClientId () {
return clientId;
}
}
@@ -13,8 +13,7 @@ import javafx.scene.Node;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.Pane;
import seng302.gameServer.MainServerThread;
import seng302.gameServer.server.messages.BoatActionMessage;
import seng302.gameServer.server.messages.BoatActionType;
import seng302.gameServer.server.messages.BoatAction;
import seng302.model.RaceState;
import seng302.model.Yacht;
import seng302.model.stream.packets.StreamPacket;
@@ -31,7 +30,8 @@ import seng302.visualiser.controllers.LobbyController.CloseStatus;
import seng302.visualiser.controllers.RaceViewController;
/**
* Created by cir27 on 20/07/17.
* This class is a client side instance of a yacht racing game in JavaFX. The game is instantiated
* with a JavaFX Pane to insert itself into.
*/
public class GameClient {
@@ -48,13 +48,20 @@ public class GameClient {
private ObservableList<String> clientLobbyList = FXCollections.observableArrayList();
private long lastSendingTime;
private int KEY_STROKE_SENDING_FREQUENCY = 50;
/**
* Create an instance of the game client. Does not do anything until run with runAsClient()
* runAsHost().
* @param holder The JavaFX Pane that the visual elements for the race will be inserted into.
*/
public GameClient(Pane holder) {
this.holderPane = holder;
}
/**
* Connect to a game at the given address and starts the visualiser.
* @param ipAddress IP to connect to.
* @param portNumber Port to connect to.
*/
public void runAsClient(String ipAddress, Integer portNumber) {
try {
socketThread = new ClientToServerThread(ipAddress, portNumber);
@@ -71,6 +78,11 @@ public class GameClient {
lobbyController.addCloseListener((exitCause) -> this.loadStartScreen());
}
/**
* Connect to a game as the host at the given address and starts the visualiser.
* @param ipAddress IP to connect to.
* @param portNumber Port to connect to.
*/
public void runAsHost(String ipAddress, Integer portNumber) {
server = new MainServerThread();
try {
@@ -94,10 +106,8 @@ public class GameClient {
private void loadStartScreen() {
socketThread.setSocketToClose();
socketThread = null;
if (server != null) {
// TODO: 26/07/17 cir27 - handle disconnecting
// server.shutDown();
server.terminate();
server = null;
}
FXMLLoader fxmlLoader = new FXMLLoader(
@@ -179,12 +189,9 @@ public class GameClient {
StreamParser.extractXmlMessage(packet)
);
clientLobbyList.clear();
allBoatsMap.forEach((id, boat) -> {
clientLobbyList.add(id + " " + boat.getBoatName());
// System.out.println(id + " " + boat.getBoatName());
});
// startRaceIfAllDataReceived();
allBoatsMap.forEach((id, boat) ->
clientLobbyList.add(id + " " + boat.getBoatName())
);
break;
case RACE_START_STATUS:
@@ -281,48 +288,34 @@ public class GameClient {
* Handle the key-pressed event from the text field.
* @param e The key event triggering this call
*/
public void keyPressed(KeyEvent e) {
BoatActionMessage boatActionMessage;
long currentTime = System.currentTimeMillis();
if (currentTime - lastSendingTime > KEY_STROKE_SENDING_FREQUENCY) {
lastSendingTime = currentTime;
switch (e.getCode()) {
case SPACE: // align with vmg
boatActionMessage = new BoatActionMessage(BoatActionType.VMG);
socketThread.sendBoatActionMessage(boatActionMessage);
break;
case PAGE_UP: // upwind
boatActionMessage = new BoatActionMessage(BoatActionType.UPWIND);
socketThread.sendBoatActionMessage(boatActionMessage);
break;
case PAGE_DOWN: // downwind
boatActionMessage = new BoatActionMessage(BoatActionType.DOWNWIND);
socketThread.sendBoatActionMessage(boatActionMessage);
break;
case ENTER: // tack/gybe
boatActionMessage = new BoatActionMessage(BoatActionType.TACK_GYBE);
socketThread.sendBoatActionMessage(boatActionMessage);
break;
//TODO Allow a zoom in and zoom out methods
case Z: // zoom in
System.out.println("Zoom in");
break;
case X: // zoom out
System.out.println("Zoom out");
break;
}
}
}
public void keyReleased(KeyEvent e) {
private void keyPressed(KeyEvent e) {
switch (e.getCode()) {
//TODO 12/07/17 Determine the sail state and send the appropriate packet (eg. if sails are in, send a sail out packet)
case SHIFT: // sails in/sails out
BoatActionMessage boatActionMessage = new BoatActionMessage(
BoatActionType.SAILS_IN);
socketThread.sendBoatActionMessage(boatActionMessage);
raceView.getGameView().getPlayerYacht().toggleClientSail();
case SPACE: // align with vmg
socketThread.sendBoatAction(BoatAction.VMG); break;
case PAGE_UP: // upwind
socketThread.sendBoatAction(BoatAction.UPWIND); break;
case PAGE_DOWN: // downwind
socketThread.sendBoatAction(BoatAction.DOWNWIND); break;
case ENTER: // tack/gybe
socketThread.sendBoatAction(BoatAction.TACK_GYBE); break;
//TODO Allow a zoom in and zoom out methods
case Z: // zoom in
System.out.println("Zoom in");
break;
case X: // zoom out
System.out.println("Zoom out");
break;
}
}
private void keyReleased(KeyEvent e) {
switch (e.getCode()) {
//TODO 12/07/17 Determine the sail state and send the appropriate packet (eg. if sails are in, send a sail out packet)
case SHIFT: // sails in/sails out
socketThread.sendBoatAction(BoatAction.SAILS_IN); break;
case PAGE_UP:
case PAGE_DOWN:
socketThread.sendBoatAction(BoatAction.MAINTAIN_HEADING); break;
}
}
}
@@ -137,7 +137,7 @@ public class GameView extends Pane {
}
}
// Platform.runLater(() ->
// boatObjects.forEach((boat, boatObject) -> boatObject.updateLocation())
boatObjects.forEach((boat, boatObject) -> boatObject.updateLocation());
// );
}
};
@@ -494,7 +494,6 @@ public class GameView extends Pane {
distanceFromReference = GeoUtility.getDistance(
minLatPoint, new GeoPoint(unscaledLat, unscaledLon)
);
// System.out.println("distanceFromReference = " + distanceFromReference);
if (angleFromReference >= 0 && angleFromReference <= Math.PI / 2) {
xAxisLocation += Math.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
yAxisLocation -= Math.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference);
@@ -514,8 +513,6 @@ public class GameView extends Pane {
if(horizontalInversion) {
xAxisLocation = canvasWidth - bufferSize - (xAxisLocation - bufferSize);
}
// System.out.println("yAxisLocation = " + yAxisLocation + " " + unscaledLat);
// System.out.println("xAxisLocation = " + xAxisLocation + " " + unscaledLon);
return new Point2D(xAxisLocation, yAxisLocation);
}
@@ -4,15 +4,13 @@ import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import javafx.application.Platform;
import javafx.collections.FXCollections;
import javafx.collections.ListChangeListener;
import javafx.collections.ObservableList;
import javafx.fxml.FXML;
import javafx.scene.control.Button;
import javafx.scene.control.ListView;
import javafx.scene.control.TextArea;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.GridPane;
import javafx.scene.text.Text;
import seng302.gameServer.GameStages;
import seng302.gameServer.GameState;
@@ -33,28 +31,26 @@ public class LobbyController {
void notify(CloseStatus exitCause);
}
@FXML
private GridPane lobbyScreen;
@FXML
private Text lobbyIpText;
@FXML
private Button readyButton;
@FXML
private ListView<String> firstListView;
private TextArea playerOneTxt;
@FXML
private ListView secondListView;
private TextArea playerTwoTxt;
@FXML
private ListView thirdListView;
private TextArea playerThreeTxt;
@FXML
private ListView fourthListView;
private TextArea playerFourTxt;
@FXML
private ListView fifthListView;
private TextArea playerFiveTxt;
@FXML
private ListView sixthListView;
private TextArea playerSixTxt;
@FXML
private ListView seventhListView;
private TextArea playerSevenTxt;
@FXML
private ListView eighthListView;
private TextArea playerEightTxt;
@FXML
private ImageView firstImageView;
@FXML
@@ -72,79 +68,67 @@ public class LobbyController {
@FXML
private ImageView eighthImageView;
private List<ObservableList<String>> competitors = new ArrayList<>();
private ObservableList<String> firstCompetitor = FXCollections.observableArrayList();
private ObservableList<String> secondCompetitor = FXCollections.observableArrayList();
private ObservableList<String> thirdCompetitor = FXCollections.observableArrayList();
private ObservableList<String> fourthCompetitor = FXCollections.observableArrayList();
private ObservableList<String> fifthCompetitor = FXCollections.observableArrayList();
private ObservableList<String> sixthCompetitor = FXCollections.observableArrayList();
private ObservableList<String> seventhCompetitor = FXCollections.observableArrayList();
private ObservableList<String> eighthCompetitor = FXCollections.observableArrayList();
private List<ImageView> imageViews = new ArrayList<>();
private List<ListView> listViews;
private List<TextArea> listViews = new ArrayList<>();
private int MAX_NUM_PLAYERS = 8;
private List<LobbyCloseListener> lobbyListeners = new ArrayList<>();
private ObservableList<String> players = FXCollections.observableArrayList();
private ObservableList<String> players;
/**
* Add all FXObjects to lists and initialize images.
*/
public void initialize() {
imageViews = new ArrayList<>();
Collections
.addAll(imageViews, firstImageView, secondImageView, thirdImageView, fourthImageView,
fifthImageView, sixthImageView, seventhImageView, eighthImageView);
listViews = new ArrayList<>();
Collections.addAll(listViews, firstListView, secondListView, thirdListView, fourthListView, fifthListView,
sixthListView, seventhListView, eighthListView);
competitors = new ArrayList<>();
Collections.addAll(competitors, firstCompetitor, secondCompetitor, thirdCompetitor,
fourthCompetitor, fifthCompetitor, sixthCompetitor, seventhCompetitor, eighthCompetitor);
Collections.addAll(listViews,
playerOneTxt, playerTwoTxt, playerThreeTxt, playerFourTxt, playerFiveTxt, playerSixTxt,
playerSevenTxt, playerEightTxt
);
Collections.addAll(imageViews,
firstImageView, secondImageView, thirdImageView, fourthImageView,
fifthImageView, sixthImageView, seventhImageView, eighthImageView
);
initialiseImageView();
}
private void initialiseListView() {
listViews.forEach(listView -> listView.getItems().clear());
imageViews.forEach(gif -> gif.setVisible(false));
competitors.forEach(ol -> ol.removeAll());
/**
* Updates player names.
*/
private void updatePlayers() {
//Update players if one added.
for (int i = 0; i < players.size(); i++) {
competitors.get(i).add(players.get(i));
listViews.get(i).setItems(competitors.get(i));
listViews.get(i).setText(players.get(i));
imageViews.get(i).setVisible(true);
}
//Update empty text fields if player left.
for (int i = MAX_NUM_PLAYERS-1; i >= players.size(); i--) {
listViews.get(i).setText("");
imageViews.get(i).setVisible(false);
}
}
/**
* Sets all images and hides them till players join.
*/
private void initialiseImageView() {
imageViews.add(firstImageView);
imageViews.add(secondImageView);
imageViews.add(thirdImageView);
imageViews.add(fourthImageView);
imageViews.add(fifthImageView);
imageViews.add(sixthImageView);
imageViews.add(seventhImageView);
imageViews.add(eighthImageView);
for (int i = 0; i < MAX_NUM_PLAYERS; i++) {
imageViews.get(i).setImage(
for (ImageView viewer : imageViews) {
viewer.setImage(
new Image(
RaceViewController.class.getResourceAsStream(
"/pics/sail.png")
)
);
viewer.setVisible(false);
}
}
@FXML
public void leaveLobbyButtonPressed() {
// TODO: 10/07/17 wmu16 - Finish function!
// setContentPane("/views/StartScreenView.fxml");
GameState.setCurrentStage(GameStages.CANCELLED);
// TODO: 20/07/17 wmu16 - Implement some way of terminating the game
// ClientState.setConnectedToHost(false);
for (LobbyCloseListener readyListener : lobbyListeners)
readyListener.notify(CloseStatus.LEAVE);
}
@FXML
@@ -154,32 +138,6 @@ public class LobbyController {
readyListener.notify(CloseStatus.READY);
}
// private static MediaPlayer mediaPlayer;
//
// private void playTheme() {
// Random random = new Random(System.currentTimeMillis());
// Integer rand = random.nextInt();
// if(rand == 10) {
// URL file = getClass().getResource("/music/Disturbed - down with the sickness.mp3");
// Media hit = new Media(file.toString());
// mediaPlayer = new MediaPlayer(hit);
// mediaPlayer.play();
// } else if(rand == 9) {
// URL file = getClass().getResource("/music/Owl City - Fireflies.mp3");
// Media hit = new Media(file.toString());
// mediaPlayer = new MediaPlayer(hit);
// mediaPlayer.play();
// }
// }
// private void switchToRaceView() {
// if (!switchedPane) {
// switchedPane = true;
// setContentPane("/views/RaceView.fxml");
// }
// }
// TODO: 26/07/17 cir27 - Could probably be done in a cleaner way.
public void setTitle (String title) {
lobbyIpText.setText(title);
}
@@ -191,12 +149,13 @@ public class LobbyController {
public void setPlayerListSource (ObservableList<String> players) {
this.players = players;
players.addListener((ListChangeListener<? super String>) (lcl) ->
Platform.runLater(this::initialiseListView)
Platform.runLater(this::updatePlayers)
);
Platform.runLater(this::initialiseListView);
Platform.runLater(this::updatePlayers);
}
public void disableReadyButton () {
readyButton.setDisable(true);
readyButton.setVisible(false);
}
}
@@ -242,15 +242,15 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
}
});
// Adds the new data series to the sparkline (and set the colour of the series)
Platform.runLater(() -> {
Platform.runLater(() ->
sparkLineData
.stream()
.filter(spark -> !raceSparkLine.getData().contains(spark))
.forEach(spark -> {
raceSparkLine.getData().add(spark);
spark.getNode().lookup(".chart-series-line").setStyle("-fx-stroke:" + getBoatColorAsRGB(spark.getName()));
});
});
})
);
}
private void initialiseSparkLine() {
@@ -347,7 +347,7 @@ public class BoatObject extends Group {
*/
public void setAsPlayer() {
boatPoly.getPoints().setAll(
-BOAT_WIDTH / 1.75, BOAT_HEIGHT / 1.75,
-BOAT_WIDTH / 1.75, BOAT_HEIGHT / 1.75,
0.0, -BOAT_HEIGHT / 1.75,
BOAT_WIDTH / 1.75, BOAT_HEIGHT / 1.75
);
@@ -52,7 +52,7 @@ public class Wake extends Group {
arc.setFill(new Color(0.0, 0.0, 0.0, 0.0));
arcs[i] = arc;
arc.getTransforms().setAll(
new Rotate(1)
new Rotate(1)
);
}
super.getChildren().addAll(arcs);
@@ -60,15 +60,15 @@ public class Wake extends Group {
void setRotation (double rotation, double velocity) {
// if (Math.abs(rotations[0] - rotation) > 20) {
Platform.runLater(() -> {
rotate(rotation);
double rad = (14 / numWakes) + velocity;
for (Arc arc : arcs) {
arc.setRadiusX(rad);
arc.setRadiusY(rad);
rad += (14 / numWakes) + (velocity / 2.5);
}
});
Platform.runLater(() -> {
rotate(rotation);
double rad = (14 / numWakes) + velocity;
for (Arc arc : arcs) {
arc.setRadiusX(rad);
arc.setRadiusY(rad);
rad += (14 / numWakes) + (velocity / 2.5);
}
});
// } else {
// rotations[0] = rotation;
// ((Rotate) arcs[0].getTransforms().get(0)).setAngle(rotation);
@@ -28,7 +28,7 @@ public class MercatorProjection {
* @param geo GeoPoint (lat, lng) location to be projected
* @return the projection Point2D (x, y) on planar
*/
static Point2D toMapPoint(GeoPoint geo) {
public static Point2D toMapPoint(GeoPoint geo) {
double x, y;
Point2D origin = new Point2D(MERCATOR_RANGE / 2.0, MERCATOR_RANGE / 2.0);
x = (origin.getX() + geo.getLng() * pixelsPerLngDegree);
+15 -36
View File
@@ -1,6 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<?import java.lang.*?>
<?import javafx.geometry.*?>
<?import javafx.scene.control.*?>
<?import javafx.scene.image.*?>
<?import javafx.scene.layout.*?>
<?import javafx.scene.text.*?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.ListView?>
@@ -11,6 +16,7 @@
<?import javafx.scene.layout.RowConstraints?>
<?import javafx.scene.text.Font?>
<?import javafx.scene.text.Text?>
<GridPane fx:id="lobbyScreen" nodeOrientation="LEFT_TO_RIGHT" prefHeight="960.0" prefWidth="1530.0" style="-fx-background-color: #2C2c36;" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="seng302.visualiser.controllers.LobbyController">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" />
@@ -53,41 +59,14 @@
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
</rowConstraints>
<children>
<ListView fx:id="firstListView" prefHeight="200.0" prefWidth="200.0" GridPane.columnIndex="1">
<GridPane.margin>
<Insets bottom="10.0" left="40.0" right="40.0" top="10.0" />
</GridPane.margin>
</ListView>
<ListView fx:id="secondListView" prefHeight="200.0" prefWidth="200.0" GridPane.columnIndex="2">
<GridPane.margin>
<Insets bottom="10.0" left="40.0" right="40.0" top="10.0" />
</GridPane.margin>
</ListView>
<ListView fx:id="thirdListView" prefHeight="200.0" prefWidth="200.0" GridPane.columnIndex="3">
<GridPane.margin>
<Insets bottom="10.0" left="40.0" right="40.0" top="10.0" />
</GridPane.margin></ListView>
<ListView fx:id="fourthListView" prefHeight="200.0" prefWidth="200.0" GridPane.columnIndex="4">
<GridPane.margin>
<Insets bottom="10.0" left="40.0" right="40.0" top="10.0" />
</GridPane.margin>
</ListView>
<ListView fx:id="eighthListView" prefHeight="200.0" prefWidth="200.0" GridPane.columnIndex="4" GridPane.rowIndex="1">
<GridPane.margin>
<Insets bottom="10.0" left="40.0" right="40.0" top="10.0" />
</GridPane.margin></ListView>
<ListView fx:id="fifthListView" prefHeight="200.0" prefWidth="200.0" GridPane.columnIndex="1" GridPane.rowIndex="1">
<GridPane.margin>
<Insets bottom="10.0" left="40.0" right="40.0" top="10.0" />
</GridPane.margin></ListView>
<ListView fx:id="sixthListView" prefHeight="200.0" prefWidth="200.0" GridPane.columnIndex="2" GridPane.rowIndex="1">
<GridPane.margin>
<Insets bottom="10.0" left="40.0" right="40.0" top="10.0" />
</GridPane.margin></ListView>
<ListView fx:id="seventhListView" prefHeight="200.0" prefWidth="200.0" GridPane.columnIndex="3" GridPane.rowIndex="1">
<GridPane.margin>
<Insets bottom="10.0" left="40.0" right="40.0" top="10.0" />
</GridPane.margin></ListView>
<TextArea fx:id="playerFourTxt" editable="false" maxHeight="211.0" maxWidth="175.0" minHeight="211.0" minWidth="175.0" prefHeight="211.0" prefWidth="175.0" GridPane.columnIndex="4" GridPane.halignment="CENTER" GridPane.valignment="CENTER" />
<TextArea fx:id="playerEightTxt" editable="false" maxHeight="211.0" maxWidth="175.0" minHeight="211.0" minWidth="175.0" prefHeight="211.0" prefWidth="175.0" GridPane.columnIndex="4" GridPane.halignment="CENTER" GridPane.rowIndex="1" GridPane.valignment="CENTER" />
<TextArea fx:id="playerSevenTxt" editable="false" maxHeight="211.0" maxWidth="175.0" minHeight="211.0" minWidth="175.0" prefHeight="211.0" prefWidth="175.0" GridPane.columnIndex="3" GridPane.halignment="CENTER" GridPane.rowIndex="1" GridPane.valignment="CENTER" />
<TextArea fx:id="playerThreeTxt" editable="false" maxHeight="211.0" maxWidth="175.0" minHeight="211.0" minWidth="175.0" prefHeight="211.0" prefWidth="175.0" GridPane.columnIndex="3" GridPane.halignment="CENTER" GridPane.valignment="CENTER" />
<TextArea fx:id="playerSixTxt" editable="false" maxHeight="211.0" maxWidth="175.0" minHeight="211.0" minWidth="175.0" prefHeight="211.0" prefWidth="175.0" GridPane.columnIndex="2" GridPane.halignment="CENTER" GridPane.rowIndex="1" GridPane.valignment="CENTER" />
<TextArea fx:id="playerFiveTxt" editable="false" maxHeight="211.0" maxWidth="175.0" minHeight="211.0" minWidth="175.0" prefHeight="211.0" prefWidth="175.0" GridPane.columnIndex="1" GridPane.halignment="CENTER" GridPane.rowIndex="1" GridPane.valignment="CENTER" />
<TextArea fx:id="playerOneTxt" editable="false" maxHeight="211.0" maxWidth="175.0" minHeight="211.0" minWidth="175.0" prefHeight="211.0" prefWidth="175.0" GridPane.columnIndex="1" GridPane.halignment="CENTER" GridPane.valignment="CENTER" />
<TextArea fx:id="playerTwoTxt" editable="false" maxHeight="211.0" maxWidth="175.0" minHeight="211.0" minWidth="175.0" prefHeight="211.0" prefWidth="175.0" GridPane.columnIndex="2" GridPane.halignment="CENTER" GridPane.valignment="CENTER" />
<ImageView fx:id="firstImageView" fitHeight="150.0" fitWidth="200.0" pickOnBounds="true" preserveRatio="true" GridPane.columnIndex="1" GridPane.halignment="CENTER" GridPane.valignment="BOTTOM">
<GridPane.margin>
<Insets bottom="10.0" />
-22
View File
@@ -1,22 +0,0 @@
package seng302;
import org.junit.Test;
public class TestRaceTimer {
@Test
public void testPositiveTimeString(){
// RaceViewController controller = new RaceViewController();
// String result = controller.convertTimeToMinutesSeconds(61);
//
// assertTrue(result.equals("01:01"));
}
@Test
public void testNegativeTimeString(){
// RaceViewController controller = new RaceViewController();
// String result = controller.convertTimeToMinutesSeconds(-61);
//
// assertTrue(result.equals("-01:01"));
}
}
+3 -5
View File
@@ -37,12 +37,12 @@ public class YachtTest {
for (Double begin : values.keySet()) {
y1.setHeading(begin);
y1.tackGybe(windDirection);
for (int i = 0; i < 50; i++) {
for (int i = 0; i < 200; i++) {
y1.runAutoPilot();
}
assertEquals(values.get(begin), y1.getHeading(), 5.0);
}
}
@Test
@@ -67,12 +67,10 @@ public class YachtTest {
values.put(350d, downwindRight);
for (Double begin : values.keySet()) {
System.out.println(begin);
y1.setHeading(begin);
y1.turnToVMG();
for (int i = 0; i < 50; i++) {
for (int i = 0; i < 200; i++) {
y1.runAutoPilot();
System.out.println(y1.getHeading());
}
y1.disableAutoPilot();
assertEquals(values.get(begin), y1.getHeading(), 5.0);
@@ -0,0 +1,80 @@
package seng302.visualiser.ClientToServerTests;
import java.util.ArrayList;
import org.junit.After;
import org.junit.Assert;
import org.junit.Before;
import org.junit.Test;
import seng302.gameServer.GameStages;
import seng302.gameServer.GameState;
import seng302.gameServer.MainServerThread;
import seng302.gameServer.server.messages.BoatAction;
import seng302.model.Yacht;
import seng302.visualiser.ClientToServerThread;
/**
* Test for checking how regularly packets are sent from ClientToServer Thread.
*/
public class RegularPacketsTest {
private MainServerThread serverThread;
private ClientToServerThread clientThread;
@Before
public void setup() throws Exception {
new GameState("localhost");
serverThread = new MainServerThread();
clientThread = new ClientToServerThread("localhost", 4942);
GameState.setCurrentStage(GameStages.RACING);
}
@Test
public void packetsSentAtRegularIntervals () throws Exception {
final double TEST_DISTANCE = 10.0;
serverThread.startGame();
SleepThreadMaxDelay();
Yacht yacht = new ArrayList<>(GameState.getYachts().values()).get(0);
double startAngle = yacht.getHeading();
long startTime = System.currentTimeMillis();
clientThread.sendBoatAction(BoatAction.UPWIND);
Thread.sleep(200);
while (Math.abs(yacht.getHeading() - startAngle) < TEST_DISTANCE) {
Thread.sleep(1);
}
clientThread.sendBoatAction(BoatAction.MAINTAIN_HEADING);
long endTime = System.currentTimeMillis();
SleepThreadMaxDelay();
//Allowed to be two loops of delay due to loop delay and processing delay at client + server ends.
Assert.assertEquals(TEST_DISTANCE / Yacht.TURN_STEP * ClientToServerThread.PACKET_SENDING_INTERVAL_MS,
(endTime - startTime), 2 * ClientToServerThread.PACKET_SENDING_INTERVAL_MS);
}
// @Test
// public void testArbitraryPacketSent() throws Exception {
// serverThread.startGame();
// SleepThreadMaxDelay();
// Yacht yacht = new ArrayList<>(GameState.getYachts().values()).get(0);
// boolean startState = yacht.getSailIn();
// clientThread.sendBoatAction(BoatAction.SAILS_IN);
// SleepThreadMaxDelay();
// Assert.assertEquals(startState, !yacht.getSailIn());
// }
/**
* Give time for processing and packet sending. 200ms listed as absolute maximum for an
* acceptable delay.
* @throws Exception Thrown if thread crashes or something
*/
private void SleepThreadMaxDelay() throws Exception {
Thread.sleep(200);
}
@After
public void teardown () throws Exception {
clientThread.setSocketToClose();
serverThread.terminate();
GameState.setCurrentStage(GameStages.LOBBYING);
for (int i = 0; i<20; i++)
SleepThreadMaxDelay(); //Make sure socket is closed and toolkit remade.
}
}
@@ -1,4 +1,4 @@
package seng302.visualizer.annotations;
package seng302.visualiser.annotations;
import static org.junit.Assert.assertEquals;