Commit Graph

138 Commits

Author SHA1 Message Date
William Muir a3c555d5fe Merge remote-tracking branch 'origin/develop' into 1293_PowerUps
# Conflicts:
#	src/main/java/seng302/model/ClientYacht.java
2017-09-22 21:18:58 +12:00
William Muir 22fdf1e4ac Changed the boatType attribute from all around the place from String lit to enum
#story[1274]
2017-09-22 21:00:28 +12:00
William Muir 3be8cd264d Adding icon files to git
#story[1245]
2017-09-20 17:52:02 +12:00
Kusal Ekanayake 410d765745 Started working on the boat selection screen.
Customised the boat customisation UI to contain it. Need to have another boat to test whether we can switch boats and also if the messages get sent correctly.

#story[1274]
2017-09-20 16:36:27 +12:00
William Muir 6cde016401 Fixed random token assigning and realisation
Token class now has two functions: assignRandomType and realiseRandomType
The former can be used to assign any random type to the token including the random type
The latter can be used to assign a concrete random type to the token (not the random type)

#story[1245]
2017-09-20 12:02:12 +12:00
William Muir 52d3cea592 Added preliminary icons for pickups
RaceView now has a grid pane to contain some icons to display power ups. These are just preliminary

ClientYacht now has a power up field that is set from recieveing messages in the Game Client, as well as observed by the RaceViewController to display the relevant icon when the powerup field is changed

#story[1245]
2017-09-19 23:04:17 +12:00
William Muir 78596ea111 Initial commit for Power Up story
Made new preliminary models for each power up. Currently just different colour balls
Added new YachtEventTypes in the enum for each pick up to be sent out to clients
Tokens now not only randomise location but also randomise which type of token will be sent out
Added new methods to the MessageFactory class - Make collision and Make pickup Message
Game Client now checks what type of Yacht Event code has come in to respond appropriately rather than just generic collision / token.. although this has not been implemented yet
Game View loads appropriate token models depending on what is in XML

#story[1245]
2017-09-19 17:47:05 +12:00
Haoming Yin 0355784000 Broadcast messages when boats pass legs or a token is picked up or expired.
tags: #story[1250] #pair[hyi25, zyt10]
2017-09-14 15:40:12 +12:00
Haoming Yin cc124b2d19 Merge remote-tracking branch 'origin/NewUI_merge' into NewUI_merge
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
2017-09-14 14:50:49 +12:00
Haoming Yin b3320ad805 Fixed server message sender
tags: #story[1246]
2017-09-14 14:49:25 +12:00
Michael Rausch acd0e790fe Added method to send server debug messages to players
Tags: #story[1246]
2017-09-14 14:14:21 +12:00
Alistair McIntyre 1e74321aab - Lobby Disconnection works.
tags : #story[1245]
2017-09-12 18:26:25 +12:00
Michael Rausch e518d13fd5 Fixed bug where number of players was off by 1
#story[1247]
2017-09-12 17:47:02 +12:00
Haoming Yin 0bf83aa858 Merge remote-tracking branch 'origin/develop' into NewUI_merge
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/controllers/FinishScreenViewController.java
#	src/main/java/seng302/visualiser/controllers/LobbyController.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
#	src/main/java/seng302/visualiser/controllers/StartScreenController.java
#	src/main/resources/views/LobbyView.fxml
#	src/main/resources/views/RaceView.fxml
#	src/main/resources/views/StartScreenView.fxml
2017-09-11 18:15:08 +12:00
William Muir fdfb5959fa Minor change so that boats still are checked for collision after passing the finish line
#story[1250]
2017-09-11 16:53:12 +12:00
Michael Rausch 76a1a3c7a0 Merge remote-tracking branch 'origin/story1266_3d_model_factory' into NewUI_merge
# Conflicts:
#	pom.xml
#	src/main/java/seng302/App.java
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/utilities/XMLGenerator.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
#	src/main/resources/views/RaceView.fxml
#	src/main/resources/views/StartScreenView.fxml
2017-09-11 15:29:33 +12:00
William Muir 1b8c503712 fixed bug
#story[1250]
2017-09-11 15:29:08 +12:00
William Muir 334e13295f fixed bug
#story[1250]
2017-09-11 15:24:42 +12:00
William Muir 9fcb8915c2 Added sounds to coin pick up
Refactored check for token collision to move into the generic check for collision method
Created a YachtEventType enum to differentiate between collision and pickup on client side.
Client now plays a sound when they pick up a token

#story[1250]
2017-09-11 14:45:04 +12:00
William Muir 02e6d2a98b Fixed Client connection delegate bug
#story[1250]
2017-09-09 18:26:22 +12:00
William Muir 1f9e6154ae Merge branch 'develop' into 1250_SendingGameObjects
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
2017-09-09 14:02:12 +12:00
William Muir 8ba28ffda0 Minor refactor moving Spawning and token creation to game state
#story[1250]
2017-09-09 13:11:44 +12:00
William Muir 0c956f93c8 Merge request fixes. minor refactor
#story[1246]
2017-09-09 12:37:31 +12:00
Michael Rausch cf4f8813d2 re-implemented existing functionality in UI
- Correct player count is shown in server list
- Servers now advertise their capacity and number of players connected
- Players can click join on the servers in the server list
- Direct connect works
- Can set max players / server name in host dialog
- Server starts correctly when host clicked
- Implemented boat customization
- Implemented 'begin race button', and disabled it for players that aren't hosts
- Added countdown timer in lobby
- Fixed bug where app wouldn't close

Tags: #story[1245]
2017-09-08 18:00:09 +12:00
William Muir e2bc613c9d Merge request fixes
#story[1246]
2017-09-08 15:52:01 +12:00
Calum 1a755cec33 Fixed bug that caused mark arrows to be rendered on Marker id not LegNumber
#bugs
2017-09-07 16:25:55 +12:00
Kusal Ekanayake 0650ba30e2 Fixed chat tests
#story[1246]
2017-09-05 17:27:34 +12:00
Calum 47f3f6e27d Created a new chat history class that allows for rich formatting of individual messages. Current implementation allows for bold and coloured text only. Has been manually tested. Fixed 3/5 chat command tests.
#implement #test #story[1246]
2017-09-04 23:10:54 +12:00
Calum 5026c568a7 Wrote tests that are currently broken for sending server commands through text chat.
#tests
2017-09-03 20:38:31 +12:00
Calum 88d1e91b6f Added processing of input from host via chat to manually trigger race finishing or to speed up boats.
#implement
2017-09-03 19:18:30 +12:00
Calum 67f39e9049 Tested several methods of creating 3D assets. Added a 3D file importer to library of project and replaced some assets with temporary 32 ones to test creating 32 objects.
#implement
2017-09-03 16:54:53 +12:00
Michael Rausch b346d5a706 Implemented server re-registration when a server closes / updates
- When a server is closed, it will disappear from the server list
- When a player joins a server, the number of spaces left will decrease
- Servers now disappear instead of duplicating
- Added tests for ServerDescription
- Added documentation for new classes

Tags: #story[1247]
2017-09-01 16:05:47 +12:00
Peter Galloway 4ebf7d6104 chat packets sent to server and then sent back to all clients. #story[1246] 2017-08-30 20:42:11 +12:00
William Muir 4bd7291a4a WIP: Yachts now power up upon collecting an item
Power up is speed boost x2 multiplier
Lasts 10 seconds
Do not stack

#story[1250]
2017-08-29 22:11:37 +12:00
William Muir 0d0b2e59d5 WIP: Tokens works well with collection. Dissapear upon picking up across all clients.
Still bug with mark ordering and arrows :/

#story[1250]
2017-08-29 21:40:25 +12:00
William Muir ace48a8404 Refactored MainServer Class in prep for better sending out of XML messages
All messages are now created through MessageFactory class
Minor tweaks to improve code base server side
Removed observer from Server to Client threads

#story[1250]
2017-08-29 21:23:46 +12:00
William Muir 201405d070 WIP: Marks randomly appear in course now. Mark arrows broken.
Something about sending raceXML during the course of the race breaks the mark rounding arrows functionallity, crashing the game.

#story[1250]
2017-08-29 19:13:48 +12:00
William Muir dc19310849 Tokens now appear client side
#story[1250]
2017-08-29 17:17:06 +12:00
William Muir 1c866ea8c2 GameClient now extracts Tokens client side
#story[1250]
2017-08-29 16:50:31 +12:00
William Muir 23027705da Sample Tokens are now sent out in RaceXML correctly
Token and TokenType class created

#story[1250]
2017-08-29 15:37:01 +12:00
William Muir c15f13bc2c Refactored some of the XMLGenerator code. Added tokens to the generated XML
Refactor not complete. Generation needs some tidying.

#story[1250]
2017-08-29 14:56:06 +12:00
Calum d0565503e8 Merge branch 'develop' into issue47_disconnect_crash_rebranch
# Conflicts:
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/visualiser/ClientToServerThread.java
#	src/main/java/seng302/visualiser/GameClient.java
2017-08-17 14:15:27 +12:00
Calum 3639e0d3ce Fixed disconnection issues. Fix is only temporary until a consistent interface for disconnections exists.
#bug #implement
2017-08-17 14:10:38 +12:00
Alistair McIntyre 39cfaf6780 Merge remote-tracking branch 'origin/develop' into Story80_BoatCustomization
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/ServerPacketParser.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/gameServer/messages/ChatterMessage.java
#	src/main/java/seng302/gameServer/messages/MarkRoundingMessage.java
#	src/main/java/seng302/model/ServerYacht.java
#	src/main/java/seng302/visualiser/ClientToServerThread.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/GameView.java
2017-08-17 13:31:27 +12:00
Alistair McIntyre faf4600f51 Fixed some weird bug with the messages package, trying to add some small QoL changes with potential interaction bugs with the customization/lobby menu.
tags : #story[1142]
2017-08-17 13:13:07 +12:00
Alistair McIntyre ac279583df Small documentation changes.
tags: #story[1142]
2017-08-17 12:31:15 +12:00
Calum 7b4a70817b Merged onto develop.
#mergre #refactor
2017-08-17 01:03:14 +12:00
Calum 87acce71ea Merge branch 'develop' into story1118_map_arrows
# Conflicts:
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/model/RaceState.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
2017-08-17 00:52:41 +12:00
William Muir 4596f1e0f8 Finish screen all done, updates during race
tags: #story[1124] #pair[wmu16, cir27]
2017-08-16 23:42:07 +12:00
William Muir 65286f273b Working ordering for in game AND race finish screen.
List in RaceState holds a sorted list of yachts.
A Listener is added to this list, listening for a permutation change, on perm change, sorts the list by comparitor of leg number of each yacht (stable sort)
2017-08-16 23:22:58 +12:00