mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
- Lobby Disconnection works.
tags : #story[1245]
This commit is contained in:
@@ -9,12 +9,12 @@ import java.util.Map;
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import java.util.Random;
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import java.util.Set;
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import javafx.scene.paint.Color;
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import javax.xml.parsers.DocumentBuilder;
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import javax.xml.parsers.DocumentBuilderFactory;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import org.w3c.dom.Document;
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import org.xml.sax.InputSource;
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import seng302.gameServer.messages.*;
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import seng302.model.*;
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import seng302.gameServer.messages.BoatAction;
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import seng302.gameServer.messages.BoatStatus;
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import seng302.gameServer.messages.ChatterMessage;
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@@ -38,10 +38,6 @@ import seng302.model.token.TokenType;
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import seng302.utilities.GeoUtility;
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import seng302.utilities.XMLParser;
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import javax.xml.parsers.DocumentBuilder;
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import javax.xml.parsers.DocumentBuilderFactory;
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import java.util.*;
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/**
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* A Static class to hold information about the current state of the game (model)
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* Also contains logic for updating itself on regular time intervals on its own thread
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@@ -77,6 +73,7 @@ public class GameState implements Runnable {
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private static Double speedMultiplier = 1d;
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private static Boolean customizationFlag; // dirty flag to tell if a player has customized their boat.
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private static Boolean playerHasLeftFlag;
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private static String hostIpAddress;
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private static List<Player> players;
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@@ -106,6 +103,7 @@ public class GameState implements Runnable {
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players = new ArrayList<>();
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GameState.hostIpAddress = hostIpAddress;
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customizationFlag = false;
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playerHasLeftFlag = false;
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speedMultiplier = 1.0;
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currentStage = GameStages.LOBBYING;
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isRaceStarted = false;
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@@ -839,6 +837,14 @@ public class GameState implements Runnable {
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customizationFlag = false;
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}
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public static void setPlayerHasLeftFlag(Boolean flag) {
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playerHasLeftFlag = flag;
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}
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public static Boolean getPlayerHasLeftFlag() {
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return playerHasLeftFlag;
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}
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public static Integer getNumberOfPlayers(){
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Integer numPlayers = 1;
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@@ -1,5 +1,15 @@
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package seng302.gameServer;
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import java.io.IOException;
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import java.io.StringReader;
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import java.net.ServerSocket;
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import java.util.ArrayList;
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import java.util.Random;
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import java.util.Timer;
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import java.util.TimerTask;
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import javax.xml.parsers.DocumentBuilder;
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import javax.xml.parsers.DocumentBuilderFactory;
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import javax.xml.parsers.ParserConfigurationException;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import org.w3c.dom.Document;
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@@ -16,17 +26,6 @@ import seng302.utilities.GeoUtility;
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import seng302.utilities.XMLGenerator;
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import seng302.utilities.XMLParser;
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import javax.xml.parsers.DocumentBuilder;
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import javax.xml.parsers.DocumentBuilderFactory;
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import javax.xml.parsers.ParserConfigurationException;
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import java.io.IOException;
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import java.io.StringReader;
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import java.net.ServerSocket;
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import java.util.ArrayList;
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import java.util.Random;
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import java.util.Timer;
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import java.util.TimerTask;
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/**
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* A class describing the overall server, which creates and collects server threads for each client
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* Created by wmu16 on 13/07/17.
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@@ -115,6 +114,20 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
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//You should handle interrupts in some way, so that the thread won't keep on forever if you exit the app.
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while (!terminated) {
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if (GameState.getPlayerHasLeftFlag()) {
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for (ServerToClientThread stc : serverToClientThreads) {
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if (!stc.isSocketOpen()) {
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GameState.getYachts().remove(stc.getSourceId());
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sendSetupMessages();
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try {
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stc.getSocket().close();
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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}
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GameState.setPlayerHasLeftFlag(false);
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}
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try {
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Thread.sleep(1000 / CLIENT_UPDATES_PER_SECOND);
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} catch (InterruptedException e) {
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@@ -1,17 +1,12 @@
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package seng302.gameServer;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.gameServer.messages.*;
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import seng302.model.Player;
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import seng302.model.ServerYacht;
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import seng302.model.stream.packets.PacketType;
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import seng302.model.stream.packets.StreamPacket;
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import seng302.model.stream.xml.generator.RaceXMLTemplate;
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import seng302.utilities.XMLGenerator;
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import java.io.*;
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import java.io.BufferedReader;
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import java.io.ByteArrayOutputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import java.io.InputStreamReader;
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import java.io.OutputStream;
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import java.net.Socket;
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import java.net.SocketException;
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import java.util.ArrayList;
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@@ -24,7 +19,6 @@ import java.util.zip.Checksum;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.gameServer.messages.BoatAction;
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import seng302.gameServer.messages.BoatLocationMessage;
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import seng302.gameServer.messages.ChatterMessage;
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import seng302.gameServer.messages.ClientType;
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import seng302.gameServer.messages.CustomizeRequestType;
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@@ -33,14 +27,11 @@ import seng302.gameServer.messages.RegistrationResponseMessage;
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import seng302.gameServer.messages.RegistrationResponseStatus;
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import seng302.gameServer.messages.XMLMessage;
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import seng302.gameServer.messages.XMLMessageSubType;
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import seng302.gameServer.messages.YachtEventCodeMessage;
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import seng302.model.Player;
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import seng302.model.ServerYacht;
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import seng302.model.stream.packets.PacketType;
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import seng302.model.stream.packets.StreamPacket;
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import seng302.model.stream.xml.generator.RaceXMLTemplate;
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import seng302.model.stream.xml.generator.RegattaXMLTemplate;
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import seng302.model.token.Token;
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import seng302.utilities.XMLGenerator;
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/**
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@@ -104,6 +95,10 @@ public class ServerToClientThread implements Runnable {
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thread.start();
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}
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public Integer getSourceId() {
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return sourceId;
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}
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private void setUpPlayer(){
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BufferedReader fn;
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String fName = "";
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@@ -228,9 +223,11 @@ public class ServerToClientThread implements Runnable {
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}
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} catch (Exception e) {
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closeSocket();
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GameState.setPlayerHasLeftFlag(true);
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return;
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}
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}
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GameState.setPlayerHasLeftFlag(true);
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logger.warn("Closed serverToClientThread" + thread, 1);
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}
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@@ -264,6 +261,10 @@ public class ServerToClientThread implements Runnable {
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}
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}
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public Boolean isSocketOpen() {
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return !socket.isClosed();
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}
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private int readByte() throws Exception {
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int currentByte = -1;
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try {
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