William Muir
a3c555d5fe
Merge remote-tracking branch 'origin/develop' into 1293_PowerUps
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# Conflicts:
# src/main/java/seng302/model/ClientYacht.java
2017-09-22 21:18:58 +12:00
William Muir
607acff7c6
Merge branch 'Custom_boat_selection' into 'develop'
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Custom boat selection
# Story 1274 Feature Custom Boat Selection
## Changes
- 2 new boats!
- A boat selector in the customisation for boat dialog
- The potential for everyone to use whatever boats and for everyone to see
## Testing
- Basic JUnit tests added to test basic util methods added to the BoatMeshType class
- Manual testing completed
See merge request !71
2017-09-22 21:14:12 +12:00
William Muir
22fdf1e4ac
Changed the boatType attribute from all around the place from String lit to enum
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#story[1274]
2017-09-22 21:00:28 +12:00
William Muir
da8c91f5c1
Review fixes for merge request.
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PlayerCell now takes in the yacht for construction rather than taking in a whole lot of values extracted from the yacht
Reduced boiler plate in BoatCustomizeController
#story[1274]
2017-09-22 20:44:06 +12:00
Kusal Ekanayake
c4a6113f6c
Minor bug fixes (like all enemy sails being toggled in when they should be out)
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#story[1274]
2017-09-20 21:07:49 +12:00
Kusal Ekanayake
307e79ecfc
Completed working boat selection screen.
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When a user selects a different boat, it is sent to all other clients and updates accordingly. Boats are all shown with their correct models in game.
#story[1274]
2017-09-20 20:46:23 +12:00
Kusal Ekanayake
7d8a6afa5f
Merge branch 'new_meshes' into Custom_boat_selection
2017-09-20 19:40:43 +12:00
Peter Galloway
ea0be5e952
Added pirate ship meshes to application. Updated boat model to allow for jib sails and a fixed sail. #story[1274]
2017-09-20 17:56:07 +12:00
William Muir
3be8cd264d
Adding icon files to git
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#story[1245]
2017-09-20 17:52:02 +12:00
Peter Galloway
7197bc2bee
created meshes for pirate ship #story[1274]
2017-09-20 17:33:32 +12:00
William Muir
66d9a06f9e
Adding icon files to git
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#story[1245]
2017-09-20 17:19:14 +12:00
Calum
fba522d0c3
Fixed BoatMeshType enum names.
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#fix
2017-09-20 16:44:38 +12:00
Calum
0e829874c2
Fixed BoatMeshType enum names.
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#fix
2017-09-20 16:43:04 +12:00
Calum
c5d56065b6
Fixed cat ate a meringue sail rotation.
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#fix #story[1274]
2017-09-20 16:42:26 +12:00
Kusal Ekanayake
410d765745
Started working on the boat selection screen.
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Customised the boat customisation UI to contain it. Need to have another boat to test whether we can switch boats and also if the messages get sent correctly.
#story[1274]
2017-09-20 16:36:27 +12:00
Calum
fe76e85c71
Merge branch 'develop' into new_meshes
2017-09-20 15:59:01 +12:00
Calum
9d61a43bd7
Added catamaran mesh to possible boat meshes. Made catamaran the default boat.
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#implement #story[1274]
2017-09-20 15:58:22 +12:00
Kusal Ekanayake
c39582de5c
Updated PartyParrot logo
2017-09-20 15:41:20 +12:00
William Muir
034e4c252a
Icons now display, blink when they are about to run off, and turn off after their time out
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TokenType Enum now also has a timeout construction field
#story[1245]
2017-09-20 13:09:09 +12:00
William Muir
6cde016401
Fixed random token assigning and realisation
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Token class now has two functions: assignRandomType and realiseRandomType
The former can be used to assign any random type to the token including the random type
The latter can be used to assign a concrete random type to the token (not the random type)
#story[1245]
2017-09-20 12:02:12 +12:00
William Muir
52d3cea592
Added preliminary icons for pickups
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RaceView now has a grid pane to contain some icons to display power ups. These are just preliminary
ClientYacht now has a power up field that is set from recieveing messages in the Game Client, as well as observed by the RaceViewController to display the relevant icon when the powerup field is changed
#story[1245]
2017-09-19 23:04:17 +12:00
Peter Galloway
9ed52a1225
created catamaran mesh #story[1274]
2017-09-19 19:43:03 +12:00
William Muir
78596ea111
Initial commit for Power Up story
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Made new preliminary models for each power up. Currently just different colour balls
Added new YachtEventTypes in the enum for each pick up to be sent out to clients
Tokens now not only randomise location but also randomise which type of token will be sent out
Added new methods to the MessageFactory class - Make collision and Make pickup Message
Game Client now checks what type of Yacht Event code has come in to respond appropriately rather than just generic collision / token.. although this has not been implemented yet
Game View loads appropriate token models depending on what is in XML
#story[1245]
2017-09-19 17:47:05 +12:00
Calum
da263355f4
Changed raceview background.
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#fix
2017-09-19 14:55:26 +12:00
Calum
ebecd25ed2
Merge remote-tracking branch 'origin/develop' into develop
2017-09-19 14:54:15 +12:00
Calum
0f5137c2b6
Fixed the orientation of .stl files.
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#fix
2017-09-19 14:52:02 +12:00
Kusal Ekanayake
73799954e4
Fixed tests that failed when running on lower end computers. Needed to add a couple of thread.sleeps
2017-09-15 12:47:40 +12:00
Haoming Yin
edfeb2b287
Merge remote-tracking branch 'origin/NewUI_merge' into NewUI_merge
sprint_7.1
2017-09-14 15:40:26 +12:00
Haoming Yin
0355784000
Broadcast messages when boats pass legs or a token is picked up or expired.
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tags: #story[1250] #pair[hyi25, zyt10]
2017-09-14 15:40:12 +12:00
Alistair McIntyre
02df69b7b4
- Merged Dev into branch
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Tags: #story[1245]
sprint_7.0
2017-09-14 15:27:10 +12:00
Alistair McIntyre
242132b800
Merge remote-tracking branch 'origin/develop' into NewUI_merge
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# Conflicts:
# src/main/resources/views/RaceView.fxml
2017-09-14 15:26:57 +12:00
Alistair McIntyre
3a671d4ed0
- Added Values to Finish Dialog.
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Tags: #story[1245]
2017-09-14 15:24:58 +12:00
Alistair McIntyre
482d987839
- Fixed Null Pointer
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- Build Should pass
Tags: #story[1245]
2017-09-14 15:10:48 +12:00
Haoming Yin
cc124b2d19
Merge remote-tracking branch 'origin/NewUI_merge' into NewUI_merge
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# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
2017-09-14 14:50:49 +12:00
Haoming Yin
b3320ad805
Fixed server message sender
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tags: #story[1246]
2017-09-14 14:49:25 +12:00
Alistair McIntyre
33779ad5c1
Merge remote-tracking branch 'origin/NewUI_merge' into NewUI_merge
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# Conflicts:
# src/main/resources/views/RaceView.fxml
2017-09-14 14:42:57 +12:00
Alistair McIntyre
3a41c27d8d
- Race Finish Dialog showing up, unsure if its actually showing the correct ordering or not.
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tags : #story[1245]
2017-09-14 14:42:25 +12:00
Calum
e24203904b
Removed print statements.
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#chore
2017-09-14 14:37:22 +12:00
Calum
eb188495ce
Fixed position issues on exit arrows.
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#implement #story[1266] #fix
2017-09-14 14:32:45 +12:00
Calum
62a7e2b8fa
Fixed position issues on entry arrows.
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#implement #story[1266] #fix
2017-09-14 14:21:04 +12:00
Michael Rausch
acd0e790fe
Added method to send server debug messages to players
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Tags: #story[1246]
2017-09-14 14:14:21 +12:00
Zhi You Tan
46013474c0
Merge remote-tracking branch 'origin/NewUI_merge' into NewUI_merge
2017-09-14 13:37:01 +12:00
Alistair McIntyre
bf427f24d3
- Created a Race Finish Dialog.
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tags : #story[1245]
2017-09-14 13:34:48 +12:00
Alistair McIntyre
7d0a47446d
- Fixed bug in customize dialog.
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tags : #story[1245]
2017-09-14 13:02:31 +12:00
Alistair McIntyre
889098bb50
- Commented out broken test (non-deterministic thing)
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- Merged 3d factory branch in
tags : #story[1245]
2017-09-14 12:46:17 +12:00
Alistair McIntyre
6223a8fc0b
Merge remote-tracking branch 'origin/story1266_3d_model_factory' into NewUI_merge
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# Conflicts:
# src/main/java/seng302/visualiser/GameView3D.java
2017-09-14 12:40:20 +12:00
Calum
391bd33548
Fixed position issues on first 2 mark arrows.
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#implement #story[1266]
2017-09-14 12:38:36 +12:00
Alistair McIntyre
7e0c2abbfd
- Fixed a shutdown bug that left the game process running long after the window shut
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- Changed SVG Icon for volume toggle to something a bit nicer
tags : #story[1245]
2017-09-14 12:31:49 +12:00
Calum
42a5e86bf8
Merge remote-tracking branch 'origin/NewUI_merge' into story1266_3d_model_factory
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# Conflicts:
# src/main/java/seng302/visualiser/GameView3D.java
2017-09-14 12:06:19 +12:00
Calum
20d73d8f2f
Removed dead code from fxObjects and GameView 3D
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#chore
2017-09-14 12:05:20 +12:00