mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
Fixed chat tests
#story[1246]
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@@ -85,7 +85,7 @@ public class GameState implements Runnable {
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players = new ArrayList<>();
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GameState.hostIpAddress = hostIpAddress;
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customizationFlag = false;
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speedMultiplier = 1.0;
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currentStage = GameStages.LOBBYING;
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isRaceStarted = false;
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//set this when game stage changes to prerace
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@@ -35,7 +35,15 @@
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<CompoundMarkSequence>
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<Corner SeqID="1" CompoundMarkID="1" Rounding="PS" ZoneSize="3" />
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<Corner SeqID="2" CompoundMarkID="2" Rounding="Port" ZoneSize="3" />
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<Corner SeqID="3" CompoundMarkID="5" Rounding="PS" ZoneSize="3" />
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<Corner SeqID="3" CompoundMarkID="3" Rounding="SP" ZoneSize="3" />
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<Corner SeqID="4" CompoundMarkID="4" Rounding="PS" ZoneSize="3" />
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<Corner SeqID="5" CompoundMarkID="3" Rounding="SP" ZoneSize="3" />
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<Corner SeqID="6" CompoundMarkID="4" Rounding="PS" ZoneSize="3" />
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<Corner SeqID="7" CompoundMarkID="3" Rounding="SP" ZoneSize="3" />
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<Corner SeqID="8" CompoundMarkID="4" Rounding="PS" ZoneSize="3" />
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<Corner SeqID="9" CompoundMarkID="3" Rounding="SP" ZoneSize="3" />
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<Corner SeqID="10" CompoundMarkID="4" Rounding="PS" ZoneSize="3" />
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<Corner SeqID="11" CompoundMarkID="5" Rounding="PS" ZoneSize="3" />
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</CompoundMarkSequence>
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<CourseLimit>
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<Limit SeqID="1" Lat="57.6739450" Lon="11.8417100" />
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@@ -1,5 +1,5 @@
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Feature: SendChat
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Scenario: User send chat to another client
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Given The are two games running
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Given There are two games running
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When the user has pressed sends the message "Hello world" in a text box
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Then the other client should receive the message "Hello world"
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@@ -3,7 +3,11 @@ package steps;
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import cucumber.api.java.en.Given;
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import cucumber.api.java.en.Then;
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import cucumber.api.java.en.When;
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import javafx.scene.layout.Pane;
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import seng302.gameServer.GameStages;
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import seng302.gameServer.GameState;
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import seng302.gameServer.MainServerThread;
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import seng302.visualiser.ClientToServerThread;
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import seng302.visualiser.GameClient;
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/**
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@@ -11,31 +15,44 @@ import seng302.visualiser.GameClient;
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*/
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public class SendChatSteps {
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MainServerThread mst;
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GameClient client1;
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GameClient client2;
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private boolean dcSent = false;
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private ClientToServerThread client;
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private ClientToServerThread host;
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private MainServerThread mst;
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//TODO Need to mock the controller pane in order to run the full game client
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@Given("^The are two games running$")
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@Given("^There are two games running$")
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public void the_are_two_games_running() throws Throwable {
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// client1 = new GameClient(new Pane());
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// client1.runAsHost("localhost", 4942);
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//// client2 = new ClientToServerThread("localhost", 4942);
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// GameState.setCurrentStage(GameStages.RACING);
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// Thread.sleep(200);
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mst = new MainServerThread();
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host = new ClientToServerThread("localhost", 4942);
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try {
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Thread.sleep(100);
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} catch (InterruptedException ie) {
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ie.printStackTrace();
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}
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client = new ClientToServerThread("localhost", 4942);
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try {
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Thread.sleep(100);
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} catch (InterruptedException ie) {
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ie.printStackTrace();
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}
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mst.startGame();
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Thread.sleep(200);
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}
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@When("^the user has pressed sends the message \"([^\"]*)\" in a text box$")
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public void the_user_has_pressed_sends_the_message_in_a_text_box(String arg1) throws Throwable {
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// client1.getSocketThread().sendChatterMessage(arg1);
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client.sendChatterMessage("[time_prefix] <name_prefix> " + arg1);
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}
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@Then("^the other client should receive the message \"([^\"]*)\"$")
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public void the_other_client_should_recieve_the_message(String arg1) throws Throwable {
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// System.out.println(client2.getPacketQueue());
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// client2.setSocketToClose();
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public void the_other_client_should_receive_the_message(String arg1) throws Throwable {
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System.out.println("HERE IT IS" + host.getPacketQueue().peek());
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mst.terminate();
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host.setSocketToClose();
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client.setSocketToClose();
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}
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}
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