Commit Graph

832 Commits

Author SHA1 Message Date
Michael Rausch 8fb5ea2223 Merge branch 'develop' into StartScreen
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/utilities/StreamParser.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/controllers/LobbyController.java
2017-08-16 14:31:14 +12:00
William Muir bf016356a6 Finish screen now displays correctly on finishing.
GameState update now checks for finishing the race
Can now go back to main menu from finish screen
Labeled all threads for better debugging
Still need to implement race list ordering and finish screen ordering
2017-08-16 13:04:34 +12:00
William Muir 76a750a764 Moved sendRaceStatus Message out of S2C Thread into MS Thread (minor refactor) 2017-08-16 11:53:29 +12:00
William Muir 000d562ffe SailIn / out animation on client is now correct again 2017-08-16 11:27:46 +12:00
Calum 7c5f146b11 Merge to integrate develop with separated Yacht classes. Functionality from this branch is not yet completed.
#refactor
2017-08-16 01:23:38 +12:00
Calum e3fbbd4590 Fixed sails in and out test.
#bug #test
2017-08-16 01:19:34 +12:00
Calum dc8baa09a3 Re-implemented collision tests.
#test #bug
2017-08-16 01:17:40 +12:00
Calum 720ce0ae5b Merged with develop. Moved all collision logic into game state.
#refactor
2017-08-16 01:04:16 +12:00
Calum a7a667b4bc Merge branch 'develop' into 1124_switching_to_finish_screen
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
#	src/test/java/seng302/visualiser/ClientToServerTests/RegularPacketsTest.java
2017-08-15 23:45:50 +12:00
Calum 4e68cf31cf Fixed finish screen switch
tags: #fix
2017-08-15 23:30:27 +12:00
Peter Galloway 50baf6f85b implemented race finish functionality, finish screen not loading properly yet #story[1124] 2017-08-15 20:48:51 +12:00
William Muir 23a04facbe ServerYachts now send now have their own boat status.
This allows clients to know when this boat has finished

tags: #story[1124]
2017-08-15 20:24:51 +12:00
Alistair McIntyre 366ebb3adb Merge branch 'Story66_Collision' into 'develop'
Collision branch merging to develop

# Change log
* Added yacht-mark collision and yacht will be pushed back upon collision.
* Added yacht-yacht collision and both yachts will be pushed back upon collision.
* Updated yacht map position initialisation. Yachts will all be spawned behind start line with a distance apart from each other.
* Added a collision visual alert when collision packet is received.
* Added two extra colours to support for 8 boats.

# Testing
* Junit tests for yacht-yacht collision.
* Manual testing for yacht map position initialisation
    * Yacht spawned apart from each other.
    * Yacht will spawn behind start line even if start line is different direction.

See merge request !59
2017-08-15 15:53:36 +12:00
Calum c00d165f47 Merge remote-tracking branch 'origin/1124_broadcast_mark_rounding_message' into 1124_broadcast_mark_rounding_message
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
2017-08-15 15:13:40 +12:00
Calum d2bb15471a Changed the velocity equation for boats to handle outlying scenarios such as 0 velocity.
#bug
2017-08-15 15:12:39 +12:00
Zhi You Tan c0cd260610 Fixed junit fail 2017-08-15 15:06:11 +12:00
Zhi You Tan ce5424cc79 Fixed develop merge and now collision works 2017-08-15 14:53:15 +12:00
Haoming Yin c125708a4a Final commit for yacht refactor
tags: #story[1124] #pair[hyi25, wmu16]
2017-08-15 14:49:16 +12:00
Haoming Yin 2dc0ba07d9 WIP: Second commit for seperating server and client yacht classes
tags: #story[1124]
2017-08-15 14:30:39 +12:00
Zhi You Tan 2a3231d334 Merge remote-tracking branch 'origin/develop' into Story66_Collision
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/model/mark/MarkOrder.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
2017-08-15 14:30:01 +12:00
Haoming Yin d6a436d2eb WIP: Initial commit for seperating server and client yacht classes
tags: #story[1124]
2017-08-15 14:18:48 +12:00
William Muir baacd8a9c0 Refactor. Taken Rounding logic out of yacht and into game state.
tags: #story[1124]
2017-08-14 23:52:06 +12:00
William Muir e1dddd317d WIP: Minor fixes 2017-08-14 17:57:41 +12:00
Peter Galloway b9ae9c4730 made server send appropriate racestatus flags in the race status packet #pair[mra106, ptg19] #story[1109] 2017-08-14 17:55:53 +12:00
Peter Galloway ff92262a78 fixed race clock countdown/count up #story[1109] 2017-08-14 16:32:50 +12:00
William Muir a4547e12cb Merged develop into this branch and resolved conflicts
tags: #story[1124] #pair[wmu16, hyi25]
2017-08-14 16:21:18 +12:00
William Muir 1a39b6e4a3 Merge branch 'develop' into 1124_broadcast_mark_rounding_message
# Conflicts:
#	src/main/java/seng302/gameServer/ServerToClientThread.java
2017-08-14 16:16:04 +12:00
William Muir 58446ffaed MarkRounding Message now sent out correctly.
Added submark seqID attribute to each mark of a compound mark from parsing xml
Added Rounding side attribute to each individual mark as read from the xml
RoundingSide enum now has a method to get Enum from String literal
Now store the closest mark to each yacht in each update for purpose of knowing which mark they round
Minor code tidying, Added logger to serverToClientThread, removed 'serverLog' method
removed obsolete code
2017-08-14 16:11:32 +12:00
Alistair McIntyre 89ceab0c4b Merge branch 'Story64_SailsAnimations' into 'develop'
Story64 sails animations

The sail animations for the boats. 

The sail should follow the boat when the boats heading nears downwind and upwind. The shift key should make the sail have a squiggly animation and flow into the wind. A cucumber test has also been created and could be looked into for more stories.

Unintentionally merged in parts of the zooming story. (Basic zooming in and out)

See merge request !56
2017-08-14 14:19:00 +12:00
Alistair McIntyre 76dabb8138 Merge remote-tracking branch 'origin/Story64_SailsAnimations' into Story64_SailsAnimations
# Conflicts:
#	src/test/java/steps/ToggleSailSteps.java
2017-08-14 14:17:10 +12:00
Alistair McIntyre 8b543488e3 Fixed faulty develop merge and completed manual testing before merging back into develop.
tags: #story[1111]
2017-08-14 14:15:34 +12:00
Alistair McIntyre c52c345e53 Merge branch 'develop' into Story64_SailsAnimations
# Conflicts:
#	src/main/java/seng302/visualiser/GameClient.java
2017-08-14 14:04:53 +12:00
Kusal Ekanayake 9c1fe72f6b Merge and tests fix 2017-08-14 13:35:18 +12:00
Kusal Ekanayake 2e892f35ea Merge branch 'develop' into Story64_SailsAnimations
# Conflicts:
#	src/main/java/seng302/visualiser/GameClient.java
2017-08-14 13:32:57 +12:00
Kusal Ekanayake add6856727 Merge remote-tracking branch 'origin/Story64_SailsAnimations' into Story64_SailsAnimations
# Conflicts:
#	src/main/java/seng302/model/Yacht.java
2017-08-14 13:22:56 +12:00
William Muir e4cc5a0950 Fixing develop (sort of) 2017-08-14 12:52:58 +12:00
William Muir 4b4f8a25a3 Merge branch 'issue38_irregular_key_event_packets' into 'develop'
Issue38 irregular key event packets

A timed loop is now created on button press for sending out packets when a button is held down.
Removed the lists in LobbyController and replaced them with text objects to avoid the nested lists of single element lists.
Unit tests are in tests.java.seng302.visualiser.ClientToServerTets.RegularPacketsTest

**EDIT -** Tests fail due to some kind of error with reading from sockets in VM environment. Unable to fix at present.

See merge request !57
2017-08-14 12:49:52 +12:00
Zhi You Tan c77adf385e Terminating client thread before server thread to prevent alert box popping up 2017-08-14 11:21:33 +12:00
Zhi You Tan 9b7f4a93d8 Merge remote-tracking branch 'origin/issue38_irregular_key_event_packets' into issue38_irregular_key_event_packets 2017-08-14 11:02:19 +12:00
Zhi You Tan e780b47160 Fix javafx error on ci 2017-08-14 11:02:07 +12:00
Haoming Yin 028fc44dce Yacht now extends observable and can notify server to client thread to broadcast message.
#story[1124]
2017-08-14 10:48:11 +12:00
Calum 52e10997f1 Build issues caused by vm unable to open socket connections. Leaving as is for now.
#bug
2017-08-13 21:07:21 +12:00
Calum f2f750298c Added print statements for determining where javaFX is accessed from in the test. 2017-08-13 21:05:28 +12:00
Calum 1755b00079 Unncommented test to see if it breaks the build at remote repo. 2017-08-13 20:59:03 +12:00
Calum a844585faf Empty tests to check where bug is occuring 2017-08-13 20:54:13 +12:00
Calum b7fe79a5cc Attempted fix for build issues due to javaFX toolkit not being initialized. 2017-08-13 20:44:23 +12:00
Calum 2d5492601f Fixed build issues caused by changes to a yacht step turn constant.
#bug
2017-08-13 20:40:18 +12:00
Calum 0ee12021e2 Fixed bug that stopped clients from getting updated xml data.
#issue[46] #bug
2017-08-13 20:29:10 +12:00
Calum 6218d5506b Fixed bug that stopped clients from getting updated xml data.
#issue[48] #bug
2017-08-13 20:24:03 +12:00
Calum d79b0421c2 Fixed merged conflicts with merge onto develop.
#bug
2017-08-13 19:00:06 +12:00