mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
Merge branch 'Story64_SailsAnimations' into 'develop'
Story64 sails animations The sail animations for the boats. The sail should follow the boat when the boats heading nears downwind and upwind. The shift key should make the sail have a squiggly animation and flow into the wind. A cucumber test has also been created and could be looked into for more stories. Unintentionally merged in parts of the zooming story. (Basic zooming in and out) See merge request !56
This commit is contained in:
@@ -27,6 +27,7 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
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private ArrayList<ServerToClientThread> serverToClientThreads = new ArrayList<>();
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public MainServerThread() {
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new GameState("localhost");
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try {
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serverSocket = new ServerSocket(PORT);
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} catch (IOException e) {
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@@ -25,9 +25,10 @@ import seng302.utilities.GeoUtility;
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*/
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public class Yacht {
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@FunctionalInterface
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public interface YachtLocationListener {
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void notifyLocation(Yacht yacht, double lat, double lon, double heading, double velocity);
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void notifyLocation(Yacht yacht, double lat, double lon, double heading, double velocity, boolean sailIn);
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}
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private Logger logger = LoggerFactory.getLogger(Yacht.class);
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@@ -54,7 +55,7 @@ public class Yacht {
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//SERVER SIDE
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public static final Double TURN_STEP = 5.0; //This should be in some utils class somewhere 2bh. Public for tests sake.
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private Double lastHeading;
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private Boolean sailIn;
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private Boolean sailIn = false;
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private GeoPoint location;
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private Integer boatStatus;
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private Double velocity;
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@@ -76,6 +77,7 @@ public class Yacht {
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private CompoundMark lastMarkRounded;
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private Integer positionInt = 0;
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private Color colour;
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private Boolean clientSailsIn = true;
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public Yacht(String boatType, Integer sourceId, String hullID, String shortName,
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String boatName, String country) {
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@@ -631,6 +633,9 @@ public class Yacht {
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this.colour = colour;
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}
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public void toggleClientSail() {
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clientSailsIn = !clientSailsIn;
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}
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public Double getVelocity() {
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return velocity;
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@@ -644,13 +649,17 @@ public class Yacht {
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return distanceToCurrentMark;
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}
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public Boolean getClientSailsIn(){
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return clientSailsIn;
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}
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public void updateLocation(double lat, double lng, double heading, double velocity) {
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setLocation(lat, lng);
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this.heading = heading;
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this.velocity = velocity;
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updateVelocityProperty(velocity);
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for (YachtLocationListener yll : locationListeners) {
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yll.notifyLocation(this, lat, lng, heading, velocity);
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yll.notifyLocation(this, lat, lng, heading, velocity, clientSailsIn);
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}
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}
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@@ -36,6 +36,8 @@ import seng302.model.stream.packets.StreamPacket;
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*/
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public class ClientToServerThread implements Runnable {
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/**
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* Functional interface for receiving packets from client socket.
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*/
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@@ -257,6 +257,8 @@ public class GameClient {
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private void processRaceStatusUpdate(RaceStatusData data) {
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if (allXMLReceived()) {
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raceState.updateState(data);
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if (raceView != null)
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raceView.getGameView().setWindDir(raceState.getWindDirection());
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for (long[] boatData : data.getBoatData()) {
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Yacht yacht = allBoatsMap.get((int) boatData[0]);
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yacht.setEstimateTimeTillNextMark(raceState.getRaceTime() - boatData[1]);
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@@ -310,7 +312,9 @@ public class GameClient {
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switch (e.getCode()) {
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//TODO 12/07/17 Determine the sail state and send the appropriate packet (eg. if sails are in, send a sail out packet)
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case SHIFT: // sails in/sails out
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socketThread.sendBoatAction(BoatAction.SAILS_IN); break;
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socketThread.sendBoatAction(BoatAction.SAILS_IN);
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raceView.getGameView().getPlayerYacht().toggleClientSail();
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break;
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case PAGE_UP:
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case PAGE_DOWN:
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socketThread.sendBoatAction(BoatAction.MAINTAIN_HEADING); break;
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@@ -9,10 +9,14 @@ import java.util.Map;
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import javafx.animation.AnimationTimer;
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import javafx.application.Platform;
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import javafx.collections.ObservableList;
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import javafx.event.EventHandler;
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import javafx.geometry.Point2D;
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import javafx.scene.Group;
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import javafx.scene.Node;
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import javafx.scene.image.ImageView;
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import javafx.scene.input.KeyCode;
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import javafx.scene.input.KeyEvent;
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import javafx.scene.input.ScrollEvent;
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import javafx.scene.layout.AnchorPane;
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import javafx.scene.layout.Pane;
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import javafx.scene.paint.Color;
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@@ -53,6 +57,8 @@ public class GameView extends Pane {
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private double referencePointX, referencePointY;
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private double metersPerPixelX, metersPerPixelY;
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final double SCALE_DELTA = 1.1;
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private Text fpsDisplay = new Text();
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private Polygon raceBorder = new CourseBoundary();
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@@ -80,6 +86,26 @@ public class GameView extends Pane {
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private Double frameRate = 60.0;
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private int frameTimeIndex = 0;
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private boolean arrayFilled = false;
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private Yacht playerYacht;
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private double windDir = 0.0;
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double scaleFactor = 1;
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public void zoomOut() {
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scaleFactor = 0.95;
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for (Node child : getChildren()) {
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child.setScaleX(child.getScaleX() * scaleFactor);
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child.setScaleY(child.getScaleY() * scaleFactor);
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}
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}
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public void zoomIn() {
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scaleFactor = 1.05;
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for (Node child : getChildren()) {
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child.setScaleX(child.getScaleX() * scaleFactor);
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child.setScaleY(child.getScaleY() * scaleFactor);
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}
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}
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private enum ScaleDirection {
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HORIZONTAL,
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@@ -96,6 +122,45 @@ public class GameView extends Pane {
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gameObjects.add(fpsDisplay);
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gameObjects.add(raceBorder);
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gameObjects.add(markers);
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//
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// this.setOnKeyPressed(new EventHandler<KeyEvent>() {
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// @Override public void handle(KeyEvent event) {
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// event.consume();
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// switch (event.getCode()) {
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// case Z:
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// scaleFactor = scaleFactor * 1.2;
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// break;
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// case X:
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// scaleFactor = scaleFactor * 0.8;
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// break;
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// }
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// if (event.getCode() == KeyCode.Z || event.getCode() == KeyCode.X) {
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// for (Node child : getChildren()) {
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// child.setScaleX(child.getScaleX() * scaleFactor);
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// child.setScaleY(child.getScaleY() * scaleFactor);
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// }
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// }
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// }
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// });
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//
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// this.setOnScroll(new EventHandler<ScrollEvent>() {
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// @Override public void handle(ScrollEvent event) {
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// event.consume();
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// if (event.getDeltaY() == 0) {
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// return;
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// }
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//
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// double scaleFactor =
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// (event.getDeltaY() > 0)
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// ? SCALE_DELTA
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// : 1/SCALE_DELTA;
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// for (Node child : getChildren()) {
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// child.setScaleX(child.getScaleX() * scaleFactor);
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// child.setScaleY(child.getScaleY() * scaleFactor);
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// }
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// }
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// });
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initializeTimer();
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}
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@@ -324,10 +389,10 @@ public class GameView extends Pane {
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boatObjectGroup.getChildren().add(newBoat);
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trails.getChildren().add(newBoat.getTrail());
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// TODO: 1/08/17 Make this less vile to look at.
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yacht.addLocationListener((boat, lat, lon, heading, velocity) ->{
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yacht.addLocationListener((boat, lat, lon, heading, velocity, sailIn) ->{
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BoatObject bo = boatObjects.get(boat);
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Point2D p2d = findScaledXY(lat, lon);
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bo.moveTo(p2d.getX(), p2d.getY(), heading, velocity);
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bo.moveTo(p2d.getX(), p2d.getY(), heading, velocity, sailIn, windDir);
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// annotations.get(boat).setLayoutX(p2d.getX());
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// annotations.get(boat).setLayoutY(p2d.getY());
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// annotations.get(boat).setLocation(100d, 100d);
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@@ -345,7 +410,9 @@ public class GameView extends Pane {
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gameObjects.addAll(wakes);
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gameObjects.addAll(annotationsGroup);
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gameObjects.addAll(boatObjectGroup);
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});
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}
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private void createAndBindAnnotationBox (Yacht yacht, Paint colour) {
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@@ -562,11 +629,23 @@ public class GameView extends Pane {
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timer.stop();
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}
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public void setWindDir(double windDir) {
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this.windDir = windDir;
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}
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public void startRace () {
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timer.start();
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}
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public Yacht getPlayerYacht() {
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return playerYacht;
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}
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public void setBoatAsPlayer (Yacht playerYacht) {
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this.playerYacht = playerYacht;
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this.playerYacht.toggleClientSail();
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boatObjects.get(playerYacht).setAsPlayer();
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annotations.get(playerYacht).addAnnotation(
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"velocity",
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@@ -579,5 +658,6 @@ public class GameView extends Pane {
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annotationsGroup.getChildren().remove(annotations.get(playerYacht));
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gameObjects.add(annotations.get(playerYacht));
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});
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}
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}
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@@ -595,4 +595,8 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
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this.courseData = raceData;
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gameView.updateBorder(raceData.getCourseLimit());
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}
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public GameView getGameView() {
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return gameView;
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}
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}
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@@ -66,7 +66,7 @@ public class StartScreenController implements Initializable {
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*/
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@FXML
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public void hostButtonPressed() {
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new GameState(getLocalHostIp());
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// new GameState(getLocalHostIp());
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gameClient = new GameClient(holder);
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gameClient.runAsHost(getLocalHostIp(), 4942);
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// try {
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@@ -30,9 +30,11 @@ public class BoatObject extends Group {
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private double xVelocity;
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private double yVelocity;
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private double lastHeading;
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private double sailState;
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//Graphical objects
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private Polyline trail = new Polyline();
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private Polygon boatPoly;
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private Polygon sail;
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private Wake wake;
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private Line leftLayLine;
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private Line rightLayline;
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@@ -94,7 +96,16 @@ public class BoatObject extends Group {
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trail.setCache(true);
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wake = new Wake(0, -BOAT_HEIGHT);
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wake.setVisible(true);
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super.getChildren().addAll(boatPoly);//, annotationBox);
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sail = new Polygon(0.0,BOAT_HEIGHT / 4,
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0.0, BOAT_HEIGHT);
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sailState = 0;
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sail.setStrokeWidth(2.0);
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sail.setStroke(Color.BLACK);
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sail.setFill(Color.TRANSPARENT);
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sail.setCache(true);
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super.getChildren().clear();
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super.getChildren().addAll(boatPoly, sail);
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}
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public void setFill (Paint value) {
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@@ -105,19 +116,30 @@ public class BoatObject extends Group {
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/**
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* Moves the boat and its children annotations to coordinates specified
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*
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* @param x The X coordinate to move the boat to
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* @param x The X coordinate to move the boat to
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* @param y The Y coordinate to move the boat to
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* @param rotation The rotation by which the boat moves
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* @param velocity The velocity the boat is moving
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* @param sailIn
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*/
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public void moveTo(double x, double y, double rotation, double velocity) {
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public void moveTo(double x, double y, double rotation, double velocity, Boolean sailIn, double windDir) {
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Double dx = Math.abs(boatPoly.getLayoutX() - x);
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Double dy = Math.abs(boatPoly.getLayoutY() - y);
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Platform.runLater(() -> {
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rotateTo(rotation);
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rotateTo(rotation, sailIn, windDir);
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boatPoly.setLayoutX(x);
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boatPoly.setLayoutY(y);
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if (sailIn) {
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// sail.getPoints().clear();
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// sail.getPoints().addAll(0.0, 0.0, 4.0, 1.5, 8.0, 3.0, 12.0, 3.5, 16.0, 3.0, 20.0, 1.5, 24.0, 0.0);
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// sail.getPoints().addAll(0.0, 0.0, 24.0, 0.0);
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||||
sail.setLayoutX(x);
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sail.setLayoutY(y);
|
||||
} else {
|
||||
animateSail();
|
||||
sail.setLayoutX(x);
|
||||
sail.setLayoutY(y);
|
||||
}
|
||||
wake.setLayoutX(x);
|
||||
wake.setLayoutY(y);
|
||||
});
|
||||
@@ -142,8 +164,65 @@ public class BoatObject extends Group {
|
||||
}
|
||||
}
|
||||
|
||||
private void rotateTo(double rotation) {
|
||||
boatPoly.getTransforms().setAll(new Rotate(rotation));
|
||||
private Double normalizeHeading(double heading, double windDirection) {
|
||||
Double normalizedHeading = heading - windDirection;
|
||||
normalizedHeading = (double) Math.floorMod(normalizedHeading.longValue(), 360L);
|
||||
return normalizedHeading;
|
||||
}
|
||||
|
||||
|
||||
private void rotateTo(double heading, boolean sailsIn, double windDir) {
|
||||
boatPoly.getTransforms().setAll(new Rotate(heading));
|
||||
if (sailsIn) {
|
||||
Double sailWindOffset = 30.0;
|
||||
Double upwindAngleLimit = 15.0;
|
||||
Double downwindAngleLimit = 10.0; //Upwind from normalised horizontal
|
||||
Double normalizedHeading = normalizeHeading(heading, windDir);
|
||||
if (normalizedHeading < 180) {
|
||||
sail.getTransforms().setAll(new Rotate(windDir + 90 + sailWindOffset));
|
||||
sail.getPoints().clear();
|
||||
sail.getPoints().addAll(0.0, 0.0, 4.0, -1.5, 8.0, -3.0, 12.0, -3.5, 16.0, -3.0, 20.0, -1.5, 24.0, 0.0);
|
||||
if (normalizedHeading > 90 + sailWindOffset){
|
||||
sail.getTransforms().setAll(new Rotate(heading + downwindAngleLimit));
|
||||
}
|
||||
if (normalizedHeading < sailWindOffset + upwindAngleLimit){
|
||||
sail.getTransforms().setAll(new Rotate(heading + 90 - upwindAngleLimit));
|
||||
}
|
||||
} else {
|
||||
sail.getTransforms().setAll(new Rotate(windDir + 90 - sailWindOffset));
|
||||
sail.getPoints().clear();
|
||||
sail.getPoints().addAll(0.0, 0.0, 4.0, 1.5, 8.0, 3.0, 12.0, 3.5, 16.0, 3.0, 20.0, 1.5, 24.0, 0.0);
|
||||
if (normalizedHeading < 270 - sailWindOffset){
|
||||
sail.getTransforms().setAll(new Rotate(heading + 180 - downwindAngleLimit));
|
||||
}
|
||||
if (normalizedHeading > 360 - (sailWindOffset + upwindAngleLimit)){
|
||||
sail.getTransforms().setAll(new Rotate(heading + 90 + upwindAngleLimit));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
sail.getTransforms().setAll(new Rotate(windDir));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void animateSail(){
|
||||
Double[] points = new Double[200];
|
||||
double amplitude = 2.0;
|
||||
double period = 10;
|
||||
for (int i = 0; i < 50; i++) {
|
||||
points[i * 2] = amplitude * Math.sin(((Math.PI * i) / period + sailState));
|
||||
points[i * 2 + 1] = (BOAT_HEIGHT * i) / BOAT_HEIGHT / 2;
|
||||
points[199 - (i * 2)] = (BOAT_HEIGHT * i) / BOAT_HEIGHT / 2;
|
||||
points[199 - (i * 2 + 1)] = amplitude * Math.sin(((Math.PI * i) / period + sailState));
|
||||
}
|
||||
if (sailState == - 2 * Math.PI) {
|
||||
sailState = 0;
|
||||
} else {
|
||||
sailState = sailState - Math.PI / 5;
|
||||
}
|
||||
sail.getPoints().clear();
|
||||
sail.getPoints().addAll(points);
|
||||
|
||||
}
|
||||
|
||||
public void updateLocation() {
|
||||
@@ -275,11 +354,12 @@ public class BoatObject extends Group {
|
||||
boatPoly.setStroke(Color.BLACK);
|
||||
boatPoly.setStrokeWidth(3);
|
||||
isPlayer = true;
|
||||
animateSail();
|
||||
}
|
||||
|
||||
public void setTrajectory(double heading, double velocity) {
|
||||
public void setTrajectory(double heading, double velocity, double windDir) {
|
||||
wake.setRotation(lastHeading - heading, velocity);
|
||||
rotateTo(heading);
|
||||
rotateTo(heading, false, windDir);
|
||||
xVelocity = Math.cos(Math.toRadians(heading)) * velocity;
|
||||
yVelocity = Math.sin(Math.toRadians(heading)) * velocity;
|
||||
lastHeading = heading;
|
||||
|
||||
@@ -4,6 +4,6 @@
|
||||
<race-name>AC35</race-name>
|
||||
<race-size>6</race-size>
|
||||
<time-scale>10.0</time-scale>
|
||||
<wind-direction>135</wind-direction>
|
||||
<windDir-direction>135</windDir-direction>
|
||||
</configurations>
|
||||
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
import cucumber.api.CucumberOptions;
|
||||
import cucumber.api.junit.Cucumber;
|
||||
import org.junit.runner.RunWith;
|
||||
|
||||
/**
|
||||
* Created by kre39 on 7/08/17.
|
||||
*/
|
||||
|
||||
@RunWith(Cucumber.class)
|
||||
@CucumberOptions(features = "src/test/java/features")
|
||||
public class RunCucumberTests {
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
Feature: SailsToggle
|
||||
Scenario: User toggles in sail
|
||||
Given The game is running
|
||||
When the user has pressed "shift"
|
||||
Then the sails are "in"
|
||||
@@ -0,0 +1,31 @@
|
||||
package seng302.visualiser.map;
|
||||
|
||||
import static junit.framework.TestCase.assertFalse;
|
||||
import static junit.framework.TestCase.assertTrue;
|
||||
|
||||
import org.junit.Assert;
|
||||
import org.junit.Before;
|
||||
import org.junit.Test;
|
||||
import seng302.model.Yacht;
|
||||
import seng302.visualiser.fxObjects.BoatObject;
|
||||
|
||||
/**
|
||||
* Created by kre39 on 6/08/17.
|
||||
*/
|
||||
public class BoatSailAnimationToggleTest {
|
||||
|
||||
private Yacht yacht;
|
||||
|
||||
@Before
|
||||
public void setup() throws Exception{
|
||||
yacht = new Yacht("Yacht", 1, "YACHT", "YAC", "Test Yacht", "NZ");
|
||||
}
|
||||
|
||||
@Test
|
||||
public void sailToggleTest() throws Exception {
|
||||
assertFalse(yacht.getSailIn());
|
||||
yacht.toggleClientSail();
|
||||
assertFalse(yacht.getSailIn());
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
package steps;
|
||||
|
||||
import cucumber.api.java.en.Given;
|
||||
import cucumber.api.java.en.Then;
|
||||
import cucumber.api.java.en.When;
|
||||
import java.util.ArrayList;
|
||||
import org.junit.Assert;
|
||||
import seng302.gameServer.GameStages;
|
||||
import seng302.gameServer.GameState;
|
||||
import seng302.gameServer.MainServerThread;
|
||||
import seng302.gameServer.server.messages.BoatAction;
|
||||
import seng302.model.Yacht;
|
||||
import seng302.visualiser.ClientToServerThread;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
/**
|
||||
* Created by kre39 on 7/08/17.
|
||||
*/
|
||||
public class ToggleSailSteps {
|
||||
|
||||
|
||||
MainServerThread mst;
|
||||
ClientToServerThread client;
|
||||
boolean sailsIn = false;
|
||||
long startTime;
|
||||
private Yacht yacht;
|
||||
|
||||
|
||||
|
||||
@Given("^The game is running$")
|
||||
public void the_game_is_running() throws Throwable {
|
||||
mst = new MainServerThread();
|
||||
client = new ClientToServerThread("localhost", 4942);
|
||||
GameState.setCurrentStage(GameStages.RACING);
|
||||
Thread.sleep(200); // Sleep needed to help the threads all be up to speed with each other
|
||||
Yacht yacht = (new ArrayList<>(GameState.getYachts().values())).get(0);
|
||||
Assert.assertFalse(yacht.getSailIn());
|
||||
}
|
||||
|
||||
|
||||
@When("^the user has pressed \"([^\"]*)\"$")
|
||||
public void the_user_has_pressed(String arg1) throws Throwable {
|
||||
startTime = System.currentTimeMillis();
|
||||
if (arg1 == "shift") {
|
||||
client.sendBoatAction(BoatAction.SAILS_IN);
|
||||
}
|
||||
}
|
||||
|
||||
@Then("^the sails are \"([^\"]*)\"$")
|
||||
public void the_sails_are(String arg1) throws Throwable {
|
||||
Thread.sleep(200); // Sleep needed to help the threads all be up to speed with each other
|
||||
Yacht yacht = (new ArrayList<>(GameState.getYachts().values())).get(0);
|
||||
if (arg1 == "in") {
|
||||
Assert.assertTrue(yacht.getSailIn());
|
||||
} else {
|
||||
Assert.assertFalse(yacht.getSailIn());
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user