Was caused by boat ids being over 1000 and when turned into xml having a comma placed between the hundreds and the thousands? So to fix, I just mad the max id number 999 so there should not be any issues regarding that if another broken pipe error occurs. Also switched to use the correct yacht constructor.
#story[1047]
Current issue is that a broken pipe error keeps occurring potentially due to how the messages are being sent so quickly that the previous message may have not finished sending. Also only caused the xm packets to be sent on trigger when a new client connects.
#story[1047]
Server generates a new Id for connections (Size of connections + 1)
Client now stores an id allocated to it by the server
The id is currently being saved in the clientToServer thread client side
tags: #story[987] #implement
Lists and Maps are instantiated as they should be in GameState which were creating NullPointers
Introduced ServerLog to server to client threads for bug reporting
Introduced some print statements to test the game state updating upon receiving key presses
tags: #story[989] #refactor #fix
Initial xml files are almost broad casted, just need to create them (or import the for the regatta). Started the setup for sending boat location packets, should work once we get at least the boat xml working when being sent.
#story[1047]
The host can connect to itself to become a client, packets are also sending from the host to client, update method should be ready to fully implemented. Added chatter packets to packet types to be used mostly for testing but can be further implemented for proper use in the future.
#story[1055]
- Removed course from XML Generator as it was not needed
- Boat and race XML added
- Method names in Yacht class updated to follow JavaBean standard so they can be read by the template engine
Tags: #story[984]
GameServerThread --> MainServerThread
All server classes consolidated into the gameServer package and all others removed
tags: #story[1055] #refactor #fix
Took the send method out of the Message class as it didnt make sense to have it there. This meant taking it out of all subclasses too
tags: #story[1055] pair[wmu16, zyt10]
- Heartbeat messages are sent out from their own thread to each player
- If a heartbeat message can't be sent to a player, they are removed from the list of players
- Added equals method for players
Tags: #story[1047]
Created GameState Class. Static, contains all info about current state of game: list of players and their respective details (coords etc) also Host info
Clients will observe this GameState class
Upon pressing host, new GameState is created and new GameConnectionListener created which listens for connections
Player class created which will be used to take each connection and store it as a player with other info about them regarding the game in the GameState class
tags: #story[1047] #pair[wmu16, zyt10]