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michael/Party-Parrots-At-Sea
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mirror of https://github.com/michaelrausch/Party-Parrots-At-Sea.git synced 2026-05-09 06:18:44 +00:00
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e83eaa38e182cbdc312cea1d73f32f3df7d61998
Party-Parrots-At-Sea/src/main/java/seng302/gameServer
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William Muir e83eaa38e1 Upon hosting, and then creating a new instance and connecting to that IP, button transmissions work and print out on server!! :D
Took the send method out of the Message class as it didnt make sense to have it there. This meant taking it out of all subclasses too

tags: #story[1055] pair[wmu16, zyt10]
2017-07-18 12:22:58 +12:00
..
ClientConnectionDelegate.java
Added garbage collection for disconnected players
2017-07-13 22:07:03 +12:00
GameServerThread.java
Upon hosting, and then creating a new instance and connecting to that IP, button transmissions work and print out on server!! :D
2017-07-18 12:22:58 +12:00
GameStages.java
Terminated the game server socket when click exit lobby button
2017-07-13 17:51:25 +12:00
GameState.java
WIP: Adapted the old server thread class to the GameServerThread class to allow multiple clients to connect
2017-07-11 17:03:32 +12:00
HeartbeatThread.java
Upon hosting, and then creating a new instance and connecting to that IP, button transmissions work and print out on server!! :D
2017-07-18 12:22:58 +12:00
ServerListenThread.java
Added garbage collection for disconnected players
2017-07-13 22:07:03 +12:00
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