Commit Graph

107 Commits

Author SHA1 Message Date
Calum c103595bba Merge branch 'develop' into story1118_map_arrows
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/model/RaceState.java
#	src/main/java/seng302/visualiser/GameClient.java
2017-08-16 20:34:27 +12:00
William Muir dad2ebf693 Fixed double thread issue! :D 2017-08-16 20:09:05 +12:00
Alistair McIntyre 02a7b804c1 Boat Names Change. Colors Change too. Updates clients during lobby when a change is made.
tags: #story[1142]
2017-08-16 19:31:27 +12:00
Michael Rausch 711c94001b Fixed game crash, and improved timer
- Fixed the null pointer exception that happened on slower computers
- Made the timer start counting down when the host clicks ready

Tags: #story[1109]
2017-08-16 16:34:31 +12:00
Michael Rausch 5843fc9212 The merge went well!!
Tags: #story[1109]
2017-08-16 14:51:44 +12:00
William Muir bf016356a6 Finish screen now displays correctly on finishing.
GameState update now checks for finishing the race
Can now go back to main menu from finish screen
Labeled all threads for better debugging
Still need to implement race list ordering and finish screen ordering
2017-08-16 13:04:34 +12:00
William Muir 76a750a764 Moved sendRaceStatus Message out of S2C Thread into MS Thread (minor refactor) 2017-08-16 11:53:29 +12:00
Calum ac47e9d88a Game state now updates based on boat position. Arrows drawn as boat travels course. Currently do not point in correct direction, also the sparkline does not work.
#bug #refactor #implement #story[1118]
2017-08-16 03:51:48 +12:00
Calum 720ce0ae5b Merged with develop. Moved all collision logic into game state.
#refactor
2017-08-16 01:04:16 +12:00
Calum a7a667b4bc Merge branch 'develop' into 1124_switching_to_finish_screen
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
#	src/test/java/seng302/visualiser/ClientToServerTests/RegularPacketsTest.java
2017-08-15 23:45:50 +12:00
Zhi You Tan ce5424cc79 Fixed develop merge and now collision works 2017-08-15 14:53:15 +12:00
Zhi You Tan 2a3231d334 Merge remote-tracking branch 'origin/develop' into Story66_Collision
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/model/mark/MarkOrder.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
2017-08-15 14:30:01 +12:00
William Muir baacd8a9c0 Refactor. Taken Rounding logic out of yacht and into game state.
tags: #story[1124]
2017-08-14 23:52:06 +12:00
William Muir e1dddd317d WIP: Minor fixes 2017-08-14 17:57:41 +12:00
William Muir 1a39b6e4a3 Merge branch 'develop' into 1124_broadcast_mark_rounding_message
# Conflicts:
#	src/main/java/seng302/gameServer/ServerToClientThread.java
2017-08-14 16:16:04 +12:00
William Muir 58446ffaed MarkRounding Message now sent out correctly.
Added submark seqID attribute to each mark of a compound mark from parsing xml
Added Rounding side attribute to each individual mark as read from the xml
RoundingSide enum now has a method to get Enum from String literal
Now store the closest mark to each yacht in each update for purpose of knowing which mark they round
Minor code tidying, Added logger to serverToClientThread, removed 'serverLog' method
removed obsolete code
2017-08-14 16:11:32 +12:00
Alistair McIntyre c52c345e53 Merge branch 'develop' into Story64_SailsAnimations
# Conflicts:
#	src/main/java/seng302/visualiser/GameClient.java
2017-08-14 14:04:53 +12:00
Calum 6218d5506b Fixed bug that stopped clients from getting updated xml data.
#issue[48] #bug
2017-08-13 20:24:03 +12:00
Zhi You Tan 7e1686a980 Packets are sent out when collision happens and receiver is able to interpret and display as visual alert. Updated visual alert to looks better.
- Created yacht event code message to be sent out as packet.
- Added observers to main server thread on yacht so when collision detected, main server thread will send out yacht event message to all server to client threads.
- Updated collision visual alert using circle and animation timer.

#story[1117]
2017-08-10 19:50:30 +12:00
Calum 30a6cb98ec Action packets now sent at regular 20ms intervals
#issue[38] #implement
2017-08-09 14:03:21 +12:00
Zhi You Tan 5ec67d0b80 Added junit for update yacht (after collision implementation). Removed another version of initialise boat positions.
#story[1117]
2017-08-08 16:51:29 +12:00
Kusal Ekanayake 97696cc95b Started work on cucumber tests. Trying to sort through threads, getting inconsistent results.
#story[1111] #pair[kre39,ptg19]
2017-08-07 17:54:34 +12:00
Zhi You Tan a4b22190c0 Changed the spawn point to behind start line and calculated quadrant to make sure yachts spawn behind start line in different map scenario.
#story[1117]
2017-08-07 11:50:07 +12:00
Zhi You Tan a470cb66a2 Updated initialise boat function so it can now initialise boats with distance apart in meters.
Created a second prototype function which is more testable compared to the initial design. New function takes in parameters (starting marks, yacht starting position, yacht) and initialise yacht correctly with position.

#story[1117]
2017-08-06 21:16:14 +12:00
Zhi You Tan a727014fcb Implemented boats spawning in parallel at the start line with spacing.
Added two more colours to support up to eight boats.

#story[1117]
2017-08-05 00:31:36 +12:00
Zhi You Tan 8af80e6c3a WIP: Connected game client to main server thread to pass compound mark variable.
Boats are initialised in main server thread behind start line before game starts.

#story[1117]
2017-08-03 18:39:15 +12:00
Calum 6cae338c1e Began fixing bugs with caused by asynchronous listener calls.
#bug
2017-07-30 20:12:19 +12:00
Calum 7894e31926 Merge branch 'develop' into story61_player_perspective
# Conflicts:
#	src/main/java/seng302/App.java
#	src/main/java/seng302/client/ClientPacketParser.java
#	src/main/java/seng302/client/ClientState.java
#	src/main/java/seng302/client/ClientStateQueryingRunnable.java
#	src/main/java/seng302/controllers/Controller.java
#	src/main/java/seng302/controllers/LobbyController.java
#	src/main/java/seng302/controllers/RaceViewController.java
#	src/main/java/seng302/controllers/StartScreenController.java
#	src/main/java/seng302/fxObjects/BoatAnnotations.java
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/model/stream/StreamReceiver.java
#	src/main/java/seng302/visualiser/ClientToServerThread.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/fxObjects/BoatObject.java
#	src/test/java/seng302/model/stream/StreamReceiverTest.java
2017-07-30 18:07:28 +12:00
Zhi You Tan 96ed5e445e Replaced print stack trace with print statements 2017-07-27 12:47:18 +12:00
Kusal Ekanayake 870dc07fd2 Slight improvements to hosting.
Allow a host/client to disconnect and reconnect/make lobby, leave lobby and play the game.

#pair[kre39,hyi25] #story[1047]
2017-07-27 12:45:22 +12:00
Peter Galloway 9cedbeb6f6 Fixed latency issues caused by clientside movement packets queueing up but currently the trails aren't working anymore #fix #refactor 2017-07-26 22:02:46 +12:00
Michael Rausch 6e9535d78f Fixed race timer & Added boats to team position list
- Race status messages are sent at regular intervals instead of once at race start
- Boat positions are initialised on the Team Position list
- Timer counts up from when host clicks ready

Tags: #story[377]
2017-07-26 19:35:59 +12:00
William Muir 5e6b402bf5 Minor structural changes. GameState now has a thread which updates itself so its update
rate can be independent of sending packets to the client in the MainServerThread

#story[986] #pair[wmu16, ptg19]
2017-07-26 14:48:32 +12:00
Calum 08e369f1ae Merged with develop. Fixed many bugs in Visualiser.
#bugs
2017-07-26 02:49:31 +12:00
Michael Rausch c8a96dcce9 Fixed XML Loading error, used VMG to calculate boat velocity
- XML read from stream instead of file
- Started implementing VMG to calculate boat velocity dynamically

Tags: #pair[wmu16, mra106] #story[986]
2017-07-25 20:14:50 +12:00
Zhi You Tan f544734b4d Fixed sending wrong race xml when a player disconnected because xml is getting data from gamestate yacht but the yachts are not updated is player disconnect.
Heartbeat packet was sent out at wrong rate which cause the player disconnect detection to be slow. Heartbeat packet is send out every 200ms now.

#story[1055] #pair[hyi25, zyt10]
2017-07-25 17:17:36 +12:00
Zhi You Tan 1a867be387 Added keystroke frequency limit
Updated client and server log format

#story[988] #pair[hyi25, zyt10]
2017-07-25 15:13:48 +12:00
Zhi You Tan 52bfa3ad34 Merge remote-tracking branch 'origin/Story1055_Send_Race_Status_When_Host_Ready' into develop
# Conflicts:
#	src/main/java/seng302/controllers/LobbyController.java
2017-07-25 00:03:58 +12:00
Zhi You Tan d1d659b698 Lobby view will switch to race view when received race status packet with race start type.
Ready button can only be pressed by host. Once pressed, it will send out race status packet with race start to all clients.

#story[1055]
2017-07-25 00:01:59 +12:00
William Muir cdb9337aed Deleted GameServerThread after being re merged in
#chore
2017-07-24 23:20:47 +12:00
Zhi You Tan 8b0af5bb62 Updated observer so it sends out updated boats.xml when client disconnects
#story[1047] #pair[wmu16, zyt10]
2017-07-24 21:35:31 +12:00
Zhi You Tan 83232a935e Merge remote-tracking branch 'origin/Story984_Send_XML_After_Clients_Connect' into develop
# Conflicts:
#	src/main/java/seng302/gameServer/ServerToClientThread.java
2017-07-24 21:30:12 +12:00
William Muir a30a1aa7c7 Tweaking to server loop making it send packets at 5Hz
Commented out some smoothing code in BoatGroup that was dependend on FPS screwing with movement
2017-07-24 21:14:17 +12:00
Kusal Ekanayake 45bf65a3d3 Made clients receive new xml after new clients connect.
#pair[kre39,zyt10] #story[984]
2017-07-24 16:15:19 +12:00
Kusal Ekanayake 526c12127f Merging game lobby with game state broadcast. Merge conflicts resolved.
Port numbers updated to 4942.
2017-07-24 15:26:51 +12:00
Kusal Ekanayake 3e4a6f0f2e Merge remote-tracking branch 'origin/Story1055_Lobby_View_Update' into Merging_GameState_With_Lobby
# Conflicts:
#	src/main/java/seng302/client/ClientPacketParser.java
#	src/main/java/seng302/client/ClientToServerThread.java
#	src/main/java/seng302/controllers/LobbyController.java
#	src/main/java/seng302/controllers/StartScreenController.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
2017-07-24 14:58:14 +12:00
Zhi You Tan e11ceed28c Merge remote-tracking branch 'origin/Story62_Creating_Game_Loop' into Story1055_Lobby_View_Update
# Conflicts:
#	src/main/java/seng302/controllers/StartScreenController.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
2017-07-23 19:59:30 +12:00
Kusal Ekanayake 41851ee925 Merge branch 'Story62_Creating_Game_Loop' into Merging_GameLoop_with_Broadcast
# Conflicts:
#	src/main/java/seng302/controllers/StartScreenController.java
#	src/main/java/seng302/gameServer/ServerListenThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/models/Yacht.java
2017-07-23 17:34:24 +12:00
William Muir 3ec930491f Minor refactor, threads now start themselves
tags: #story[989] #refactor
2017-07-22 16:45:24 +12:00
Zhi You Tan e891ed8a64 LobbyView now can change to RaceView upon race start packet received.
Added port number text field in start screen controller.
Created a client state.

#story[1055] #pair[hyi25, zyt10]
2017-07-21 16:14:45 +12:00