mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
Packets are sent out when collision happens and receiver is able to interpret and display as visual alert. Updated visual alert to looks better.
- Created yacht event code message to be sent out as packet. - Added observers to main server thread on yacht so when collision detected, main server thread will send out yacht event message to all server to client threads. - Updated collision visual alert using circle and animation timer. #story[1117]
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@@ -1,10 +1,12 @@
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package seng302.gameServer;
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import com.sun.corba.se.spi.activation.Server;
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import java.io.IOException;
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import java.net.ServerSocket;
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import java.time.LocalDateTime;
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import java.util.ArrayList;
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import java.util.Observable;
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import java.util.Observer;
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import java.util.Timer;
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import java.util.TimerTask;
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import seng302.model.GeoPoint;
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@@ -18,7 +20,8 @@ import seng302.visualiser.GameClient;
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* A class describing the overall server, which creates and collects server threads for each client
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* Created by wmu16 on 13/07/17.
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*/
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public class MainServerThread extends Observable implements Runnable, ClientConnectionDelegate {
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public class MainServerThread extends Observable implements Runnable, ClientConnectionDelegate,
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Observer {
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private static final int PORT = 4942;
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private static final Integer CLIENT_UPDATES_PER_SECOND = 10;
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@@ -112,7 +115,7 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
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serverToClientThreads.add(serverToClientThread);
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this.addObserver(serverToClientThread);
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setChanged();
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notifyObservers();
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notifyObservers("send setup message");
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}
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/**
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@@ -136,11 +139,12 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
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}
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}
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setChanged();
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notifyObservers();
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notifyObservers("send setup message");
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}
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public void startGame() {
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initialiseBoatPositions();
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setupYachtObserver();
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Timer t = new Timer();
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@@ -210,4 +214,17 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
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boatIndex++;
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}
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}
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@Override
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public void update(Observable o, Object arg) {
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for (ServerToClientThread serverToClientThread : serverToClientThreads) {
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serverToClientThread.sendCollisionMessage((Integer) arg);
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}
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}
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private void setupYachtObserver() {
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for (ServerToClientThread serverToClientThread : serverToClientThreads) {
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serverToClientThread.getYacht().addObserver(this);
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}
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}
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}
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@@ -18,6 +18,7 @@ import java.util.concurrent.ThreadLocalRandom;
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import java.util.stream.Collectors;
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import java.util.zip.CRC32;
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import java.util.zip.Checksum;
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import seng302.gameServer.server.messages.YachtEventCodeMessage;
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import seng302.model.Player;
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import seng302.model.Yacht;
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import seng302.model.stream.packets.PacketType;
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@@ -126,7 +127,9 @@ public class ServerToClientThread implements Runnable, Observer {
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@Override
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public void update(Observable o, Object arg) {
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sendSetupMessages();
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if (arg.equals("send setup message")) {
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sendSetupMessages();
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}
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}
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public void run() {
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@@ -372,4 +375,8 @@ public class ServerToClientThread implements Runnable, Observer {
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public Yacht getYacht() {
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return yacht;
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}
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public void sendCollisionMessage(Integer yachtId) {
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sendMessage(new YachtEventCodeMessage(yachtId));
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}
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}
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@@ -0,0 +1,52 @@
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package seng302.gameServer.server.messages;
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/**
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* Created by zyt10 on 10/08/17.
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*/
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public class YachtEventCodeMessage extends Message {
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private final MessageType MESSAGE_TYPE = MessageType.YACHT_EVENT_CODE;
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private final int MESSAGE_VERSION = 1; //Always set to 1
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private final int MESSAGE_SIZE = 22;
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// Message fields
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private long timeStamp;
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private long ack = 0x00; //Unused
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private int raceId;
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private int destSourceId;
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private int incidentId;
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private int eventId;
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public YachtEventCodeMessage(Integer subjectId) {
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timeStamp = System.currentTimeMillis() / 1000L;
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ack = 0;
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raceId = 1;
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destSourceId = subjectId; // collision boat source id
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incidentId = 0;
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eventId = 33;
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setHeader(new Header(MESSAGE_TYPE, 0x01, (short) getSize()));
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allocateBuffer();
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writeHeaderToBuffer();
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// Write message fields
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putUnsignedByte((byte) MESSAGE_VERSION);
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putInt((int) timeStamp, 6);
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putInt((int) ack, 2);
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putInt((int) raceId, 4);
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putInt((int) destSourceId, 4);
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putInt((int) incidentId, 4);
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putInt((int) eventId, 1);
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writeCRC();
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rewind();
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}
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/**
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* @return The length of this message
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*/
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public int getSize() {
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return MESSAGE_SIZE;
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}
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}
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@@ -16,6 +16,7 @@ import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Set;
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import java.util.Observable;
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import static seng302.utilities.GeoUtility.getGeoCoordinate;
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@@ -25,7 +26,7 @@ import static seng302.utilities.GeoUtility.getGeoCoordinate;
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* Class created to store more variables (eg. boat statuses) compared to the XMLParser boat class,
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* also done outside Boat class because some old variables are not used anymore.
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*/
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public class Yacht {
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public class Yacht extends Observable {
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@FunctionalInterface
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public interface YachtLocationListener {
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@@ -148,8 +149,15 @@ public class Yacht {
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if (shouldDoCollisionUpdate()){
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Yacht collidedYacht = checkCollision(calculatedPoint);
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if (collidedYacht != null || markCollidedWith() != null) {
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if (collidedYacht != null) {
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location = calculateBounceBack(new GeoPoint(collidedYacht.getLocation().getLat(),
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collidedYacht.getLocation().getLng()));
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setChanged();
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notifyObservers(this.sourceId);
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} else if (markCollidedWith() != null) {
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location = calculateBounceBack(new GeoPoint(markCollidedWith().getLat(), markCollidedWith().getLng()));
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setChanged();
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notifyObservers(this.sourceId);
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} else {
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location = calculatedPoint;
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}
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@@ -342,8 +342,8 @@ public class GameClient {
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* Tells race view to show a collision animation.
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*/
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private void showCollisionAlert(YachtEventData yachtEventData) {
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// 1 is used by team 28 to show collision
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if (yachtEventData.getEventId() == 1) {
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// 33 is the agreed code to show collision
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if (yachtEventData.getEventId() == 33) {
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raceView.showCollision(yachtEventData.getSubjectId());
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}
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}
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@@ -6,13 +6,16 @@ import java.util.Comparator;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.concurrent.atomic.AtomicInteger;
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import javafx.animation.Animation;
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import javafx.animation.AnimationTimer;
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import javafx.animation.KeyFrame;
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import javafx.animation.KeyValue;
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import javafx.animation.Timeline;
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import javafx.application.Platform;
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import javafx.collections.ObservableList;
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import javafx.event.ActionEvent;
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import javafx.event.Event;
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import javafx.event.EventHandler;
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import javafx.geometry.Point2D;
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import javafx.scene.Group;
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@@ -24,6 +27,7 @@ import javafx.scene.paint.Color;
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import javafx.scene.paint.Paint;
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import javafx.scene.shape.Circle;
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import javafx.scene.shape.Polygon;
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import javafx.scene.shape.StrokeType;
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import javafx.scene.text.Text;
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import javafx.util.Duration;
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import seng302.model.Colors;
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@@ -616,26 +620,32 @@ public class GameView extends Pane {
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*/
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public void drawCollision(GeoPoint collisionPoint) {
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System.out.println("ran");
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Point2D point = findScaledXY(collisionPoint);
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Circle circle = new Circle(point.getX(), point.getY(), 10.0, Color.RED);
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gameObjects.add(circle);
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Platform.runLater(() -> {
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Point2D point = findScaledXY(collisionPoint);
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double circleRadius = 0.0;
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Circle circle = new Circle(point.getX(), point.getY(), circleRadius, Color.RED);
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gameObjects.add(circle);
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Timeline timeline = new Timeline();
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timeline.setCycleCount(1);
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EventHandler<ActionEvent> blink = (ActionEvent event) -> {
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if (circle.getFill() == Color.RED) {
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circle.setFill(Color.TRANSPARENT);
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} else {
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circle.setFill(Color.RED);
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}
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System.out.println("beep boop");
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};
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circle.setFill(Color.TRANSPARENT);
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circle.setStroke(Color.RED);
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circle.setStrokeWidth(3);
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KeyFrame keyframe = new KeyFrame(Duration.millis(200), blink);
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Timeline timeline = new Timeline();
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timeline.setCycleCount(1);
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timeline.getKeyFrames().add(keyframe);
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timeline.play();
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KeyFrame keyframe1 = new KeyFrame(Duration.ZERO,
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new KeyValue(circle.radiusProperty(), 0),
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new KeyValue(circle.strokeProperty(), Color.TRANSPARENT));
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KeyFrame keyFrame2 = new KeyFrame(new Duration(1000),
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new KeyValue(circle.radiusProperty(), 50),
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new KeyValue(circle.strokeProperty(), Color.RED));
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KeyFrame keyFrame3 = new KeyFrame(new Duration(1500),
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new KeyValue(circle.strokeProperty(), Color.TRANSPARENT));
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// gameObjects.remove(circle);
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timeline.getKeyFrames().addAll(keyframe1, keyFrame2, keyFrame3);
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timeline.play();
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timeline.setOnFinished(event -> gameObjects.remove(circle));
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});
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}
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}
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