mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
Action packets now sent at regular 20ms intervals
#issue[38] #implement
This commit is contained in:
@@ -67,8 +67,6 @@ public class App extends Application {
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@Override
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public void start(Stage primaryStage) throws Exception {
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PolarTable.parsePolarFile(getClass().getResourceAsStream("/config/acc_polars.csv"));
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Parent root = FXMLLoader.load(getClass().getResource("/views/StartScreenView.fxml"));
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primaryStage.setTitle("RaceVision");
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Scene scene = new Scene(root, 1530, 960);
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@@ -49,10 +49,8 @@ public class GameState implements Runnable {
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players = new ArrayList<>();
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currentStage = GameStages.LOBBYING;
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isRaceStarted = false;
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yachts = new HashMap<>();
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//set this when game stage changes to prerace
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previousUpdateTime = System.currentTimeMillis();
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yachts = new HashMap<>();
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new Thread(this).start();
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}
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@@ -67,7 +65,8 @@ public class GameState implements Runnable {
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public static void addPlayer(Player player) {
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players.add(player);
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String playerText = player.getYacht().getSourceId() + " " + player.getYacht().getBoatName() + " " + player.getYacht().getCountry();
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String playerText = player.getYacht().getSourceId() + " " + player.getYacht().getBoatName()
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+ " " + player.getYacht().getCountry();
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playerStringMap.put(player, playerText);
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}
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@@ -42,7 +42,7 @@ public class HeartbeatThread extends Thread{
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*/
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private void sendHeartbeatToAllPlayers(){
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Message heartbeat = new Heartbeat(seqNum);
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System.out.println(GameState.getPlayers());
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for (Player player : GameState.getPlayers()){
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if (!player.getSocket().isConnected()) {
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playerLostConnection(player);
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@@ -8,6 +8,7 @@ import java.util.Observable;
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import java.util.Timer;
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import java.util.TimerTask;
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import seng302.model.Player;
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import seng302.model.PolarTable;
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/**
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* A class describing the overall server, which creates and collects server threads for each client
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@@ -31,7 +32,7 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
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} catch (IOException e) {
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serverLog("IO error in server thread handler upon trying to make new server socket", 0);
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}
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PolarTable.parsePolarFile(getClass().getResourceAsStream("/config/acc_polars.csv"));
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terminated = false;
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thread = new Thread(this);
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thread.start();
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@@ -71,8 +71,6 @@ public final class PolarTable {
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} catch (IOException e) {
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System.out.println("[PolarTable] IO exception");
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}
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}
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@@ -155,7 +153,6 @@ public final class PolarTable {
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public static Double getClosestWindSpeedInPolar(Double thisWindSpeed) {
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Double smallestDif = Double.POSITIVE_INFINITY;
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Double closestWind = 0d;
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for (Double polarWindSpeed : polarTable.keySet()) {
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Double difference = Math.abs(polarWindSpeed - thisWindSpeed);
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if (difference < smallestDif) {
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@@ -1,24 +1,18 @@
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package seng302.visualiser.ClientToServerTests;
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import java.lang.reflect.Field;
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import javafx.application.Platform;
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import javafx.scene.Scene;
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import javafx.scene.input.KeyCode;
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import javafx.scene.input.KeyEvent;
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import javafx.scene.layout.Pane;
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import javafx.stage.Stage;
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import java.util.ArrayList;
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import org.junit.After;
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import org.junit.Assert;
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import org.junit.Before;
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import org.junit.FixMethodOrder;
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import org.junit.Test;
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import org.junit.runners.MethodSorters;
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import org.testfx.api.FxToolkit;
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import seng302.gameServer.GameStages;
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import seng302.gameServer.GameState;
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import seng302.gameServer.MainServerThread;
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import seng302.gameServer.server.messages.BoatActionType;
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import seng302.model.Yacht;
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import seng302.visualiser.ClientToServerThread;
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import seng302.visualiser.GameClient;
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/**
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* Test for checking how regularly packets are sent from ClientToServer Thread.
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@@ -27,87 +21,59 @@ import seng302.visualiser.GameClient;
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public class RegularPacketsTest {
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private MainServerThread serverThread;
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private GameClient gameClient;
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private Pane pane;
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private Scene scene;
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private Stage stage;
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// @BeforeClass
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// public static void preSetup() throws Exception {
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// FxToolkit toolkit = FxToolkit.registerPrimaryStage();
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// }
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private ClientToServerThread clientThread;
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@Before
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public void setup() throws Exception {
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stage = FxToolkit.registerPrimaryStage();
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Platform.runLater(() -> {
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pane = new Pane();
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scene = new Scene(pane);
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stage.setScene(scene);
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});
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while (stage != null && pane != null && scene != null && stage.getScene() != null);
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gameClient = new GameClient(pane);
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gameClient.runAsHost("localhost", 4942);
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Field server = gameClient.getClass().getDeclaredField("server");
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server.setAccessible(true);
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serverThread = (MainServerThread) server.get(gameClient);
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new GameState("localhost");
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serverThread = new MainServerThread();
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clientThread = new ClientToServerThread("localhost", 4942);
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GameState.setCurrentStage(GameStages.RACING);
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serverThread.startGame();
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}
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@Test
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public void Test1PacketsSentAtRegularIntervals () throws Exception {
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Yacht yacht = GameState.getYachts().get(0);
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final double TEST_DISTANCE = 10.0;
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serverThread.startGame();
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SleepThreadMaxDelay();
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Yacht yacht = new ArrayList<>(GameState.getYachts().values()).get(0);
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double startAngle = yacht.getHeading();
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KeyEvent keyPress = new KeyEvent(null, scene,
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KeyEvent.KEY_PRESSED, "page_up", "page_up", KeyCode.PAGE_UP,
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false, false, false, false
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);
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KeyEvent keyRelease = new KeyEvent(null, scene,
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KeyEvent.KEY_RELEASED, "page_up", "page_up", KeyCode.PAGE_UP,
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false, false, false, false
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);
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long startTime = System.currentTimeMillis();
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pane.fireEvent(keyPress);
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while (yacht.getHeading() - startAngle > 100);
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pane.fireEvent(keyRelease);
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clientThread.sendBoatEvent(BoatActionType.UPWIND);
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Thread.sleep(200);
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while (Math.abs(yacht.getHeading() - startAngle) < TEST_DISTANCE) {
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//Wait for yacht to move
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}
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clientThread.sendBoatEvent(BoatActionType.MAINTAIN_HEADING);
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long endTime = System.currentTimeMillis();
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SleepThreadMaxDelay(); //Allowed to be two loops of delay due to loop delay and processing delay at client + server ends.
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Assert.assertEquals(100 / Yacht.TURN_STEP * ClientToServerThread.PACKET_SENDING_INTERVAL_MS,
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endTime - startTime / (100 / Yacht.TURN_STEP), 2 * ClientToServerThread.PACKET_SENDING_INTERVAL_MS);
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SleepThreadMaxDelay();
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//Allowed to be two loops of delay due to loop delay and processing delay at client + server ends.
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Assert.assertEquals(TEST_DISTANCE / Yacht.TURN_STEP * ClientToServerThread.PACKET_SENDING_INTERVAL_MS,
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(endTime - startTime), 2 * ClientToServerThread.PACKET_SENDING_INTERVAL_MS);
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}
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@Test
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public void Test2ArbitraryPacketSentOnRelease() throws Exception {
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KeyEvent keyPress = new KeyEvent(null, scene,
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KeyEvent.KEY_PRESSED, "shift", "shift", KeyCode.SHIFT,
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false, false, false, false
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);
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KeyEvent keyRelease = new KeyEvent(null, scene,
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KeyEvent.KEY_RELEASED, "shift", "shift", KeyCode.SHIFT,
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false, false, false, false
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);
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Yacht yacht = GameState.getYachts().get(0);
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serverThread.startGame();
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SleepThreadMaxDelay();
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Yacht yacht = new ArrayList<>(GameState.getYachts().values()).get(0);
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boolean startState = yacht.getSailIn();
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pane.fireEvent(keyPress);
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pane.fireEvent(keyRelease);
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clientThread.sendBoatEvent(BoatActionType.SAILS_IN);
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SleepThreadMaxDelay();
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Assert.assertEquals(startState, !yacht.getSailIn());
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}
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@Test
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public void Test3ArbitraryPacketSentOnPress() throws Exception {
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KeyEvent keyPress = new KeyEvent(null, scene,
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KeyEvent.KEY_PRESSED, "space", "space", KeyCode.SPACE,
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false, false, false, false
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);
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Yacht yacht = GameState.getYachts().get(0);
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serverThread.startGame();
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SleepThreadMaxDelay();
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Yacht yacht = new ArrayList<>(GameState.getYachts().values()).get(0);
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double heading = yacht.getHeading();
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double windDirection = GameState.getWindDirection();
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Yacht testYacht = new Yacht("", 0, "", "", "", "");
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testYacht.setHeading(heading);
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testYacht.tackGybe(windDirection);
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pane.fireEvent(keyPress);
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clientThread.sendBoatEvent(BoatActionType.TACK_GYBE);
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SleepThreadMaxDelay();
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Assert.assertEquals(testYacht.getHeading(), yacht.getHeading(), 1);
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}
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@@ -120,4 +86,11 @@ public class RegularPacketsTest {
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private void SleepThreadMaxDelay() throws Exception {
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Thread.sleep(200);
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}
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@After
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public void teardown () {
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serverThread.terminate();
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clientThread.setSocketToClose();
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GameState.setCurrentStage(GameStages.LOBBYING);
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}
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}
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