Calum
5d7f307260
Changed arrow colour.
...
#fix
2017-09-28 12:02:09 +13:00
alistairjmcintyre
a08a38c985
- Fixed Merge Errors
...
#tags [1276]
2017-09-27 22:25:32 +13:00
alistairjmcintyre
810dde6a21
Merge branch 'develop' into 1276_Next_Mark_Indicator
...
# Conflicts:
# src/main/java/seng302/visualiser/GameView3D.java
# src/main/java/seng302/visualiser/fxObjects/assets_3D/ModelType.java
2017-09-27 22:15:02 +13:00
alistairjmcintyre
c5e6302f86
- Added circle to boat to indicate which boat is the players and to show where the arrow is pointing.
...
#tags [1276]
2017-09-27 21:31:02 +13:00
Alistair McIntyre
be72062c8e
Merge branch 'develop' into 1276_Next_Mark_Indicator
...
# Conflicts:
# src/main/java/seng302/visualiser/fxObjects/assets_3D/ModelFactory.java
2017-09-27 19:25:08 +13:00
Alistair McIntyre
0e9b818071
- Indicator points towards the next mark. Seems to do some funny stuff when entering a compound mark(gate).
...
tags : #story[1276]
2017-09-27 18:50:38 +13:00
Alistair McIntyre
452e83c1c3
- Marker seems to be detecting the correct mark but somethings wrong with the maths.
...
tags : #story[1276]
2017-09-27 17:52:54 +13:00
Alistair McIntyre
aded794a67
- Added new indicator for direction to next mark.
...
- Marker rotates towards a given heading.
tags : #story[1276]
2017-09-27 17:17:50 +13:00
Michael Rausch
7db387bdec
Merged Host Customisation onto 1273_Skybox
2017-09-27 15:31:54 +13:00
Michael Rausch
00ff771fc3
Merge remote-tracking branch 'origin/story1275_host_customization' into 1273_Skybox
...
# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/visualiser/ClientToServerThread.java
# src/main/java/seng302/visualiser/GameView.java
# src/main/java/seng302/visualiser/GameView3D.java
# src/main/java/seng302/visualiser/controllers/dialogs/ServerCreationController.java
2017-09-27 14:56:09 +13:00
Michael Rausch
78f64557c3
Merged dev onto 1273_Skybox
2017-09-27 14:46:12 +13:00
Michael Rausch
982fac38a0
Merge remote-tracking branch 'origin/develop' into 1273_Skybox
...
# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/gameServer/MessageFactory.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/model/ClientYacht.java
# src/main/java/seng302/model/mark/MarkOrder.java
# src/main/java/seng302/visualiser/GameClient.java
# src/main/java/seng302/visualiser/GameView3D.java
# src/main/java/seng302/visualiser/controllers/ServerListController.java
# src/main/java/seng302/visualiser/controllers/dialogs/ServerCreationController.java
# src/main/resources/icons/bumperIcon.png
# src/main/resources/icons/handlingIcon.png
# src/main/resources/icons/velocity.png
# src/main/resources/icons/windWalkerIcon.png
# src/main/resources/views/RaceView.fxml
# src/main/resources/views/dialogs/ServerCreationDialog.fxml
2017-09-27 14:23:38 +13:00
Calum
e9881bb24a
Added per map max player count. Handles case when map cannot fit players behind start mark. Added initial implementation for spacing out yachts.
...
#implement #story[1275]
2017-09-27 02:04:24 +13:00
Calum
ab5ad58237
Merge branch 'develop' into story1275_host_customization
...
# Conflicts:
# src/main/java/seng302/visualiser/GameView3D.java
2017-09-26 23:37:59 +13:00
William Muir
330ccd272d
The random token now has a 50% chance of causing your boat to have a speed penalty
...
#story[1293]
2017-09-26 21:13:35 +13:00
William Muir
ab07c7f298
Merge remote-tracking branch 'origin/develop' into 1293_PowerUps
...
# Conflicts:
# src/main/java/seng302/visualiser/GameView3D.java
2017-09-26 19:01:53 +13:00
Alistair McIntyre
99ce4fa11d
Merged develop in and reimplemented keybindings for moving the camera.
...
tags : #story[1273]
2017-09-26 18:01:39 +13:00
Alistair McIntyre
1a53579317
- Isometric Camera
...
- Zoom Bounds added.
- Camera Panning Bounds added. Need to be tested with extra maps.
tags : #story[1273]
2017-09-26 16:57:07 +13:00
alistairjmcintyre
2e7487fdfc
- Chase Camera:
...
- Has panning bounds, zoom bounds, and general tidy up.
- Now correctly observes the boat object rather than getting information from both the boat object AND the client yacht model.
Top Down Camera:
- Can only pan within certain bounds now, and will continue to follow the boat regardless.
- Can only zoom within certain bounds now.
Isometric Camera:
- Nothing changed.
#tags [1273]
2017-09-26 15:06:21 +13:00
Calum
81e791bd1a
Fixed issues with showing race view controller. Added missing icons. Added a smooth version of land.
...
#fix
2017-09-26 01:49:43 +13:00
Calum
cd2b4cb93c
fixed anchor pane issues
2017-09-26 01:34:59 +13:00
Calum
dde1c82dbb
merge with host customization and dev.
2017-09-26 01:21:55 +13:00
Calum
d9c832168b
Merge branch 'story1275_host_customization' into 1273_Skybox
...
# Conflicts:
# src/main/java/seng302/visualiser/GameView3D.java
# src/main/java/seng302/visualiser/controllers/LobbyController.java
# src/main/java/seng302/visualiser/controllers/ViewManager.java
# src/main/resources/views/LobbyView.fxml
# src/main/resources/views/RaceView.fxml
2017-09-26 01:19:47 +13:00
Calum
e990c68d40
#document
2017-09-26 01:12:43 +13:00
Calum
83871a0336
Fixed boat trials rendering abnormally
...
#issue[65] #fix
2017-09-26 01:07:02 +13:00
Calum
51747e2d13
Refactored the 2D and 3D game view class setups. Made scaling more logical.
...
#refactor #story[1275]
2017-09-26 00:55:28 +13:00
Michael Rausch
5d32d76d9d
Added local skybox texture, and changed water color
...
- Changed water color to a more sea-like blue
- Added an extra sun
- Moved skybox texture to the resources folder
2017-09-25 19:19:46 +13:00
Michael Rausch
9ca39d1a7c
Merge branch '1273_Changing_Cameras' into 1273_Skybox
2017-09-25 18:40:15 +13:00
Michael Rausch
30dad8509e
Added skybox & cleaned up server list UI
...
- Moved direct connect fields to a dialog as there was not enough room
- Moved room code to its own label
- Added a skybox texture to the game view
- Added the land mesh to the game view
2017-09-25 18:25:24 +13:00
Alistair McIntyre
00b09997b0
- Added Camera panning to chase camera mode.
...
tags : #story[1273]
2017-09-25 16:28:37 +13:00
Alistair McIntyre
376c4d25a8
Merge branch 'develop' into 1273_Changing_Cameras
...
# Conflicts:
# src/main/java/seng302/model/ClientYacht.java
2017-09-25 14:40:19 +13:00
Alistair McIntyre
a19e191684
- Chase cam kind of working, need to find a fix for the abrupt direction change.
...
tags : #story[1273]
2017-09-25 14:03:47 +13:00
Michael Rausch
ca320f7fb8
Merge remote-tracking branch 'origin/1273_Changing_Cameras' into 1281_Server_Discovery_Internet
2017-09-25 00:18:35 +13:00
William Muir
c47e5b1450
Boat now changes color when it is bumped for a time
...
ClientYacht: Added ColorChangeListener from GameView3D to re paint the boat when the color attribute is changed
#story[1293]
2017-09-23 16:31:18 +12:00
William Muir
a3c555d5fe
Merge remote-tracking branch 'origin/develop' into 1293_PowerUps
...
# Conflicts:
# src/main/java/seng302/model/ClientYacht.java
2017-09-22 21:18:58 +12:00
William Muir
22fdf1e4ac
Changed the boatType attribute from all around the place from String lit to enum
...
#story[1274]
2017-09-22 21:00:28 +12:00
Alistair McIntyre
6ff309a40c
- Perspective Camera Works
...
- Top Down Camera Works
- Started on chase cam but the math is a bit tricky.
tags : #story[1273]
2017-09-21 14:40:35 +12:00
Kusal Ekanayake
c4a6113f6c
Minor bug fixes (like all enemy sails being toggled in when they should be out)
...
#story[1274]
2017-09-20 21:07:49 +12:00
Kusal Ekanayake
307e79ecfc
Completed working boat selection screen.
...
When a user selects a different boat, it is sent to all other clients and updates accordingly. Boats are all shown with their correct models in game.
#story[1274]
2017-09-20 20:46:23 +12:00
William Muir
78596ea111
Initial commit for Power Up story
...
Made new preliminary models for each power up. Currently just different colour balls
Added new YachtEventTypes in the enum for each pick up to be sent out to clients
Tokens now not only randomise location but also randomise which type of token will be sent out
Added new methods to the MessageFactory class - Make collision and Make pickup Message
Game Client now checks what type of Yacht Event code has come in to respond appropriately rather than just generic collision / token.. although this has not been implemented yet
Game View loads appropriate token models depending on what is in XML
#story[1245]
2017-09-19 17:47:05 +12:00
Calum
e24203904b
Removed print statements.
...
#chore
2017-09-14 14:37:22 +12:00
Calum
62a7e2b8fa
Fixed position issues on entry arrows.
...
#implement #story[1266] #fix
2017-09-14 14:21:04 +12:00
Calum
20d73d8f2f
Removed dead code from fxObjects and GameView 3D
...
#chore
2017-09-14 12:05:20 +12:00
Calum
0a62c538ca
Added 3D mark arrows and cleaned up other classes.
2017-09-14 11:28:50 +12:00
Peter Galloway
71f626f57e
fixed sail rotation broken from port to 3d #story[1266]
2017-09-12 16:30:20 +12:00
Calum
8dc3e54186
Merge remote-tracking branch 'origin/story1266_3d_model_factory' into story1266_3d_model_factory
2017-09-12 14:11:11 +12:00
Calum
8fd35392b0
Added experimental assets for water.
...
#story[1266] #implement
2017-09-12 14:11:00 +12:00
cir27
0197de6fe3
Drawing player icon assets but line segment was not added to repo some app crashes.
...
#implement #story[1266]
2017-09-11 22:19:08 +12:00
Calum
dff261cf41
Added 3D assets for a trail and generated them at regular intervals.
...
#story[1266] #implement
2017-09-11 17:16:13 +12:00
Calum
878c0e0f43
Added ocean asset. Moved camera to center of race.
...
#story[1266]
2017-09-11 16:24:21 +12:00