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michael/Party-Parrots-At-Sea
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mirror of https://github.com/michaelrausch/Party-Parrots-At-Sea.git synced 2026-05-09 06:18:44 +00:00
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1,298 Commits 17 Branches 21 Tags
c72c4929ff128e8d13ffe848c0fddc3205d96d32
Commit Graph

59 Commits

Author SHA1 Message Date
Calum 1210f9342b Removed rounding in GameView that caused objects to be rendered at incorrect positions.
#bug
2017-09-11 11:37:50 +12:00
cir27 f136a970db Added placeholder assets for velocity pickups. 2017-09-11 03:11:42 +12:00
cir27 78b4786482 Added assets for the border and for gates. Drew them in correct locations.
#implement
2017-09-11 02:50:31 +12:00
Calum 06a4dde216 Ported game rendering to 3d environment for boats and markers.
#implement
2017-09-09 17:34:18 +12:00
Calum 0e2946f20b Added ocean object 2017-09-09 12:34:08 +12:00
cir27 cadf995bf7 Added area rounding area to mark assets.
#implement
2017-09-08 13:32:17 +12:00
cir27 62f139c604 Added 3D window to GameView3D to begin adding assets to. Used it to refine all 3D assets implemented by ModelFactory and manually test that they work.
#implement #test
2017-09-08 01:51:31 +12:00
cir27 0bf6dd9e6b Added 3D window to GameView3D to begin adding assets to. Used it to refine all 3D assets implemented by ModelFactory and manually test that they work.
#implement #test
2017-09-08 01:50:56 +12:00
Calum 64811354e3 added peters boat 2017-09-07 17:09:52 +12:00
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