Alistair McIntyre
9cb5956f3c
Updated lobby controller to pass the player ID through, and the lobby view to have a customize button.
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tags: #story[1142]
2017-08-15 16:48:23 +12:00
Alistair McIntyre
1f09005147
Message types for Request and Response created, and Messages for them also created.
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tags: #story[1142]
2017-08-14 15:30:42 +12:00
Alistair McIntyre
3754b71f4d
Merged updated develop into branch.
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tags: #story[1142]
2017-08-14 14:31:02 +12:00
Alistair McIntyre
1d2222b599
Merge branch 'develop' into Story80_BoatCustomization
2017-08-14 14:23:05 +12:00
Alistair McIntyre
9420717b44
Added Messages to MessageType, continued working on request.
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tags: #story[1142]
2017-08-14 13:38:41 +12:00
Kusal Ekanayake
2e892f35ea
Merge branch 'develop' into Story64_SailsAnimations
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# Conflicts:
# src/main/java/seng302/visualiser/GameClient.java
2017-08-14 13:32:57 +12:00
Alistair McIntyre
bedd742c93
Started on Request/Response packets for the Boat customization to begin the boat customization process.
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tags: #story[1142]
2017-08-14 13:26:51 +12:00
Kusal Ekanayake
add6856727
Merge remote-tracking branch 'origin/Story64_SailsAnimations' into Story64_SailsAnimations
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# Conflicts:
# src/main/java/seng302/model/Yacht.java
2017-08-14 13:22:56 +12:00
Zhi You Tan
c77adf385e
Terminating client thread before server thread to prevent alert box popping up
2017-08-14 11:21:33 +12:00
Zhi You Tan
9b7f4a93d8
Merge remote-tracking branch 'origin/issue38_irregular_key_event_packets' into issue38_irregular_key_event_packets
2017-08-14 11:02:19 +12:00
Zhi You Tan
e780b47160
Fix javafx error on ci
2017-08-14 11:02:07 +12:00
Calum
f2f750298c
Added print statements for determining where javaFX is accessed from in the test.
2017-08-13 21:05:28 +12:00
Calum
0ee12021e2
Fixed bug that stopped clients from getting updated xml data.
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#issue[46] #bug
2017-08-13 20:29:10 +12:00
Calum
6218d5506b
Fixed bug that stopped clients from getting updated xml data.
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#issue[48] #bug
2017-08-13 20:24:03 +12:00
Calum
d79b0421c2
Fixed merged conflicts with merge onto develop.
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#bug
2017-08-13 19:00:06 +12:00
Calum
8cb5b8caec
Merge branch 'develop' into issue38_irregular_key_event_packets
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# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/ServerPacketParser.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/visualiser/ClientToServerThread.java
# src/main/java/seng302/visualiser/GameClient.java
2017-08-13 18:44:34 +12:00
Calum
2093e79b6a
Rather than a high frequency loop sending all packets a low frequency loop is made then destroyed on button press for sending turn packets. This means a fast response time on button press but fewer packets sent.
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#implement #issue[38]
2017-08-13 18:38:24 +12:00
Kusal Ekanayake
0a7a9018f3
Merge branch 'develop' into Story64_SailsAnimations
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# Conflicts:
# src/main/java/seng302/model/Yacht.java
2017-08-13 15:27:25 +12:00
Kusal Ekanayake
25c2de63a2
Working cucumber tests for sails toggle.
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When sails in will send a sails out message when sails out will send a sails in message and then checks for the new status of the sail
#story[1111]
2017-08-13 14:55:33 +12:00
Kusal Ekanayake
2411a3cc2c
Merge branch 'develop' into Story64_SailsAnimations
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# Conflicts:
# src/main/java/seng302/model/Yacht.java
2017-08-13 14:34:42 +12:00
Zhi You Tan
fda233f5ad
Merge branch 'Story71_TackAndGybeSmoothly' into 'develop'
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Story 71 Tack/Gybe, Story 65 VMG Autopilot
# Implementation
- Added autopilot functionality to move boat towards a given heading with a single function call.
- Added functionality to move boat from one side of the wind to the other (tack/gybe) with a single button press.
- Added functionality to move boat to correct VMG from polars with single button press.
- Pressing a button a second time will disable the autopilot, as will pressing the Upwind/Downwind keys.
# Testing
- Fairly simple JUnit testing for a set of beginning headings and expected ends for the autopilot
- Unsure how cucumber testing would actually be better than simple junit testing in this case.
See merge request !55
2017-08-13 14:22:28 +12:00
Michael Rausch
a7b8b0dbc3
Removed redundant input & output streams
2017-08-10 20:15:08 +12:00
Michael Rausch
3ad37faedc
Merge branch 'develop' into MessageExtensions
2017-08-10 19:01:46 +12:00
Michael Rausch
09c4f98056
Implemented new client - server handshake protocol
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- Implemented new packet types
- Changed server & client logic to use new protocol
Tags: #story[1124] (Issue 39)
2017-08-10 19:01:30 +12:00
Alistair McIntyre
1c2870649a
Added testing for the tack/gybe settings.
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tags: #story[1105]
2017-08-10 18:58:38 +12:00
Alistair McIntyre
a2ee4411be
Merge branch 'develop' into Story71_TackAndGybeSmoothly
2017-08-10 17:59:19 +12:00
Alistair McIntyre
a23352ef85
Merge branch 'develop' into Story71_TackAndGybeSmoothly
2017-08-10 17:59:10 +12:00
Alistair McIntyre
f9d5bd10b1
Merge branch 'develop' into Story71_TackAndGybeSmoothly
2017-08-10 17:58:19 +12:00
William Muir
0b8ad137b3
Minor fixes for merge
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#story[1124] #pair[wmu16, hyi25]
2017-08-10 17:47:24 +12:00
Alistair McIntyre
a746191dba
VMG works correctly, auto pilot is interupted by a repeated keypress or an upwind/downwind press.
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tags: #story[1105]
2017-08-10 17:46:28 +12:00
Alistair McIntyre
430779c943
Boat auto pilots correctly for tacking/gybing. Needs proper testing.
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#story[1105]
2017-08-10 14:53:24 +12:00
William Muir
9c79897e01
Tidied code, added MidPoint to CompoundMark class
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Compound Mark class is now constructed with a list of marks.
A mid point is created on its construction for use in Geo Calculations
#story[1124] #pair[wmu16, hyi25]
2017-08-10 13:58:32 +12:00
William Muir
249ad9e5c0
Fixed Mark rounding Algorithm
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Algorithm now knows when a player has to round a gate or just pass right through
#story[1124] #pair[wmu16, hyi25]
2017-08-10 12:02:19 +12:00
alistairjmcintyre
9d02d2fbea
Implemented a fairly simple auto pilot setting for the yacht, on update if the boat is set to autopilot it will adjust the heading towards the desired heading. Needs some refinement.
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#story[1105]
2017-08-10 02:04:51 +12:00
Calum
30a6cb98ec
Action packets now sent at regular 20ms intervals
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#issue[38] #implement
2017-08-09 14:03:21 +12:00
Kusal Ekanayake
0fbca89030
Merge branch 'develop' into Story64_SailsAnimations
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# Conflicts:
# src/main/java/seng302/model/Yacht.java
2017-08-08 19:45:08 +12:00
Kusal Ekanayake
421ef3c65a
Started progress on zooming, can now use z and x keys to zoom into map.
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Nothing scales correctly asides from the map itself (the boats stay in the same position).
#story[1121]
2017-08-08 19:41:51 +12:00
William Muir
a545e9dbc3
Removing '>' characters from docstrings to fix build
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Note: This is probably a XML style guid thing and is stupid. Can probably fix this
2017-08-08 16:14:13 +12:00
William Muir
b0e7dddaf3
Fixed gate passing algorithm
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boats now must pass through the correct way. This works for start in-race and finish gates
Refactored yacht algorithm code for better readability
Logging function added or seeing mark roundings occur
tags: #story[1124] #pair[hyi25, wmu16]
2017-08-08 15:58:13 +12:00
Haoming Yin
ed0a783374
Fixed the bug that boats could round over a gate but still "across" it. Added unit test to ensure the algorithm works.
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tags: #story[1124]
2017-08-08 10:42:36 +12:00
Kusal Ekanayake
97696cc95b
Started work on cucumber tests. Trying to sort through threads, getting inconsistent results.
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#story[1111] #pair[kre39,ptg19]
2017-08-07 17:54:34 +12:00
William Muir
4375b73257
Implemented algorithm for checking if boat passes through a mark.
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Mark rounding works for whole course (WITH BUGS)
Still some gate logic to work out.
Moved gate function to GeoUtil class
tags: #story[1124] #pair[hyi25, wmu16]
2017-08-07 17:28:12 +12:00
Kusal Ekanayake
f97b18d594
Sailsin graphics moving and working as expected.
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#story[1111] #pair[kre39,ptg19]
2017-08-07 16:48:30 +12:00
Kusal Ekanayake
c7857872ce
Luffing sails animation working correctly, working on sailsin animation now.
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#story[1111] #pair[kre39,ptg19]
2017-08-07 15:24:01 +12:00
Calum
a3ce5998ff
Action packets now sent at regular 20ms intervals
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#issue[38] #implement
2017-08-07 10:58:07 +12:00
William Muir
7f0329dda6
WIP: Implemented basic mark rounding algorithm.
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Removed RacePosition class. Instead marks are just grabbed from the mark order class when necessary.
No marks are stored as an attribute in the yacht class but the 'currentMarkSeqID' which is used to get current, and surrounding marks.
Works for all marks in between but not including starting and finishing gate as no angle can be made with them. Still to work out how to implement this
#story[1124]
2017-08-07 00:23:54 +12:00
Calum
8a40119a98
Action packets now sent at regular 20ms intervals
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#issue[38] #implement
2017-08-06 22:17:08 +12:00
Kusal Ekanayake
ecf2c52cfa
Added tests, and sails to all clients.
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#story[1111]
2017-08-06 15:43:22 +12:00
Haoming Yin
43788bd153
Added a method to test if a geo point is located in a triangle which is formed by other three geo points.
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The method helps to check the mark rounding.
Also unit tests have been done for this method.
tags: #story[1124]
2017-08-06 12:36:57 +12:00
William Muir
e90a0ce435
Merge branch '1124_Mark_Sequence_From_RaceXML' into 'develop'
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Loading mark sequence from RaceXML
# Loading mark sequence from RaceXML
## Change Log
1. Added MarkOrder class
* Mark order is read from the generated RaceXML and stored
* Added .getNextMark() to get the next mark in the race
* Added .equals() and .hashCode() for Marks
* NEW: Added RacePosition class to hold players position in the race
* NEW: Fixed issue where the duplicates weren't stored in the mark order
## Testing
* Unit tests in models/MarkOrderTest.java
## Acceptance Criteria
* Use the mark sequence in the raceXML
* Met by change log item (1)
* Store relevant mark details with each participating boat (Last mark, next mark)
* Method in MarkOrder to get next mark, however the last mark and next mark will need to be stored by whoever implements the second task.
See merge request !52
2017-08-05 15:18:26 +12:00