Calum
85899e3fbe
Merged with develop functionality.
2017-08-16 21:11:34 +12:00
Calum
c103595bba
Merge branch 'develop' into story1118_map_arrows
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# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/model/RaceState.java
# src/main/java/seng302/visualiser/GameClient.java
2017-08-16 20:34:27 +12:00
Calum
86a7c2565c
Arrows now rendered in correct orientation but rounding arc sometimes inverted.
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#implement #story[1118]
2017-08-16 20:29:56 +12:00
Calum
21e6819f16
Arrows now rendered in correct orientation but rounding arc sometimes inverted.
...
#implement #story[1118]
2017-08-16 20:17:25 +12:00
William Muir
28569506f0
Merge remote-tracking branch 'origin/develop' into develop
2017-08-16 20:09:20 +12:00
William Muir
dad2ebf693
Fixed double thread issue! :D
2017-08-16 20:09:05 +12:00
Peter Galloway
9dbb31dcef
Merge branch 'Story40_Zooming' into 'develop'
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Story40 zooming
# Zooming and Tracking
## Changes
* Boats can now be selected by clicking and selecting on the drop down menu
* Selected boats can now be tracked when the zoom level is increased
* Zoom in with the 'z' key and zoom out with the 'x' key
## Testing
* Manual testing logged in doc
* No cucumber tests made for this story
## Bug Fixes
* Fixed the sails animation bug
See merge request !62
2017-08-16 18:25:58 +12:00
Kusal Ekanayake
a932f41cc2
Removed unused boolean in boat objects
2017-08-16 18:19:55 +12:00
Kusal Ekanayake
3570a3d2eb
Removed unneeded imports
2017-08-16 18:16:55 +12:00
Kusal Ekanayake
85852df176
Modified limits to zooming
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#story[1121]
2017-08-16 18:06:39 +12:00
Kusal Ekanayake
9c2bac36b6
Merge branch 'develop' into Story40_Zooming
2017-08-16 17:27:09 +12:00
Kusal Ekanayake
8501fc0b6d
Added limits to zooming
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#story[1121]
2017-08-16 17:25:51 +12:00
Michael Rausch
e9e7f306cd
Merge branch 'Story1117_Course_Boundary_Collision' into 'develop'
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Checked if a boat has crossed the boundary/course limit, if so, bounce the boat back.
# Boundary crossing detection
* if a boat has crossed the boundary, it will be bounced back to where it has came from
# Testing
* Manual testing has been done.
* Boats have bounced back when collides with other boats, mark or boundary.
#story[1117] #pair[hyi25, zyt10]
See merge request !60
2017-08-16 17:25:14 +12:00
Michael Rausch
fa68a5fdff
Fixed commented out test
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#story[1117]
2017-08-16 17:23:52 +12:00
William Muir
07a39722fb
Minor bug fix to velocity calculation
2017-08-16 17:23:14 +12:00
William Muir
1d4ab0e1fa
Merge remote-tracking branch 'origin/develop' into develop
2017-08-16 17:22:14 +12:00
William Muir
653651f97f
Minor bug fix to velocity calculation
2017-08-16 17:22:00 +12:00
Haoming Yin
b1ba6e729a
Merge branch 'StartScreen' into 'develop'
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Start screen
## Changes
* Race timer now works
* Lobby switches to race view at T-5 seconds
* Updated lobby title to show race name
## Testing
* Manual testing completed
* No unit or cucumber testing as this is mostly UI code
See merge request !61
2017-08-16 17:12:17 +12:00
Michael Rausch
711c94001b
Fixed game crash, and improved timer
...
- Fixed the null pointer exception that happened on slower computers
- Made the timer start counting down when the host clicks ready
Tags: #story[1109]
2017-08-16 16:34:31 +12:00
Zhi You Tan
7f3d66d01d
Checked if a boat has crossed the boundary/course limit, if so, bounce the boat back.
...
#story[1117] #pair[hyi25, zyt10]
2017-08-16 16:33:14 +12:00
Kusal Ekanayake
7b9d28ade9
Progress made on the improper tracking of boats (boats aren't being correctly centered).
2017-08-16 14:51:52 +12:00
Michael Rausch
5843fc9212
The merge went well!!
...
Tags: #story[1109]
2017-08-16 14:51:44 +12:00
Calum
3542c646f8
Marker class can now store and show multiple arrows sequentially
...
#implement #story[1118]
2017-08-16 14:51:05 +12:00
Michael Rausch
8fb5ea2223
Merge branch 'develop' into StartScreen
...
# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/utilities/StreamParser.java
# src/main/java/seng302/visualiser/GameClient.java
# src/main/java/seng302/visualiser/controllers/LobbyController.java
2017-08-16 14:31:14 +12:00
Kusal Ekanayake
958c1e216f
Fixed sail toggling issues and test.
2017-08-16 14:30:37 +12:00
Kusal Ekanayake
100689a20b
Merged develop onto zooming for easier merge later on.
...
#story[1121]
2017-08-16 13:15:15 +12:00
Kusal Ekanayake
2da887e677
Merge branch 'develop' into Story40_Zooming
...
# Conflicts:
# src/main/java/seng302/model/Yacht.java
# src/main/java/seng302/visualiser/GameClient.java
# src/main/java/seng302/visualiser/GameView.java
# src/main/java/seng302/visualiser/controllers/RaceViewController.java
# src/test/java/steps/ToggleSailSteps.java
2017-08-16 13:13:39 +12:00
William Muir
bf016356a6
Finish screen now displays correctly on finishing.
...
GameState update now checks for finishing the race
Can now go back to main menu from finish screen
Labeled all threads for better debugging
Still need to implement race list ordering and finish screen ordering
2017-08-16 13:04:34 +12:00
William Muir
76a750a764
Moved sendRaceStatus Message out of S2C Thread into MS Thread (minor refactor)
2017-08-16 11:53:29 +12:00
William Muir
000d562ffe
SailIn / out animation on client is now correct again
2017-08-16 11:27:46 +12:00
Calum
ac47e9d88a
Game state now updates based on boat position. Arrows drawn as boat travels course. Currently do not point in correct direction, also the sparkline does not work.
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#bug #refactor #implement #story[1118]
2017-08-16 03:51:48 +12:00
Calum
7329f7dc65
Merge branch 'develop' into story1118_map_arrows
2017-08-16 01:35:15 +12:00
Calum
7c5f146b11
Merge to integrate develop with separated Yacht classes. Functionality from this branch is not yet completed.
...
#refactor
2017-08-16 01:23:38 +12:00
Calum
e3fbbd4590
Fixed sails in and out test.
...
#bug #test
2017-08-16 01:19:34 +12:00
Calum
dc8baa09a3
Re-implemented collision tests.
...
#test #bug
2017-08-16 01:17:40 +12:00
Calum
720ce0ae5b
Merged with develop. Moved all collision logic into game state.
...
#refactor
2017-08-16 01:04:16 +12:00
Calum
a7a667b4bc
Merge branch 'develop' into 1124_switching_to_finish_screen
...
# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/model/Yacht.java
# src/main/java/seng302/visualiser/GameClient.java
# src/main/java/seng302/visualiser/GameView.java
# src/main/java/seng302/visualiser/controllers/RaceViewController.java
# src/test/java/seng302/visualiser/ClientToServerTests/RegularPacketsTest.java
2017-08-15 23:45:50 +12:00
Calum
4e68cf31cf
Fixed finish screen switch
...
tags: #fix
2017-08-15 23:30:27 +12:00
Zhi You Tan
d03460d69e
Implemented boat tracking when boat is selected by either clicking or selecting from sidebar combo box. Clicking tracked boat will cancel tracking, but using combobox will always result in one boat being selected.
...
#story[1121] #pair[wmu16, zyt10]
2017-08-15 23:16:25 +12:00
Peter Galloway
50baf6f85b
implemented race finish functionality, finish screen not loading properly yet #story[1124]
2017-08-15 20:48:51 +12:00
William Muir
23a04facbe
ServerYachts now send now have their own boat status.
...
This allows clients to know when this boat has finished
tags: #story[1124]
2017-08-15 20:24:51 +12:00
Kusal Ekanayake
7fbecc8b3d
Fixed juttery movements when zooming and sometimes tracking.
...
Need to look into getting the boat propery fixed in the center.
#story[1121]
2017-08-15 19:14:16 +12:00
Alistair McIntyre
366ebb3adb
Merge branch 'Story66_Collision' into 'develop'
...
Collision branch merging to develop
# Change log
* Added yacht-mark collision and yacht will be pushed back upon collision.
* Added yacht-yacht collision and both yachts will be pushed back upon collision.
* Updated yacht map position initialisation. Yachts will all be spawned behind start line with a distance apart from each other.
* Added a collision visual alert when collision packet is received.
* Added two extra colours to support for 8 boats.
# Testing
* Junit tests for yacht-yacht collision.
* Manual testing for yacht map position initialisation
* Yacht spawned apart from each other.
* Yacht will spawn behind start line even if start line is different direction.
See merge request !59
2017-08-15 15:53:36 +12:00
Calum
c00d165f47
Merge remote-tracking branch 'origin/1124_broadcast_mark_rounding_message' into 1124_broadcast_mark_rounding_message
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# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
2017-08-15 15:13:40 +12:00
Calum
d2bb15471a
Changed the velocity equation for boats to handle outlying scenarios such as 0 velocity.
...
#bug
2017-08-15 15:12:39 +12:00
Zhi You Tan
c0cd260610
Fixed junit fail
2017-08-15 15:06:11 +12:00
Zhi You Tan
ce5424cc79
Fixed develop merge and now collision works
2017-08-15 14:53:15 +12:00
Haoming Yin
c125708a4a
Final commit for yacht refactor
...
tags: #story[1124] #pair[hyi25, wmu16]
2017-08-15 14:49:16 +12:00
Haoming Yin
2dc0ba07d9
WIP: Second commit for seperating server and client yacht classes
...
tags: #story[1124]
2017-08-15 14:30:39 +12:00
Zhi You Tan
2a3231d334
Merge remote-tracking branch 'origin/develop' into Story66_Collision
...
# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/model/Yacht.java
# src/main/java/seng302/model/mark/MarkOrder.java
# src/main/java/seng302/visualiser/GameView.java
# src/main/java/seng302/visualiser/controllers/RaceViewController.java
2017-08-15 14:30:01 +12:00