Commit Graph

79 Commits

Author SHA1 Message Date
Michael Rausch 76a1a3c7a0 Merge remote-tracking branch 'origin/story1266_3d_model_factory' into NewUI_merge
# Conflicts:
#	pom.xml
#	src/main/java/seng302/App.java
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/utilities/XMLGenerator.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
#	src/main/resources/views/RaceView.fxml
#	src/main/resources/views/StartScreenView.fxml
2017-09-11 15:29:33 +12:00
Michael Rausch cf4f8813d2 re-implemented existing functionality in UI
- Correct player count is shown in server list
- Servers now advertise their capacity and number of players connected
- Players can click join on the servers in the server list
- Direct connect works
- Can set max players / server name in host dialog
- Server starts correctly when host clicked
- Implemented boat customization
- Implemented 'begin race button', and disabled it for players that aren't hosts
- Added countdown timer in lobby
- Fixed bug where app wouldn't close

Tags: #story[1245]
2017-09-08 18:00:09 +12:00
Michael Rausch b346d5a706 Implemented server re-registration when a server closes / updates
- When a server is closed, it will disappear from the server list
- When a player joins a server, the number of spaces left will decrease
- Servers now disappear instead of duplicating
- Added tests for ServerDescription
- Added documentation for new classes

Tags: #story[1247]
2017-09-01 16:05:47 +12:00
Michael Rausch 0c5d661995 Fixed discovery bug, implemented server list, added server parameters
- Resolved DNS bug by updating to a newer version of JmDNS
- Added server list, this is populated with new servers as they are discovered
- Added map name and spaces remaining to server advertisement

Tags: #story[1247]
2017-08-31 01:11:17 +12:00
William Muir 4bd7291a4a WIP: Yachts now power up upon collecting an item
Power up is speed boost x2 multiplier
Lasts 10 seconds
Do not stack

#story[1250]
2017-08-29 22:11:37 +12:00
William Muir 0d0b2e59d5 WIP: Tokens works well with collection. Dissapear upon picking up across all clients.
Still bug with mark ordering and arrows :/

#story[1250]
2017-08-29 21:40:25 +12:00
William Muir ace48a8404 Refactored MainServer Class in prep for better sending out of XML messages
All messages are now created through MessageFactory class
Minor tweaks to improve code base server side
Removed observer from Server to Client threads

#story[1250]
2017-08-29 21:23:46 +12:00
William Muir 201405d070 WIP: Marks randomly appear in course now. Mark arrows broken.
Something about sending raceXML during the course of the race breaks the mark rounding arrows functionallity, crashing the game.

#story[1250]
2017-08-29 19:13:48 +12:00
William Muir c15f13bc2c Refactored some of the XMLGenerator code. Added tokens to the generated XML
Refactor not complete. Generation needs some tidying.

#story[1250]
2017-08-29 14:56:06 +12:00
Alistair McIntyre 5fb8a0c2c1 Merge branch 'issue47_disconnect_crash_rebranch' into 'develop'
Issue47 disconnect crash rebranch

Fix for all disconnection issues. Fix is not robust. Need consistent interface between disconnection of ServerToClientThreads and MainServerThread.

See merge request !66
2017-08-17 14:55:45 +12:00
Michael Rausch 3c91db59f3 Changed wind change variation 2017-08-17 14:49:39 +12:00
Calum d0565503e8 Merge branch 'develop' into issue47_disconnect_crash_rebranch
# Conflicts:
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/visualiser/ClientToServerThread.java
#	src/main/java/seng302/visualiser/GameClient.java
2017-08-17 14:15:27 +12:00
Calum 0276911b88 Fixed disconnection issues. Fix is only temporary until a consistent interface for disconnections exists.
#bug #implement
2017-08-17 14:02:18 +12:00
Alistair McIntyre 39cfaf6780 Merge remote-tracking branch 'origin/develop' into Story80_BoatCustomization
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/ServerPacketParser.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/gameServer/messages/ChatterMessage.java
#	src/main/java/seng302/gameServer/messages/MarkRoundingMessage.java
#	src/main/java/seng302/model/ServerYacht.java
#	src/main/java/seng302/visualiser/ClientToServerThread.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/GameView.java
2017-08-17 13:31:27 +12:00
Alistair McIntyre faf4600f51 Fixed some weird bug with the messages package, trying to add some small QoL changes with potential interaction bugs with the customization/lobby menu.
tags : #story[1142]
2017-08-17 13:13:07 +12:00
Haoming Yin 7bda2bc580 Fixed:
-  Fixed regularPacketsTest unit test, which checks how regularly packets are sent from C2S thread.
- Removed misused GameClient in main server thread.

tags: #story[1124]
2017-08-17 11:46:14 +12:00
Calum 7b4a70817b Merged onto develop.
#mergre #refactor
2017-08-17 01:03:14 +12:00
Calum 87acce71ea Merge branch 'develop' into story1118_map_arrows
# Conflicts:
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/model/RaceState.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
2017-08-17 00:52:41 +12:00
William Muir 9727e86249 Merge remote-tracking branch 'origin/story1118_map_arrows' into 1124_Fixing_Order_And_Finish_Screen
# Conflicts:
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
#	src/main/resources/server_config/xml_templates/race.ftlh
2017-08-16 22:40:32 +12:00
Calum 85899e3fbe Merged with develop functionality. 2017-08-16 21:11:34 +12:00
Michael Rausch 87d6799c10 Re-added wind speed & direction variations
- Wind speed  & direction are randomly updated
- Removed two duplicate threads ;)

Tags: #story[1124]
2017-08-16 20:48:37 +12:00
Alistair McIntyre 67f0c213c2 Everything works. Needs a bit of polish, and possibly look at boat shapes next.
tags: #story[1142]
2017-08-16 20:38:11 +12:00
Calum c103595bba Merge branch 'develop' into story1118_map_arrows
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/model/RaceState.java
#	src/main/java/seng302/visualiser/GameClient.java
2017-08-16 20:34:27 +12:00
William Muir dad2ebf693 Fixed double thread issue! :D 2017-08-16 20:09:05 +12:00
Alistair McIntyre 02a7b804c1 Boat Names Change. Colors Change too. Updates clients during lobby when a change is made.
tags: #story[1142]
2017-08-16 19:31:27 +12:00
Michael Rausch 711c94001b Fixed game crash, and improved timer
- Fixed the null pointer exception that happened on slower computers
- Made the timer start counting down when the host clicks ready

Tags: #story[1109]
2017-08-16 16:34:31 +12:00
Michael Rausch 5843fc9212 The merge went well!!
Tags: #story[1109]
2017-08-16 14:51:44 +12:00
William Muir bf016356a6 Finish screen now displays correctly on finishing.
GameState update now checks for finishing the race
Can now go back to main menu from finish screen
Labeled all threads for better debugging
Still need to implement race list ordering and finish screen ordering
2017-08-16 13:04:34 +12:00
William Muir 76a750a764 Moved sendRaceStatus Message out of S2C Thread into MS Thread (minor refactor) 2017-08-16 11:53:29 +12:00
Calum ac47e9d88a Game state now updates based on boat position. Arrows drawn as boat travels course. Currently do not point in correct direction, also the sparkline does not work.
#bug #refactor #implement #story[1118]
2017-08-16 03:51:48 +12:00
Calum 720ce0ae5b Merged with develop. Moved all collision logic into game state.
#refactor
2017-08-16 01:04:16 +12:00
Calum a7a667b4bc Merge branch 'develop' into 1124_switching_to_finish_screen
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
#	src/test/java/seng302/visualiser/ClientToServerTests/RegularPacketsTest.java
2017-08-15 23:45:50 +12:00
Zhi You Tan ce5424cc79 Fixed develop merge and now collision works 2017-08-15 14:53:15 +12:00
Zhi You Tan 2a3231d334 Merge remote-tracking branch 'origin/develop' into Story66_Collision
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/model/mark/MarkOrder.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
2017-08-15 14:30:01 +12:00
William Muir baacd8a9c0 Refactor. Taken Rounding logic out of yacht and into game state.
tags: #story[1124]
2017-08-14 23:52:06 +12:00
William Muir e1dddd317d WIP: Minor fixes 2017-08-14 17:57:41 +12:00
William Muir 1a39b6e4a3 Merge branch 'develop' into 1124_broadcast_mark_rounding_message
# Conflicts:
#	src/main/java/seng302/gameServer/ServerToClientThread.java
2017-08-14 16:16:04 +12:00
William Muir 58446ffaed MarkRounding Message now sent out correctly.
Added submark seqID attribute to each mark of a compound mark from parsing xml
Added Rounding side attribute to each individual mark as read from the xml
RoundingSide enum now has a method to get Enum from String literal
Now store the closest mark to each yacht in each update for purpose of knowing which mark they round
Minor code tidying, Added logger to serverToClientThread, removed 'serverLog' method
removed obsolete code
2017-08-14 16:11:32 +12:00
Alistair McIntyre c52c345e53 Merge branch 'develop' into Story64_SailsAnimations
# Conflicts:
#	src/main/java/seng302/visualiser/GameClient.java
2017-08-14 14:04:53 +12:00
Calum 6218d5506b Fixed bug that stopped clients from getting updated xml data.
#issue[48] #bug
2017-08-13 20:24:03 +12:00
Zhi You Tan 7e1686a980 Packets are sent out when collision happens and receiver is able to interpret and display as visual alert. Updated visual alert to looks better.
- Created yacht event code message to be sent out as packet.
- Added observers to main server thread on yacht so when collision detected, main server thread will send out yacht event message to all server to client threads.
- Updated collision visual alert using circle and animation timer.

#story[1117]
2017-08-10 19:50:30 +12:00
Calum 30a6cb98ec Action packets now sent at regular 20ms intervals
#issue[38] #implement
2017-08-09 14:03:21 +12:00
Zhi You Tan 5ec67d0b80 Added junit for update yacht (after collision implementation). Removed another version of initialise boat positions.
#story[1117]
2017-08-08 16:51:29 +12:00
Kusal Ekanayake 97696cc95b Started work on cucumber tests. Trying to sort through threads, getting inconsistent results.
#story[1111] #pair[kre39,ptg19]
2017-08-07 17:54:34 +12:00
Zhi You Tan a4b22190c0 Changed the spawn point to behind start line and calculated quadrant to make sure yachts spawn behind start line in different map scenario.
#story[1117]
2017-08-07 11:50:07 +12:00
Zhi You Tan a470cb66a2 Updated initialise boat function so it can now initialise boats with distance apart in meters.
Created a second prototype function which is more testable compared to the initial design. New function takes in parameters (starting marks, yacht starting position, yacht) and initialise yacht correctly with position.

#story[1117]
2017-08-06 21:16:14 +12:00
Zhi You Tan a727014fcb Implemented boats spawning in parallel at the start line with spacing.
Added two more colours to support up to eight boats.

#story[1117]
2017-08-05 00:31:36 +12:00
Zhi You Tan 8af80e6c3a WIP: Connected game client to main server thread to pass compound mark variable.
Boats are initialised in main server thread behind start line before game starts.

#story[1117]
2017-08-03 18:39:15 +12:00
Calum 6cae338c1e Began fixing bugs with caused by asynchronous listener calls.
#bug
2017-07-30 20:12:19 +12:00
Calum 7894e31926 Merge branch 'develop' into story61_player_perspective
# Conflicts:
#	src/main/java/seng302/App.java
#	src/main/java/seng302/client/ClientPacketParser.java
#	src/main/java/seng302/client/ClientState.java
#	src/main/java/seng302/client/ClientStateQueryingRunnable.java
#	src/main/java/seng302/controllers/Controller.java
#	src/main/java/seng302/controllers/LobbyController.java
#	src/main/java/seng302/controllers/RaceViewController.java
#	src/main/java/seng302/controllers/StartScreenController.java
#	src/main/java/seng302/fxObjects/BoatAnnotations.java
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/model/stream/StreamReceiver.java
#	src/main/java/seng302/visualiser/ClientToServerThread.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/fxObjects/BoatObject.java
#	src/test/java/seng302/model/stream/StreamReceiverTest.java
2017-07-30 18:07:28 +12:00