Michael Rausch
76a1a3c7a0
Merge remote-tracking branch 'origin/story1266_3d_model_factory' into NewUI_merge
...
# Conflicts:
# pom.xml
# src/main/java/seng302/App.java
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/utilities/XMLGenerator.java
# src/main/java/seng302/visualiser/GameClient.java
# src/main/java/seng302/visualiser/controllers/RaceViewController.java
# src/main/resources/views/RaceView.fxml
# src/main/resources/views/StartScreenView.fxml
2017-09-11 15:29:33 +12:00
Michael Rausch
cf4f8813d2
re-implemented existing functionality in UI
...
- Correct player count is shown in server list
- Servers now advertise their capacity and number of players connected
- Players can click join on the servers in the server list
- Direct connect works
- Can set max players / server name in host dialog
- Server starts correctly when host clicked
- Implemented boat customization
- Implemented 'begin race button', and disabled it for players that aren't hosts
- Added countdown timer in lobby
- Fixed bug where app wouldn't close
Tags: #story[1245]
2017-09-08 18:00:09 +12:00
Michael Rausch
b346d5a706
Implemented server re-registration when a server closes / updates
...
- When a server is closed, it will disappear from the server list
- When a player joins a server, the number of spaces left will decrease
- Servers now disappear instead of duplicating
- Added tests for ServerDescription
- Added documentation for new classes
Tags: #story[1247]
2017-09-01 16:05:47 +12:00
Michael Rausch
0c5d661995
Fixed discovery bug, implemented server list, added server parameters
...
- Resolved DNS bug by updating to a newer version of JmDNS
- Added server list, this is populated with new servers as they are discovered
- Added map name and spaces remaining to server advertisement
Tags: #story[1247]
2017-08-31 01:11:17 +12:00
William Muir
4bd7291a4a
WIP: Yachts now power up upon collecting an item
...
Power up is speed boost x2 multiplier
Lasts 10 seconds
Do not stack
#story[1250]
2017-08-29 22:11:37 +12:00
William Muir
0d0b2e59d5
WIP: Tokens works well with collection. Dissapear upon picking up across all clients.
...
Still bug with mark ordering and arrows :/
#story[1250]
2017-08-29 21:40:25 +12:00
William Muir
ace48a8404
Refactored MainServer Class in prep for better sending out of XML messages
...
All messages are now created through MessageFactory class
Minor tweaks to improve code base server side
Removed observer from Server to Client threads
#story[1250]
2017-08-29 21:23:46 +12:00
William Muir
201405d070
WIP: Marks randomly appear in course now. Mark arrows broken.
...
Something about sending raceXML during the course of the race breaks the mark rounding arrows functionallity, crashing the game.
#story[1250]
2017-08-29 19:13:48 +12:00
William Muir
c15f13bc2c
Refactored some of the XMLGenerator code. Added tokens to the generated XML
...
Refactor not complete. Generation needs some tidying.
#story[1250]
2017-08-29 14:56:06 +12:00
Alistair McIntyre
5fb8a0c2c1
Merge branch 'issue47_disconnect_crash_rebranch' into 'develop'
...
Issue47 disconnect crash rebranch
Fix for all disconnection issues. Fix is not robust. Need consistent interface between disconnection of ServerToClientThreads and MainServerThread.
See merge request !66
2017-08-17 14:55:45 +12:00
Michael Rausch
3c91db59f3
Changed wind change variation
2017-08-17 14:49:39 +12:00
Calum
d0565503e8
Merge branch 'develop' into issue47_disconnect_crash_rebranch
...
# Conflicts:
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/visualiser/ClientToServerThread.java
# src/main/java/seng302/visualiser/GameClient.java
2017-08-17 14:15:27 +12:00
Calum
0276911b88
Fixed disconnection issues. Fix is only temporary until a consistent interface for disconnections exists.
...
#bug #implement
2017-08-17 14:02:18 +12:00
Alistair McIntyre
39cfaf6780
Merge remote-tracking branch 'origin/develop' into Story80_BoatCustomization
...
# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/ServerPacketParser.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/gameServer/messages/ChatterMessage.java
# src/main/java/seng302/gameServer/messages/MarkRoundingMessage.java
# src/main/java/seng302/model/ServerYacht.java
# src/main/java/seng302/visualiser/ClientToServerThread.java
# src/main/java/seng302/visualiser/GameClient.java
# src/main/java/seng302/visualiser/GameView.java
2017-08-17 13:31:27 +12:00
Alistair McIntyre
faf4600f51
Fixed some weird bug with the messages package, trying to add some small QoL changes with potential interaction bugs with the customization/lobby menu.
...
tags : #story[1142]
2017-08-17 13:13:07 +12:00
Haoming Yin
7bda2bc580
Fixed:
...
- Fixed regularPacketsTest unit test, which checks how regularly packets are sent from C2S thread.
- Removed misused GameClient in main server thread.
tags: #story[1124]
2017-08-17 11:46:14 +12:00
Calum
7b4a70817b
Merged onto develop.
...
#mergre #refactor
2017-08-17 01:03:14 +12:00
Calum
87acce71ea
Merge branch 'develop' into story1118_map_arrows
...
# Conflicts:
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/model/RaceState.java
# src/main/java/seng302/visualiser/GameClient.java
# src/main/java/seng302/visualiser/controllers/RaceViewController.java
2017-08-17 00:52:41 +12:00
William Muir
9727e86249
Merge remote-tracking branch 'origin/story1118_map_arrows' into 1124_Fixing_Order_And_Finish_Screen
...
# Conflicts:
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/visualiser/GameClient.java
# src/main/java/seng302/visualiser/controllers/RaceViewController.java
# src/main/resources/server_config/xml_templates/race.ftlh
2017-08-16 22:40:32 +12:00
Calum
85899e3fbe
Merged with develop functionality.
2017-08-16 21:11:34 +12:00
Michael Rausch
87d6799c10
Re-added wind speed & direction variations
...
- Wind speed & direction are randomly updated
- Removed two duplicate threads ;)
Tags: #story[1124]
2017-08-16 20:48:37 +12:00
Alistair McIntyre
67f0c213c2
Everything works. Needs a bit of polish, and possibly look at boat shapes next.
...
tags: #story[1142]
2017-08-16 20:38:11 +12:00
Calum
c103595bba
Merge branch 'develop' into story1118_map_arrows
...
# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/model/RaceState.java
# src/main/java/seng302/visualiser/GameClient.java
2017-08-16 20:34:27 +12:00
William Muir
dad2ebf693
Fixed double thread issue! :D
2017-08-16 20:09:05 +12:00
Alistair McIntyre
02a7b804c1
Boat Names Change. Colors Change too. Updates clients during lobby when a change is made.
...
tags: #story[1142]
2017-08-16 19:31:27 +12:00
Michael Rausch
711c94001b
Fixed game crash, and improved timer
...
- Fixed the null pointer exception that happened on slower computers
- Made the timer start counting down when the host clicks ready
Tags: #story[1109]
2017-08-16 16:34:31 +12:00
Michael Rausch
5843fc9212
The merge went well!!
...
Tags: #story[1109]
2017-08-16 14:51:44 +12:00
William Muir
bf016356a6
Finish screen now displays correctly on finishing.
...
GameState update now checks for finishing the race
Can now go back to main menu from finish screen
Labeled all threads for better debugging
Still need to implement race list ordering and finish screen ordering
2017-08-16 13:04:34 +12:00
William Muir
76a750a764
Moved sendRaceStatus Message out of S2C Thread into MS Thread (minor refactor)
2017-08-16 11:53:29 +12:00
Calum
ac47e9d88a
Game state now updates based on boat position. Arrows drawn as boat travels course. Currently do not point in correct direction, also the sparkline does not work.
...
#bug #refactor #implement #story[1118]
2017-08-16 03:51:48 +12:00
Calum
720ce0ae5b
Merged with develop. Moved all collision logic into game state.
...
#refactor
2017-08-16 01:04:16 +12:00
Calum
a7a667b4bc
Merge branch 'develop' into 1124_switching_to_finish_screen
...
# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/model/Yacht.java
# src/main/java/seng302/visualiser/GameClient.java
# src/main/java/seng302/visualiser/GameView.java
# src/main/java/seng302/visualiser/controllers/RaceViewController.java
# src/test/java/seng302/visualiser/ClientToServerTests/RegularPacketsTest.java
2017-08-15 23:45:50 +12:00
Zhi You Tan
ce5424cc79
Fixed develop merge and now collision works
2017-08-15 14:53:15 +12:00
Zhi You Tan
2a3231d334
Merge remote-tracking branch 'origin/develop' into Story66_Collision
...
# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/model/Yacht.java
# src/main/java/seng302/model/mark/MarkOrder.java
# src/main/java/seng302/visualiser/GameView.java
# src/main/java/seng302/visualiser/controllers/RaceViewController.java
2017-08-15 14:30:01 +12:00
William Muir
baacd8a9c0
Refactor. Taken Rounding logic out of yacht and into game state.
...
tags: #story[1124]
2017-08-14 23:52:06 +12:00
William Muir
e1dddd317d
WIP: Minor fixes
2017-08-14 17:57:41 +12:00
William Muir
1a39b6e4a3
Merge branch 'develop' into 1124_broadcast_mark_rounding_message
...
# Conflicts:
# src/main/java/seng302/gameServer/ServerToClientThread.java
2017-08-14 16:16:04 +12:00
William Muir
58446ffaed
MarkRounding Message now sent out correctly.
...
Added submark seqID attribute to each mark of a compound mark from parsing xml
Added Rounding side attribute to each individual mark as read from the xml
RoundingSide enum now has a method to get Enum from String literal
Now store the closest mark to each yacht in each update for purpose of knowing which mark they round
Minor code tidying, Added logger to serverToClientThread, removed 'serverLog' method
removed obsolete code
2017-08-14 16:11:32 +12:00
Alistair McIntyre
c52c345e53
Merge branch 'develop' into Story64_SailsAnimations
...
# Conflicts:
# src/main/java/seng302/visualiser/GameClient.java
2017-08-14 14:04:53 +12:00
Calum
6218d5506b
Fixed bug that stopped clients from getting updated xml data.
...
#issue[48] #bug
2017-08-13 20:24:03 +12:00
Zhi You Tan
7e1686a980
Packets are sent out when collision happens and receiver is able to interpret and display as visual alert. Updated visual alert to looks better.
...
- Created yacht event code message to be sent out as packet.
- Added observers to main server thread on yacht so when collision detected, main server thread will send out yacht event message to all server to client threads.
- Updated collision visual alert using circle and animation timer.
#story[1117]
2017-08-10 19:50:30 +12:00
Calum
30a6cb98ec
Action packets now sent at regular 20ms intervals
...
#issue[38] #implement
2017-08-09 14:03:21 +12:00
Zhi You Tan
5ec67d0b80
Added junit for update yacht (after collision implementation). Removed another version of initialise boat positions.
...
#story[1117]
2017-08-08 16:51:29 +12:00
Kusal Ekanayake
97696cc95b
Started work on cucumber tests. Trying to sort through threads, getting inconsistent results.
...
#story[1111] #pair[kre39,ptg19]
2017-08-07 17:54:34 +12:00
Zhi You Tan
a4b22190c0
Changed the spawn point to behind start line and calculated quadrant to make sure yachts spawn behind start line in different map scenario.
...
#story[1117]
2017-08-07 11:50:07 +12:00
Zhi You Tan
a470cb66a2
Updated initialise boat function so it can now initialise boats with distance apart in meters.
...
Created a second prototype function which is more testable compared to the initial design. New function takes in parameters (starting marks, yacht starting position, yacht) and initialise yacht correctly with position.
#story[1117]
2017-08-06 21:16:14 +12:00
Zhi You Tan
a727014fcb
Implemented boats spawning in parallel at the start line with spacing.
...
Added two more colours to support up to eight boats.
#story[1117]
2017-08-05 00:31:36 +12:00
Zhi You Tan
8af80e6c3a
WIP: Connected game client to main server thread to pass compound mark variable.
...
Boats are initialised in main server thread behind start line before game starts.
#story[1117]
2017-08-03 18:39:15 +12:00
Calum
6cae338c1e
Began fixing bugs with caused by asynchronous listener calls.
...
#bug
2017-07-30 20:12:19 +12:00
Calum
7894e31926
Merge branch 'develop' into story61_player_perspective
...
# Conflicts:
# src/main/java/seng302/App.java
# src/main/java/seng302/client/ClientPacketParser.java
# src/main/java/seng302/client/ClientState.java
# src/main/java/seng302/client/ClientStateQueryingRunnable.java
# src/main/java/seng302/controllers/Controller.java
# src/main/java/seng302/controllers/LobbyController.java
# src/main/java/seng302/controllers/RaceViewController.java
# src/main/java/seng302/controllers/StartScreenController.java
# src/main/java/seng302/fxObjects/BoatAnnotations.java
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/model/Yacht.java
# src/main/java/seng302/model/stream/StreamReceiver.java
# src/main/java/seng302/visualiser/ClientToServerThread.java
# src/main/java/seng302/visualiser/GameView.java
# src/main/java/seng302/visualiser/fxObjects/BoatObject.java
# src/test/java/seng302/model/stream/StreamReceiverTest.java
2017-07-30 18:07:28 +12:00