Calum
769d1956b3
Moved client side disconnection handling to this branch and reimplemented it with develop functionality.
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#refactor #issue[47]
2017-08-17 12:11:36 +12:00
Calum
7b4a70817b
Merged onto develop.
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#mergre #refactor
2017-08-17 01:03:14 +12:00
Calum
95b1c8a01f
Arrows now work as intended. Case added for interior angles.
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#implement #story[1118]
2017-08-17 00:43:07 +12:00
Calum
85899e3fbe
Merged with develop functionality.
2017-08-16 21:11:34 +12:00
Calum
c103595bba
Merge branch 'develop' into story1118_map_arrows
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# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/model/RaceState.java
# src/main/java/seng302/visualiser/GameClient.java
2017-08-16 20:34:27 +12:00
Calum
86a7c2565c
Arrows now rendered in correct orientation but rounding arc sometimes inverted.
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#implement #story[1118]
2017-08-16 20:29:56 +12:00
Calum
21e6819f16
Arrows now rendered in correct orientation but rounding arc sometimes inverted.
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#implement #story[1118]
2017-08-16 20:17:25 +12:00
Kusal Ekanayake
3570a3d2eb
Removed unneeded imports
2017-08-16 18:16:55 +12:00
Kusal Ekanayake
85852df176
Modified limits to zooming
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#story[1121]
2017-08-16 18:06:39 +12:00
Kusal Ekanayake
8501fc0b6d
Added limits to zooming
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#story[1121]
2017-08-16 17:25:51 +12:00
Kusal Ekanayake
7b9d28ade9
Progress made on the improper tracking of boats (boats aren't being correctly centered).
2017-08-16 14:51:52 +12:00
Calum
3542c646f8
Marker class can now store and show multiple arrows sequentially
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#implement #story[1118]
2017-08-16 14:51:05 +12:00
Kusal Ekanayake
958c1e216f
Fixed sail toggling issues and test.
2017-08-16 14:30:37 +12:00
Kusal Ekanayake
100689a20b
Merged develop onto zooming for easier merge later on.
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#story[1121]
2017-08-16 13:15:15 +12:00
Kusal Ekanayake
2da887e677
Merge branch 'develop' into Story40_Zooming
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# Conflicts:
# src/main/java/seng302/model/Yacht.java
# src/main/java/seng302/visualiser/GameClient.java
# src/main/java/seng302/visualiser/GameView.java
# src/main/java/seng302/visualiser/controllers/RaceViewController.java
# src/test/java/steps/ToggleSailSteps.java
2017-08-16 13:13:39 +12:00
William Muir
000d562ffe
SailIn / out animation on client is now correct again
2017-08-16 11:27:46 +12:00
Calum
ac47e9d88a
Game state now updates based on boat position. Arrows drawn as boat travels course. Currently do not point in correct direction, also the sparkline does not work.
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#bug #refactor #implement #story[1118]
2017-08-16 03:51:48 +12:00
Calum
7329f7dc65
Merge branch 'develop' into story1118_map_arrows
2017-08-16 01:35:15 +12:00
Calum
720ce0ae5b
Merged with develop. Moved all collision logic into game state.
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#refactor
2017-08-16 01:04:16 +12:00
Calum
a7a667b4bc
Merge branch 'develop' into 1124_switching_to_finish_screen
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# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/model/Yacht.java
# src/main/java/seng302/visualiser/GameClient.java
# src/main/java/seng302/visualiser/GameView.java
# src/main/java/seng302/visualiser/controllers/RaceViewController.java
# src/test/java/seng302/visualiser/ClientToServerTests/RegularPacketsTest.java
2017-08-15 23:45:50 +12:00
Zhi You Tan
d03460d69e
Implemented boat tracking when boat is selected by either clicking or selecting from sidebar combo box. Clicking tracked boat will cancel tracking, but using combobox will always result in one boat being selected.
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#story[1121] #pair[wmu16, zyt10]
2017-08-15 23:16:25 +12:00
Kusal Ekanayake
7fbecc8b3d
Fixed juttery movements when zooming and sometimes tracking.
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Need to look into getting the boat propery fixed in the center.
#story[1121]
2017-08-15 19:14:16 +12:00
Zhi You Tan
ce5424cc79
Fixed develop merge and now collision works
2017-08-15 14:53:15 +12:00
Haoming Yin
c125708a4a
Final commit for yacht refactor
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tags: #story[1124] #pair[hyi25, wmu16]
2017-08-15 14:49:16 +12:00
Zhi You Tan
2a3231d334
Merge remote-tracking branch 'origin/develop' into Story66_Collision
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# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/model/Yacht.java
# src/main/java/seng302/model/mark/MarkOrder.java
# src/main/java/seng302/visualiser/GameView.java
# src/main/java/seng302/visualiser/controllers/RaceViewController.java
2017-08-15 14:30:01 +12:00
Kusal Ekanayake
fab5f9229f
Got the boat's to track and center correctly.
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As well as allowing selecting different boats to track them, doesn't work as intuitively as I would like but will need to sort out a boat selection feature first made specifically for the selection of only one boat.
#story[1121]
2017-08-14 17:27:14 +12:00
William Muir
1a39b6e4a3
Merge branch 'develop' into 1124_broadcast_mark_rounding_message
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# Conflicts:
# src/main/java/seng302/gameServer/ServerToClientThread.java
2017-08-14 16:16:04 +12:00
William Muir
58446ffaed
MarkRounding Message now sent out correctly.
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Added submark seqID attribute to each mark of a compound mark from parsing xml
Added Rounding side attribute to each individual mark as read from the xml
RoundingSide enum now has a method to get Enum from String literal
Now store the closest mark to each yacht in each update for purpose of knowing which mark they round
Minor code tidying, Added logger to serverToClientThread, removed 'serverLog' method
removed obsolete code
2017-08-14 16:11:32 +12:00
Kusal Ekanayake
2e892f35ea
Merge branch 'develop' into Story64_SailsAnimations
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# Conflicts:
# src/main/java/seng302/visualiser/GameClient.java
2017-08-14 13:32:57 +12:00
Kusal Ekanayake
e65558b8ac
Merge branch 'develop' into Story40_Zooming
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# Conflicts:
# src/main/java/seng302/model/Yacht.java
# src/main/java/seng302/visualiser/GameClient.java
2017-08-14 13:17:39 +12:00
cir27
a185c9dc96
Implemented a factory class that creates mark arrows as needed. Needs to integrated with the real world data and tested to work. Works with all test data so far.
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#implement #story[1118]
2017-08-14 03:44:46 +12:00
Zhi You Tan
0b978593d4
Solved the fps counter zoom together with canvas problem. Workaround used was changing fps counter on game view to race view.
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#story[1117] #pair[ptg19, zyt10]
2017-08-13 18:52:42 +12:00
Calum
2093e79b6a
Rather than a high frequency loop sending all packets a low frequency loop is made then destroyed on button press for sending turn packets. This means a fast response time on button press but fewer packets sent.
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#implement #issue[38]
2017-08-13 18:38:24 +12:00
Kusal Ekanayake
8ec6490627
Started trying to get the zoomed in gave view to follow the boat.
...
Can easily make the boat stay put at the origin. can make it perfectly center, also weary of the weird jittery effect that is present when tracking. Tracking is active when the zoom scale is greater than 1.
#story[1121]
2017-08-13 17:02:35 +12:00
Zhi You Tan
c58cb1a476
WIP: Researched and implemented a simple right of way calculation (might be wrong).
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#story[1117]
2017-08-11 23:57:27 +12:00
Zhi You Tan
7e1686a980
Packets are sent out when collision happens and receiver is able to interpret and display as visual alert. Updated visual alert to looks better.
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- Created yacht event code message to be sent out as packet.
- Added observers to main server thread on yacht so when collision detected, main server thread will send out yacht event message to all server to client threads.
- Updated collision visual alert using circle and animation timer.
#story[1117]
2017-08-10 19:50:30 +12:00
Calum
2c5fddb695
Implemented zooming and clipping of race border. Implementation is still hackish.
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#pair[ptg19, cir27] #story[1121]
2017-08-09 16:56:46 +12:00
Zhi You Tan
8813d06010
Created a simple red blink on a top of a yacht given source id.
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Created and updated methods reading yacht event packet to translate to collision alert on visualiser.
WIP: sending yacht event packet to inform collision
#story[1117]
2017-08-09 01:26:59 +12:00
Kusal Ekanayake
421ef3c65a
Started progress on zooming, can now use z and x keys to zoom into map.
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Nothing scales correctly asides from the map itself (the boats stay in the same position).
#story[1121]
2017-08-08 19:41:51 +12:00
Kusal Ekanayake
c7857872ce
Luffing sails animation working correctly, working on sailsin animation now.
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#story[1111] #pair[kre39,ptg19]
2017-08-07 15:24:01 +12:00
Calum
a3ce5998ff
Action packets now sent at regular 20ms intervals
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#issue[38] #implement
2017-08-07 10:58:07 +12:00
Calum
8a40119a98
Action packets now sent at regular 20ms intervals
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#issue[38] #implement
2017-08-06 22:17:08 +12:00
Kusal Ekanayake
ecf2c52cfa
Added tests, and sails to all clients.
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#story[1111]
2017-08-06 15:43:22 +12:00
Kusal Ekanayake
99d5545ed3
Made the sails work properly by toggling.
...
Need to remove the unneeded code I added.
#story[1111]
2017-08-03 16:33:51 +12:00
William Muir
c655cb3fab
Fixed build. (Actually this time)
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All doc string annotations were required to be fixed for all methods
tags: #issue[34]
2017-08-03 11:45:14 +12:00
William Muir
8e24c204fd
Fixed build.
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Google map does not work
tags: #issue[34]
2017-08-03 11:26:44 +12:00
Calum
87ef37a689
Fixed connecting to hosts. Fixed issue34 and 35 to the point where they can be developed off of.
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#refactor #bug #issue[34, 35]
2017-08-02 00:26:57 +12:00
Calum
908c0749cf
Boats now move on screen as intended.
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TODO - Make the client connect to the server.
2017-08-01 02:37:55 +12:00
Calum
47c5e6f155
Reverting some new graphics classes back to how they were on master.
2017-07-31 23:35:28 +12:00
Calum
b82d0d0137
Boats and map are now updated using the observer pattern.
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#implement
2017-07-31 05:23:41 +12:00