Commit Graph

64 Commits

Author SHA1 Message Date
Calum dc8baa09a3 Re-implemented collision tests.
#test #bug
2017-08-16 01:17:40 +12:00
Calum 720ce0ae5b Merged with develop. Moved all collision logic into game state.
#refactor
2017-08-16 01:04:16 +12:00
Calum a7a667b4bc Merge branch 'develop' into 1124_switching_to_finish_screen
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
#	src/test/java/seng302/visualiser/ClientToServerTests/RegularPacketsTest.java
2017-08-15 23:45:50 +12:00
Calum 4e68cf31cf Fixed finish screen switch
tags: #fix
2017-08-15 23:30:27 +12:00
William Muir 23a04facbe ServerYachts now send now have their own boat status.
This allows clients to know when this boat has finished

tags: #story[1124]
2017-08-15 20:24:51 +12:00
Calum c00d165f47 Merge remote-tracking branch 'origin/1124_broadcast_mark_rounding_message' into 1124_broadcast_mark_rounding_message
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
2017-08-15 15:13:40 +12:00
Calum d2bb15471a Changed the velocity equation for boats to handle outlying scenarios such as 0 velocity.
#bug
2017-08-15 15:12:39 +12:00
Zhi You Tan 2a3231d334 Merge remote-tracking branch 'origin/develop' into Story66_Collision
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/model/mark/MarkOrder.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
2017-08-15 14:30:01 +12:00
Haoming Yin d6a436d2eb WIP: Initial commit for seperating server and client yacht classes
tags: #story[1124]
2017-08-15 14:18:48 +12:00
William Muir baacd8a9c0 Refactor. Taken Rounding logic out of yacht and into game state.
tags: #story[1124]
2017-08-14 23:52:06 +12:00
William Muir e1dddd317d WIP: Minor fixes 2017-08-14 17:57:41 +12:00
Calum d79b0421c2 Fixed merged conflicts with merge onto develop.
#bug
2017-08-13 19:00:06 +12:00
Calum 8cb5b8caec Merge branch 'develop' into issue38_irregular_key_event_packets
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/ServerPacketParser.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/visualiser/ClientToServerThread.java
#	src/main/java/seng302/visualiser/GameClient.java
2017-08-13 18:44:34 +12:00
Calum 2093e79b6a Rather than a high frequency loop sending all packets a low frequency loop is made then destroyed on button press for sending turn packets. This means a fast response time on button press but fewer packets sent.
#implement #issue[38]
2017-08-13 18:38:24 +12:00
Zhi You Tan fda6625256 Merge remote-tracking branch 'origin/develop' into Story66_Collision
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/model/mark/MarkOrder.java
#	src/main/java/seng302/visualiser/GameClient.java
2017-08-10 20:23:56 +12:00
Michael Rausch 09c4f98056 Implemented new client - server handshake protocol
- Implemented new packet types
- Changed server & client logic to use new protocol

Tags: #story[1124] (Issue 39)
2017-08-10 19:01:30 +12:00
Michael Rausch 4cc48a355e Added mark collisions
- Boats now collide with marks
- Added method to MarkOrder to get all marks
- Reduced the frequency at which collisions are detected. This fixed some performance issues
- Added method to bounce the boat off a mark

Tags: #story[1117]
2017-08-09 21:57:50 +12:00
Calum 30a6cb98ec Action packets now sent at regular 20ms intervals
#issue[38] #implement
2017-08-09 14:03:21 +12:00
Zhi You Tan 5937f8b640 Merge remote-tracking branch 'origin/develop' into Story66_Collision
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/model/Yacht.java
2017-08-08 17:04:34 +12:00
Zhi You Tan 5ec67d0b80 Added junit for update yacht (after collision implementation). Removed another version of initialise boat positions.
#story[1117]
2017-08-08 16:51:29 +12:00
William Muir 7f0329dda6 WIP: Implemented basic mark rounding algorithm.
Removed RacePosition class. Instead marks are just grabbed from the mark order class when necessary.
No marks are stored as an attribute in the yacht class but the 'currentMarkSeqID' which is used to get current, and surrounding marks.
Works for all marks in between but not including starting and finishing gate as no angle can be made with them. Still to work out how to implement this

 #story[1124]
2017-08-07 00:23:54 +12:00
Zhi You Tan a470cb66a2 Updated initialise boat function so it can now initialise boats with distance apart in meters.
Created a second prototype function which is more testable compared to the initial design. New function takes in parameters (starting marks, yacht starting position, yacht) and initialise yacht correctly with position.

#story[1117]
2017-08-06 21:16:14 +12:00
William Muir e90a0ce435 Merge branch '1124_Mark_Sequence_From_RaceXML' into 'develop'
Loading mark sequence from RaceXML

# Loading mark sequence from RaceXML

## Change Log
1. Added MarkOrder class
* Mark order is read from the generated RaceXML and stored
* Added .getNextMark() to get the next mark in the race
* Added .equals() and .hashCode() for Marks
* NEW: Added RacePosition class to hold players position in the race
* NEW: Fixed issue where the duplicates weren't stored in the mark order

## Testing
* Unit tests in models/MarkOrderTest.java

## Acceptance Criteria
* Use the mark sequence in the raceXML
    * Met by change log item (1)

* Store relevant mark details with each participating boat (Last mark, next mark)
    * Method in MarkOrder to get next mark, however the last mark and next mark will need to be stored by whoever implements the second task.

See merge request !52
2017-08-05 15:18:26 +12:00
William Muir db078538ff Minor cleaning in yacht class
tags: #story[1124]
2017-08-03 13:53:30 +12:00
Calum f9e6df46c1 Fixed issues caused by merge.
#bug
2017-08-03 13:23:43 +12:00
Calum 5228c078bc Merge branch 'develop' into 1124_Mark_Sequence_From_RaceXML
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/server/simulator/Simulator.java
#	src/main/java/seng302/models/mark/Mark.java
#	src/main/java/seng302/visualiser/map/CanvasMap.java
2017-08-03 12:27:11 +12:00
Michael Rausch 7885b3fae2 Loading course mark order from RaceXML
- Mark order is read from the generated RaceXML and stored
- Added .getNextMark() to get the next mark in the race
- Added .equals() and .hashCode() for Marks

Tags: #story[1124] (Task 1)
2017-08-02 22:03:10 +12:00
Calum 87ef37a689 Fixed connecting to hosts. Fixed issue34 and 35 to the point where they can be developed off of.
#refactor #bug #issue[34, 35]
2017-08-02 00:26:57 +12:00
Calum 908c0749cf Boats now move on screen as intended.
TODO - Make the client connect to the server.
2017-08-01 02:37:55 +12:00
Calum 6cae338c1e Began fixing bugs with caused by asynchronous listener calls.
#bug
2017-07-30 20:12:19 +12:00
Calum 7894e31926 Merge branch 'develop' into story61_player_perspective
# Conflicts:
#	src/main/java/seng302/App.java
#	src/main/java/seng302/client/ClientPacketParser.java
#	src/main/java/seng302/client/ClientState.java
#	src/main/java/seng302/client/ClientStateQueryingRunnable.java
#	src/main/java/seng302/controllers/Controller.java
#	src/main/java/seng302/controllers/LobbyController.java
#	src/main/java/seng302/controllers/RaceViewController.java
#	src/main/java/seng302/controllers/StartScreenController.java
#	src/main/java/seng302/fxObjects/BoatAnnotations.java
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/model/stream/StreamReceiver.java
#	src/main/java/seng302/visualiser/ClientToServerThread.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/fxObjects/BoatObject.java
#	src/test/java/seng302/model/stream/StreamReceiverTest.java
2017-07-30 18:07:28 +12:00
Michael Rausch 25d8c8f9c4 Minor bug fixes.
Server will now only save incoming connections if in lobbying mode as it should
Commented out boat status printing

tags: #story[1047]
2017-07-27 14:15:55 +12:00
Zhi You Tan 96ed5e445e Replaced print stack trace with print statements 2017-07-27 12:47:18 +12:00
Kusal Ekanayake 870dc07fd2 Slight improvements to hosting.
Allow a host/client to disconnect and reconnect/make lobby, leave lobby and play the game.

#pair[kre39,hyi25] #story[1047]
2017-07-27 12:45:22 +12:00
Alistair McIntyre f99f8a0d7c Merge remote-tracking branch 'origin/develop' into develop 2017-07-26 20:13:09 +12:00
Alistair McIntyre 7db716f51c Boat should move towards optimal angle upwind and downwind when pressing spacebar (VMG)
#story[988]
2017-07-26 20:12:57 +12:00
Michael Rausch 6e9535d78f Fixed race timer & Added boats to team position list
- Race status messages are sent at regular intervals instead of once at race start
- Boat positions are initialised on the Team Position list
- Timer counts up from when host clicks ready

Tags: #story[377]
2017-07-26 19:35:59 +12:00
William Muir 5e6b402bf5 Minor structural changes. GameState now has a thread which updates itself so its update
rate can be independent of sending packets to the client in the MainServerThread

#story[986] #pair[wmu16, ptg19]
2017-07-26 14:48:32 +12:00
Calum 8ac44d13df Began fixing conflicts with LobbyController
#bug
2017-07-26 12:05:03 +12:00
Calum 9c9f6e4e80 Merge branch 'develop' into story61_player_perspective
# Conflicts:
#	src/main/java/seng302/fxObjects/BoatAnnotations.java
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/visualiser/controllers/LobbyController.java
2017-07-26 02:56:46 +12:00
Calum 08e369f1ae Merged with develop. Fixed many bugs in Visualiser.
#bugs
2017-07-26 02:49:31 +12:00
William Muir a56dac1e87 Polar velocities should now work as intended.
Snapping to VMG still needs to be implemented.
Still an issue of not being able to pass the total upwind or downwind point

tags: #story[986]
2017-07-25 22:19:03 +12:00
Calum acd54dec7a Merge branch 'develop' into story61_player_perspective
# Conflicts:
#	src/main/java/seng302/App.java
#	src/main/java/seng302/client/ClientPacketParser.java
#	src/main/java/seng302/controllers/Controller.java
#	src/main/java/seng302/controllers/RaceViewController.java
#	src/main/java/seng302/fxObjects/BoatAnnotations.java
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/model/Boat.java
#	src/main/java/seng302/models/stream/XMLParser.java
#	src/main/java/seng302/visualiser/ClientToServerThread.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/controllers/FinishScreenViewController.java
#	src/main/java/seng302/visualiser/controllers/StartScreenController.java
#	src/main/java/seng302/visualiser/fxObjects/BoatObject.java
#	src/main/resources/views/LobbyView.fxml
#	src/main/resources/views/MainView.fxml
2017-07-25 21:05:15 +12:00
Zhi You Tan e569574c01 Merge remote-tracking branch 'origin/develop' into develop 2017-07-25 17:17:45 +12:00
Zhi You Tan f544734b4d Fixed sending wrong race xml when a player disconnected because xml is getting data from gamestate yacht but the yachts are not updated is player disconnect.
Heartbeat packet was sent out at wrong rate which cause the player disconnect detection to be slow. Heartbeat packet is send out every 200ms now.

#story[1055] #pair[hyi25, zyt10]
2017-07-25 17:17:36 +12:00
Kusal Ekanayake 539197cef5 Added a visual indicator of wind speed during race (text box)
#pair[kre39,mra106] #story[1040]
2017-07-25 15:22:46 +12:00
Kusal Ekanayake 3785cd705f Fixed wind speed and direction being sent correctly.
#pair[kre39,mra106] #story[1036]
2017-07-25 15:08:10 +12:00
William Muir cdb9337aed Deleted GameServerThread after being re merged in
#chore
2017-07-24 23:20:47 +12:00
Kusal Ekanayake 3e4a6f0f2e Merge remote-tracking branch 'origin/Story1055_Lobby_View_Update' into Merging_GameState_With_Lobby
# Conflicts:
#	src/main/java/seng302/client/ClientPacketParser.java
#	src/main/java/seng302/client/ClientToServerThread.java
#	src/main/java/seng302/controllers/LobbyController.java
#	src/main/java/seng302/controllers/StartScreenController.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
2017-07-24 14:58:14 +12:00
Zhi You Tan e11ceed28c Merge remote-tracking branch 'origin/Story62_Creating_Game_Loop' into Story1055_Lobby_View_Update
# Conflicts:
#	src/main/java/seng302/controllers/StartScreenController.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
2017-07-23 19:59:30 +12:00