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baacd8a9c0
tags: #story[1124]
495 lines
18 KiB
Java
495 lines
18 KiB
Java
package seng302.gameServer;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import seng302.gameServer.server.messages.BoatAction;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.gameServer.server.messages.MarkRoundingMessage;
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import seng302.gameServer.server.messages.MarkType;
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import seng302.gameServer.server.messages.Message;
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import seng302.gameServer.server.messages.RoundingBoatStatus;
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import seng302.model.GeoPoint;
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import seng302.model.Player;
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import seng302.model.PolarTable;
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import seng302.model.Yacht;
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import seng302.model.mark.CompoundMark;
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import seng302.model.mark.Mark;
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import seng302.model.mark.MarkOrder;
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import seng302.utilities.GeoUtility;
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/**
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* A Static class to hold information about the current state of the game (model)
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* Also contains logic for updating itself on regular time intervals on its own thread
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* Created by wmu16 on 10/07/17.
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*/
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public class GameState implements Runnable {
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@FunctionalInterface
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interface MarkPassingListener {
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void markPassing(Message message);
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}
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private Logger logger = LoggerFactory.getLogger(GameState.class);
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private static final Integer STATE_UPDATES_PER_SECOND = 60;
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public static Integer MAX_PLAYERS = 8;
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public static Double ROUNDING_DISTANCE = 50d; // TODO: 14/08/17 wmu16 - Look into this value further
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private static Long previousUpdateTime;
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public static Double windDirection;
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private static Double windSpeed;
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private static String hostIpAddress;
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private static List<Player> players;
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private static Map<Integer, Yacht> yachts;
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private static Boolean isRaceStarted;
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private static GameStages currentStage;
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private static MarkOrder markOrder;
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private static long startTime;
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private static List<MarkPassingListener> markListeners;
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private static Map<Player, String> playerStringMap = new HashMap<>();
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/*
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Ideally I would like to make this class an object instantiated by the server and given to
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it's created threads if necessary. Outside of that I think the dependencies on it
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(atm only Yacht & GameClient) can be removed from most other classes. The observable list of
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players could be pulled directly from the server by the GameClient since it instantiates it
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and it is reasonable for it to pull data. The current setup of publicly available statics is
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pretty meh IMO because anything can change it making it unreliable and like people did with
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the old ServerParser class everything that needs shared just gets thrown in the static
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collections and things become a real mess.
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*/
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public GameState(String hostIpAddress) {
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windDirection = 180d;
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windSpeed = 10000d;
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this.hostIpAddress = hostIpAddress;
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yachts = new HashMap<>();
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players = new ArrayList<>();
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GameState.hostIpAddress = hostIpAddress;
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;
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currentStage = GameStages.LOBBYING;
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isRaceStarted = false;
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//set this when game stage changes to prerace
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previousUpdateTime = System.currentTimeMillis();
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markOrder = new MarkOrder(); //This could be instantiated at some point with a select map?
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markListeners = new ArrayList<>();
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new Thread(this).start(); //Run the auto updates on the game state
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}
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public static String getHostIpAddress() {
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return hostIpAddress;
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}
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public static List<Player> getPlayers() {
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return players;
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}
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public static void addPlayer(Player player) {
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players.add(player);
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String playerText = player.getYacht().getSourceId() + " " + player.getYacht().getBoatName()
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+ " " + player.getYacht().getCountry();
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playerStringMap.put(player, playerText);
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}
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public static void removePlayer(Player player) {
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players.remove(player);
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playerStringMap.remove(player);
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}
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public static void addYacht(Integer sourceId, Yacht yacht) {
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yachts.put(sourceId, yacht);
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}
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public static void removeYacht(Integer yachtId) {
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yachts.remove(yachtId);
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}
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public static Boolean getIsRaceStarted() {
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return isRaceStarted;
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}
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public static GameStages getCurrentStage() {
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return currentStage;
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}
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public static void setCurrentStage(GameStages currentStage) {
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if (currentStage == GameStages.RACING){
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startTime = System.currentTimeMillis();
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}
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GameState.currentStage = currentStage;
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}
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public static MarkOrder getMarkOrder() {
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return markOrder;
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}
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public static long getStartTime(){
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return startTime;
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}
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public static Double getWindDirection() {
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return windDirection;
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}
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public static Double getWindSpeedMMS() {
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return windSpeed;
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}
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public static Double getWindSpeedKnots() {
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return GeoUtility.mmsToKnots(windSpeed); // TODO: 26/07/17 cir27 - remove magic numbers
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}
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public static Map<Integer, Yacht> getYachts() {
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return yachts;
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}
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/**
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* Generates a new ID based off the size of current players + 1
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*
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* @return a playerID to be allocated to a new connetion
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*/
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public static Integer getUniquePlayerID() {
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// TODO: 22/07/17 wmu16 - This may not be robust enough and may have to be improved on.
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return yachts.size() + 1;
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}
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/**
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* A thread to have the game state update itself at certain intervals
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*/
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@Override
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public void run() {
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while (true) {
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try {
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Thread.sleep(1000 / STATE_UPDATES_PER_SECOND);
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} catch (InterruptedException e) {
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System.out.println("[GameState] interrupted exception");
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}
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if (currentStage == GameStages.PRE_RACE) {
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update();
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}
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if (currentStage == GameStages.RACING) {
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update();
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}
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}
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}
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public static void updateBoat(Integer sourceId, BoatAction actionType) {
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Yacht playerYacht = yachts.get(sourceId);
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switch (actionType) {
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case VMG:
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playerYacht.turnToVMG();
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break;
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case SAILS_IN:
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playerYacht.toggleSailIn();
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break;
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case SAILS_OUT:
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playerYacht.toggleSailIn();
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break;
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case TACK_GYBE:
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playerYacht.tackGybe(windDirection);
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break;
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case UPWIND:
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playerYacht.turnUpwind();
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break;
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case DOWNWIND:
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playerYacht.turnDownwind();
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break;
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}
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}
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/**
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* Called periodically in this GameState thread to update the GameState values
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*/
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public void update() {
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Double timeInterval = (System.currentTimeMillis() - previousUpdateTime) / 1000000.0;
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previousUpdateTime = System.currentTimeMillis();
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for (Yacht yacht : yachts.values()) {
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updateVelocity(yacht);
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yacht.runAutoPilot();
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yacht.updateLocation(timeInterval);
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if (!yacht.getFinishedRace()) {
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checkForLegProgression(yacht);
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}
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}
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}
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private void updateVelocity(Yacht yacht) {
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Double velocity = yacht.getCurrentVelocity();
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Double trueWindAngle = Math.abs(windDirection - yacht.getHeading());
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Double boatSpeedInKnots = PolarTable.getBoatSpeed(getWindSpeedKnots(), trueWindAngle);
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Double maxBoatSpeed = GeoUtility.knotsToMMS(boatSpeedInKnots);
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yacht.setCurrentMaxVelocity(maxBoatSpeed);
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if (yacht.getSailIn() && yacht.getCurrentVelocity() <= maxBoatSpeed && maxBoatSpeed != 0d) {
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if (velocity < maxBoatSpeed) {
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yacht.changeVelocity(maxBoatSpeed / 15);
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}
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if (velocity > maxBoatSpeed) {
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yacht.setCurrentVelocity(maxBoatSpeed);
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}
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} else {
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if (velocity > 0d) {
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if (maxBoatSpeed != 0d) {
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yacht.changeVelocity(-maxBoatSpeed / 600);
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} else {
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yacht.changeVelocity(-velocity / 100);
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}
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if (velocity < 0) {
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yacht.setCurrentVelocity(0d);
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}
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}
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}
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}
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/**
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* Calculates the distance to the next mark (closest of the two if a gate mark). For purposes of
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* mark rounding
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*
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* @return A distance in metres. Returns -1 if there is no next mark
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* @throws IndexOutOfBoundsException If the next mark is null (ie the last mark in the race)
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* Check first using {@link seng302.model.mark.MarkOrder#isLastMark(Integer)}
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*/
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private Double calcDistanceToCurrentMark(Yacht yacht) throws IndexOutOfBoundsException {
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Integer currentMarkSeqID = yacht.getCurrentMarkSeqID();
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CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID);
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GeoPoint location = yacht.getLocation();
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if (currentMark.isGate()) {
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Mark sub1 = currentMark.getSubMark(1);
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Mark sub2 = currentMark.getSubMark(2);
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Double distance1 = GeoUtility.getDistance(location, sub1);
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Double distance2 = GeoUtility.getDistance(location, sub2);
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if (distance1 < distance2) {
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yacht.setClosestCurrentMark(sub1);
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return distance1;
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} else {
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yacht.setClosestCurrentMark(sub2);
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return distance2;
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}
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} else {
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yacht.setClosestCurrentMark(currentMark.getSubMark(1));
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return GeoUtility.getDistance(location, currentMark.getSubMark(1));
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}
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}
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/**
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* 4 Different cases of progression in the race 1 - Passing the start line 2 - Passing any
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* in-race Gate 3 - Passing any in-race Mark 4 - Passing the finish line
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* @param yacht the current yacht to check for progression
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*/
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private void checkForLegProgression(Yacht yacht) {
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Integer currentMarkSeqID = yacht.getCurrentMarkSeqID();
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CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID);
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Boolean hasProgressed;
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if (currentMarkSeqID == 0) {
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hasProgressed = checkStartLineCrossing(yacht);
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} else if (markOrder.isLastMark(currentMarkSeqID)) {
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hasProgressed = checkFinishLineCrossing(yacht);
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} else if (currentMark.isGate()) {
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hasProgressed = checkGateRounding(yacht);
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} else {
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hasProgressed = checkMarkRounding(yacht);
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}
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if (hasProgressed) {
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sendMarkRoundingMessage(yacht);
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// logMarkRounding(yacht);
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yacht.setHasPassedLine(false);
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yacht.setHasEnteredRoundingZone(false);
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yacht.setHasPassedThroughGate(false);
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if (!markOrder.isLastMark(currentMarkSeqID)) {
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yacht.incrementMarkSeqID();
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}
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}
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}
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/**
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* If we pass the start line gate in the correct direction, progress
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*
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* @param yacht The current yacht to check for
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*/
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private Boolean checkStartLineCrossing(Yacht yacht) {
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Integer currentMarkSeqID = yacht.getCurrentMarkSeqID();
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CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID);
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GeoPoint lastLocation = yacht.getLastLocation();
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GeoPoint location = yacht.getLocation();
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Mark mark1 = currentMark.getSubMark(1);
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Mark mark2 = currentMark.getSubMark(2);
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CompoundMark nextMark = markOrder.getNextMark(currentMarkSeqID);
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Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
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if (crossedLine > 0) {
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Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, nextMark.getMidPoint());
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if (crossedLine == 2 && isClockwiseCross || crossedLine == 1 && !isClockwiseCross) {
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yacht.setClosestCurrentMark(mark1);
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return true;
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}
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}
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return false;
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}
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/**
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* This algorithm checks for mark rounding. And increments the currentMarSeqID number attribute
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* of the yacht if so. A visual representation of this algorithm can be seen on the Wiki under
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* 'mark passing algorithm'
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*
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* @param yacht The current yacht to check for
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*/
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private Boolean checkMarkRounding(Yacht yacht) {
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Integer currentMarkSeqID = yacht.getCurrentMarkSeqID();
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CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID);
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GeoPoint lastLocation = yacht.getLastLocation();
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GeoPoint location = yacht.getLocation();
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GeoPoint nextPoint = markOrder.getNextMark(currentMarkSeqID).getMidPoint();
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GeoPoint prevPoint = markOrder.getPreviousMark(currentMarkSeqID).getMidPoint();
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GeoPoint midPoint = GeoUtility.getDirtyMidPoint(nextPoint, prevPoint);
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if (calcDistanceToCurrentMark(yacht) < ROUNDING_DISTANCE) {
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yacht.setHasEnteredRoundingZone(true);
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}
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//In case current mark is a gate, loop through all marks just in case
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for (Mark thisCurrentMark : currentMark.getMarks()) {
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if (GeoUtility.isPointInTriangle(lastLocation, location, midPoint, thisCurrentMark)) {
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yacht.setHasPassedLine(true);
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}
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}
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return yacht.hasPassedLine() && yacht.hasEnteredRoundingZone();
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}
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/**
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* Checks if a gate line has been crossed and in the correct direction
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*
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* @param yacht The current yacht to check for
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*/
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private Boolean checkGateRounding(Yacht yacht) {
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Integer currentMarkSeqID = yacht.getCurrentMarkSeqID();
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CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID);
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GeoPoint lastLocation = yacht.getLastLocation();
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GeoPoint location = yacht.getLocation();
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Mark mark1 = currentMark.getSubMark(1);
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Mark mark2 = currentMark.getSubMark(2);
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CompoundMark prevMark = markOrder.getPreviousMark(currentMarkSeqID);
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CompoundMark nextMark = markOrder.getNextMark(currentMarkSeqID);
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Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
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//We have crossed the line
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if (crossedLine > 0) {
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Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
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//Check we cross the line in the correct direction
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if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
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yacht.setHasPassedThroughGate(true);
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}
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}
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Boolean prevMarkSide = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
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Boolean nextMarkSide = GeoUtility.isClockwise(mark1, mark2, nextMark.getMidPoint());
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if (yacht.hasPassedThroughGate()) {
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//Check if we need to round this gate after passing through
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if (prevMarkSide == nextMarkSide) {
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return checkMarkRounding(yacht);
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} else {
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return true;
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}
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}
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return false;
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}
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/**
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* If we pass the finish gate in the correct direction
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*
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* @param yacht The current yacht to check for
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*/
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private Boolean checkFinishLineCrossing(Yacht yacht) {
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Integer currentMarkSeqID = yacht.getCurrentMarkSeqID();
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CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID);
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GeoPoint lastLocation = yacht.getLastLocation();
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GeoPoint location = yacht.getLocation();
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Mark mark1 = currentMark.getSubMark(1);
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Mark mark2 = currentMark.getSubMark(2);
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CompoundMark prevMark = markOrder.getPreviousMark(currentMarkSeqID);
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Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
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if (crossedLine > 0) {
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Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
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if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
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yacht.setClosestCurrentMark(mark1);
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yacht.setIsFinished(true);
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logger.debug(yacht.getSourceId() + " finished");
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return true;
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}
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}
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return false;
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}
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private void sendMarkRoundingMessage(Yacht yacht) {
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Integer sourceID = yacht.getSourceId();
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Integer currentMarkSeqID = yacht.getCurrentMarkSeqID();
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CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID);
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MarkType markType = (currentMark.isGate()) ? MarkType.GATE : MarkType.ROUNDING_MARK;
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Mark roundingMark = yacht.getClosestCurrentMark();
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// TODO: 13/8/17 figure out the rounding side, rounded mark source ID and boat status.
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Message markRoundingMessage = new MarkRoundingMessage(0, 0,
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sourceID, RoundingBoatStatus.RACING, roundingMark.getRoundingSide(), markType,
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roundingMark.getSourceID());
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for (MarkPassingListener mpl : markListeners) {
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mpl.markPassing(markRoundingMessage);
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}
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}
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private void logMarkRounding(Yacht yacht) {
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Mark roundingMark = yacht.getClosestCurrentMark();
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logger.debug(
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String.format("Sending Mark Rounding Message:\n"
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+ "AckNumber %d\n"
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+ "RaceID %d\n"
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+ "BoatSourceID %d\n"
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+ "BoatStatus %s\n"
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+ "Rounding Side %s\n"
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+ "MarkSeqID %d",
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0,
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0,
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yacht.getSourceId(),
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RoundingBoatStatus.RACING.name(),
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roundingMark.getRoundingSide().getName(),
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roundingMark.getSourceID()));
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}
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public static void addMarkPassListener(MarkPassingListener listener) {
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markListeners.add(listener);
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}
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}
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