Commit Graph

262 Commits

Author SHA1 Message Date
Calum 2093e79b6a Rather than a high frequency loop sending all packets a low frequency loop is made then destroyed on button press for sending turn packets. This means a fast response time on button press but fewer packets sent.
#implement #issue[38]
2017-08-13 18:38:24 +12:00
Kusal Ekanayake 0a7a9018f3 Merge branch 'develop' into Story64_SailsAnimations
# Conflicts:
#	src/main/java/seng302/model/Yacht.java
2017-08-13 15:27:25 +12:00
Kusal Ekanayake 2411a3cc2c Merge branch 'develop' into Story64_SailsAnimations
# Conflicts:
#	src/main/java/seng302/model/Yacht.java
2017-08-13 14:34:42 +12:00
Zhi You Tan fda233f5ad Merge branch 'Story71_TackAndGybeSmoothly' into 'develop'
Story 71 Tack/Gybe, Story 65 VMG Autopilot

# Implementation
- Added autopilot functionality to move boat towards a given heading with a single function call.
- Added functionality to move boat from one side of the wind to the other (tack/gybe) with a single button press.
- Added functionality to move boat to correct VMG from polars with single button press.
- Pressing a button a second time will disable the autopilot, as will pressing the Upwind/Downwind keys.

# Testing
- Fairly simple JUnit testing for a set of beginning headings and expected ends for the autopilot
- Unsure how cucumber testing would actually be better than simple junit testing in this case.

See merge request !55
2017-08-13 14:22:28 +12:00
Zhi You Tan c58cb1a476 WIP: Researched and implemented a simple right of way calculation (might be wrong).
#story[1117]
2017-08-11 23:57:27 +12:00
Michael Rausch d2fd9ebaea Started work on start screen
- Server now sends out race start status messages during lobby & pre-start stages
- Added timer in lobby

Tags: #story[1109]
2017-08-11 19:03:57 +12:00
Zhi You Tan fda6625256 Merge remote-tracking branch 'origin/develop' into Story66_Collision
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/model/mark/MarkOrder.java
#	src/main/java/seng302/visualiser/GameClient.java
2017-08-10 20:23:56 +12:00
Michael Rausch a7b8b0dbc3 Removed redundant input & output streams 2017-08-10 20:15:08 +12:00
Zhi You Tan 7e1686a980 Packets are sent out when collision happens and receiver is able to interpret and display as visual alert. Updated visual alert to looks better.
- Created yacht event code message to be sent out as packet.
- Added observers to main server thread on yacht so when collision detected, main server thread will send out yacht event message to all server to client threads.
- Updated collision visual alert using circle and animation timer.

#story[1117]
2017-08-10 19:50:30 +12:00
Michael Rausch 09c4f98056 Implemented new client - server handshake protocol
- Implemented new packet types
- Changed server & client logic to use new protocol

Tags: #story[1124] (Issue 39)
2017-08-10 19:01:30 +12:00
Alistair McIntyre a2ee4411be Merge branch 'develop' into Story71_TackAndGybeSmoothly 2017-08-10 17:59:19 +12:00
William Muir 9c79897e01 Tidied code, added MidPoint to CompoundMark class
Compound Mark class is now constructed with a list of marks.
A mid point is created on its construction for use in Geo Calculations

#story[1124] #pair[wmu16, hyi25]
2017-08-10 13:58:32 +12:00
Michael Rausch 4cc48a355e Added mark collisions
- Boats now collide with marks
- Added method to MarkOrder to get all marks
- Reduced the frequency at which collisions are detected. This fixed some performance issues
- Added method to bounce the boat off a mark

Tags: #story[1117]
2017-08-09 21:57:50 +12:00
Calum 30a6cb98ec Action packets now sent at regular 20ms intervals
#issue[38] #implement
2017-08-09 14:03:21 +12:00
Zhi You Tan 5937f8b640 Merge remote-tracking branch 'origin/develop' into Story66_Collision
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/model/Yacht.java
2017-08-08 17:04:34 +12:00
Zhi You Tan 5ec67d0b80 Added junit for update yacht (after collision implementation). Removed another version of initialise boat positions.
#story[1117]
2017-08-08 16:51:29 +12:00
Kusal Ekanayake 97696cc95b Started work on cucumber tests. Trying to sort through threads, getting inconsistent results.
#story[1111] #pair[kre39,ptg19]
2017-08-07 17:54:34 +12:00
Zhi You Tan a4b22190c0 Changed the spawn point to behind start line and calculated quadrant to make sure yachts spawn behind start line in different map scenario.
#story[1117]
2017-08-07 11:50:07 +12:00
William Muir 7f0329dda6 WIP: Implemented basic mark rounding algorithm.
Removed RacePosition class. Instead marks are just grabbed from the mark order class when necessary.
No marks are stored as an attribute in the yacht class but the 'currentMarkSeqID' which is used to get current, and surrounding marks.
Works for all marks in between but not including starting and finishing gate as no angle can be made with them. Still to work out how to implement this

 #story[1124]
2017-08-07 00:23:54 +12:00
Calum 8a40119a98 Action packets now sent at regular 20ms intervals
#issue[38] #implement
2017-08-06 22:17:08 +12:00
Zhi You Tan a470cb66a2 Updated initialise boat function so it can now initialise boats with distance apart in meters.
Created a second prototype function which is more testable compared to the initial design. New function takes in parameters (starting marks, yacht starting position, yacht) and initialise yacht correctly with position.

#story[1117]
2017-08-06 21:16:14 +12:00
William Muir e90a0ce435 Merge branch '1124_Mark_Sequence_From_RaceXML' into 'develop'
Loading mark sequence from RaceXML

# Loading mark sequence from RaceXML

## Change Log
1. Added MarkOrder class
* Mark order is read from the generated RaceXML and stored
* Added .getNextMark() to get the next mark in the race
* Added .equals() and .hashCode() for Marks
* NEW: Added RacePosition class to hold players position in the race
* NEW: Fixed issue where the duplicates weren't stored in the mark order

## Testing
* Unit tests in models/MarkOrderTest.java

## Acceptance Criteria
* Use the mark sequence in the raceXML
    * Met by change log item (1)

* Store relevant mark details with each participating boat (Last mark, next mark)
    * Method in MarkOrder to get next mark, however the last mark and next mark will need to be stored by whoever implements the second task.

See merge request !52
2017-08-05 15:18:26 +12:00
Zhi You Tan a727014fcb Implemented boats spawning in parallel at the start line with spacing.
Added two more colours to support up to eight boats.

#story[1117]
2017-08-05 00:31:36 +12:00
Zhi You Tan 8af80e6c3a WIP: Connected game client to main server thread to pass compound mark variable.
Boats are initialised in main server thread behind start line before game starts.

#story[1117]
2017-08-03 18:39:15 +12:00
William Muir db078538ff Minor cleaning in yacht class
tags: #story[1124]
2017-08-03 13:53:30 +12:00
Calum f9e6df46c1 Fixed issues caused by merge.
#bug
2017-08-03 13:23:43 +12:00
Calum 5228c078bc Merge branch 'develop' into 1124_Mark_Sequence_From_RaceXML
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/server/simulator/Simulator.java
#	src/main/java/seng302/models/mark/Mark.java
#	src/main/java/seng302/visualiser/map/CanvasMap.java
2017-08-03 12:27:11 +12:00
William Muir c655cb3fab Fixed build. (Actually this time)
All doc string annotations were required to be fixed for all methods

tags: #issue[34]
2017-08-03 11:45:14 +12:00
Michael Rausch 7885b3fae2 Loading course mark order from RaceXML
- Mark order is read from the generated RaceXML and stored
- Added .getNextMark() to get the next mark in the race
- Added .equals() and .hashCode() for Marks

Tags: #story[1124] (Task 1)
2017-08-02 22:03:10 +12:00
Calum 87ef37a689 Fixed connecting to hosts. Fixed issue34 and 35 to the point where they can be developed off of.
#refactor #bug #issue[34, 35]
2017-08-02 00:26:57 +12:00
Calum 908c0749cf Boats now move on screen as intended.
TODO - Make the client connect to the server.
2017-08-01 02:37:55 +12:00
Calum 6cae338c1e Began fixing bugs with caused by asynchronous listener calls.
#bug
2017-07-30 20:12:19 +12:00
Calum 7894e31926 Merge branch 'develop' into story61_player_perspective
# Conflicts:
#	src/main/java/seng302/App.java
#	src/main/java/seng302/client/ClientPacketParser.java
#	src/main/java/seng302/client/ClientState.java
#	src/main/java/seng302/client/ClientStateQueryingRunnable.java
#	src/main/java/seng302/controllers/Controller.java
#	src/main/java/seng302/controllers/LobbyController.java
#	src/main/java/seng302/controllers/RaceViewController.java
#	src/main/java/seng302/controllers/StartScreenController.java
#	src/main/java/seng302/fxObjects/BoatAnnotations.java
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/model/stream/StreamReceiver.java
#	src/main/java/seng302/visualiser/ClientToServerThread.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/fxObjects/BoatObject.java
#	src/test/java/seng302/model/stream/StreamReceiverTest.java
2017-07-30 18:07:28 +12:00
Michael Rausch 25d8c8f9c4 Minor bug fixes.
Server will now only save incoming connections if in lobbying mode as it should
Commented out boat status printing

tags: #story[1047]
2017-07-27 14:15:55 +12:00
Zhi You Tan 96ed5e445e Replaced print stack trace with print statements 2017-07-27 12:47:18 +12:00
Kusal Ekanayake 870dc07fd2 Slight improvements to hosting.
Allow a host/client to disconnect and reconnect/make lobby, leave lobby and play the game.

#pair[kre39,hyi25] #story[1047]
2017-07-27 12:45:22 +12:00
Haoming Yin 34704bd93d Merge remote-tracking branch 'origin/develop' into develop 2017-07-26 23:32:32 +12:00
Haoming Yin 201c88a253 Fixed a bug that program crashes when it receive regatta xml during the race, as it doesn't know how to handle the xml.
#story[984]
2017-07-26 23:32:16 +12:00
Peter Galloway 6c4da58d9d Merge remote-tracking branch 'origin/develop' into develop 2017-07-26 22:42:48 +12:00
Peter Galloway 9cedbeb6f6 Fixed latency issues caused by clientside movement packets queueing up but currently the trails aren't working anymore #fix #refactor 2017-07-26 22:02:46 +12:00
Alistair McIntyre f99f8a0d7c Merge remote-tracking branch 'origin/develop' into develop 2017-07-26 20:13:09 +12:00
Alistair McIntyre 7db716f51c Boat should move towards optimal angle upwind and downwind when pressing spacebar (VMG)
#story[988]
2017-07-26 20:12:57 +12:00
Michael Rausch 6e9535d78f Fixed race timer & Added boats to team position list
- Race status messages are sent at regular intervals instead of once at race start
- Boat positions are initialised on the Team Position list
- Timer counts up from when host clicks ready

Tags: #story[377]
2017-07-26 19:35:59 +12:00
Calum 4e5b67abfa Merge branch 'develop' into story61_player_highlighting 2017-07-26 15:52:29 +12:00
Calum 12d081a1af Added highlighting for the player and moved all their assets to the foreground
#story[987]
2017-07-26 15:49:00 +12:00
William Muir 5e6b402bf5 Minor structural changes. GameState now has a thread which updates itself so its update
rate can be independent of sending packets to the client in the MainServerThread

#story[986] #pair[wmu16, ptg19]
2017-07-26 14:48:32 +12:00
Calum 8ac44d13df Began fixing conflicts with LobbyController
#bug
2017-07-26 12:05:03 +12:00
Calum 9c9f6e4e80 Merge branch 'develop' into story61_player_perspective
# Conflicts:
#	src/main/java/seng302/fxObjects/BoatAnnotations.java
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/visualiser/controllers/LobbyController.java
2017-07-26 02:56:46 +12:00
Calum 08e369f1ae Merged with develop. Fixed many bugs in Visualiser.
#bugs
2017-07-26 02:49:31 +12:00
William Muir a56dac1e87 Polar velocities should now work as intended.
Snapping to VMG still needs to be implemented.
Still an issue of not being able to pass the total upwind or downwind point

tags: #story[986]
2017-07-25 22:19:03 +12:00