Kusal Ekanayake
e65558b8ac
Merge branch 'develop' into Story40_Zooming
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# Conflicts:
# src/main/java/seng302/model/Yacht.java
# src/main/java/seng302/visualiser/GameClient.java
2017-08-14 13:17:39 +12:00
Zhi You Tan
c77adf385e
Terminating client thread before server thread to prevent alert box popping up
2017-08-14 11:21:33 +12:00
Zhi You Tan
9b7f4a93d8
Merge remote-tracking branch 'origin/issue38_irregular_key_event_packets' into issue38_irregular_key_event_packets
2017-08-14 11:02:19 +12:00
Zhi You Tan
e780b47160
Fix javafx error on ci
2017-08-14 11:02:07 +12:00
Haoming Yin
028fc44dce
Yacht now extends observable and can notify server to client thread to broadcast message.
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#story[1124]
2017-08-14 10:48:11 +12:00
cir27
a185c9dc96
Implemented a factory class that creates mark arrows as needed. Needs to integrated with the real world data and tested to work. Works with all test data so far.
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#implement #story[1118]
2017-08-14 03:44:46 +12:00
Calum
f2f750298c
Added print statements for determining where javaFX is accessed from in the test.
2017-08-13 21:05:28 +12:00
Calum
0ee12021e2
Fixed bug that stopped clients from getting updated xml data.
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#issue[46] #bug
2017-08-13 20:29:10 +12:00
Calum
6218d5506b
Fixed bug that stopped clients from getting updated xml data.
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#issue[48] #bug
2017-08-13 20:24:03 +12:00
Calum
d79b0421c2
Fixed merged conflicts with merge onto develop.
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#bug
2017-08-13 19:00:06 +12:00
Zhi You Tan
0b978593d4
Solved the fps counter zoom together with canvas problem. Workaround used was changing fps counter on game view to race view.
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#story[1117] #pair[ptg19, zyt10]
2017-08-13 18:52:42 +12:00
Calum
8cb5b8caec
Merge branch 'develop' into issue38_irregular_key_event_packets
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# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/ServerPacketParser.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/visualiser/ClientToServerThread.java
# src/main/java/seng302/visualiser/GameClient.java
2017-08-13 18:44:34 +12:00
Calum
2093e79b6a
Rather than a high frequency loop sending all packets a low frequency loop is made then destroyed on button press for sending turn packets. This means a fast response time on button press but fewer packets sent.
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#implement #issue[38]
2017-08-13 18:38:24 +12:00
Kusal Ekanayake
8ec6490627
Started trying to get the zoomed in gave view to follow the boat.
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Can easily make the boat stay put at the origin. can make it perfectly center, also weary of the weird jittery effect that is present when tracking. Tracking is active when the zoom scale is greater than 1.
#story[1121]
2017-08-13 17:02:35 +12:00
Kusal Ekanayake
0a7a9018f3
Merge branch 'develop' into Story64_SailsAnimations
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# Conflicts:
# src/main/java/seng302/model/Yacht.java
2017-08-13 15:27:25 +12:00
Zhi You Tan
93cb0ca600
Updated yacht-yacht collision to push back both yacht.
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Tweaked acceleration to increase time to top speed.
#story[1117] #pair[ptg19, zyt10]
2017-08-13 15:14:14 +12:00
Kusal Ekanayake
25c2de63a2
Working cucumber tests for sails toggle.
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When sails in will send a sails out message when sails out will send a sails in message and then checks for the new status of the sail
#story[1111]
2017-08-13 14:55:33 +12:00
Kusal Ekanayake
2411a3cc2c
Merge branch 'develop' into Story64_SailsAnimations
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# Conflicts:
# src/main/java/seng302/model/Yacht.java
2017-08-13 14:34:42 +12:00
Zhi You Tan
fda233f5ad
Merge branch 'Story71_TackAndGybeSmoothly' into 'develop'
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Story 71 Tack/Gybe, Story 65 VMG Autopilot
# Implementation
- Added autopilot functionality to move boat towards a given heading with a single function call.
- Added functionality to move boat from one side of the wind to the other (tack/gybe) with a single button press.
- Added functionality to move boat to correct VMG from polars with single button press.
- Pressing a button a second time will disable the autopilot, as will pressing the Upwind/Downwind keys.
# Testing
- Fairly simple JUnit testing for a set of beginning headings and expected ends for the autopilot
- Unsure how cucumber testing would actually be better than simple junit testing in this case.
See merge request !55
2017-08-13 14:22:28 +12:00
Zhi You Tan
c58cb1a476
WIP: Researched and implemented a simple right of way calculation (might be wrong).
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#story[1117]
2017-08-11 23:57:27 +12:00
Michael Rausch
d2fd9ebaea
Started work on start screen
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- Server now sends out race start status messages during lobby & pre-start stages
- Added timer in lobby
Tags: #story[1109]
2017-08-11 19:03:57 +12:00
Zhi You Tan
fda6625256
Merge remote-tracking branch 'origin/develop' into Story66_Collision
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# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/model/Yacht.java
# src/main/java/seng302/model/mark/MarkOrder.java
# src/main/java/seng302/visualiser/GameClient.java
2017-08-10 20:23:56 +12:00
Michael Rausch
a7b8b0dbc3
Removed redundant input & output streams
2017-08-10 20:15:08 +12:00
Zhi You Tan
7e1686a980
Packets are sent out when collision happens and receiver is able to interpret and display as visual alert. Updated visual alert to looks better.
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- Created yacht event code message to be sent out as packet.
- Added observers to main server thread on yacht so when collision detected, main server thread will send out yacht event message to all server to client threads.
- Updated collision visual alert using circle and animation timer.
#story[1117]
2017-08-10 19:50:30 +12:00
Michael Rausch
3ad37faedc
Merge branch 'develop' into MessageExtensions
2017-08-10 19:01:46 +12:00
Michael Rausch
09c4f98056
Implemented new client - server handshake protocol
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- Implemented new packet types
- Changed server & client logic to use new protocol
Tags: #story[1124] (Issue 39)
2017-08-10 19:01:30 +12:00
Alistair McIntyre
1c2870649a
Added testing for the tack/gybe settings.
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tags: #story[1105]
2017-08-10 18:58:38 +12:00
Alistair McIntyre
a2ee4411be
Merge branch 'develop' into Story71_TackAndGybeSmoothly
2017-08-10 17:59:19 +12:00
Alistair McIntyre
a23352ef85
Merge branch 'develop' into Story71_TackAndGybeSmoothly
2017-08-10 17:59:10 +12:00
Alistair McIntyre
f9d5bd10b1
Merge branch 'develop' into Story71_TackAndGybeSmoothly
2017-08-10 17:58:19 +12:00
William Muir
0b8ad137b3
Minor fixes for merge
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#story[1124] #pair[wmu16, hyi25]
2017-08-10 17:47:24 +12:00
Alistair McIntyre
a746191dba
VMG works correctly, auto pilot is interupted by a repeated keypress or an upwind/downwind press.
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tags: #story[1105]
2017-08-10 17:46:28 +12:00
Alistair McIntyre
430779c943
Boat auto pilots correctly for tacking/gybing. Needs proper testing.
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#story[1105]
2017-08-10 14:53:24 +12:00
William Muir
9c79897e01
Tidied code, added MidPoint to CompoundMark class
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Compound Mark class is now constructed with a list of marks.
A mid point is created on its construction for use in Geo Calculations
#story[1124] #pair[wmu16, hyi25]
2017-08-10 13:58:32 +12:00
Michael Rausch
07386ed2db
Improved boat bounce-back calculation
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- Changed boat bounce back send the boat n meters in the opposite direction.
- Improved test to use the minimum of yacht and mark collision distances
Tags: #story[1117]
2017-08-10 13:01:31 +12:00
William Muir
249ad9e5c0
Fixed Mark rounding Algorithm
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Algorithm now knows when a player has to round a gate or just pass right through
#story[1124] #pair[wmu16, hyi25]
2017-08-10 12:02:19 +12:00
alistairjmcintyre
9d02d2fbea
Implemented a fairly simple auto pilot setting for the yacht, on update if the boat is set to autopilot it will adjust the heading towards the desired heading. Needs some refinement.
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#story[1105]
2017-08-10 02:04:51 +12:00
Michael Rausch
b1598ccb0f
Changed testUpdateYachtWithCollision to use MARK_COLLISION_DISTANCE
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Changed testUpdateYachtWithCollision to use MARK_COLLISION_DISTANCE constant.
#story[1117]
2017-08-09 22:36:34 +12:00
Michael Rausch
4cc48a355e
Added mark collisions
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- Boats now collide with marks
- Added method to MarkOrder to get all marks
- Reduced the frequency at which collisions are detected. This fixed some performance issues
- Added method to bounce the boat off a mark
Tags: #story[1117]
2017-08-09 21:57:50 +12:00
Calum
2c5fddb695
Implemented zooming and clipping of race border. Implementation is still hackish.
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#pair[ptg19, cir27] #story[1121]
2017-08-09 16:56:46 +12:00
Calum
126d8ea870
Added factory class for producing mark arrows.
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#story[1118]
2017-08-09 15:24:32 +12:00
Calum
30a6cb98ec
Action packets now sent at regular 20ms intervals
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#issue[38] #implement
2017-08-09 14:03:21 +12:00
Zhi You Tan
8813d06010
Created a simple red blink on a top of a yacht given source id.
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Created and updated methods reading yacht event packet to translate to collision alert on visualiser.
WIP: sending yacht event packet to inform collision
#story[1117]
2017-08-09 01:26:59 +12:00
Kusal Ekanayake
0fbca89030
Merge branch 'develop' into Story64_SailsAnimations
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# Conflicts:
# src/main/java/seng302/model/Yacht.java
2017-08-08 19:45:08 +12:00
Kusal Ekanayake
421ef3c65a
Started progress on zooming, can now use z and x keys to zoom into map.
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Nothing scales correctly asides from the map itself (the boats stay in the same position).
#story[1121]
2017-08-08 19:41:51 +12:00
Zhi You Tan
5937f8b640
Merge remote-tracking branch 'origin/develop' into Story66_Collision
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# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/model/Yacht.java
2017-08-08 17:04:34 +12:00
Zhi You Tan
5ec67d0b80
Added junit for update yacht (after collision implementation). Removed another version of initialise boat positions.
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#story[1117]
2017-08-08 16:51:29 +12:00
William Muir
a545e9dbc3
Removing '>' characters from docstrings to fix build
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Note: This is probably a XML style guid thing and is stupid. Can probably fix this
2017-08-08 16:14:13 +12:00
William Muir
b0e7dddaf3
Fixed gate passing algorithm
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boats now must pass through the correct way. This works for start in-race and finish gates
Refactored yacht algorithm code for better readability
Logging function added or seeing mark roundings occur
tags: #story[1124] #pair[hyi25, wmu16]
2017-08-08 15:58:13 +12:00
Haoming Yin
ed0a783374
Fixed the bug that boats could round over a gate but still "across" it. Added unit test to ensure the algorithm works.
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tags: #story[1124]
2017-08-08 10:42:36 +12:00