mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
Merge branch '1273_Changing_Cameras' into 'develop'
1273 changing cameras # Multiple Camera Views ## 3 Camera Views Implemented 1. Normal 3D (Isometric) 2. Top Down Perspective 3. Chase Cam (Over the Shoulder) - Isometric and Top Down Perspectives can Pan within limits. - Chase Cam rotates the camera around the boat. (While still following it) - All camera views can Zoom. # Testing No testing completed other than manually testing myself. A proper manual test should be completed by the merger. See merge request !76
This commit is contained in:
@@ -6,6 +6,7 @@ import java.util.ArrayList;
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import java.util.List;
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import java.util.Observable;
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import java.util.Observer;
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import java.util.Timer;
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import javafx.beans.property.ReadOnlyDoubleProperty;
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import javafx.beans.property.ReadOnlyDoubleWrapper;
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import javafx.beans.property.ReadOnlyIntegerProperty;
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@@ -16,6 +17,7 @@ import javafx.scene.paint.Color;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
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import seng302.visualiser.fxObjects.assets_3D.BoatObject;
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/**
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* Yacht class for the racing boat. <p> Class created to store more variables (eg. boat statuses)
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@@ -57,12 +59,17 @@ public class ClientYacht extends Observable {
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private Integer boatStatus;
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private Double currentVelocity;
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Timer t;
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private BoatObject boatObject;
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private List<YachtLocationListener> locationListeners = new ArrayList<>();
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private List<MarkRoundingListener> markRoundingListeners = new ArrayList<>();
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private ReadOnlyDoubleWrapper velocityProperty = new ReadOnlyDoubleWrapper();
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private ReadOnlyLongWrapper timeTillNextProperty = new ReadOnlyLongWrapper();
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private ReadOnlyLongWrapper timeSinceLastMarkProperty = new ReadOnlyLongWrapper();
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private ReadOnlyIntegerWrapper placingProperty = new ReadOnlyIntegerWrapper();
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private ReadOnlyDoubleWrapper headingProperty = new ReadOnlyDoubleWrapper();
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private Color colour;
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public ClientYacht(BoatMeshType boatType, Integer sourceId, String hullID, String shortName,
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@@ -75,6 +82,7 @@ public class ClientYacht extends Observable {
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this.country = country;
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this.location = new GeoPoint(57.670341, 11.826856);
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this.heading = 120.0; //In degrees
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this.headingProperty.set(this.heading);
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this.currentVelocity = 0d;
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this.boatStatus = 1;
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this.colour = Color.rgb(0, 0, 0, 1.0);
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@@ -222,6 +230,7 @@ public class ClientYacht extends Observable {
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public void setHeading(Double heading) {
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this.heading = heading;
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setHeadingProperty();
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}
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@Override
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@@ -250,10 +259,10 @@ public class ClientYacht extends Observable {
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this.colour = colour;
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}
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public void updateLocation(double lat, double lng, double heading, double velocity) {
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setLocation(lat, lng);
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this.heading = heading;
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setHeadingProperty();
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this.currentVelocity = velocity;
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updateVelocityProperty(velocity);
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for (YachtLocationListener yll : locationListeners) {
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@@ -261,6 +270,10 @@ public class ClientYacht extends Observable {
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}
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}
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private void setHeadingProperty() {
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headingProperty.set(heading);
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}
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public void addLocationListener(YachtLocationListener listener) {
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locationListeners.add(listener);
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}
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@@ -289,4 +302,17 @@ public class ClientYacht extends Observable {
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public Double getCurrentVelocity() {
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return currentVelocity;
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}
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public void setBoatObject(BoatObject newBoatObject) {
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this.boatObject = newBoatObject;
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}
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public BoatObject getBoatObject() {
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return this.boatObject;
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}
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public ReadOnlyDoubleWrapper getHeadingProperty() {
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return headingProperty;
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}
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}
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@@ -52,6 +52,10 @@ public class GameKeyBind {
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return instance.actionToKeyMap.get(keyAction);
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}
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public KeyAction getKeyAction(KeyCode keyCode) {
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return instance.keyToActionMap.get(keyCode);
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}
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/**
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* Binds a key to a key action
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*
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@@ -1,6 +1,7 @@
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package seng302.visualiser;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Comparator;
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import java.util.HashMap;
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import java.util.List;
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@@ -9,6 +10,7 @@ import javafx.animation.AnimationTimer;
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import javafx.application.Platform;
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import javafx.geometry.Point2D;
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import javafx.geometry.Point3D;
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import javafx.scene.Camera;
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import javafx.scene.Group;
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import javafx.scene.Node;
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import javafx.scene.PerspectiveCamera;
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@@ -21,7 +23,9 @@ import javafx.scene.transform.Scale;
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import javafx.scene.transform.Translate;
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import seng302.gameServer.messages.RoundingSide;
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import seng302.model.ClientYacht;
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import seng302.model.GameKeyBind;
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import seng302.model.GeoPoint;
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import seng302.model.KeyAction;
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import seng302.model.Limit;
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import seng302.model.mark.CompoundMark;
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import seng302.model.mark.Corner;
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@@ -29,8 +33,12 @@ import seng302.model.mark.Mark;
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import seng302.model.token.Token;
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import seng302.utilities.GeoUtility;
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import seng302.utilities.Sounds;
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import seng302.visualiser.cameras.ChaseCamera;
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import seng302.visualiser.cameras.IsometricCamera;
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import seng302.visualiser.cameras.RaceCamera;
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import seng302.visualiser.cameras.TopDownCamera;
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import seng302.visualiser.controllers.ViewManager;
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import seng302.visualiser.fxObjects.MarkArrowFactory;
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import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
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import seng302.visualiser.fxObjects.assets_3D.BoatObject;
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import seng302.visualiser.fxObjects.assets_3D.Marker3D;
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import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
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@@ -42,18 +50,19 @@ import seng302.visualiser.fxObjects.assets_3D.ModelType;
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public class GameView3D {
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private final double FOV = 60;
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private final double DEFAULT_CAMERA_DEPTH = -125;
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private final double DEFAULT_CAMERA_X = 0;
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private final double DEFAULT_CAMERA_Y = 155;
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private Group root3D;
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private SubScene view;
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// ParallelCamera camera;
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private PerspectiveCamera camera;
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private Group gameObjects;
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// Cameras
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private PerspectiveCamera isometricCam;
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private PerspectiveCamera topDownCam;
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private PerspectiveCamera chaseCam;
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private double bufferSize = 0;
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private double canvasWidth = 200;
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private double canvasHeight = 200;
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@@ -88,20 +97,22 @@ public class GameView3D {
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}
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public GameView3D () {
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camera = new PerspectiveCamera(true);
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camera.getTransforms().addAll(
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new Translate(DEFAULT_CAMERA_X,DEFAULT_CAMERA_Y, DEFAULT_CAMERA_DEPTH)
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);
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camera.setFarClip(600);
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camera.setNearClip(0.1);
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camera.setFieldOfView(FOV);
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isometricCam = new IsometricCamera(DEFAULT_CAMERA_X, DEFAULT_CAMERA_Y);
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topDownCam = new TopDownCamera();
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chaseCam = new ChaseCamera();
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for (PerspectiveCamera pc : Arrays.asList(isometricCam, topDownCam, chaseCam)) {
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pc.setFarClip(600);
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pc.setNearClip(0.1);
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pc.setFieldOfView(FOV);
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}
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gameObjects = new Group();
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root3D = new Group(camera, gameObjects);
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root3D = new Group(isometricCam, gameObjects);
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view = new SubScene(
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root3D, 1000, 1000, true, SceneAntialiasing.BALANCED
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);
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view.setCamera(camera);
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camera.getTransforms().add(new Rotate(30, new Point3D(1,0,0)));
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view.setCamera(isometricCam);
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gameObjects.getChildren().addAll(
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ModelFactory.importModel(ModelType.OCEAN).getAssets(),
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@@ -112,6 +123,8 @@ public class GameView3D {
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scene.addEventHandler(KeyEvent.KEY_PRESSED, this::cameraMovement);
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}
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});
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}
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public void updateCourse(List<CompoundMark> newCourse, List<Corner> sequence) {
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@@ -336,7 +349,6 @@ public class GameView3D {
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* it to distanceScaleFactor Returns the max horizontal distance of the map.
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*/
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private double scaleRaceExtremities() {
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double vertAngle = Math.abs(
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GeoUtility.getBearingRad(minLatPoint, maxLatPoint)
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);
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@@ -404,40 +416,45 @@ public class GameView3D {
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}
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public void cameraMovement(KeyEvent event) {
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switch (event.getCode()) {
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case NUMPAD8:
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camera.getTransforms().addAll(new Rotate(0.5, new Point3D(1,0,0)));
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GameKeyBind keyBinds = GameKeyBind.getInstance();
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KeyAction keyPressed = keyBinds.getKeyAction(event.getCode());
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switch (keyPressed) {
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case ZOOM_IN:
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((RaceCamera) view.getCamera()).zoomIn();
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break;
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case NUMPAD2:
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camera.getTransforms().addAll(new Rotate(-0.5, new Point3D(1,0,0)));
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case ZOOM_OUT:
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((RaceCamera) view.getCamera()).zoomOut();
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break;
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case NUMPAD4:
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camera.getTransforms().addAll(new Rotate(-0.5, new Point3D(0,1,0)));
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case FORWARD:
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((RaceCamera) view.getCamera()).panUp();
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break;
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case NUMPAD6:
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camera.getTransforms().addAll(new Rotate(0.5, new Point3D(0,1,0)));
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case BACKWARD:
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((RaceCamera) view.getCamera()).panDown();
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break;
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case Z:
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camera.getTransforms().addAll(new Translate(0, 0, 1.5));
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case LEFT:
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((RaceCamera) view.getCamera()).panLeft();
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break;
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case X:
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camera.getTransforms().addAll(new Translate(0, 0, -1.5));
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case RIGHT:
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((RaceCamera) view.getCamera()).panRight();
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break;
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case W:
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camera.getTransforms().addAll(new Translate(0, -1, 0));
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break;
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case S:
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camera.getTransforms().addAll(new Translate(0, 1, 0));
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break;
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case A:
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camera.getTransforms().addAll(new Translate(-1, 0, 0));
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break;
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case D:
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camera.getTransforms().addAll(new Translate(1, 0, 0));
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case VIEW:
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toggleCamera();
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break;
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}
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}
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private void toggleCamera() {
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Camera currCamera = view.getCamera();
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if (currCamera.equals(isometricCam)) {
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view.setCamera(topDownCam);
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} else if (currCamera.equals(topDownCam)) {
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view.setCamera(chaseCam);
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} else {
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view.setCamera(isometricCam);
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}
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}
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/**
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* Rescales the race to the size of the window.
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*
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@@ -471,6 +488,12 @@ public class GameView3D {
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Point2D p2d = findScaledXY(lat, lon);
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bo.moveTo(p2d.getX(), p2d.getY(), heading, velocity, sailIn, windDir);
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});
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if (clientYacht.getSourceId().equals(
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ViewManager.getInstance().getGameClient().getServerThread().getClientId())) {
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((ChaseCamera) chaseCam).setPlayerBoat(newBoat);
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((TopDownCamera) topDownCam).setPlayerBoat(newBoat);
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}
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}
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Platform.runLater(() -> {
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gameObjects.getChildren().addAll(wakes);
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@@ -0,0 +1,130 @@
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package seng302.visualiser.cameras;
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import java.util.Arrays;
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import javafx.beans.property.DoubleProperty;
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import javafx.collections.ObservableList;
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import javafx.geometry.Point3D;
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import javafx.scene.PerspectiveCamera;
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import javafx.scene.transform.Rotate;
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import javafx.scene.transform.Transform;
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import javafx.scene.transform.Translate;
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import seng302.visualiser.fxObjects.assets_3D.BoatObject;
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public class ChaseCamera extends PerspectiveCamera implements RaceCamera {
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private final Double VERTICAL_PAN_LIMIT = 20.0;
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private final Double NEAR_ZOOM_LIMIT = -15.0;
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private final Double FAR_ZOOM_LIMIT = -125.0;
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private final Double ZOOM_STEP = 2.5;
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private final Double PAN_STEP = 2.5;
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private ObservableList<Transform> transforms;
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private BoatObject playerBoat;
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private Double zoomFactor;
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private Double horizontalPan;
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private Double verticalPan;
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public ChaseCamera() {
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super(true);
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transforms = this.getTransforms();
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zoomFactor = (FAR_ZOOM_LIMIT + NEAR_ZOOM_LIMIT) / 2.0;
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this.horizontalPan = 0.0;
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this.verticalPan = 0.0;
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}
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/**
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* Sets a player boat object to observe and update the camera with.
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*
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* @param playerBoat The player boat to be observed.
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*/
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public void setPlayerBoat(BoatObject playerBoat) {
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this.playerBoat = playerBoat;
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for (DoubleProperty o : Arrays
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.asList(playerBoat.getRotationProperty(), playerBoat.layoutYProperty(),
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playerBoat.layoutXProperty())) {
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o.addListener((obs, oldVal, newVal) -> repositionCamera());
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}
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}
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|
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/**
|
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* Moves the camera to a new position after some change (Zooming or Panning)
|
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*/
|
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private void repositionCamera() {
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transforms.clear();
|
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transforms.addAll(
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new Translate(playerBoat.getLayoutX(), playerBoat.getLayoutY(), 0),
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new Rotate(playerBoat.getRotationProperty().getValue() + horizontalPan,
|
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new Point3D(0, 0, 1)),
|
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new Rotate(60 + verticalPan, new Point3D(1, 0, 0)),
|
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new Translate(0, 0, zoomFactor)
|
||||
);
|
||||
}
|
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|
||||
/**
|
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* Adjusts the zoom amount (camera depth) by some adjustment value
|
||||
* @param adjustment the adjustment to be made to the camera
|
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*/
|
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private void adjustZoomFactor(Double adjustment) {
|
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if (zoomFactor + adjustment < NEAR_ZOOM_LIMIT && zoomFactor + adjustment > FAR_ZOOM_LIMIT) {
|
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zoomFactor = zoomFactor + adjustment;
|
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repositionCamera();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjusts the Vertical Panning of the Camera
|
||||
* @param adjustment the adjustment to be made to the camera
|
||||
*/
|
||||
private void adjustVerticalPan(Double adjustment) {
|
||||
if (verticalPan + adjustment >= -VERTICAL_PAN_LIMIT
|
||||
&& verticalPan + adjustment <= VERTICAL_PAN_LIMIT) {
|
||||
verticalPan += adjustment;
|
||||
repositionCamera();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjusts the Horizontal Panning of the Camera.
|
||||
* @param adjustment the adjustment to be made to the camera
|
||||
*/
|
||||
private void adjustHorizontalPan(Double adjustment) {
|
||||
this.horizontalPan += adjustment;
|
||||
repositionCamera();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void zoomIn() {
|
||||
adjustZoomFactor(ZOOM_STEP);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void zoomOut() {
|
||||
adjustZoomFactor(-ZOOM_STEP);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void panLeft() {
|
||||
adjustHorizontalPan(-PAN_STEP);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void panRight() {
|
||||
adjustHorizontalPan(PAN_STEP);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void panUp() {
|
||||
adjustVerticalPan(-PAN_STEP);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void panDown() {
|
||||
adjustVerticalPan(PAN_STEP);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
package seng302.visualiser.cameras;
|
||||
|
||||
import javafx.collections.ObservableList;
|
||||
import javafx.geometry.Point3D;
|
||||
import javafx.scene.PerspectiveCamera;
|
||||
import javafx.scene.transform.Rotate;
|
||||
import javafx.scene.transform.Transform;
|
||||
import javafx.scene.transform.Translate;
|
||||
|
||||
public class IsometricCamera extends PerspectiveCamera implements RaceCamera {
|
||||
|
||||
private final Double MIN_X = -120.0;
|
||||
private final Double MAX_X = 125.0;
|
||||
|
||||
private final Double MIN_Y = 40.0;
|
||||
private final Double MAX_Y = 170.0;
|
||||
|
||||
private final Double PAN_LIMIT = 160.0;
|
||||
private final Double NEAR_ZOOM_LIMIT = -50.0;
|
||||
private final Double FAR_ZOOM_LIMIT = -160.0;
|
||||
|
||||
private Double horizontalPan;
|
||||
private Double verticalPan;
|
||||
private Double zoomFactor;
|
||||
|
||||
private ObservableList<Transform> transforms;
|
||||
|
||||
public IsometricCamera(Double cameraStartX, Double cameraStartY) {
|
||||
super(true);
|
||||
transforms = this.getTransforms();
|
||||
|
||||
zoomFactor = (FAR_ZOOM_LIMIT + NEAR_ZOOM_LIMIT) / 2.0;
|
||||
horizontalPan = cameraStartX;
|
||||
verticalPan = cameraStartY;
|
||||
|
||||
updateCamera();
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the camera to a new position after some change (Zooming or Panning)
|
||||
*/
|
||||
private void updateCamera() {
|
||||
transforms.clear();
|
||||
transforms.addAll(
|
||||
new Translate(horizontalPan, verticalPan, zoomFactor),
|
||||
new Rotate(30, new Point3D(1, 0, 0))
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjusts the zoom amount (camera depth) by some adjustment value
|
||||
*
|
||||
* @param adjustment the adjustment to be made to the camera
|
||||
*/
|
||||
private void adjustZoomFactor(Double adjustment) {
|
||||
if (zoomFactor + adjustment < NEAR_ZOOM_LIMIT && zoomFactor + adjustment > FAR_ZOOM_LIMIT) {
|
||||
zoomFactor = zoomFactor + adjustment;
|
||||
updateCamera();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjusts the Vertical Panning of the Camera
|
||||
* @param adjustment the adjustment to be made to the camera
|
||||
*/
|
||||
private void adjustVerticalPan(Double adjustment) {
|
||||
if (verticalPan + adjustment >= MIN_Y && verticalPan + adjustment <= MAX_Y) {
|
||||
verticalPan += adjustment;
|
||||
updateCamera();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjusts the Horizontal Panning of the Camera.
|
||||
* @param adjustment the adjustment to be made to the camera
|
||||
*/
|
||||
private void adjustHorizontalPan(Double adjustment) {
|
||||
if (horizontalPan + adjustment >= MIN_X && horizontalPan + adjustment <= MIN_Y) {
|
||||
this.horizontalPan += adjustment;
|
||||
updateCamera();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void zoomIn() {
|
||||
adjustZoomFactor(-2.5);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void zoomOut() {
|
||||
adjustZoomFactor(2.5);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void panLeft() {
|
||||
adjustHorizontalPan(-2.5);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void panRight() {
|
||||
adjustHorizontalPan(2.5);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void panUp() {
|
||||
adjustVerticalPan(-2.5);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void panDown() {
|
||||
adjustVerticalPan(2.5);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
package seng302.visualiser.cameras;
|
||||
|
||||
|
||||
public interface RaceCamera {
|
||||
|
||||
void zoomIn();
|
||||
|
||||
void zoomOut();
|
||||
|
||||
void panLeft();
|
||||
|
||||
void panRight();
|
||||
|
||||
void panUp();
|
||||
|
||||
void panDown();
|
||||
|
||||
}
|
||||
@@ -0,0 +1,123 @@
|
||||
package seng302.visualiser.cameras;
|
||||
|
||||
|
||||
import java.util.Arrays;
|
||||
import javafx.beans.property.DoubleProperty;
|
||||
import javafx.collections.ObservableList;
|
||||
import javafx.scene.PerspectiveCamera;
|
||||
import javafx.scene.transform.Transform;
|
||||
import javafx.scene.transform.Translate;
|
||||
import seng302.visualiser.fxObjects.assets_3D.BoatObject;
|
||||
|
||||
public class TopDownCamera extends PerspectiveCamera implements RaceCamera {
|
||||
|
||||
private final Double PAN_LIMIT = 30.0;
|
||||
private final Double NEAR_ZOOM_LIMIT = -30.0;
|
||||
private final Double FAR_ZOOM_LIMIT = -130.0;
|
||||
private final Double ZOOM_STEP = 2.5;
|
||||
|
||||
private ObservableList<Transform> transforms;
|
||||
private BoatObject playerBoat;
|
||||
|
||||
private Double zoomFactor;
|
||||
private Double horizontalPan;
|
||||
private Double verticalPan;
|
||||
|
||||
public TopDownCamera() {
|
||||
super(true);
|
||||
transforms = this.getTransforms();
|
||||
|
||||
zoomFactor = (FAR_ZOOM_LIMIT + NEAR_ZOOM_LIMIT) / 2.0;
|
||||
horizontalPan = 0.0;
|
||||
verticalPan = 0.0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a player boat object to observe and update the camera with.
|
||||
*
|
||||
* @param playerBoat The player boat to be observed.
|
||||
*/
|
||||
public void setPlayerBoat(BoatObject playerBoat) {
|
||||
this.playerBoat = playerBoat;
|
||||
|
||||
for (DoubleProperty o : Arrays
|
||||
.asList(playerBoat.layoutXProperty(), playerBoat.layoutYProperty())) {
|
||||
o.addListener((obs, oldVal, newVal) -> updateCamera());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the camera to a new position after some change (Zooming or Panning)
|
||||
*/
|
||||
private void updateCamera() {
|
||||
transforms.clear();
|
||||
transforms.addAll(
|
||||
new Translate(playerBoat.getLayoutX() + horizontalPan,
|
||||
playerBoat.getLayoutY() + verticalPan, zoomFactor)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjusts the zoom amount (camera depth) by some adjustment value
|
||||
* @param adjustment the adjustment to be made to the camera
|
||||
*/
|
||||
private void adjustZoomFactor(Double adjustment) {
|
||||
if (zoomFactor + adjustment < NEAR_ZOOM_LIMIT && zoomFactor + adjustment > FAR_ZOOM_LIMIT) {
|
||||
zoomFactor = zoomFactor + adjustment;
|
||||
updateCamera();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjusts the Vertical Panning of the Camera
|
||||
* @param adjustment the adjustment to be made to the camera
|
||||
*/
|
||||
private void adjustVerticalPan(Double adjustment) {
|
||||
if (verticalPan + adjustment >= -PAN_LIMIT && verticalPan + adjustment <= PAN_LIMIT) {
|
||||
verticalPan += adjustment;
|
||||
updateCamera();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjusts the Horizontal Panning of the Camera.
|
||||
* @param adjustment the adjustment to be made to the camera
|
||||
*/
|
||||
private void adjustHorizontalPan(Double adjustment) {
|
||||
if (horizontalPan + adjustment >= -PAN_LIMIT && horizontalPan + adjustment <= PAN_LIMIT) {
|
||||
horizontalPan += adjustment;
|
||||
updateCamera();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void zoomIn() {
|
||||
adjustZoomFactor(ZOOM_STEP);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void zoomOut() {
|
||||
adjustZoomFactor(-ZOOM_STEP);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void panLeft() {
|
||||
adjustHorizontalPan(-1.0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void panRight() {
|
||||
adjustHorizontalPan(1.0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void panUp() {
|
||||
adjustVerticalPan(-1.0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void panDown() {
|
||||
adjustVerticalPan(1.0);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -3,6 +3,7 @@ package seng302.visualiser.fxObjects.assets_3D;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import javafx.application.Platform;
|
||||
import javafx.beans.property.ReadOnlyDoubleWrapper;
|
||||
import javafx.geometry.Point3D;
|
||||
import javafx.scene.Group;
|
||||
import javafx.scene.paint.Color;
|
||||
@@ -30,12 +31,15 @@ public class BoatObject extends Group {
|
||||
private Boolean isSelected = false;
|
||||
private Rotate rotation = new Rotate(0, new Point3D(0,0,1));
|
||||
|
||||
private ReadOnlyDoubleWrapper rotationProperty;
|
||||
|
||||
private List<SelectedBoatListener> selectedBoatListenerListeners = new ArrayList<>();
|
||||
|
||||
/**
|
||||
* Creates a BoatGroup with the default triangular boat polygon.
|
||||
*/
|
||||
public BoatObject(BoatMeshType boatMeshType) {
|
||||
rotationProperty = new ReadOnlyDoubleWrapper(0.0);
|
||||
boatAssets = ModelFactory.boatGameView(boatMeshType, colour);
|
||||
boatAssets.hideSail();
|
||||
boatAssets.getAssets().getTransforms().addAll(
|
||||
@@ -83,6 +87,7 @@ public class BoatObject extends Group {
|
||||
|
||||
|
||||
private void rotateTo(double heading, boolean sailsIn, double windDir) {
|
||||
rotationProperty.set(heading);
|
||||
rotation.setAngle(heading);
|
||||
wake.getTransforms().setAll(new Rotate(heading, new Point3D(0,0,1)));
|
||||
if (sailsIn) {
|
||||
@@ -130,4 +135,8 @@ public class BoatObject extends Group {
|
||||
public void addSelectedBoatListener(SelectedBoatListener sbl) {
|
||||
selectedBoatListenerListeners.add(sbl);
|
||||
}
|
||||
|
||||
public ReadOnlyDoubleWrapper getRotationProperty() {
|
||||
return rotationProperty;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user