Files
Party-Parrots-At-Sea/src/main/java/seng302/gameServer/messages/ServerRegistrationMessage.java
T
Michael Rausch 9cfb3b9e5d Added functionality to automatically select a server
- Added functionality on the DiscoveryServer to return a random server to the player
- Added elements to the UI to support auto-selecting a server
- Added client side code to request a random server

Tags: #story[1281]
2017-09-26 01:14:02 +13:00

65 lines
2.1 KiB
Java

package seng302.gameServer.messages;
import seng302.discoveryServer.util.ServerListing;
public class ServerRegistrationMessage extends Message {
private int size;
public ServerRegistrationMessage(ServerListing serverListing) {
String serverName = serverListing.getServerName();
String mapName = serverListing.getMapName();
String address = serverListing.getAddress();
int port = serverListing.getPortNumber();
int players = serverListing.getPortNumber();
int capacity = serverListing.getCapacity();
String roomCode = serverListing.getRoomCode();
createMessage(serverName, mapName, address, port, players, capacity, roomCode);
}
public static ServerRegistrationMessage getEmptyRegistration() {
return new ServerRegistrationMessage("","","",0,0,0,"");
}
@Override
public int getSize() {
return size;
}
public ServerRegistrationMessage(String serverName, String mapName, String address, int port, int players, int capacity, String roomCode){
createMessage(serverName, mapName, address, port, players, capacity, roomCode);
}
private void createMessage(String serverName, String mapName, String address, int port, int players, int capacity, String roomCode){
size = serverName.getBytes().length + mapName.length() + address.length() + roomCode.length() + 36;
setHeader(new Header(MessageType.REPO_REGISTRATION_REQUEST, 0x01, (short) getSize()));
allocateBuffer();
writeHeaderToBuffer();
int nameLength = serverName.length();
int mapNameLength = mapName.length();
int addressLength = address.length();
int roomCodeLength = roomCode.length();
// Put fields here
putInt(nameLength, 6);
putInt(mapNameLength, 6);
putInt(addressLength, 6);
putInt(roomCodeLength, 6);
putInt(port, 4);
putInt(players, 4);
putInt(capacity, 4);
putBytes(serverName.getBytes());
putBytes(mapName.getBytes());
putBytes(address.getBytes());
putBytes(roomCode.getBytes());
writeCRC();
rewind();
}
}