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michael/Party-Parrots-At-Sea
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mirror of https://github.com/michaelrausch/Party-Parrots-At-Sea.git synced 2026-05-09 14:28:43 +00:00
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a59d06fbbf41dd75ce34ddd743a3a997debb20f3
Party-Parrots-At-Sea/src/main/java/seng302/model
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History
William Muir a59d06fbbf Finish screen
2017-08-16 23:36:45 +12:00
..
mark
Merge branch 'develop' into 1124_switching_to_finish_screen
2017-08-15 23:45:50 +12:00
stream
Merge branch 'develop' into StartScreen
2017-08-16 14:31:14 +12:00
ClientYacht.java
Finish screen
2017-08-16 23:36:45 +12:00
Colors.java
Implemented boats spawning in parallel at the start line with spacing.
2017-08-05 00:31:36 +12:00
GeoPoint.java
Merged with develop. Moved all collision logic into game state.
2017-08-16 01:04:16 +12:00
Limit.java
Refactored the setup for MarkObjects (now renamed Markers) and made the CompoundMark + Mark + GeoPoint classes the standard across all classes instead of GateMark + SingleMark + Mark.
2017-07-31 02:19:19 +12:00
Player.java
WIP: Initial commit for seperating server and client yacht classes
2017-08-15 14:18:48 +12:00
PolarTable.java
Action packets now sent at regular 20ms intervals
2017-08-09 14:03:21 +12:00
RaceState.java
Working ordering for in game AND race finish screen.
2017-08-16 23:22:58 +12:00
ServerYacht.java
Merge remote-tracking branch 'origin/story1118_map_arrows' into 1124_Fixing_Order_And_Finish_Screen
2017-08-16 22:40:32 +12:00
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