Files
Party-Parrots-At-Sea/src/main/java/seng302/models/Wake.java
T
2017-05-17 17:23:10 +12:00

120 lines
4.5 KiB
Java

package seng302.models;
import javafx.scene.CacheHint;
import javafx.scene.Group;
import javafx.scene.paint.Color;
import javafx.scene.shape.Arc;
import javafx.scene.shape.ArcType;
import javafx.scene.shape.StrokeLineCap;
import javafx.scene.transform.Rotate;
/**
* A group containing objects used to represent wakes onscreen. Contains functionality for their animation.
*/
class Wake extends Group {
//The number of wakes
private int numWakes = 8;
//The total possible difference between the first wake and the last. Increasing/Decreasing this will make wakes fan out more/less.
private final double MAX_DIFF = 75;
//Increasing/decreasing this will alter the speed that wakes converge when the heading stop changing. Anything over about 1500 may cause oscillation.
private final int UNIFICATION_SPEED = 750;
private Arc[] arcs = new Arc[numWakes];
private double[] rotationalVelocities = new double[numWakes];
private double[] rotations = new double[numWakes];
private double baseRad;
/**
* Create a wake at the given location.
*
* @param startingX x location where the tip of wake arcs will be.
* @param startingY y location where the tip of wake arcs will be.
*/
Wake(double startingX, double startingY) {
super.setLayoutX(startingX);
super.setLayoutY(startingY);
Arc arc;
for (int i = 0; i < numWakes; i++) {
//Default triangle is -110 deg out of phase with a default wake and has angle of 40 deg.
arc = new Arc(0, 0, 0, 0, -110, 40);
arc.setCache(true);
arc.setCacheHint(CacheHint.SPEED);
arc.setType(ArcType.OPEN);
arc.setStroke(new Color(0.18, 0.7, 1.0, 1.0 + (-0.99 / numWakes * i)));
arc.setStrokeWidth(3.0);
arc.setStrokeLineCap(StrokeLineCap.ROUND);
arc.setFill(new Color(0.0, 0.0, 0.0, 0.0));
baseRad = (20 / numWakes);
arcs[i] = arc;
}
super.getChildren().addAll(arcs);
}
/**
* Sets the rotationalVelocity of each arc.
*
* @param rotationalVelocity The rotationalVelocity the wake should move at.
* @param velocity The real world velocity of the boat in m/s.
*/
void setRotationalVelocity (double rotationalVelocity, double velocity) {
rotationalVelocities[0] = rotationalVelocity;
for (int i = 1; i < numWakes; i++) {
double difference = Math.atan2(
Math.sin(
Math.toRadians(
rotations[i - 1] - rotations[i]
)
),
Math.cos(
Math.toRadians(
rotations[i - 1] - rotations[i]
)
)
);
difference = Math.toDegrees(difference);
if (rotationalVelocities[i-1] < 0.01 && rotationalVelocities[i-1] > -0.01) {
rotationalVelocities[i] = difference / UNIFICATION_SPEED * Math.log(Math.abs(difference) + 1) / Math.log(MAX_DIFF / numWakes) * 1.5;
} else {
if (difference < (MAX_DIFF / numWakes))
rotationalVelocities[i] = rotationalVelocities[i-1] * Math.log(Math.abs(difference) + 1) / Math.log(MAX_DIFF / numWakes);
else
rotationalVelocities[i] = rotationalVelocities[i - 1];
}
}
double rad = baseRad + velocity;
for (Arc arc :arcs) {
arc.setRadiusX(rad);
arc.setRadiusY(rad);
rad += (20 / numWakes) + (velocity / 2);
}
}
/**
* Arcs rotate based on the distance they would have travelled over the supplied time interval.
* @param timeInterval the time interval, in microseconds, that the wake should move.
*/
void updatePosition (long timeInterval) {
for (int i = 0; i < numWakes; i++) {
rotations[i] = rotations[i] + rotationalVelocities[i] * timeInterval;
arcs[i].getTransforms().setAll(new Rotate(rotations[i]));
}
}
/**
* Rotate all wakes to the given rotation.
* @param rotation the from north angle in degrees to rotate to.
*/
void rotate (double rotation) {
for (int i = 0; i < arcs.length; i++) {
rotations[i] = rotation;
rotationalVelocities[i] = 0;
arcs[i].getTransforms().setAll(new Rotate(rotation));
}
}
}