package seng302.models; import javafx.scene.CacheHint; import javafx.scene.Group; import javafx.scene.paint.Color; import javafx.scene.shape.Arc; import javafx.scene.shape.ArcType; import javafx.scene.shape.StrokeLineCap; import javafx.scene.transform.Rotate; /** * A group containing objects used to represent wakes onscreen. Contains functionality for their animation. */ class Wake extends Group { //The number of wakes private int numWakes = 8; //The total possible difference between the first wake and the last. Increasing/Decreasing this will make wakes fan out more/less. private final double MAX_DIFF = 75; //Increasing/decreasing this will alter the speed that wakes converge when the heading stop changing. Anything over about 1500 may cause oscillation. private final int UNIFICATION_SPEED = 750; private Arc[] arcs = new Arc[numWakes]; private double[] rotationalVelocities = new double[numWakes]; private double[] rotations = new double[numWakes]; private double baseRad; /** * Create a wake at the given location. * * @param startingX x location where the tip of wake arcs will be. * @param startingY y location where the tip of wake arcs will be. */ Wake(double startingX, double startingY) { super.setLayoutX(startingX); super.setLayoutY(startingY); Arc arc; for (int i = 0; i < numWakes; i++) { //Default triangle is -110 deg out of phase with a default wake and has angle of 40 deg. arc = new Arc(0, 0, 0, 0, -110, 40); arc.setCache(true); arc.setCacheHint(CacheHint.SPEED); arc.setType(ArcType.OPEN); arc.setStroke(new Color(0.18, 0.7, 1.0, 1.0 + (-0.99 / numWakes * i))); arc.setStrokeWidth(3.0); arc.setStrokeLineCap(StrokeLineCap.ROUND); arc.setFill(new Color(0.0, 0.0, 0.0, 0.0)); baseRad = (20 / numWakes); arcs[i] = arc; } super.getChildren().addAll(arcs); } /** * Sets the rotationalVelocity of each arc. * * @param rotationalVelocity The rotationalVelocity the wake should move at. * @param velocity The real world velocity of the boat in m/s. */ void setRotationalVelocity (double rotationalVelocity, double velocity) { rotationalVelocities[0] = rotationalVelocity; for (int i = 1; i < numWakes; i++) { double difference = Math.atan2( Math.sin( Math.toRadians( rotations[i - 1] - rotations[i] ) ), Math.cos( Math.toRadians( rotations[i - 1] - rotations[i] ) ) ); difference = Math.toDegrees(difference); if (rotationalVelocities[i-1] < 0.01 && rotationalVelocities[i-1] > -0.01) { rotationalVelocities[i] = difference / UNIFICATION_SPEED * Math.log(Math.abs(difference) + 1) / Math.log(MAX_DIFF / numWakes) * 1.5; } else { if (difference < (MAX_DIFF / numWakes)) rotationalVelocities[i] = rotationalVelocities[i-1] * Math.log(Math.abs(difference) + 1) / Math.log(MAX_DIFF / numWakes); else rotationalVelocities[i] = rotationalVelocities[i - 1]; } } double rad = baseRad + velocity; for (Arc arc :arcs) { arc.setRadiusX(rad); arc.setRadiusY(rad); rad += (20 / numWakes) + (velocity / 2); } } /** * Arcs rotate based on the distance they would have travelled over the supplied time interval. * @param timeInterval the time interval, in microseconds, that the wake should move. */ void updatePosition (long timeInterval) { for (int i = 0; i < numWakes; i++) { rotations[i] = rotations[i] + rotationalVelocities[i] * timeInterval; arcs[i].getTransforms().setAll(new Rotate(rotations[i])); } } /** * Rotate all wakes to the given rotation. * @param rotation the from north angle in degrees to rotate to. */ void rotate (double rotation) { for (int i = 0; i < arcs.length; i++) { rotations[i] = rotation; rotationalVelocities[i] = 0; arcs[i].getTransforms().setAll(new Rotate(rotation)); } } }