Files
Party-Parrots-At-Sea/src/main/java/seng302/visualiser/GameView3D.java
T

692 lines
27 KiB
Java

package seng302.visualiser;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Comparator;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import javafx.animation.AnimationTimer;
import javafx.application.Platform;
import javafx.beans.value.ObservableValue;
import javafx.geometry.Point2D;
import javafx.geometry.Point3D;
import javafx.scene.Camera;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.PerspectiveCamera;
import javafx.scene.SceneAntialiasing;
import javafx.scene.SubScene;
import javafx.scene.input.KeyEvent;
import javafx.scene.paint.Color;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Scale;
import javafx.scene.transform.Translate;
import seng302.gameServer.messages.RoundingSide;
import seng302.model.ClientYacht;
import seng302.model.GameKeyBind;
import seng302.model.GeoPoint;
import seng302.model.KeyAction;
import seng302.model.Limit;
import seng302.model.mark.CompoundMark;
import seng302.model.mark.Corner;
import seng302.model.mark.Mark;
import seng302.model.token.Token;
import seng302.utilities.GeoUtility;
import seng302.utilities.Sounds;
import seng302.visualiser.cameras.ChaseCamera;
import seng302.visualiser.cameras.IsometricCamera;
import seng302.visualiser.cameras.RaceCamera;
import seng302.visualiser.cameras.TopDownCamera;
import seng302.visualiser.controllers.ViewManager;
import seng302.visualiser.fxObjects.MarkArrowFactory;
import seng302.visualiser.fxObjects.assets_3D.BoatObject;
import seng302.visualiser.fxObjects.assets_3D.Marker3D;
import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
import seng302.visualiser.fxObjects.assets_3D.ModelType;
/**
* Collection of animated3D assets that displays a race.
*/
public class GameView3D {
private final double FOV = 60;
private final double DEFAULT_CAMERA_X = 0;
private final double DEFAULT_CAMERA_Y = 155;
private Group root3D;
private SubScene view;
private Group gameObjects;
// Cameras
private PerspectiveCamera isometricCam;
private PerspectiveCamera topDownCam;
private PerspectiveCamera chaseCam;
private double bufferSize = 0;
private double canvasWidth = 200;
private double canvasHeight = 200;
private boolean horizontalInversion = false;
private double distanceScaleFactor;
private ScaleDirection scaleDirection;
private GeoPoint minLatPoint, minLonPoint, maxLatPoint, maxLonPoint;
private double referencePointX, referencePointY;
private Group raceBorder = new Group();
/* Note that if either of these is null then values for it have not been added and the other
should be used as the limits of the map. */
private List<Limit> borderPoints;
private Map<Mark, Marker3D> markerObjects;
private BoatObject playerBoat;
private Map<ClientYacht, BoatObject> boatObjects = new HashMap<>();
private BoatObject selectedBoat = null;
private Group wakesGroup = new Group();
private Group boatObjectGroup = new Group();
private Group markers = new Group();
private Group tokens = new Group();
private List<CompoundMark> course = new ArrayList<>();
private List<Node> mapTokens;
private AnimationTimer playerBoatAnimationTimer;
private Group trail = new Group();
private Double windDir;
private enum ScaleDirection {
HORIZONTAL,
VERTICAL
}
public GameView3D () {
isometricCam = new IsometricCamera(DEFAULT_CAMERA_X, DEFAULT_CAMERA_Y);
topDownCam = new TopDownCamera();
chaseCam = new ChaseCamera();
for (PerspectiveCamera pc : Arrays.asList(isometricCam, topDownCam, chaseCam)) {
pc.setFarClip(600);
pc.setNearClip(0.1);
pc.setFieldOfView(FOV);
}
gameObjects = new Group();
root3D = new Group(isometricCam, gameObjects);
view = new SubScene(
root3D, 1000, 1000, true, SceneAntialiasing.BALANCED
);
view.setCamera(isometricCam);
gameObjects.getChildren().addAll(
ModelFactory.importModel(ModelType.OCEAN).getAssets(),
raceBorder, trail, markers, tokens
);
view.sceneProperty().addListener((obs, old, scene) -> {
if (scene != null) {
scene.addEventHandler(KeyEvent.KEY_PRESSED, this::cameraMovement);
}
});
}
public void updateCourse(List<CompoundMark> newCourse, List<Corner> sequence) {
markerObjects = new HashMap<>();
for (Corner corner : sequence) { //Makes course out of all compound marks.
for (CompoundMark compoundMark : newCourse) {
if (corner.getCompoundMarkID() == compoundMark.getId()) {
course.add(compoundMark);
}
}
}
// TODO: 16/08/17 Updating mark roundings here. It should not happen here. Nor should it be done this way.
for (Corner corner : sequence){
CompoundMark compoundMark = course.get(corner.getSeqID() - 1);
compoundMark.setRoundingSide(
RoundingSide.getRoundingSide(corner.getRounding())
);
}
final List<Group> gates = new ArrayList<>();
//Creates new markers
for (CompoundMark cMark : newCourse) {
for (Mark mark : cMark.getMarks()) {
if (cMark.getId() == sequence.get(0).getCompoundMarkID()) {
makeAndBindMarker(mark, ModelType.START_MARKER);
} else if (cMark.getId() == sequence.get(sequence.size() - 1).getCompoundMarkID()) {
makeAndBindMarker(mark, ModelType.FINISH_MARKER);
} else {
makeAndBindMarker(mark, ModelType.PLAIN_MARKER);
}
}
//Create gate line
if (cMark.isGate()) {
ModelType gateType;
if (cMark.getId() == sequence.get(0).getCompoundMarkID()) {
gateType = ModelType.START_LINE;
} else if (cMark.getId() == sequence.get(sequence.size() - 1).getCompoundMarkID()) {
gateType = ModelType.FINISH_LINE;
} else {
gateType = ModelType.GATE_LINE;
}
gates.add(makeGate(
cMark.getSubMark(1), cMark.getSubMark(2), gateType
));
}
}
createMarkArrows();
//Scale race to markers if there is no border.
if (borderPoints == null) {
rescaleRace(new ArrayList<>(markerObjects.keySet()));
}
//Move the Markers to initial position.
markerObjects.forEach(((mark, marker) -> {
Point2D p2d = findScaledXY(mark.getLat(), mark.getLng());
marker.setLayoutX(p2d.getX());
marker.setLayoutY(p2d.getY());
}));
Platform.runLater(() -> {
markers.getChildren().clear();
markers.getChildren().addAll(gates);
markers.getChildren().addAll(markerObjects.values());
});
}
/**
* Creates a new Marker and binds it's position to the given Mark.
*
* @param observableMark The mark to bind the marker to.
* @param markerType the type of marker as a ModelType. Should be PLAIN_MARKER, START_MARKER or END_MARKER
*/
private void makeAndBindMarker(Mark observableMark, ModelType markerType) {
markerObjects.put(observableMark, new Marker3D(markerType));
observableMark.addPositionListener((mark, lat, lon) -> {
Point2D p2d = findScaledXY(lat, lon);
markerObjects.get(mark).setLayoutX(p2d.getX());
markerObjects.get(mark).setLayoutY(p2d.getY());
});
}
/**
* Creates a new gate connecting the given marks.
*
* @param m1 The first Mark of the gate.
* @param m2 The second Mark of the gate.
* @param gateType The type of model for the gate.
* @return the new gate.
*/
private Group makeGate(Mark m1, Mark m2, ModelType gateType) {
Point2D m1Location = findScaledXY(m1);
Point2D m2Location = findScaledXY(m2);
Group barrier = ModelFactory.importModel(gateType).getAssets();
barrier.getTransforms().addAll(
new Rotate(
Math.toDegrees(
Math.atan2(m2Location.getY() - m1Location.getY(), m2Location.getX() - m1Location.getX())
) + 90,
new Point3D(0,0,1)
),
new Scale(1, m1Location.distance(m2Location) / 10, 1)
);
Point2D midPoint = m2Location.midpoint(m1Location);
barrier.setLayoutX(midPoint.getX());
barrier.setLayoutY(midPoint.getY());
return barrier;
}
/**
* Calculates all the data needed for to create mark arrows. Requires that a course has been
* added to the gameview.
*/
private void createMarkArrows () {
for (int i=1; i < course.size()-1; i++) { //General case.
for (Mark mark : course.get(i).getMarks()) {
markerObjects.get(mark).addArrows(
mark.getRoundingSide() == RoundingSide.STARBOARD ? MarkArrowFactory.RoundingSide.STARBOARD : MarkArrowFactory.RoundingSide.PORT,
GeoUtility.getBearing(course.get(i-1).getMidPoint(), mark),
GeoUtility.getBearing(mark, course.get(i+1).getMidPoint())
);
}
}
createStartLineArrows();
createFinishLineArrows();
}
private void createStartLineArrows () {
for (Mark mark : course.get(0).getMarks()) {
markerObjects.get(mark).addArrows(
mark.getRoundingSide() == RoundingSide.STARBOARD ? MarkArrowFactory.RoundingSide.STARBOARD : MarkArrowFactory.RoundingSide.PORT,
0d, //90
GeoUtility.getBearing(mark, course.get(1).getMidPoint())
);
}
}
private void createFinishLineArrows () {
for (Mark mark : course.get(course.size()-1).getMarks()) {
markerObjects.get(mark).addArrows(
mark.getRoundingSide() == RoundingSide.STARBOARD ? MarkArrowFactory.RoundingSide.STARBOARD : MarkArrowFactory.RoundingSide.PORT,
GeoUtility.getBearing(course.get(course.size()-2).getMidPoint(), mark),
GeoUtility.getBearing(mark, mark)
);
}
}
/**
* Sets the class variables minLatPoint, maxLatPoint, minLonPoint, maxLonPoint to the point with
* the leftmost point, rightmost point, southern most point and northern most point
* respectively.
*/
private void findMinMaxPoint(List<GeoPoint> points) {
List<GeoPoint> sortedPoints = new ArrayList<>(points);
sortedPoints.sort(Comparator.comparingDouble(GeoPoint::getLat));
minLatPoint = new GeoPoint(sortedPoints.get(0).getLat(), sortedPoints.get(0).getLng());
GeoPoint maxLat = sortedPoints.get(sortedPoints.size() - 1);
maxLatPoint = new GeoPoint(maxLat.getLat(), maxLat.getLng());
sortedPoints.sort(Comparator.comparingDouble(GeoPoint::getLng));
minLonPoint = new GeoPoint(sortedPoints.get(0).getLat(), sortedPoints.get(0).getLng());
GeoPoint maxLon = sortedPoints.get(sortedPoints.size() - 1);
maxLonPoint = new GeoPoint(maxLon.getLat(), maxLon.getLng());
if (maxLonPoint.getLng() - minLonPoint.getLng() > 180) {
horizontalInversion = true;
}
}
/**
* Calculates the location of a reference point, this is always the point with minimum latitude,
* in relation to the canvas.
*
* @param minLonToMaxLon The horizontal distance between the point of minimum longitude to
* maximum longitude.
*/
private void calculateReferencePointLocation(double minLonToMaxLon) {
GeoPoint referencePoint = minLatPoint;
double referenceAngle;
if (scaleDirection == ScaleDirection.HORIZONTAL) {
referenceAngle = Math.abs(
GeoUtility.getBearingRad(referencePoint, minLonPoint)
);
referencePointX =
-100 + distanceScaleFactor * Math.sin(referenceAngle) * GeoUtility
.getDistance(referencePoint, minLonPoint);
referenceAngle = Math.abs(GeoUtility.getDistance(referencePoint, maxLatPoint));
referencePointY = -100 + canvasHeight - (bufferSize + bufferSize);
referencePointY -= distanceScaleFactor * Math.cos(referenceAngle) * GeoUtility
.getDistance(referencePoint, maxLatPoint);
referencePointY = referencePointY / 2;
referencePointY += bufferSize;
referencePointY += distanceScaleFactor * Math.cos(referenceAngle) * GeoUtility
.getDistance(referencePoint, maxLatPoint);
} else {
referencePointY = -100 + canvasHeight - bufferSize;
referenceAngle = Math.abs(
Math.toRadians(
GeoUtility.getDistance(referencePoint, minLonPoint)
)
);
referencePointX = -100 + bufferSize;
referencePointX += distanceScaleFactor * Math.sin(referenceAngle) * GeoUtility
.getDistance(referencePoint, minLonPoint);
referencePointX +=
((canvasWidth - (bufferSize + bufferSize)) - (minLonToMaxLon * distanceScaleFactor))
/ 2;
}
if (horizontalInversion) {
referencePointX = -100 + canvasWidth - bufferSize - (referencePointX - bufferSize);
}
}
/**
* Finds the scale factor necessary to fit all race markers within the onscreen map and assigns
* it to distanceScaleFactor Returns the max horizontal distance of the map.
*/
private double scaleRaceExtremities() {
double vertAngle = Math.abs(
GeoUtility.getBearingRad(minLatPoint, maxLatPoint)
);
double vertDistance =
Math.cos(vertAngle) * GeoUtility.getDistance(minLatPoint, maxLatPoint);
double horiAngle = Math.abs(
GeoUtility.getBearingRad(minLonPoint, maxLonPoint)
);
if (horiAngle <= (Math.PI / 2)) {
horiAngle = (Math.PI / 2) - horiAngle;
} else {
horiAngle = horiAngle - (Math.PI / 2);
}
double horiDistance =
Math.cos(horiAngle) * GeoUtility.getDistance(minLonPoint, maxLonPoint);
double vertScale = (canvasHeight - (bufferSize + bufferSize)) / vertDistance;
if ((horiDistance * vertScale) > (canvasWidth - (bufferSize + bufferSize))) {
distanceScaleFactor = (canvasWidth - (bufferSize + bufferSize)) / horiDistance;
scaleDirection = ScaleDirection.HORIZONTAL;
} else {
distanceScaleFactor = vertScale;
scaleDirection = ScaleDirection.VERTICAL;
}
return horiDistance;
}
private Point2D findScaledXY(GeoPoint unscaled) {
return findScaledXY(unscaled.getLat(), unscaled.getLng());
}
private Point2D findScaledXY(double unscaledLat, double unscaledLon) {
double distanceFromReference;
double angleFromReference;
double xAxisLocation = referencePointX;
double yAxisLocation = referencePointY;
angleFromReference = GeoUtility.getBearingRad(
minLatPoint, new GeoPoint(unscaledLat, unscaledLon)
);
distanceFromReference = GeoUtility.getDistance(
minLatPoint, new GeoPoint(unscaledLat, unscaledLon)
);
if (angleFromReference >= 0 && angleFromReference <= Math.PI / 2) {
xAxisLocation += distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference;
yAxisLocation -= distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference;
} else if (angleFromReference >= 0) {
angleFromReference = angleFromReference - Math.PI / 2;
xAxisLocation += distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference;
yAxisLocation += distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference;
} else if (angleFromReference < 0 && angleFromReference >= -Math.PI / 2) {
angleFromReference = Math.abs(angleFromReference);
xAxisLocation -= distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference;
yAxisLocation -= distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference;
} else {
angleFromReference = Math.abs(angleFromReference) - Math.PI / 2;
xAxisLocation -= distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference;
yAxisLocation += distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference;
}
if (horizontalInversion) {
xAxisLocation = canvasWidth - bufferSize - (xAxisLocation - bufferSize);
}
return new Point2D(xAxisLocation, yAxisLocation);
}
public void cameraMovement(KeyEvent event) {
GameKeyBind keyBinds = GameKeyBind.getInstance();
KeyAction keyPressed = keyBinds.getKeyAction(event.getCode());
switch (keyPressed) {
case ZOOM_IN:
((RaceCamera) view.getCamera()).zoomIn();
break;
case ZOOM_OUT:
((RaceCamera) view.getCamera()).zoomOut();
break;
case FORWARD:
((RaceCamera) view.getCamera()).panUp();
break;
case BACKWARD:
((RaceCamera) view.getCamera()).panDown();
break;
case LEFT:
((RaceCamera) view.getCamera()).panLeft();
break;
case RIGHT:
((RaceCamera) view.getCamera()).panRight();
break;
case VIEW:
toggleCamera();
break;
}
}
private void toggleCamera() {
Camera currCamera = view.getCamera();
if (currCamera.equals(isometricCam)) {
view.setCamera(topDownCam);
} else if (currCamera.equals(topDownCam)) {
view.setCamera(chaseCam);
} else {
view.setCamera(isometricCam);
}
}
/**
* Rescales the race to the size of the window.
*g
* @param limitingCoordinates the set of geo points that contains the extremities of the race.
*/
private void rescaleRace(List<GeoPoint> limitingCoordinates) {
//Check is called once to avoid unnecessarily change the course limits once the race is running
findMinMaxPoint(limitingCoordinates);
double minLonToMaxLon = scaleRaceExtremities();
calculateReferencePointLocation(minLonToMaxLon);
// drawGoogleMap();
}
/**
* Draws all the boats.
* @param yachts The yachts to set in the race
*/
public void setBoats(List<ClientYacht> yachts) {
BoatObject newBoat;
final List<Group> wakes = new ArrayList<>();
for (ClientYacht clientYacht : yachts) {
Color colour = clientYacht.getColour();
newBoat = new BoatObject(clientYacht.getBoatType());
newBoat.setFill(colour);
boatObjects.put(clientYacht, newBoat);
wakesGroup.getChildren().add(newBoat.getWake());
wakes.add(newBoat.getWake());
boatObjectGroup.getChildren().add(newBoat);
clientYacht.addLocationListener((boat, lat, lon, heading, sailIn, velocity) -> {
BoatObject bo = boatObjects.get(boat);
Point2D p2d = findScaledXY(lat, lon);
bo.moveTo(p2d.getX(), p2d.getY(), heading, velocity, sailIn, windDir);
});
if (clientYacht.getSourceId().equals(
ViewManager.getInstance().getGameClient().getServerThread().getClientId())) {
((ChaseCamera) chaseCam).setPlayerBoat(newBoat);
((TopDownCamera) topDownCam).setPlayerBoat(newBoat);
newBoat.setMarkIndicator(
ModelFactory.importModel(ModelType.NEXT_MARK_INDICATOR).getAssets());
playerBoat = newBoat;
}
}
Platform.runLater(() -> {
ClientYacht playerYacht = ViewManager.getInstance().getGameClient().getAllBoatsMap()
.get(ViewManager.getInstance().getGameClient().getServerThread().getClientId());
for (ObservableValue o : Arrays
.asList(playerBoat.layoutXProperty(), playerBoat.layoutXProperty())) {
o.addListener((obs, oldVal, newVal) -> {
List<Mark> marks = course.get(playerYacht.getLegNumber()).getMarks();
Point2D midPoint = new Point2D(0, 0);
if (marks.size() == 1) {
midPoint = findScaledXY(marks.get(0));
} else if (marks.size() == 2) {
midPoint = (findScaledXY(marks.get(0)))
.midpoint(findScaledXY(marks.get(1)));
}
if (midPoint != null) {
playerBoat.updateMarkIndicator(midPoint);
}
});
}
gameObjects.getChildren().addAll(wakes);
gameObjects.getChildren().addAll(boatObjectGroup);
});
}
public Node getAssets () {
return view;
}
/**
* Adds a border to the GameView and rescales to the size of the border, does not rescale if a
* border already exists. Assumes the border is larger than the course.
*
* @param border the race border to be drawn.
*/
public void updateBorder(List<Limit> border) {
if (borderPoints == null) {
borderPoints = border;
rescaleRace(new ArrayList<>(borderPoints));
}
List<Node> boundaryAssets = new ArrayList<>();
Point2D lastLocation = findScaledXY(border.get(0).getLat(), border.get(0).getLng());
Group pylon = ModelFactory.importModel(ModelType.BORDER_PYLON).getAssets();
pylon.setLayoutX(lastLocation.getX());
pylon.setLayoutY(lastLocation.getY());
boundaryAssets.add(pylon);
for (int i=1; i<border.size(); i++) {
Point2D location = findScaledXY(border.get(i).getLat(), border.get(i).getLng());
pylon = ModelFactory.importModel(ModelType.BORDER_PYLON).getAssets();
pylon.setLayoutX(location.getX());
pylon.setLayoutY(location.getY());
Group barrier = ModelFactory.importModel(ModelType.BORDER_BARRIER).getAssets();
barrier.getTransforms().addAll(
new Rotate(
Math.toDegrees(
Math.atan2(location.getY() - lastLocation.getY(), location.getX() - lastLocation.getX())
),
new Point3D(0,0,1)
),
new Scale((lastLocation.distance(location) / 10)-0.2, 1, 1)
);
Point2D midPoint = location.midpoint(lastLocation);
barrier.setLayoutX(midPoint.getX());
barrier.setLayoutY(midPoint.getY());
lastLocation = location;
boundaryAssets.add(barrier);
boundaryAssets.add(pylon);
}
Point2D firstLocation = findScaledXY(border.get(0).getLat(), border.get(0).getLng());
Group barrier = ModelFactory.importModel(ModelType.BORDER_BARRIER).getAssets();
barrier.getTransforms().addAll(
new Rotate(
Math.toDegrees(
Math.atan2(lastLocation.getY() - firstLocation.getY(), lastLocation.getX() - firstLocation.getX())
),
new Point3D(0,0,1)
),
new Scale((firstLocation.distance(lastLocation) / 10)-0.2, 1, 1)
);
Point2D midPoint = lastLocation.midpoint(firstLocation);
barrier.setLayoutX(midPoint.getX());
barrier.setLayoutY(midPoint.getY());
boundaryAssets.add(barrier);
Platform.runLater(() -> raceBorder.getChildren().setAll(boundaryAssets));
}
/**
* Replaces all tokens in the course with those passed in
*
* @param newTokens the tokens to be put on the course.
*/
public void updateTokens(List<Token> newTokens) {
mapTokens = new ArrayList<>();
for (Token token : newTokens) {
Point2D location = findScaledXY(token.getLat(), token.getLng());
Node tokenObject = ModelFactory.importModel(ModelType.VELOCITY_PICKUP).getAssets();
tokenObject.setLayoutX(location.getX());
tokenObject.setLayoutY(location.getY());
mapTokens.add(tokenObject);
}
Platform.runLater(() -> {
tokens.getChildren().setAll(mapTokens);
});
}
public void setBoatAsPlayer (ClientYacht playerYacht) {
playerYacht.toggleSail();
playerBoatAnimationTimer = new AnimationTimer() {
double count = 60;
Point2D lastLocation = findScaledXY(playerYacht.getLocation());
@Override
public void handle(long now) {
if (--count == 0) {
count = 60;
boatObjects.get(playerYacht);
course.get(playerYacht.getLegNumber()).getMidPoint().getLat();
Node segment = ModelFactory.importModel(ModelType.TRAIL_SEGMENT).getAssets();
Point2D location = findScaledXY(playerYacht.getLocation());
segment.getTransforms().addAll(
new Translate(location.getX(), location.getY(), 0),
new Rotate(playerYacht.getHeading(), new Point3D(0,0,1)),
new Scale(1, lastLocation.distance(location) / 5, 1)
);
trail.getChildren().add(segment);
if (trail.getChildren().size() > 50) {
trail.getChildren().remove(0);
}
lastLocation = location;
}
}
};
playerBoatAnimationTimer.start();
playerYacht.addMarkRoundingListener(this::updateMarkArrows);
boatObjects.get(playerYacht).addSelectedBoatListener((boatObject, isSelected) -> {
System.out.println("IS SELECTED " + isSelected);
});
}
public void setWindDir(double windDir) {
this.windDir = windDir;
}
private void updateMarkArrows (ClientYacht yacht, int legNumber) {
CompoundMark compoundMark;
if (legNumber - 1 >= 0) {
Sounds.playMarkRoundingSound();
compoundMark = course.get(legNumber-1);
for (Mark mark : compoundMark.getMarks()) {
markerObjects.get(mark).showNextExitArrow();
}
}
CompoundMark nextMark = null;
if (legNumber < course.size() - 1) {
Sounds.playMarkRoundingSound();
nextMark = course.get(legNumber);
for (Mark mark : nextMark.getMarks()) {
markerObjects.get(mark).showNextEnterArrow();
}
}
if (legNumber - 2 >= 0) {
CompoundMark lastMark = course.get(Math.max(0, legNumber - 2));
if (lastMark != nextMark) {
for (Mark mark : lastMark.getMarks()) {
markerObjects.get(mark).hideAllArrows();
}
}
}
}
}