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32 Commits

Author SHA1 Message Date
Peter Galloway dd43097677 the boat can now turn after snapping to starboard vmg #story[1273] 2017-09-26 17:07:55 +13:00
Haoming Yin 1bd4db73cd Issue 66: client side error pop ups use default javaFx style
- created JFeonix style pop up to replace the default one

tags: #story[1273]
2017-09-26 14:44:37 +13:00
Calum 7027de80c4 Fixed issues with correct protocol implementation.
#issue[64] #fix #testmanual
2017-09-25 22:09:26 +13:00
William Muir 5c50e77efa Merge branch 'Story1278_keybindings' into 'develop'
Story1278 keybindings

# Changes

- Added customised action key binding for all boat actions
- Users can select the turning mode (continuously turning mode, and the default turning mode)
- Refined UI design for key bindings
- Added animation which mouse enters/exits the setting button, and also prompt text to guide users to press key
- Popup window to inform users if their key assignment is successful or not

# Testing

## Manual testing log as below (all passed according to the assigner)
- if a player toggles the turning mode toggle button, the labels for upwind and downwind will be changed correspondingly
- if a player clicks the "reset" button, all the key binding settings will be reset to default
- if a player assigns a key which is already is in use, a popup box will inform the assignment is failed, and action will be changed back
- if a player assigns a key successfully, a popup will inform the success, and the new key binding will appear on the button
- A player can change their key bindings before the race starts and during the race


See merge request !73
2017-09-25 17:11:12 +13:00
Zhi You Tan 0e93be7b36 Fixed send button traversable issue.
- removed sensitive characters.

#story[1278] #pair[hyi25, zyt10]
2017-09-25 17:06:36 +13:00
Zhi You Tan 191b818e38 Added close button for keyBindingDialog.
- fixed that you cannot bind the key you are using.

#story[1278] #pair[hyi25, zyt10]
2017-09-25 16:31:28 +13:00
Haoming Yin 19db6668da Fixed merge conflicts in server yacht
tags #story[1278]
2017-09-25 11:09:14 +13:00
Haoming Yin 44275aec04 Merge branch 'develop' into Story1278_keybindings
# Conflicts:
#	src/main/java/seng302/model/ServerYacht.java
2017-09-25 11:06:28 +13:00
Zhi You Tan 64245833cd Merge branch 'Story1274_custom_boat_stats' into 'develop'
Story1274 custom boat stats

# Changes
- Added 3 areas for game play variation with the boats (stats)
    - Max speed
    - Handling
    - Acceleration
- Added stat bars on the customize boat screen so players can see the stats

# Testing
- Manual testing
- No JUnits made since no real processing methods were added


See merge request !72
2017-09-24 18:53:15 +13:00
Kusal Ekanayake aa0149b9a7 Merge branch 'develop' into Story1274_custom_boat_stats 2017-09-24 18:08:54 +13:00
Kusal Ekanayake f6b41f0513 Fixes Issue #59 2017-09-24 18:06:26 +13:00
Haoming Yin 8dfdb228e9 Fixed a bug that game client tries to send turning mode packet when there is no socketThread
- add a if statement to check if socketThread is initialized before sending packet.

#story[1278]
2017-09-23 21:04:57 +12:00
Haoming Yin 1042817e4e Snackbar's color can be changed according to the message type
- load a separate css file to change the color
- if the assignment failed, the snackbar prompt will be red, otherwise theme color

#story[1278]
2017-09-23 20:59:29 +12:00
Haoming Yin 066557584f Implemented turning mode toggle
- when the mode is toggled, a boat action package will be sent to notify server
to change the boat's turning mode
- turning mode toggle is now fully functional

#story[1245]
2017-09-23 19:37:13 +12:00
Haoming Yin 4011295b8b Slightly optimised code style and add more functionality
- optimised UI
- check conflicts when change key bind if the key has already been in use
- abstract keybind as a separate singleton class so all class can access it
- [WIP] turning mode is need to be finished

#story[1245]
2017-09-23 17:52:48 +12:00
Kusal Ekanayake 0a885dd8fd Clean up changes
#story[1274]
2017-09-23 15:37:16 +12:00
Kusal Ekanayake e9b50038a9 Balance changes. Always wanted to use that as a commit message.
#story[1274]
2017-09-23 15:09:22 +12:00
Kusal Ekanayake 364264377a Fixed merge errors and reimplemented handling multiplier
#story[1274]
2017-09-23 15:04:11 +12:00
Kusal Ekanayake 9112183ac3 Merge branch 'develop' into Story1274_custom_boat_stats
# Conflicts:
#	src/main/java/seng302/model/ServerYacht.java
#	src/main/java/seng302/visualiser/controllers/dialogs/BoatCustomizeController.java
2017-09-23 14:48:50 +12:00
Zhi You Tan 957821f1f2 [WIP] Created a snackbar for notification. Currently used for keybinding success/fail. Need to show red if fails.
#story[1278]
2017-09-23 01:39:26 +12:00
Zhi You Tan 094eb4c1cf Merge remote-tracking branch 'origin/develop' into Story1278_keybindings
# Conflicts:
#	src/main/resources/views/RaceView.fxml
2017-09-22 21:22:06 +12:00
William Muir 607acff7c6 Merge branch 'Custom_boat_selection' into 'develop'
Custom boat selection

# Story 1274 Feature Custom Boat Selection
## Changes
- 2 new boats!
- A boat selector in the customisation for boat dialog
- The potential for everyone to use whatever boats and for everyone to see

## Testing
- Basic JUnit tests added to test basic util methods added to the BoatMeshType class
- Manual testing completed

See merge request !71
2017-09-22 21:14:12 +12:00
Kusal Ekanayake 52dc7a956d Turned handling into a multiplier.
#story[1274]
2017-09-22 17:42:32 +12:00
Kusal Ekanayake 9f64b2380d Implemented acceleration and full loading bars.
#story[1274]
2017-09-22 17:28:42 +12:00
Kusal Ekanayake b05580f018 Worked on making a visual component to the stats. Need to implement acceleration.
#story[1274]
2017-09-22 16:45:10 +12:00
Haoming Yin c20c6fb264 [WIP] Added new toggle for steer turning mode and submit and reset button (restore the setting to default)
- minor fix of UI elements to make the font smaller
- centred labels and buttons

tags: #story[1246]
2017-09-22 13:53:36 +12:00
Kusal Ekanayake faeece27ff Started working on individual boat stats. Already modified turning rate. Need to add a vsual component.
#story[1274]
2017-09-22 13:52:35 +12:00
Zhi You Tan d4d7ddf8e2 Keybinding now works in the actual race. A map of keybind is shared between GameClient and KeyBindDialogController.
#story[1278]
2017-09-20 11:02:13 +12:00
Zhi You Tan a1933c2869 - Created keybindingcontroller which can detect keypress and can save the keybind throughout the app
- Changed keybindingglyph to keyboard icon
- Fix button hover CSS to change text fill

#story[1278]
2017-09-20 02:42:02 +12:00
Zhi You Tan 8084a61333 Fix keybinding dialog creating on top of another keybinding dialog.
#story[1278]
2017-09-19 23:41:06 +12:00
Zhi You Tan 03f5f91043 Done some CSS on keybindingdialog
#story[1278]
2017-09-19 19:49:36 +12:00
Zhi You Tan 027324cc4f - Fixed JFXDialog initialised in lobby, raceview, serverlist controller by default. Now, dialog only appears when called.
- [WIP] Created keybindingdialog fxml. CSS not yet done.
 - Removed top most anchorpane on raceview so parent is stackpane like other views.

#story[1278]
2017-09-19 18:40:01 +12:00
33 changed files with 1309 additions and 403 deletions
+37 -12
View File
@@ -1,12 +1,35 @@
package seng302.gameServer;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.Set;
import javafx.scene.paint.Color;
import javax.xml.parsers.DocumentBuilder;
import javax.xml.parsers.DocumentBuilderFactory;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import org.w3c.dom.Document;
import org.xml.sax.InputSource;
import seng302.gameServer.messages.*;
import seng302.model.*;
import seng302.gameServer.messages.BoatAction;
import seng302.gameServer.messages.BoatStatus;
import seng302.gameServer.messages.ChatterMessage;
import seng302.gameServer.messages.CustomizeRequestType;
import seng302.gameServer.messages.MarkRoundingMessage;
import seng302.gameServer.messages.MarkType;
import seng302.gameServer.messages.Message;
import seng302.gameServer.messages.RoundingBoatStatus;
import seng302.gameServer.messages.YachtEventCodeMessage;
import seng302.gameServer.messages.YachtEventType;
import seng302.model.GeoPoint;
import seng302.model.Limit;
import seng302.model.Player;
import seng302.model.PolarTable;
import seng302.model.ServerYacht;
import seng302.model.mark.CompoundMark;
import seng302.model.mark.Mark;
import seng302.model.mark.MarkOrder;
@@ -14,10 +37,6 @@ import seng302.model.token.Token;
import seng302.model.token.TokenType;
import seng302.utilities.GeoUtility;
import seng302.utilities.XMLParser;
import javax.xml.parsers.DocumentBuilder;
import javax.xml.parsers.DocumentBuilderFactory;
import java.util.*;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
/**
@@ -272,6 +291,12 @@ public class GameState implements Runnable {
case DOWNWIND:
playerYacht.turnDownwind();
break;
case CONTINUOUSLY_TURNING:
playerYacht.setContinuouslyTurning(true);
break;
case DEFAULT_TURNING:
playerYacht.setContinuouslyTurning(false);
break;
}
}
@@ -450,7 +475,7 @@ public class GameState implements Runnable {
private void updateVelocity(ServerYacht yacht) {
Double trueWindAngle = Math.abs(windDirection - yacht.getHeading());
Double boatSpeedInKnots = PolarTable.getBoatSpeed(getWindSpeedKnots(), trueWindAngle);
Double maxBoatSpeed = GeoUtility.knotsToMMS(boatSpeedInKnots) * speedMultiplier;
Double maxBoatSpeed = GeoUtility.knotsToMMS(boatSpeedInKnots) * speedMultiplier * yacht.getMaxSpeedMultiplier();
if (yacht.getPowerUp() != null) {
if (yacht.getPowerUp().equals(TokenType.BOOST)) {
// TODO: 11/09/17 wmu16 CHANGE THIS TO MAGIC NUMBER
@@ -462,17 +487,17 @@ public class GameState implements Runnable {
// TODO: 15/08/17 remove magic numbers from these equations.
if (yacht.getSailIn()) {
if (currentVelocity < maxBoatSpeed - 500) {
yacht.changeVelocity(maxBoatSpeed / 100);
yacht.changeVelocity((maxBoatSpeed / 100) * yacht.getAccelerationMultiplier());
} else if (currentVelocity > maxBoatSpeed + 500) {
yacht.changeVelocity(-currentVelocity / 200);
yacht.changeVelocity((-currentVelocity / 200) * yacht.getAccelerationMultiplier());
} else {
yacht.setCurrentVelocity(maxBoatSpeed);
yacht.setCurrentVelocity((maxBoatSpeed) * yacht.getAccelerationMultiplier());
}
} else {
if (currentVelocity > 3000) {
yacht.changeVelocity(-currentVelocity / 200);
yacht.changeVelocity((-currentVelocity / 200) * yacht.getAccelerationMultiplier());
} else if (currentVelocity > 100) {
yacht.changeVelocity(-currentVelocity / 50);
yacht.changeVelocity((-currentVelocity / 50) * yacht.getAccelerationMultiplier());
} else if (currentVelocity <= 100) {
yacht.setCurrentVelocity(0d);
}
@@ -14,7 +14,9 @@ public enum BoatAction {
TACK_GYBE(4),
UPWIND(5),
DOWNWIND(6),
MAINTAIN_HEADING(7);
MAINTAIN_HEADING(7),
CONTINUOUSLY_TURNING(8),
DEFAULT_TURNING(9);
private final int type;
private static final Map<Integer, BoatAction> intToTypeMap = new HashMap<>();
@@ -5,19 +5,19 @@ package seng302.gameServer.messages;
*/
public class BoatActionMessage extends Message{
private final MessageType MESSAGE_TYPE = MessageType.BOAT_ACTION;
private final int MESSAGE_SIZE = 1;
private final int MESSAGE_SIZE = 5;
private BoatAction actionType;
public BoatActionMessage(BoatAction actionType) {
public BoatActionMessage(BoatAction actionType, int sourceId) {
this.actionType = actionType;
setHeader(new Header(MessageType.BOAT_ACTION, 0, (short) 1)); // the second variable is the source id
setHeader(new Header(MessageType.BOAT_ACTION, sourceId, (short) MESSAGE_SIZE)); // the second variable is the source id
allocateBuffer();
writeHeaderToBuffer();
// Write message fields
putInt(actionType.getValue(), 1);
putInt(sourceId, 4);
writeCRC();
rewind();
}
@Override
@@ -4,8 +4,8 @@ package seng302.gameServer.messages;
public class RegistrationRequestMessage extends Message {
private static int MESSAGE_LENGTH = 2;
public RegistrationRequestMessage(ClientType type){
setHeader(new Header(MessageType.REGISTRATION_REQUEST, 1, (short) getSize()));
public RegistrationRequestMessage(ClientType type, int clientID){
setHeader(new Header(MessageType.REGISTRATION_REQUEST, clientID, (short) getSize()));
allocateBuffer();
writeHeaderToBuffer();
@@ -0,0 +1,78 @@
package seng302.model;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map;
import javafx.scene.input.KeyCode;
public class GameKeyBind {
private static GameKeyBind instance;
private Map<KeyCode, KeyAction> keyToActionMap;
private Map<KeyAction, KeyCode> actionToKeyMap;
private Boolean continuouslyTurning;
private GameKeyBind() {
setToDefault();
}
public void setToDefault() {
actionToKeyMap = new HashMap<>();
keyToActionMap = new HashMap<>();
continuouslyTurning = false;
// default key bindings
ArrayList<KeyCode> keys = new ArrayList<>();
keys.add(KeyCode.Z);
keys.add(KeyCode.X);
keys.add(KeyCode.SPACE);
keys.add(KeyCode.SHIFT);
keys.add(KeyCode.ENTER);
keys.add(KeyCode.PAGE_UP);
keys.add(KeyCode.PAGE_DOWN);
for (int i = 0; i < 7; i++) {
actionToKeyMap.put(KeyAction.getType(i + 1), keys.get(i));
keyToActionMap.put(keys.get(i), KeyAction.getType(i + 1));
}
}
public static GameKeyBind getInstance() {
if (instance == null) {
instance = new GameKeyBind();
}
return instance;
}
public KeyCode getKeyCode(KeyAction keyAction) {
return instance.actionToKeyMap.get(keyAction);
}
/**
* Binds a key to a key action
*
* @return true if successfully bind
*/
public boolean bindKeyToAction(KeyCode keyCode, KeyAction keyAction) {
if (instance.keyToActionMap.containsKey(keyCode)) {
// if the key has been bound to other action, return false
return false;
} else {
instance.keyToActionMap.put(keyCode, keyAction); // add key -> action
KeyCode oldKeyCode = instance.actionToKeyMap
.get(keyAction); // get old key for the action
instance.keyToActionMap.remove(oldKeyCode); // remove the old key -> action
instance.actionToKeyMap
.replace(keyAction, keyCode); // replace the old key by the newer one
return true;
}
}
public void toggleTurningMode() {
continuouslyTurning = !continuouslyTurning;
}
public Boolean isContinuouslyTurning() {
return continuouslyTurning;
}
}
@@ -0,0 +1,35 @@
package seng302.model;
import java.util.HashMap;
import java.util.Map;
public enum KeyAction {
ZOOM_IN(1),
ZOOM_OUT(2),
VMG(3),
SAILS_STATE(4),
TACK_GYBE(5),
UPWIND(6),
DOWNWIND(7);
private final int type;
private static final Map<Integer, KeyAction> intToTypeMap = new HashMap<>();
static {
for (KeyAction type : KeyAction.values()) {
intToTypeMap.put(type.getValue(), type);
}
}
KeyAction(int type) {
this.type = type;
}
public static KeyAction getType(int value) {
return intToTypeMap.get(value);
}
public int getValue() {
return this.type;
}
}
+73 -45
View File
@@ -1,5 +1,6 @@
package seng302.model;
import java.util.HashMap;
import javafx.scene.paint.Color;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
@@ -8,10 +9,6 @@ import seng302.gameServer.messages.BoatStatus;
import seng302.model.mark.Mark;
import seng302.model.token.TokenType;
import seng302.utilities.GeoUtility;
import java.util.HashMap;
import java.util.Observable;
import java.util.Observer;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
/**
@@ -23,10 +20,12 @@ public class ServerYacht {
private Logger logger = LoggerFactory.getLogger(ServerYacht.class);
public static final Double TURN_STEP = 5.0;
//Boat info
private BoatMeshType boatType;
private Double turnStep = 5.0;
private Double maxSpeedMultiplier = 1.0;
private Double turnStepMultiplier = 1.0;
private Double accelerationMultiplier = 1.0;
private Integer sourceId;
private String hullID; //matches HullNum in the XML spec.
private String shortName;
@@ -57,10 +56,12 @@ public class ServerYacht {
private TokenType powerUp;
private Long powerUpStartTime;
//turning mode
private Boolean continuouslyTurning;
public ServerYacht(BoatMeshType boatType, Integer sourceId, String hullID, String shortName,
String boatName, String country) {
this.boatType = boatType;
setBoatType(boatType);
this.boatStatus = BoatStatus.PRESTART;
this.sourceId = sourceId;
this.hullID = hullID;
@@ -81,6 +82,8 @@ public class ServerYacht {
this.hasEnteredRoundingZone = false;
this.hasPassedLine = false;
this.hasPassedThroughGate = false;
this.continuouslyTurning = false;
}
@@ -130,7 +133,7 @@ public class ServerYacht {
* @param amount the amount by which to adjust the boat heading.
*/
public void adjustHeading(Double amount) {
Double newVal = heading + amount;
Double newVal = heading + (amount * turnStepMultiplier);
lastHeading = heading;
heading = (double) Math.floorMod(newVal.longValue(), 360L);
}
@@ -153,11 +156,11 @@ public class ServerYacht {
/**
* Enables the boats auto pilot feature, which will move the boat towards a given heading.
*
* @param thisHeading The heading to move the boat towards.
* @param newHeading The heading to move the boat towards.
*/
private void setAutoPilot(Double thisHeading) {
private void setAutoPilot(Double newHeading) {
isAuto = true;
autoHeading = thisHeading;
autoHeading = newHeading;
}
/**
@@ -175,8 +178,9 @@ public class ServerYacht {
if (isAuto) {
turnTowardsHeading(autoHeading);
if (Math.abs(heading - autoHeading)
<= TURN_STEP) { //Cancel when within 1 turn step of target.
<= turnStep*1.5) {
isAuto = false;
setHeading(autoHeading);
}
}
}
@@ -188,44 +192,52 @@ public class ServerYacht {
public void turnUpwind() {
disableAutoPilot();
Double normalizedHeading = normalizeHeading();
if (normalizedHeading == 0) {
if (lastHeading < 180) {
adjustHeading(-TURN_STEP);
} else {
adjustHeading(TURN_STEP);
}
} else if (normalizedHeading == 180) {
if (lastHeading < 180) {
adjustHeading(TURN_STEP);
} else {
adjustHeading(-TURN_STEP);
}
} else if (normalizedHeading < 180) {
adjustHeading(-TURN_STEP);
if (continuouslyTurning) {
adjustHeading(turnStep);
} else {
adjustHeading(TURN_STEP);
if (normalizedHeading == 0) {
if (lastHeading < 180) {
adjustHeading(-turnStep);
} else {
adjustHeading(turnStep);
}
} else if (normalizedHeading == 180) {
if (lastHeading < 180) {
adjustHeading(turnStep);
} else {
adjustHeading(-turnStep);
}
} else if (normalizedHeading < 180) {
adjustHeading(-turnStep);
} else {
adjustHeading(turnStep);
}
}
}
public void turnDownwind() {
disableAutoPilot();
Double normalizedHeading = normalizeHeading();
if (normalizedHeading == 0) {
if (lastHeading < 180) {
adjustHeading(TURN_STEP);
} else {
adjustHeading(-TURN_STEP);
}
} else if (normalizedHeading == 180) {
if (lastHeading < 180) {
adjustHeading(-TURN_STEP);
} else {
adjustHeading(TURN_STEP);
}
} else if (normalizedHeading < 180) {
adjustHeading(TURN_STEP);
if (continuouslyTurning) {
adjustHeading(-turnStep);
} else {
adjustHeading(-TURN_STEP);
if (normalizedHeading == 0) {
if (lastHeading < 180) {
adjustHeading(turnStep);
} else {
adjustHeading(-turnStep);
}
} else if (normalizedHeading == 180) {
if (lastHeading < 180) {
adjustHeading(-turnStep);
} else {
adjustHeading(turnStep);
}
} else if (normalizedHeading < 180) {
adjustHeading(turnStep);
} else {
adjustHeading(-turnStep);
}
}
}
@@ -254,7 +266,7 @@ public class ServerYacht {
// Take optimal heading and turn into a boat heading rather than a wind heading.
optimalHeading =
optimalHeading + GameState.getWindDirection();
(optimalHeading + GameState.getWindDirection()) % 360;
setAutoPilot(optimalHeading);
}
@@ -269,9 +281,9 @@ public class ServerYacht {
private void turnTowardsHeading(Double newHeading) {
Double newVal = heading - newHeading;
if (Math.floorMod(newVal.longValue(), 360L) > 180) {
adjustHeading(TURN_STEP / 5);
adjustHeading(turnStep / 5);
} else {
adjustHeading(-TURN_STEP / 5);
adjustHeading(-turnStep / 5);
}
}
@@ -423,10 +435,26 @@ public class ServerYacht {
}
public void setBoatType(BoatMeshType boatType) {
this.accelerationMultiplier = boatType.accelerationMultiplier;
this.maxSpeedMultiplier = boatType.maxSpeedMultiplier;
this.turnStepMultiplier = boatType.turnStep;
this.boatType = boatType;
}
public Double getMaxSpeedMultiplier() {
return maxSpeedMultiplier;
}
public Double getAccelerationMultiplier(){
return accelerationMultiplier;
}
public BoatMeshType getBoatType() {
return boatType;
}
public void setContinuouslyTurning(Boolean continuouslyTurning) {
this.continuouslyTurning = continuouslyTurning;
}
}
+15 -7
View File
@@ -14,8 +14,10 @@ public class Sounds {
private static MediaPlayer soundEffect;
private static MediaPlayer soundPlayer;
private static MediaPlayer hoverSoundPlayer;
private static MediaPlayer crashSoundPlayer;
private static boolean hoverInitialized = false;
private static boolean crashInitialized = false;
private static boolean musicMuted = false;
private static boolean soundEffectsMuted = false;
@@ -155,11 +157,17 @@ public class Sounds {
public static void playCrashSound() {
if (!soundEffectsMuted) {
Media crashSound = new Media(
Sounds.class.getClassLoader().getResource("sounds/Large-metal-door-slam.mp3")
.toString());
soundPlayer = new MediaPlayer(crashSound);
soundPlayer.play();
if (!crashInitialized) {
Media pickupSound = new Media(
Sounds.class.getClassLoader().getResource("sounds/Large-metal-door-slam.mp3")
.toString());
crashSoundPlayer = new MediaPlayer(pickupSound);
crashInitialized = true;
}
if (crashSoundPlayer != null) {
crashSoundPlayer.stop();
}
crashSoundPlayer.play();
}
}
@@ -176,10 +184,10 @@ public class Sounds {
public static void playHoverSound() {
if (!soundEffectsMuted) {
if (!hoverInitialized) {
Media crashSound = new Media(
Media hoverSound = new Media(
Sounds.class.getClassLoader().getResource("sounds/Error-sound-effect.mp3")
.toString());
hoverSoundPlayer = new MediaPlayer(crashSound);
hoverSoundPlayer = new MediaPlayer(hoverSound);
hoverInitialized = true;
}
hoverSoundPlayer.setVolume(0.5);
+28 -11
View File
@@ -4,12 +4,14 @@ import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import javafx.scene.paint.Color;
import org.w3c.dom.Document;
import org.w3c.dom.Element;
import org.w3c.dom.Node;
import org.w3c.dom.NodeList;
import seng302.model.ClientYacht;
import seng302.model.Colors;
import seng302.model.Limit;
import seng302.model.mark.CompoundMark;
import seng302.model.mark.Corner;
@@ -139,14 +141,26 @@ public class XMLParser {
Node currentBoat = boatsList.item(i);
if (currentBoat.getNodeName().equals("Boat")) {
// Boat boat = new Boat(currentBoat);
BoatMeshType boatMeshType;
try {
boatMeshType = BoatMeshType.valueOf(XMLParser.getNodeAttributeString(currentBoat, "Type"));
} catch (IllegalArgumentException e){
boatMeshType = BoatMeshType.DINGHY;
}
Color color;
try {
color = Color.web(getNodeAttributeString(currentBoat, "Color"));
} catch (NullPointerException npe) {
color = Colors.getColor(new Random().nextInt(8));
}
ClientYacht yacht = new ClientYacht(
BoatMeshType.valueOf(XMLParser.getNodeAttributeString(currentBoat, "Type")),
boatMeshType,
XMLParser.getNodeAttributeInt(currentBoat, "SourceID"),
XMLParser.getNodeAttributeString(currentBoat, "HullNum"),
XMLParser.getNodeAttributeString(currentBoat, "ShortName"),
XMLParser.getNodeAttributeString(currentBoat, "BoatName"),
XMLParser.getNodeAttributeString(currentBoat, "Country"));
yacht.setColour(Color.web(getNodeAttributeString(currentBoat, "Color")));
yacht.setColour(color);
competingBoats.put(yacht.getSourceId(), yacht);
}
}
@@ -195,17 +209,20 @@ public class XMLParser {
*/
private static List<Token> extractTokens(Element docEle) {
List<Token> tokens = new ArrayList<>();
NodeList tokenList = docEle.getElementsByTagName("Tokens").item(0).getChildNodes();
for (int i = 0; i < tokenList.getLength(); i++) {
Node tokenNode = tokenList.item(i);
if (tokenNode.getNodeName().equals("Token")) {
String tokenType = getNodeAttributeString(tokenNode, "TokenType");
Double lat = getNodeAttributeDouble(tokenNode, "TargetLat");
Double lng = getNodeAttributeDouble(tokenNode, "TargetLng");
tokens.add(new Token(TokenType.valueOf(tokenType), lat, lng));
try {
NodeList tokenList = docEle.getElementsByTagName("Tokens").item(0).getChildNodes();
for (int i = 0; i < tokenList.getLength(); i++) {
Node tokenNode = tokenList.item(i);
if (tokenNode.getNodeName().equals("Token")) {
String tokenType = getNodeAttributeString(tokenNode, "TokenType");
Double lat = getNodeAttributeDouble(tokenNode, "TargetLat");
Double lng = getNodeAttributeDouble(tokenNode, "TargetLng");
tokens.add(new Token(TokenType.valueOf(tokenType), lat, lng));
}
}
} catch (NullPointerException npe) {
return new ArrayList<>();
}
return tokens;
}
@@ -175,7 +175,7 @@ public class ClientToServerThread implements Runnable {
* Sends a request to the server asking for a source ID
*/
private void sendRegistrationRequest() {
RegistrationRequestMessage requestMessage = new RegistrationRequestMessage(ClientType.PLAYER);
RegistrationRequestMessage requestMessage = new RegistrationRequestMessage(ClientType.PLAYER, clientId);
try {
os.write(requestMessage.getBuffer());
@@ -193,7 +193,6 @@ public class ClientToServerThread implements Runnable {
private void processRegistrationResponse(StreamPacket packet){
int sourceId = (int) Message.bytesToLong(Arrays.copyOfRange(packet.getPayload(), 0, 3));
int statusCode = (int) Message.bytesToLong(Arrays.copyOfRange(packet.getPayload(), 4,5));
RegistrationResponseStatus status = RegistrationResponseStatus.getResponseStatus(statusCode);
if (status.equals(RegistrationResponseStatus.SUCCESS_PLAYING)){
@@ -243,7 +242,7 @@ public class ClientToServerThread implements Runnable {
new TimerTask() {
@Override
public void run() {
sendBoatActionMessage(new BoatActionMessage(BoatAction.DOWNWIND));
sendBoatActionMessage(new BoatActionMessage(BoatAction.DOWNWIND, clientId));
}
}, 0, PACKET_SENDING_INTERVAL_MS
);
@@ -256,14 +255,14 @@ public class ClientToServerThread implements Runnable {
new TimerTask() {
@Override
public void run() {
sendBoatActionMessage(new BoatActionMessage(BoatAction.UPWIND));
sendBoatActionMessage(new BoatActionMessage(BoatAction.UPWIND, clientId));
}
}, 0, PACKET_SENDING_INTERVAL_MS
);
}
break;
default:
sendBoatActionMessage(new BoatActionMessage(actionType));
sendBoatActionMessage(new BoatActionMessage(actionType, clientId));
break;
}
}
@@ -14,8 +14,6 @@ import javafx.application.Platform;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.fxml.FXMLLoader;
import javafx.scene.control.Alert;
import javafx.scene.control.Alert.AlertType;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.Pane;
@@ -28,6 +26,8 @@ import seng302.gameServer.messages.BoatAction;
import seng302.gameServer.messages.BoatStatus;
import seng302.gameServer.messages.YachtEventType;
import seng302.model.ClientYacht;
import seng302.model.GameKeyBind;
import seng302.model.KeyAction;
import seng302.model.RaceState;
import seng302.model.stream.packets.StreamPacket;
import seng302.model.stream.parser.MarkRoundingData;
@@ -44,6 +44,7 @@ import seng302.utilities.XMLParser;
import seng302.visualiser.controllers.LobbyController;
import seng302.visualiser.controllers.RaceViewController;
import seng302.visualiser.controllers.ViewManager;
import seng302.visualiser.controllers.dialogs.PopupDialogController;
/**
* This class is a client side instance of a yacht racing game in JavaFX. The game is instantiated
@@ -66,6 +67,8 @@ public class GameClient {
private ArrayList<ClientYacht> finishedBoats = new ArrayList<>();
private GameKeyBind gameKeyBind; // all the key binding setting.
private ObservableList<String> clientLobbyList = FXCollections.observableArrayList();
/**
@@ -75,6 +78,7 @@ public class GameClient {
*/
public GameClient(Pane holder) {
this.holderPane = holder;
this.gameKeyBind = GameKeyBind.getInstance();
}
/**
@@ -164,10 +168,12 @@ public class GameClient {
private void showConnectionError (String message) {
Platform.runLater(() -> {
Alert alert = new Alert(AlertType.ERROR);
alert.setHeaderText("Connection Error");
alert.setContentText(message);
alert.showAndWait();
PopupDialogController controller = ViewManager.getInstance().showPopupDialog();
controller.setHeader("Oops");
controller.setContent(message);
controller.setOptionButtonText("GO HOME");
controller
.setOptionButtonEventHandler(event -> ViewManager.getInstance().goToStartView());
});
}
@@ -373,16 +379,16 @@ public class GameClient {
}
return;
}
switch (e.getCode()) {
case SPACE: // align with vmg
socketThread.sendBoatAction(BoatAction.VMG); break;
case PAGE_UP: // upwind
socketThread.sendBoatAction(BoatAction.UPWIND); break;
case PAGE_DOWN: // downwind
socketThread.sendBoatAction(BoatAction.DOWNWIND); break;
case ENTER: // tack/gybe
// if chat box is active take whatever is in there and send it to server
socketThread.sendBoatAction(BoatAction.TACK_GYBE); break;
if (gameKeyBind.getKeyCode(KeyAction.VMG) == e.getCode()) { // align with vmg
socketThread.sendBoatAction(BoatAction.VMG);
} else if (gameKeyBind.getKeyCode(KeyAction.UPWIND) == e.getCode()) { // upwind
socketThread.sendBoatAction(BoatAction.UPWIND);
} else if (gameKeyBind.getKeyCode(KeyAction.DOWNWIND) == e.getCode()) { // downwind
socketThread.sendBoatAction(BoatAction.DOWNWIND);
} else if (gameKeyBind.getKeyCode(KeyAction.TACK_GYBE) == e.getCode()) { // tack/gybe
// if chat box is active take whatever is in there and send it to server
socketThread.sendBoatAction(BoatAction.TACK_GYBE);
}
}
@@ -391,15 +397,17 @@ public class GameClient {
if (raceView.isChatInputFocused()) {
return;
}
switch (e.getCode()) {
//TODO 12/07/17 Determine the sail state and send the appropriate packet (eg. if sails are in, send a sail out packet)
case SHIFT: // sails in/sails out
if (gameKeyBind.getKeyCode(KeyAction.SAILS_STATE) == e.getCode()) { // sails in/sails out
if (allBoatsMap.get(socketThread.getClientId()).getSailIn()) {
socketThread.sendBoatAction(BoatAction.SAILS_OUT);
} else {
socketThread.sendBoatAction(BoatAction.SAILS_IN);
allBoatsMap.get(socketThread.getClientId()).toggleSail();
break;
case PAGE_UP:
case PAGE_DOWN:
socketThread.sendBoatAction(BoatAction.MAINTAIN_HEADING); break;
}
allBoatsMap.get(socketThread.getClientId()).toggleSail();
} else if (gameKeyBind.getKeyCode(KeyAction.UPWIND) == e.getCode()
|| gameKeyBind.getKeyCode(KeyAction.DOWNWIND) == e.getCode()) {
socketThread.sendBoatAction(BoatAction.MAINTAIN_HEADING);
}
}
@@ -456,4 +464,14 @@ public class GameClient {
public Map<Integer, ClientYacht> getAllBoatsMap() {
return allBoatsMap;
}
public void sendToggleTurningModePacket() {
if (socketThread != null) {
if (gameKeyBind.isContinuouslyTurning()) {
socketThread.sendBoatAction(BoatAction.CONTINUOUSLY_TURNING);
} else {
socketThread.sendBoatAction(BoatAction.DEFAULT_TURNING);
}
}
}
}
@@ -88,7 +88,6 @@ public class FinishScreenViewController implements Initializable {
public void switchToStartScreenView() {
Sounds.playButtonClick();
//TODO merge fix
setContentPane("/views/StartScreenView.fxml");
}
@@ -91,16 +91,16 @@ public class LobbyController implements Initializable {
ViewManager.getInstance().getPlayerList().setAll(ViewManager.getInstance().getPlayerList().sorted());
});
customizeButton.setOnMouseReleased(event -> {
customizationDialog = createCustomizeDialog();
Sounds.playButtonClick();
customizationDialog.show();
});
Platform.runLater(() -> {
Integer playerId = ViewManager.getInstance().getGameClient().getServerThread().getClientId();
playersColor = Colors.getColor(playerId - 1);
customizationDialog = createCustomizeDialog();
customizeButton.setOnMouseReleased(event -> {
Sounds.playButtonClick();
customizationDialog.show();
});
});
leaveLobbyButton.setOnMouseEntered(e -> Sounds.playHoverSound());
@@ -131,7 +131,7 @@ public class LobbyController implements Initializable {
.get(ViewManager.getInstance().getGameClient().getServerThread().getClientId())
.getBoatName());
controller.setCurrentBoat(this.playerBoats.get(ViewManager.getInstance().getGameClient().getServerThread().getClientId())
.getBoatType());
.getBoatType().toString());
return customizationDialog;
}
@@ -87,7 +87,7 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
@FXML
private Label timerLabel;
@FXML
private StackPane contentAnchorPane;
private StackPane contentStackPane;
private GridPane contentGridPane;
@FXML
@@ -134,8 +134,6 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
Sounds.stopMusic();
Sounds.playRaceMusic();
finishScreenDialog = createFinishDialog();
// Load a default important annotation state
//importantAnnotations = new ImportantAnnotationsState();
@@ -180,9 +178,10 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
// chatHistory.textProperty().addListener((obs, oldValue, newValue) -> {
// chatHistory.setScrollTop(Double.MAX_VALUE);
// });
rvAnchorPane.setOnMouseClicked((event) ->
rvAnchorPane.requestFocus()
);
contentStackPane.setOnMouseClicked(event -> {
contentStackPane.requestFocus();
});
//Makes the chat history non transparent when clicked on
chatInput.focusedProperty().addListener(new ChangeListener<Boolean>() {
@@ -200,26 +199,27 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
public void showFinishDialog(ArrayList<ClientYacht> finishedBoats) {
raceState.setRaceStarted(false);
finishDialogController.setFinishedBoats(finishedBoats);
finishScreenDialog.show();
createFinishDialog(finishedBoats);
}
private JFXDialog createFinishDialog() {
/**
* Create finishScreenDialog and set up finishDialogController.
*/
private void createFinishDialog(ArrayList<ClientYacht> finishedBoats) {
FXMLLoader dialog = new FXMLLoader(
getClass().getResource("/views/dialogs/RaceFinishDialog.fxml"));
JFXDialog finishScreenDialog = null;
try {
finishScreenDialog = new JFXDialog(contentAnchorPane, dialog.load(),
JFXDialog.DialogTransition.CENTER);
} catch (IOException e) {
e.printStackTrace();
}
finishDialogController = dialog.getController();
return finishScreenDialog;
Platform.runLater(() -> {
try {
finishScreenDialog = new JFXDialog(contentStackPane, dialog.load(),
JFXDialog.DialogTransition.CENTER);
finishDialogController = dialog.getController();
finishDialogController.setFinishedBoats(finishedBoats);
finishScreenDialog.show();
} catch (IOException e) {
e.printStackTrace();
}
});
}
public void loadRace (
@@ -245,7 +245,7 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
gameView = new GameView3D();
// gameView.setFrameRateFXText(fpsDisplay);
Platform.runLater(() -> {
contentAnchorPane.getChildren().add(0, gameView.getAssets());
contentStackPane.getChildren().add(0, gameView.getAssets());
((SubScene) gameView.getAssets()).widthProperty()
.bind(ViewManager.getInstance().getStage().widthProperty());
((SubScene) gameView.getAssets()).heightProperty()
@@ -805,7 +805,7 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
public String readChatInput() {
String chat = chatInput.getText();
chatInput.clear();
rvAnchorPane.requestFocus();
contentStackPane.requestFocus();
return chat;
}
@@ -112,16 +112,23 @@ public class ServerListController implements Initializable, ServerListenerDelega
serverListVBox.getChildren().add(noServersFound);
// Set up dialog for server creation
serverListHostButton.setOnAction(action -> {
showServerCreationDialog();
});
}
/**
* Shows Server Creation Dialog when "Host" button is clicked.
*/
private void showServerCreationDialog() {
Platform.runLater(() -> {
FXMLLoader dialogContent = new FXMLLoader(getClass().getResource(
"/views/dialogs/ServerCreationDialog.fxml"));
try {
JFXDialog dialog = new JFXDialog(serverListMainStackPane, dialogContent.load(),
DialogTransition.CENTER);
serverListHostButton.setOnAction(action -> {
dialog.show();
Sounds.playButtonClick();
});
dialog.show();
Sounds.playButtonClick();
} catch (IOException e) {
logger.warn("Could not create Server Creation Dialog.");
}
@@ -2,6 +2,9 @@ package seng302.visualiser.controllers;
import com.jfoenix.controls.JFXButton;
import com.jfoenix.controls.JFXDecorator;
import com.jfoenix.controls.JFXDialog;
import com.jfoenix.controls.JFXDialog.DialogTransition;
import com.jfoenix.controls.JFXSnackbar;
import com.jfoenix.svg.SVGGlyph;
import java.io.IOException;
import java.util.HashMap;
@@ -15,6 +18,7 @@ import javafx.scene.Scene;
import javafx.scene.SceneAntialiasing;
import javafx.scene.image.Image;
import javafx.scene.layout.HBox;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
import org.slf4j.Logger;
@@ -23,6 +27,8 @@ import seng302.gameServer.ServerAdvertiser;
import seng302.utilities.BonjourInstallChecker;
import seng302.utilities.Sounds;
import seng302.visualiser.GameClient;
import seng302.visualiser.controllers.dialogs.KeyBindingDialogController;
import seng302.visualiser.controllers.dialogs.PopupDialogController;
public class ViewManager {
@@ -32,12 +38,9 @@ public class ViewManager {
private HashMap<String, String> properties; //TODO is this the best way to do this??
private ObservableList<String> playerList;
private Logger logger = LoggerFactory.getLogger(ViewManager.class);
public Stage getStage() {
return stage;
}
private Stage stage;
private JFXSnackbar jfxSnackbar;
private JFXDialog keyBindingDialog;
private ViewManager() {
properties = new HashMap<>();
@@ -99,6 +102,8 @@ public class ViewManager {
gameClient.stopGame();
System.exit(0);
});
jfxSnackbar = new JFXSnackbar(decorator);
}
/**
@@ -119,12 +124,31 @@ public class ViewManager {
//Get the button box
HBox btns = (HBox) decorator.getChildren().get(0);
//Create settings button -- [WIP]
JFXButton btnKeyBinding = new JFXButton();
btnKeyBinding.setText(" Key Bindings");
btnKeyBinding.setStyle("-fx-text-fill:#fff");
btnKeyBinding.getStyleClass().add("jfx-decorator-button");
btnKeyBinding.setCursor(Cursor.HAND);
btnKeyBinding.setFocusTraversable(false);
btnKeyBinding.setOnMouseClicked(event -> Platform.runLater(() -> {
try {
if (!checkDialogOpened(decorator.getChildren())) {
showKeyBindingDialog();
}
} catch (IOException e) {
logger.warn("Something went wrong when opening key bind dialog");
}
}));
//Create new button
JFXButton btnMute = new JFXButton();
btnMute.setText(" Toggle Sound");
btnMute.setStyle("-fx-text-fill:#fff");
btnMute.getStyleClass().add("jfx-decorator-button");
btnMute.setCursor(Cursor.HAND);
btnMute.setFocusTraversable(false);
//Create Graphics
SVGGlyph spacer = new SVGGlyph(0, "SPACER", "", Color.WHITE);
@@ -134,9 +158,13 @@ public class ViewManager {
SVGGlyph volumeOff = new SVGGlyph(0, "VOLUME_ON",
"M13.5,9 C13.5,7.2 12.5,5.7 11,5 L11,7.2 L13.5,9.7 L13.5,9 L13.5,9 Z M16,9 C16,9.9 15.8,10.8 15.5,11.6 L17,13.1 C17.7,11.9 18,10.4 18,8.9 C18,4.6 15,1 11,0.1 L11,2.2 C13.9,3.2 16,5.8 16,9 L16,9 Z M1.3,0 L0,1.3 L4.7,6 L0,6 L0,12 L4,12 L9,17 L9,10.3 L13.3,14.6 C12.6,15.1 11.9,15.5 11,15.8 L11,17.9 C12.4,17.6 13.6,17 14.7,16.1 L16.7,18.1 L18,16.8 L9,7.8 L1.3,0 L1.3,0 Z M9,1 L6.9,3.1 L9,5.2 L9,1 L9,1 Z",
Color.WHITE);
SVGGlyph keyBindingGlyph = new SVGGlyph(0, "KEY_BINDING",
"M20 5H4c-1.1 0-1.99.9-1.99 2L2 17c0 1.1.9 2 2 2h16c1.1 0 2-.9 2-2V7c0-1.1-.9-2-2-2zm-9 3h2v2h-2V8zm0 3h2v2h-2v-2zM8 8h2v2H8V8zm0 3h2v2H8v-2zm-1 2H5v-2h2v2zm0-3H5V8h2v2zm9 7H8v-2h8v2zm0-4h-2v-2h2v2zm0-3h-2V8h2v2zm3 3h-2v-2h2v2zm0-3h-2V8h2v2z",
Color.WHITE);
volumeOn.setSize(16, 16);
volumeOff.setSize(16, 16);
spacer.setSize(40, 16);
keyBindingGlyph.setSize(24, 16);
// Determine which graphic should go on the button
if (Sounds.isMusicMuted() && Sounds.isSoundEffectsMuted()) {
@@ -145,9 +173,12 @@ public class ViewManager {
btnMute.setGraphic(volumeOn);
}
btnKeyBinding.setGraphic(keyBindingGlyph);
// Add Buttons
btns.getChildren().add(0, spacer);
btns.getChildren().add(0, btnMute);
btns.getChildren().add(0, btnKeyBinding);
btnMute.setOnAction((action) -> {
Sounds.toggleAllSounds();
if (btnMute.getGraphic().equals(volumeOff)) {
@@ -159,6 +190,83 @@ public class ViewManager {
}
/**
* Recursively find JFXDialog given a starting node. Will traverse children of StackPane.
*
* @param nodes children nodes to be check.
* @return true if node contains JFXDialog.
*/
private Boolean checkDialogOpened(ObservableList<Node> nodes) {
boolean foundJFXDialog = false;
for (Node node : nodes) {
if (node instanceof JFXDialog) {
return true;
} else if (node instanceof StackPane) {
foundJFXDialog = checkDialogOpened(((StackPane) node).getChildren());
}
}
return foundJFXDialog;
}
private void showKeyBindingDialog() throws IOException {
FXMLLoader dialogContent = new FXMLLoader(getClass().getResource(
"/views/dialogs/KeyBindingDialog.fxml"));
for (Node node : decorator.getChildren()) {
if (node instanceof StackPane) {
keyBindingDialog = new JFXDialog((StackPane) node,
dialogContent.load(),
DialogTransition.CENTER);
KeyBindingDialogController keyBindingDialogController = dialogContent
.getController();
keyBindingDialogController.setGameClient(this.gameClient);
keyBindingDialog.show();
Sounds.playButtonClick();
}
}
}
public void closeKeyBindingDialog() {
keyBindingDialog.close();
}
public PopupDialogController showPopupDialog() {
FXMLLoader dialogContent = new FXMLLoader(
getClass().getResource("/views/dialogs/PopupDialog.fxml"));
for (Node node : decorator.getChildren()) {
if (node instanceof StackPane) {
try {
JFXDialog dialog = new JFXDialog((StackPane) node, dialogContent.load(),
DialogTransition.CENTER);
PopupDialogController popupDialogController = dialogContent.getController();
popupDialogController.setPopupDialog(dialog);
dialog.show();
return popupDialogController;
} catch (IOException e) {
logger.error("Cannot load Popup dialog");
}
}
}
return null;
}
/**
* Show a snackbar at the bottom of the app for 1 second.
*
* @param snackbarText text to be displayed.
*/
public void showSnackbar(String snackbarText, boolean isWarning) {
if (isWarning) {
decorator.getStylesheets()
.add(getClass().getResource("/css/dialogs/Snackbar.css").toExternalForm());
} else {
if (decorator.getStylesheets().size() > 1) {
decorator.getStylesheets().remove(1);
}
}
jfxSnackbar.show(snackbarText, 1500);
}
/**
* Determines if a PC has compatibility with the bonjour protocol for server detection.
*/
@@ -221,6 +329,7 @@ public class ViewManager {
/**
* Change the view to the Lobby Screen
*
* @param disableReadyButton Boolean value so that clients can't try start a game.
* @return A LobbyController object for the Lobby Screen.
*/
@@ -243,6 +352,7 @@ public class ViewManager {
/**
* Sets up the view for the race. Creating a new decorator and destroying the old one.
*
* @return A RaceViewController for the race view screen.
*/
@@ -267,15 +377,6 @@ public class ViewManager {
scene.setOnKeyPressed(gameClient::keyPressed);
scene.setOnKeyReleased(gameClient::keyReleased);
// uncomment to make it full screen
// Rectangle2D visualBounds = Screen.getPrimary().getVisualBounds();
// stage.setX(visualBounds.getMinX());
// stage.setY(visualBounds.getMinY());
// stage.setWidth(visualBounds.getWidth());
// stage.setHeight(visualBounds.getHeight());
// stage.setMaximized(true);
// stage.setFullScreen(true);
stage.setMinHeight(500);
stage.setMinWidth(800);
stage.setTitle("Party Parrots At Sea");
@@ -288,7 +389,7 @@ public class ViewManager {
}
});
while (loader.getController() == null){
while (loader.getController() == null) {
try {
Thread.sleep(50);
} catch (InterruptedException e) {
@@ -298,4 +399,9 @@ public class ViewManager {
return loader.getController();
}
public Stage getStage() {
return stage;
}
}
@@ -11,6 +11,7 @@ import javafx.fxml.Initializable;
import javafx.geometry.Insets;
import javafx.scene.Group;
import javafx.scene.PointLight;
import javafx.scene.control.ProgressBar;
import javafx.scene.layout.Background;
import javafx.scene.layout.BackgroundFill;
import javafx.scene.layout.CornerRadii;
@@ -33,6 +34,12 @@ public class BoatCustomizeController implements Initializable{
@FXML
private JFXColorPicker colorPicker;
@FXML
private ProgressBar speedBar;
@FXML
private ProgressBar accelBar;
@FXML
private ProgressBar handleBar;
@FXML
private JFXButton submitBtn;
@FXML
private JFXTextField boatName;
@@ -47,12 +54,15 @@ public class BoatCustomizeController implements Initializable{
private ClientToServerThread socketThread;
private LobbyController lobbyController;
private BoatMeshType currentBoat;
private Double maxSpeedMultiplier = 1.0;
private Double maxTurnRateMultiplier = 1.0;
private Double maxAccelerationMultiplier = 1.0;
@Override
public void initialize(URL location, ResourceBundle resources) {
socketThread = ViewManager.getInstance().getGameClient().getServerThread();
findMaxStats();
RequiredFieldValidator playerNameReqValidator = new RequiredFieldValidator();
playerNameReqValidator.setMessage("Player name required.");
@@ -111,19 +121,23 @@ public class BoatCustomizeController implements Initializable{
this.lobbyController = lobbyController;
}
public void setCurrentBoat(BoatMeshType boatType) {
currentBoat = boatType;
public void setCurrentBoat(String boatType) {
currentBoat = BoatMeshType.valueOf(boatType);
displayCurrentBoat();
refreshStatBars(currentBoat);
}
public void nextBoat() {
currentBoat = BoatMeshType.getNextBoatType(currentBoat);
displayCurrentBoat();
refreshStatBars(currentBoat);
}
public void prevBoat() {
currentBoat = BoatMeshType.getPrevBoatType(currentBoat);
displayCurrentBoat();
refreshStatBars(currentBoat);
}
private void displayCurrentBoat() {
@@ -141,5 +155,26 @@ public class BoatCustomizeController implements Initializable{
boatPane.getChildren().add(group);
BoatModel bo = ModelFactory.boatCustomiseView(currentBoat, colorPicker.getValue());
group.getChildren().add(bo.getAssets());
refreshStatBars(currentBoat);
}
private void findMaxStats() {
for (BoatMeshType bmt: BoatMeshType.values()) {
if (bmt.turnStep > maxTurnRateMultiplier) {
maxTurnRateMultiplier = bmt.turnStep;
}
if (bmt.maxSpeedMultiplier > maxSpeedMultiplier) {
maxSpeedMultiplier = bmt.maxSpeedMultiplier;
}
if (bmt.accelerationMultiplier > maxAccelerationMultiplier) {
maxAccelerationMultiplier = bmt.accelerationMultiplier;
}
}
}
private void refreshStatBars(BoatMeshType bo) {
speedBar.setProgress((bo.maxSpeedMultiplier) / maxSpeedMultiplier);
accelBar.setProgress(bo.accelerationMultiplier / maxAccelerationMultiplier);
handleBar.setProgress(bo.turnStep / maxTurnRateMultiplier);
}
}
@@ -0,0 +1,185 @@
package seng302.visualiser.controllers.dialogs;
import com.jfoenix.controls.JFXButton;
import com.jfoenix.controls.JFXToggleButton;
import java.net.URL;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.ResourceBundle;
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.input.KeyEvent;
import seng302.model.GameKeyBind;
import seng302.model.KeyAction;
import seng302.visualiser.GameClient;
import seng302.visualiser.controllers.ViewManager;
public class KeyBindingDialogController implements Initializable {
//--------FXML BEGIN--------//
@FXML
private Label keyBindingDialogHeader;
@FXML
private Label closeLabel;
@FXML
private JFXButton zoomInbtn;
@FXML
private JFXButton zoomOutBtn;
@FXML
private JFXButton vmgBtn;
@FXML
private JFXButton sailInOutBtn;
@FXML
private JFXButton tackGybeBtn;
@FXML
private JFXButton upwindBtn;
@FXML
private JFXButton downwindBtn;
@FXML
private JFXButton resetBtn;
@FXML
private Label upwindLabel;
@FXML
private Label downwindLabel;
@FXML
private JFXToggleButton turningToggle;
//---------FXML END---------//
private GameKeyBind gameKeyBind;
private List<JFXButton> buttons = new ArrayList<>();
private Map<Button, KeyAction> buttonActionMap;
private GameClient gameClient; // to send turning mode packet
@Override
public void initialize(URL location, ResourceBundle resources) {
gameKeyBind = GameKeyBind.getInstance();
buttons = new ArrayList<>();
Collections.addAll(buttons,
zoomInbtn, zoomOutBtn, vmgBtn, sailInOutBtn, tackGybeBtn, upwindBtn, downwindBtn);
bindButtonWithAction();
loadKeyBind();
buttons.forEach(button -> {
button.setOnMouseEntered(event -> mouseEnter(button));
button.setOnMousePressed(event -> buttonPressed(button));
button.setOnMouseExited(event -> mouseExit(button));
button.setOnKeyPressed(event -> keyPressed(event, button));
});
turningToggle.setOnMouseClicked(event -> toggleTurningMode());
resetBtn.setOnMouseClicked(event -> {
gameKeyBind.setToDefault();
loadKeyBind();
});
closeLabel.setOnMouseClicked(event -> ViewManager.getInstance().closeKeyBindingDialog());
keyBindingDialogHeader.setFocusTraversable(true);
keyBindingDialogHeader.requestFocus();
}
/**
* Set buttons' label according to GameKeyBind settings
*/
private void loadKeyBind() {
buttons.forEach(
button -> button
.setText(gameKeyBind.getKeyCode(buttonActionMap.get(button)).getName()));
turningToggle.setSelected(gameKeyBind.isContinuouslyTurning());
if (gameKeyBind.isContinuouslyTurning()) {
upwindLabel.setText("ClOCKWISE TURNING");
downwindLabel.setText("ANTICLOCKWISE TURNING");
} else {
upwindLabel.setText("UPWIND");
downwindLabel.setText("DOWNWIND");
}
}
/**
* Bind buttons with specific action in a map.
*/
private void bindButtonWithAction() {
buttonActionMap = new HashMap<>();
for (int i = 0; i < 7; i++) {
buttonActionMap.put(buttons.get(i), KeyAction.getType(i + 1));
}
}
/**
* Prompt success / failure message for reassigning key action
*/
private void showSnackBar(String message, Boolean isWarning) {
ViewManager.getInstance().showSnackbar(message, isWarning);
}
/**
* When a mouse enters the button, the color and font size should change to highlight
* @param button
*/
private void mouseEnter(Button button) {
button.setStyle(""
+ "-fx-background-color: -fx-pp-theme-color;"
+ "-fx-text-fill: -fx-pp-front-color;"
+ "-fx-font-size: 15;");
}
/**
* Prompt "press key..." to inform users assign a new key bind by pressing a key
* @param button
*/
private void buttonPressed(Button button) {
button.setText("PRESS KEY...");
}
/**
* When mouse leaves the button, return the button to the normal state in terms of text,
* color and font size
* @param button
*/
private void mouseExit(Button button) {
button.setText(GameKeyBind.getInstance().getKeyCode(buttonActionMap.get(button)).getName());
button.setStyle(""
+ "-fx-background-color: -fx-pp-front-color; "
+ "-fx-text-fill: -fx-pp-theme-color; "
+ "-fx-font-size: 13;");
}
/**
* When a key is pressed, check if the new binding conflicts to any existed settings, if not
* assign the selected action with the new key binding to GameKeyBind.
* @param event
* @param button
*/
private void keyPressed(KeyEvent event, Button button) {
event.consume();
KeyAction buttonAction = buttonActionMap.get(button);
if (gameKeyBind.bindKeyToAction(event.getCode(), buttonAction)) {
showSnackBar(button.getId() + " is set to " + event.getCode().getName(), false);
button.setText(gameKeyBind.getKeyCode(buttonAction).getName());
} else {
loadKeyBind();
showSnackBar(event.getCode().getName() + " is already in use", true);
}
}
/**
* When the turning mode is toggled, update gameKeyBind and send out packet to notify the server
*/
private void toggleTurningMode() {
gameKeyBind.toggleTurningMode();
gameClient.sendToggleTurningModePacket();
loadKeyBind();
}
public void setGameClient(GameClient gameClient) {
this.gameClient = gameClient;
}
}
@@ -0,0 +1,56 @@
package seng302.visualiser.controllers.dialogs;
import com.jfoenix.controls.JFXButton;
import com.jfoenix.controls.JFXDialog;
import java.net.URL;
import java.util.ResourceBundle;
import javafx.event.EventHandler;
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import javafx.scene.control.Label;
import javafx.scene.input.MouseEvent;
public class PopupDialogController implements Initializable {
@FXML
private Label headerLabel;
@FXML
private Label contentLabel;
@FXML
private Label closeLabel;
@FXML
private JFXButton optionButton;
@FXML
private JFXDialog popupDialog;
@Override
public void initialize(URL location, ResourceBundle resources) {
}
public void setContent(String content) {
this.contentLabel.setText(content);
}
public void setHeader(String header) {
this.headerLabel.setText(header);
}
public void setOptionButton(JFXButton jfxButton) {
this.optionButton = jfxButton;
}
public void setOptionButtonText(String text) {
this.optionButton.setText(text);
}
public void setOptionButtonEventHandler(EventHandler<? super MouseEvent> eventHandler) {
this.optionButton.setOnMouseClicked(eventHandler);
}
public void setPopupDialog(JFXDialog popupDialog) {
this.popupDialog = popupDialog;
this.closeLabel.setOnMouseClicked(event -> this.popupDialog.close());
}
}
@@ -7,19 +7,22 @@ package seng302.visualiser.fxObjects.assets_3D;
*/
public enum BoatMeshType {
DINGHY("dinghy_hull.stl", "dinghy_mast.stl", 1.36653, "dinghy_sail.stl", 1.36653, null, false),
CAT_ATE_A_MERINGUE("catamaran_hull.stl", "catamaran_mast.stl", 0.997, "catamaran_sail.stl",
0.997, null, false),
DINGHY("dinghy_hull.stl", "dinghy_mast.stl", 1.36653, "dinghy_sail.stl", 1.36653, null, false, 1.8, 1.0, 1.0),
CATAMARAN("catamaran_hull.stl", "catamaran_mast.stl", 0.997, "catamaran_sail.stl",
0.997, null, false, 1.0, 1.4, 2.0),
PIRATE_SHIP("pirateship_hull.stl", "pirateship_mast.stl", -0.5415, "pirateship_mainsail.stl",
-0.5415, "pirateship_frontsail.stl", true);
-0.5415, "pirateship_frontsail.stl", true, 1.2, 1.6, 1.2);
final String hullFile, mastFile, sailFile, jibFile;
final double mastOffset, sailOffset;
public final double maxSpeedMultiplier;
public final double accelerationMultiplier;
public final double turnStep;
final boolean fixedSail;
final static BoatMeshType[] boatTypes = new BoatMeshType[]{DINGHY, CAT_ATE_A_MERINGUE, PIRATE_SHIP};
final static BoatMeshType[] boatTypes = new BoatMeshType[]{DINGHY, CATAMARAN, PIRATE_SHIP};
BoatMeshType(String hullFile, String mastFile, double mastOffset, String sailFile,
double sailOffset, String jibFile, boolean fixedSail) {
double sailOffset, String jibFile, boolean fixedSail, double maxSpeedMultiplier, double accelerationMultiplier, double turnStep) {
this.hullFile = hullFile;
this.mastFile = mastFile;
this.mastOffset = mastOffset;
@@ -27,10 +30,12 @@ public enum BoatMeshType {
this.sailOffset = sailOffset;
this.jibFile = jibFile;
this.fixedSail = fixedSail;
this.maxSpeedMultiplier = maxSpeedMultiplier;
this.accelerationMultiplier = accelerationMultiplier;
this.turnStep = turnStep;
}
//TODO kre39 make something not terrible to cycle through boat types
public static BoatMeshType getNextBoatType(BoatMeshType boatType) {
for (int i = 0; i < boatTypes.length; i++) {
if (i == boatTypes.length -1) {
@@ -71,4 +71,8 @@ public class BoatModel extends Model {
private MeshView getMeshViewChild(int index) {
return (MeshView) assets.getChildren().get(index);
}
public BoatMeshType getMeshType() {
return meshType;
}
}
+17
View File
@@ -44,6 +44,11 @@
-fx-border-color: -fx-decorator-color;
-fx-border-width: 0 4 4 4;
}
.jfx-decorator-button {
-fx-focus-traversable: false; /* so decorator button will not be focused */
}
/********* customised scroll bar for scroll pane ***********/
/* The main scrollbar **track** CSS class */
@@ -99,4 +104,16 @@
.slider .track {
-fx-background-color: -fx-pp-dark-text-color;
}
.jfx-snackbar-content {
-fx-background-color: -fx-pp-front-color;
-fx-padding: 0 5 0 5;
-fx-spacing: 0 5 0 5;
-fx-font-size: 15;
}
.jfx-snackbar-toast {
-fx-text-fill: -fx-pp-theme-color;
-fx-font-size: 15;
}
+1
View File
@@ -48,6 +48,7 @@ GridPane .timer * {
-fx-text-fill: -fx-pp-theme-color;
-fx-font-size: 13px;
-fx-pref-height: 35px;
-fx-focus-traversable: false;
}
#chatSend:hover {
@@ -2,6 +2,7 @@
-fx-font-size: 20px;
-fx-text-fill: -fx-pp-light-text-color;
-fx-background-color: -fx-pp-theme-color;
-fx-focus-traversable: false;
}
.jfx-rippler {
@@ -0,0 +1,54 @@
#keyBindingDialogHeader {
-fx-font-size: 27px;
-fx-text-fill: -fx-pp-dark-text-color;
}
#closeLabel {
-fx-font-size: 30;
-fx-text-fill: -fx-pp-dark-text-color;
}
#closeLabel:hover {
-fx-text-fill: -fx-pp-theme-color;
-fx-font-size: 33;
}
JFXButton {
-fx-background-color: -fx-pp-light-text-color;
-fx-text-fill: -fx-pp-theme-color;
-fx-font-size: 13px;
}
Label {
-fx-font-size: 15px;
-fx-text-fill: -fx-pp-theme-color;
-fx-effect: -fx-pp-dropshadow-light;
}
JFXToggleButton {
-jfx-toggle-color: -fx-pp-theme-color;
-fx-text-fill: -fx-pp-theme-color;
}
#resetBtn {
-fx-background-color: -fx-pp-theme-color;
-fx-text-fill: -fx-pp-front-color;
-fx-effect: -fx-pp-dropshadow-light;
-fx-font-size: 18;
}
#resetBtn:hover {
-fx-font-size: 20;
}
.jfx-snackbar-content {
-fx-background-color: #323232;
}
.jfx-snackbar-toast {
-fx-text-fill: WHITE;
}
.jfx-snackbar-action {
-fx-text-fill: #ff4081;
}
+33
View File
@@ -0,0 +1,33 @@
#headerLabel {
-fx-font-size: 20px;
-fx-text-fill: -fx-pp-dark-text-color;
}
#closeLabel {
-fx-font-size: 22px;
-fx-text-fill: -fx-pp-dark-text-color;
}
#closeLabel:hover {
-fx-font-size: 24px;
-fx-text-fill: red;
}
#contentLabel {
-fx-font-size: 22px;
-fx-text-fill: -fx-pp-dark-text-color;
}
#optionButton {
-fx-background-color: -fx-pp-theme-color;
-fx-text-fill: -fx-pp-light-text-color;
-fx-font-size: 18px;
-fx-effect: -fx-pp-dropshadow-light;
-fx-max-height: 55;
-fx-focus-traversable: false;
}
#optionButton:hover {
-fx-font-size: 20px !important;
-fx-background-color: -fx-pp-light-theme-color;
}
@@ -0,0 +1,4 @@
/* a separate file to dynamically change snackbar's color */
.jfx-snackbar-toast {
-fx-text-fill: red !important;
}
+225 -227
View File
@@ -14,234 +14,232 @@
<?import javafx.scene.layout.RowConstraints?>
<?import javafx.scene.layout.StackPane?>
<?import javafx.scene.text.Font?>
<AnchorPane fx:id="rvAnchorPane" maxHeight="1.7976931348623157E308"
maxWidth="1.7976931348623157E308" minHeight="-Infinity" minWidth="-Infinity" prefHeight="800.0"
prefWidth="1200.0" style="-fx-background-color: lightblue;" xmlns="http://javafx.com/javafx/8"
<StackPane fx:id="contentStackPane" maxHeight="1.7976931348623157E308"
maxWidth="1.7976931348623157E308" minHeight="-Infinity" minWidth="-Infinity"
prefHeight="800.0" prefWidth="1200.0"
style="-fx-background-color: skyblue;" xmlns="http://javafx.com/javafx/8"
xmlns:fx="http://javafx.com/fxml/1"
fx:controller="seng302.visualiser.controllers.RaceViewController">
<children>
<StackPane fx:id="contentAnchorPane" maxHeight="1.7976931348623157E308" maxWidth="1.7976931348623157E308" prefHeight="800.0" prefWidth="1200.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
<children>
<GridPane maxHeight="1.7976931348623157E308" maxWidth="1.7976931348623157E308"
prefHeight="800.0" prefWidth="1200.0">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="250.0" minWidth="250.0"
prefWidth="250.0"/>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="1.7976931348623157E308"/>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="-Infinity" minWidth="400.0"
prefWidth="400.0"/>
</columnConstraints>
<rowConstraints>
<RowConstraints maxHeight="70.0" minHeight="70.0" prefHeight="70.0"
vgrow="SOMETIMES"/>
<RowConstraints maxHeight="1.7976931348623157E308" vgrow="SOMETIMES"/>
<RowConstraints maxHeight="250.0" minHeight="250.0" prefHeight="250.0"
valignment="BOTTOM" vgrow="SOMETIMES"/>
</rowConstraints>
<children>
<GridPane id="timerGrid" fx:id="timerGrid" prefWidth="192.0"
styleClass="timer">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="50.0" minWidth="50.0"
prefWidth="50.0"/>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="135.0"
minWidth="135.0" prefWidth="135.0"/>
</columnConstraints>
<rowConstraints>
<RowConstraints minHeight="10.0" prefHeight="30.0"
vgrow="SOMETIMES"/>
</rowConstraints>
<opaqueInsets>
<Insets/>
</opaqueInsets>
<GridPane.margin>
<Insets left="10.0" right="200.0" top="10.0"/>
</GridPane.margin>
<children>
<ImageView fitHeight="40.0" fitWidth="40.0" pickOnBounds="true"
preserveRatio="true" GridPane.halignment="CENTER"
GridPane.valignment="CENTER">
<image>
<Image url="@../images/timer.png"/>
</image>
<GridPane.margin>
<Insets/>
</GridPane.margin>
</ImageView>
<Label fx:id="timerLabel" text="00:03:34" GridPane.columnIndex="1"
GridPane.halignment="CENTER" GridPane.valignment="CENTER">
<font>
<Font size="21.0"/>
</font>
<GridPane.margin>
<Insets/>
</GridPane.margin>
</Label>
</children>
</GridPane>
<GridPane GridPane.columnIndex="2">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0"
prefWidth="100.0"/>
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0"
prefWidth="100.0"/>
</columnConstraints>
<rowConstraints>
<RowConstraints minHeight="10.0" prefHeight="30.0"
vgrow="SOMETIMES"/>
</rowConstraints>
</GridPane>
<GridPane fx:id="chatGridPane" GridPane.columnIndex="2"
GridPane.rowIndex="2">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="390.0"
minWidth="390.0" prefWidth="390.0"/>
</columnConstraints>
<rowConstraints>
<RowConstraints maxHeight="1.7976931348623157E308"
vgrow="SOMETIMES"/>
<RowConstraints maxHeight="60.0" minHeight="60.0" prefHeight="60.0"
vgrow="SOMETIMES"/>
</rowConstraints>
<children>
<Pane fx:id="chatHistoryHolder" prefHeight="200.0" prefWidth="200.0"
GridPane.hgrow="ALWAYS" GridPane.valignment="BOTTOM"
GridPane.vgrow="ALWAYS">
<GridPane.margin>
<Insets/>
</GridPane.margin>
<padding>
<Insets bottom="10.0" left="10.0" right="10.0" top="10.0"/>
</padding>
</Pane>
<GridPane fx:id="chatInputHolder" GridPane.rowIndex="1">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0"
prefWidth="100.0"/>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="-Infinity"
minWidth="90.0" prefWidth="90.0"/>
</columnConstraints>
<rowConstraints>
<RowConstraints maxHeight="50.0" minHeight="50.0"
prefHeight="50.0" valignment="CENTER" vgrow="SOMETIMES"/>
</rowConstraints>
<children>
<JFXButton fx:id="chatSend" alignment="CENTER"
buttonType="RAISED" maxHeight="-Infinity"
maxWidth="1.7976931348623157E308" minHeight="-Infinity"
minWidth="-Infinity" prefHeight="35.0" text="SEND"
GridPane.columnIndex="1">
<GridPane.margin>
<Insets bottom="10.0" left="10.0" right="10.0"
top="10.0"/>
</GridPane.margin>
</JFXButton>
<JFXTextField fx:id="chatInput" maxHeight="35.0"
minHeight="-Infinity" prefHeight="35.0">
<GridPane.margin>
<Insets bottom="10.0" left="20.0" right="10.0"/>
</GridPane.margin>
<padding>
<Insets right="15.0"/>
</padding>
</JFXTextField>
</children>
<GridPane.margin>
<Insets top="10.0"/>
</GridPane.margin>
</GridPane>
</children>
<GridPane.margin>
<Insets bottom="10.0" right="10.0"/>
</GridPane.margin>
</GridPane>
<GridPane fx:id="windGridPane" maxHeight="-Infinity" maxWidth="-Infinity"
prefHeight="150.0" prefWidth="240.0" GridPane.halignment="CENTER"
GridPane.rowIndex="2" GridPane.valignment="BOTTOM">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="110.0"
minWidth="110.0" prefWidth="110.0"/>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="132.0" minWidth="10.0"
prefWidth="132.0"/>
</columnConstraints>
<rowConstraints>
<RowConstraints maxHeight="120.0" minHeight="120.0"
prefHeight="120.0" vgrow="SOMETIMES"/>
<RowConstraints maxHeight="30.0" minHeight="30.0" prefHeight="30.0"
vgrow="SOMETIMES"/>
</rowConstraints>
<children>
<Label fx:id="positionLabel" text="Position:"
GridPane.columnIndex="1" GridPane.halignment="LEFT"
GridPane.rowSpan="2" GridPane.valignment="TOP">
<padding>
<Insets bottom="5.0" left="10.0" right="5.0" top="5.0"/>
</padding>
</Label>
<Label fx:id="boatSpeedLabel" text="Boat Speed:"
GridPane.columnIndex="1" GridPane.halignment="LEFT"
GridPane.rowSpan="2" GridPane.valignment="CENTER">
<opaqueInsets>
<Insets/>
</opaqueInsets>
<padding>
<Insets bottom="5.0" left="10.0" right="5.0" top="5.0"/>
</padding>
</Label>
<Label fx:id="boatHeadingLabel" text="Boat Heading:"
GridPane.columnIndex="1" GridPane.halignment="LEFT"
GridPane.rowSpan="2" GridPane.valignment="BOTTOM">
<padding>
<Insets bottom="5.0" left="10.0" right="5.0" top="5.0"/>
</padding>
</Label>
<GridPane fx:id="windHolder" GridPane.rowSpan="2">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0"
prefWidth="100.0"/>
</columnConstraints>
<rowConstraints>
<RowConstraints maxHeight="120.0" minHeight="120.0"
prefHeight="120.0" vgrow="SOMETIMES"/>
<RowConstraints maxHeight="30.0" minHeight="30.0"
prefHeight="30.0" vgrow="SOMETIMES"/>
</rowConstraints>
<children>
<ImageView fx:id="windImageView" fitHeight="92.0"
fitWidth="109.0" pickOnBounds="true" preserveRatio="true"
GridPane.halignment="CENTER" GridPane.rowSpan="2"
GridPane.valignment="CENTER"/>
<Label fx:id="windSpeedLabel" text="0.0 Knots"
GridPane.halignment="RIGHT" GridPane.rowIndex="1"
GridPane.valignment="CENTER">
<GridPane.margin>
<Insets right="5.0"/>
</GridPane.margin>
</Label>
<Label fx:id="windDirectionLabel" text="180.0°"
GridPane.halignment="LEFT" GridPane.rowIndex="1"
GridPane.valignment="CENTER">
<GridPane.margin>
<Insets left="5.0"/>
</GridPane.margin>
</Label>
</children>
</GridPane>
</children>
<opaqueInsets>
<Insets/>
</opaqueInsets>
<GridPane.margin>
<Insets bottom="10.0" left="10.0" top="40.0"/>
</GridPane.margin>
</GridPane>
</children>
</GridPane>
</children>
</StackPane>
</children>
<children>
<GridPane maxHeight="1.7976931348623157E308" maxWidth="1.7976931348623157E308"
prefHeight="800.0" prefWidth="1200.0">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="250.0" minWidth="250.0"
prefWidth="250.0"/>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="1.7976931348623157E308"/>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="-Infinity" minWidth="400.0"
prefWidth="400.0"/>
</columnConstraints>
<rowConstraints>
<RowConstraints maxHeight="70.0" minHeight="70.0" prefHeight="70.0"
vgrow="SOMETIMES"/>
<RowConstraints maxHeight="1.7976931348623157E308" vgrow="SOMETIMES"/>
<RowConstraints maxHeight="250.0" minHeight="250.0" prefHeight="250.0"
valignment="BOTTOM" vgrow="SOMETIMES"/>
</rowConstraints>
<children>
<GridPane id="timerGrid" fx:id="timerGrid" prefWidth="192.0"
styleClass="timer">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="50.0" minWidth="50.0"
prefWidth="50.0"/>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="135.0"
minWidth="135.0" prefWidth="135.0"/>
</columnConstraints>
<rowConstraints>
<RowConstraints minHeight="10.0" prefHeight="30.0"
vgrow="SOMETIMES"/>
</rowConstraints>
<opaqueInsets>
<Insets/>
</opaqueInsets>
<GridPane.margin>
<Insets left="10.0" right="200.0" top="10.0"/>
</GridPane.margin>
<children>
<ImageView fitHeight="40.0" fitWidth="40.0" pickOnBounds="true"
preserveRatio="true" GridPane.halignment="CENTER"
GridPane.valignment="CENTER">
<image>
<Image url="@../images/timer.png"/>
</image>
<GridPane.margin>
<Insets/>
</GridPane.margin>
</ImageView>
<Label fx:id="timerLabel" text="00:03:34" GridPane.columnIndex="1"
GridPane.halignment="CENTER" GridPane.valignment="CENTER">
<font>
<Font size="21.0"/>
</font>
<GridPane.margin>
<Insets/>
</GridPane.margin>
</Label>
</children>
</GridPane>
<GridPane GridPane.columnIndex="2">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0"
prefWidth="100.0"/>
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0"
prefWidth="100.0"/>
</columnConstraints>
<rowConstraints>
<RowConstraints minHeight="10.0" prefHeight="30.0"
vgrow="SOMETIMES"/>
</rowConstraints>
</GridPane>
<GridPane fx:id="chatGridPane" GridPane.columnIndex="2"
GridPane.rowIndex="2">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="390.0"
minWidth="390.0" prefWidth="390.0"/>
</columnConstraints>
<rowConstraints>
<RowConstraints maxHeight="1.7976931348623157E308"
vgrow="SOMETIMES"/>
<RowConstraints maxHeight="60.0" minHeight="60.0" prefHeight="60.0"
vgrow="SOMETIMES"/>
</rowConstraints>
<children>
<Pane fx:id="chatHistoryHolder" prefHeight="200.0" prefWidth="200.0"
GridPane.hgrow="ALWAYS" GridPane.valignment="BOTTOM"
GridPane.vgrow="ALWAYS">
<GridPane.margin>
<Insets/>
</GridPane.margin>
<padding>
<Insets bottom="10.0" left="10.0" right="10.0" top="10.0"/>
</padding>
</Pane>
<GridPane fx:id="chatInputHolder" GridPane.rowIndex="1">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0"
prefWidth="100.0"/>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="-Infinity"
minWidth="90.0" prefWidth="90.0"/>
</columnConstraints>
<rowConstraints>
<RowConstraints maxHeight="50.0" minHeight="50.0"
prefHeight="50.0" valignment="CENTER" vgrow="SOMETIMES"/>
</rowConstraints>
<children>
<JFXButton fx:id="chatSend" alignment="CENTER"
buttonType="RAISED" maxHeight="-Infinity"
maxWidth="1.7976931348623157E308" minHeight="-Infinity"
minWidth="-Infinity" prefHeight="35.0" text="SEND"
GridPane.columnIndex="1">
<GridPane.margin>
<Insets bottom="10.0" left="10.0" right="10.0"
top="10.0"/>
</GridPane.margin>
</JFXButton>
<JFXTextField fx:id="chatInput" maxHeight="35.0"
minHeight="-Infinity" prefHeight="35.0">
<GridPane.margin>
<Insets bottom="10.0" left="20.0" right="10.0"/>
</GridPane.margin>
<padding>
<Insets right="15.0"/>
</padding>
</JFXTextField>
</children>
<GridPane.margin>
<Insets top="10.0"/>
</GridPane.margin>
</GridPane>
</children>
<GridPane.margin>
<Insets bottom="10.0" right="10.0"/>
</GridPane.margin>
</GridPane>
<GridPane fx:id="windGridPane" maxHeight="-Infinity" maxWidth="-Infinity"
prefHeight="150.0" prefWidth="240.0" GridPane.halignment="CENTER"
GridPane.rowIndex="2" GridPane.valignment="BOTTOM">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="110.0"
minWidth="110.0" prefWidth="110.0"/>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="132.0"
minWidth="10.0"
prefWidth="132.0"/>
</columnConstraints>
<rowConstraints>
<RowConstraints maxHeight="120.0" minHeight="120.0"
prefHeight="120.0" vgrow="SOMETIMES"/>
<RowConstraints maxHeight="30.0" minHeight="30.0" prefHeight="30.0"
vgrow="SOMETIMES"/>
</rowConstraints>
<children>
<Label fx:id="positionLabel" text="Position:"
GridPane.columnIndex="1" GridPane.halignment="LEFT"
GridPane.rowSpan="2" GridPane.valignment="TOP">
<padding>
<Insets bottom="5.0" left="10.0" right="5.0" top="5.0"/>
</padding>
</Label>
<Label fx:id="boatSpeedLabel" text="Boat Speed:"
GridPane.columnIndex="1" GridPane.halignment="LEFT"
GridPane.rowSpan="2" GridPane.valignment="CENTER">
<opaqueInsets>
<Insets/>
</opaqueInsets>
<padding>
<Insets bottom="5.0" left="10.0" right="5.0" top="5.0"/>
</padding>
</Label>
<Label fx:id="boatHeadingLabel" text="Boat Heading:"
GridPane.columnIndex="1" GridPane.halignment="LEFT"
GridPane.rowSpan="2" GridPane.valignment="BOTTOM">
<padding>
<Insets bottom="5.0" left="10.0" right="5.0" top="5.0"/>
</padding>
</Label>
<GridPane fx:id="windHolder" GridPane.rowSpan="2">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0"
prefWidth="100.0"/>
</columnConstraints>
<rowConstraints>
<RowConstraints maxHeight="120.0" minHeight="120.0"
prefHeight="120.0" vgrow="SOMETIMES"/>
<RowConstraints maxHeight="30.0" minHeight="30.0"
prefHeight="30.0" vgrow="SOMETIMES"/>
</rowConstraints>
<children>
<ImageView fx:id="windImageView" fitHeight="92.0"
fitWidth="109.0" pickOnBounds="true" preserveRatio="true"
GridPane.halignment="CENTER" GridPane.rowSpan="2"
GridPane.valignment="CENTER"/>
<Label fx:id="windSpeedLabel" text="0.0 Knots"
GridPane.halignment="RIGHT" GridPane.rowIndex="1"
GridPane.valignment="CENTER">
<GridPane.margin>
<Insets right="5.0"/>
</GridPane.margin>
</Label>
<Label fx:id="windDirectionLabel" text="180.0°"
GridPane.halignment="LEFT" GridPane.rowIndex="1"
GridPane.valignment="CENTER">
<GridPane.margin>
<Insets left="5.0"/>
</GridPane.margin>
</Label>
</children>
</GridPane>
</children>
<opaqueInsets>
<Insets/>
</opaqueInsets>
<GridPane.margin>
<Insets bottom="10.0" left="10.0" top="40.0"/>
</GridPane.margin>
</GridPane>
</children>
</GridPane>
</children>
<stylesheets>
<String fx:value="/css/Master.css" />
<String fx:value="/css/RaceView.css" />
<String fx:value="/css/Master.css"/>
<String fx:value="/css/RaceView.css"/>
</stylesheets>
</AnchorPane>
</StackPane>
@@ -1,5 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.text.*?>
<?import com.jfoenix.controls.*?>
<?import java.lang.*?>
<?import javafx.geometry.*?>
@@ -24,6 +25,7 @@
</columnConstraints>
<rowConstraints>
<RowConstraints maxHeight="90.0" minHeight="48.0" prefHeight="48.0" vgrow="SOMETIMES" />
<RowConstraints maxHeight="207.0" minHeight="93.0" prefHeight="181.0" vgrow="SOMETIMES" />
<RowConstraints maxHeight="207.0" minHeight="93.0" prefHeight="181.0" vgrow="SOMETIMES" />
<RowConstraints maxHeight="145.0" minHeight="66.0" prefHeight="109.0" vgrow="SOMETIMES" />
<RowConstraints maxHeight="125.0" minHeight="24.0" prefHeight="72.0" vgrow="SOMETIMES" />
@@ -31,12 +33,12 @@
</rowConstraints>
<children>
<Label fx:id="hostDialogHeader" text="Customize Boat" GridPane.halignment="CENTER" GridPane.valignment="CENTER" />
<JFXButton fx:id="submitBtn" prefHeight="45.0" prefWidth="220.0" text="Customize Boat" GridPane.halignment="CENTER" GridPane.rowIndex="4" GridPane.valignment="CENTER" />
<JFXTextField fx:id="boatName" focusColor="#6c6c6c" promptText="Boat Name" unFocusColor="#6b6b6b" GridPane.rowIndex="2">
<JFXButton fx:id="submitBtn" prefHeight="45.0" prefWidth="220.0" text="Customize Boat" GridPane.halignment="CENTER" GridPane.rowIndex="5" GridPane.valignment="CENTER" />
<JFXTextField fx:id="boatName" focusColor="#6c6c6c" promptText="Boat Name" unFocusColor="#6b6b6b" GridPane.rowIndex="3">
<GridPane.margin>
<Insets left="30.0" right="30.0" />
</GridPane.margin></JFXTextField>
<GridPane GridPane.halignment="CENTER" GridPane.rowIndex="3" GridPane.valignment="CENTER">
<GridPane GridPane.halignment="CENTER" GridPane.rowIndex="4" GridPane.valignment="CENTER">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="139.0" minWidth="10.0" prefWidth="94.0" />
<ColumnConstraints hgrow="SOMETIMES" maxWidth="203.0" minWidth="10.0" prefWidth="198.0" />
@@ -75,6 +77,25 @@
<JFXButton buttonType="RAISED" onAction="#nextBoat" prefHeight="200.0" prefWidth="50.0" text="&gt;" GridPane.columnIndex="2" />
</children>
</GridPane>
<GridPane GridPane.rowIndex="2">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
</columnConstraints>
<rowConstraints>
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
</rowConstraints>
<children>
<Text strokeType="OUTSIDE" strokeWidth="0.0" text="Max Speed:" GridPane.halignment="CENTER" GridPane.valignment="CENTER" />
<Text strokeType="OUTSIDE" strokeWidth="0.0" text="Acceleration:" GridPane.halignment="CENTER" GridPane.rowIndex="1" GridPane.valignment="CENTER" />
<Text strokeType="OUTSIDE" strokeWidth="0.0" text="Handling:" GridPane.halignment="CENTER" GridPane.rowIndex="2" GridPane.valignment="CENTER" />
<ProgressBar fx:id="speedBar" focusTraversable="false" prefWidth="200.0" progress="0.0" GridPane.columnIndex="1" />
<ProgressBar fx:id="accelBar" prefWidth="200.0" progress="0.0" GridPane.columnIndex="1" GridPane.rowIndex="1" />
<ProgressBar fx:id="handleBar" prefWidth="200.0" progress="0.0" GridPane.columnIndex="1" GridPane.rowIndex="2" />
</children>
</GridPane>
</children>
</GridPane>
</children>
@@ -0,0 +1,122 @@
<?xml version="1.0" encoding="UTF-8"?>
<?import com.jfoenix.controls.JFXButton?>
<?import com.jfoenix.controls.JFXDialogLayout?>
<?import com.jfoenix.controls.JFXToggleButton?>
<?import java.net.URL?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.layout.ColumnConstraints?>
<?import javafx.scene.layout.GridPane?>
<?import javafx.scene.layout.RowConstraints?>
<JFXDialogLayout fx:id="keyBindDialog" maxHeight="-Infinity" maxWidth="-Infinity"
minHeight="-Infinity" minWidth="-Infinity" prefHeight="580.0" prefWidth="500.0"
xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1"
fx:controller="seng302.visualiser.controllers.dialogs.KeyBindingDialogController">
<children>
<GridPane>
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" minWidth="100.0" prefWidth="100.0"/>
<ColumnConstraints hgrow="SOMETIMES" minWidth="100.0" prefWidth="100.0"/>
</columnConstraints>
<rowConstraints>
<RowConstraints maxHeight="60.0" minHeight="60.0" prefHeight="60.0" vgrow="SOMETIMES" />
<RowConstraints maxHeight="50.0" minHeight="50.0" prefHeight="50.0" vgrow="SOMETIMES"/>
<RowConstraints maxHeight="50.0" minHeight="50.0" prefHeight="50.0" vgrow="SOMETIMES"/>
<RowConstraints maxHeight="50.0" minHeight="50.0" prefHeight="50.0" vgrow="SOMETIMES"/>
<RowConstraints maxHeight="50.0" minHeight="50.0" prefHeight="50.0" vgrow="SOMETIMES"/>
<RowConstraints maxHeight="50.0" minHeight="50.0" prefHeight="50.0" vgrow="SOMETIMES"/>
<RowConstraints maxHeight="50.0" minHeight="50.0" prefHeight="50.0" vgrow="SOMETIMES"/>
<RowConstraints maxHeight="50.0" minHeight="50.0" prefHeight="50.0" vgrow="SOMETIMES"/>
<RowConstraints maxHeight="50.0" minHeight="50.0" prefHeight="50.0" vgrow="SOMETIMES"/>
<RowConstraints maxHeight="-Infinity" minHeight="-Infinity" prefHeight="70.0"
vgrow="SOMETIMES"/>
</rowConstraints>
<children>
<Label fx:id="keyBindingDialogHeader" text="CUSTOM KEYBIND" GridPane.columnSpan="2" GridPane.halignment="CENTER" GridPane.valignment="CENTER" />
<Label text="ZOOM IN" GridPane.halignment="CENTER" GridPane.rowIndex="1"
GridPane.valignment="CENTER">
<GridPane.margin>
<Insets/>
</GridPane.margin></Label>
<Label text="ZOOM OUT" GridPane.halignment="CENTER" GridPane.rowIndex="2"
GridPane.valignment="CENTER">
<GridPane.margin>
<Insets/>
</GridPane.margin></Label>
<Label text="VMG" GridPane.halignment="CENTER" GridPane.rowIndex="3"
GridPane.valignment="CENTER">
<GridPane.margin>
<Insets/>
</GridPane.margin></Label>
<Label text="SAILS IN/OUT" GridPane.halignment="CENTER" GridPane.rowIndex="4"
GridPane.valignment="CENTER">
<GridPane.margin>
<Insets/>
</GridPane.margin></Label>
<Label text="TACK/GYBE" GridPane.halignment="CENTER" GridPane.rowIndex="5"
GridPane.valignment="CENTER">
<GridPane.margin>
<Insets/>
</GridPane.margin></Label>
<Label fx:id="upwindLabel" text="UPWIND" GridPane.halignment="CENTER"
GridPane.rowIndex="6" GridPane.valignment="CENTER">
<GridPane.margin>
<Insets/>
</GridPane.margin></Label>
<Label fx:id="downwindLabel" text="DOWNWIND" GridPane.halignment="CENTER"
GridPane.rowIndex="7" GridPane.valignment="CENTER">
<GridPane.margin>
<Insets/>
</GridPane.margin></Label>
<JFXButton id="ZOOM IN" fx:id="zoomInbtn" buttonType="RAISED" maxHeight="-Infinity"
maxWidth="-Infinity" minHeight="35.0" minWidth="-Infinity" prefWidth="120.0" text="Z"
GridPane.columnIndex="1" GridPane.halignment="CENTER" GridPane.rowIndex="1"
GridPane.valignment="CENTER"/>
<JFXButton id="ZOOM OUT" fx:id="zoomOutBtn" buttonType="RAISED" maxHeight="-Infinity"
maxWidth="-Infinity" minHeight="35.0" minWidth="-Infinity" prefWidth="120.0" text="X"
GridPane.columnIndex="1" GridPane.halignment="CENTER" GridPane.rowIndex="2"
GridPane.valignment="CENTER"/>
<JFXButton id="VMG" fx:id="vmgBtn" buttonType="RAISED" maxHeight="-Infinity"
maxWidth="-Infinity" minHeight="35.0" minWidth="-Infinity" prefWidth="120.0"
text="SPACE" GridPane.columnIndex="1" GridPane.halignment="CENTER"
GridPane.rowIndex="3" GridPane.valignment="CENTER"/>
<JFXButton id="SAILS IN/OUT" fx:id="sailInOutBtn" buttonType="RAISED"
maxHeight="-Infinity" maxWidth="-Infinity" minHeight="35.0" minWidth="-Infinity"
prefWidth="120.0" text="SHIFT" GridPane.columnIndex="1" GridPane.halignment="CENTER"
GridPane.rowIndex="4" GridPane.valignment="CENTER"/>
<JFXButton id="TACK/GYBE" fx:id="tackGybeBtn" buttonType="RAISED" maxHeight="-Infinity"
maxWidth="-Infinity" minHeight="35.0" minWidth="-Infinity" prefWidth="120.0"
text="ENTER" GridPane.columnIndex="1" GridPane.halignment="CENTER"
GridPane.rowIndex="5" GridPane.valignment="CENTER"/>
<JFXButton id="UPWIND" fx:id="upwindBtn" buttonType="RAISED" maxHeight="-Infinity"
maxWidth="-Infinity" minHeight="35.0" minWidth="-Infinity" prefWidth="120.0"
text="PAGE_UP" GridPane.columnIndex="1" GridPane.halignment="CENTER"
GridPane.rowIndex="6" GridPane.valignment="CENTER"/>
<JFXButton id="DOWNWIND" fx:id="downwindBtn" buttonType="RAISED" maxHeight="-Infinity"
maxWidth="-Infinity" minHeight="35.0" minWidth="-Infinity" prefWidth="120.0"
text="PAGE_DOWN" GridPane.columnIndex="1" GridPane.halignment="CENTER"
GridPane.rowIndex="7" GridPane.valignment="CENTER"/>
<JFXToggleButton fx:id="turningToggle" minHeight="-Infinity" prefHeight="35.0"
text="OFF / ON" GridPane.columnIndex="1" GridPane.halignment="CENTER"
GridPane.rowIndex="8"/>
<Label text="CONTINUOUSLY TURNING" GridPane.halignment="CENTER" GridPane.rowIndex="8"
GridPane.valignment="CENTER">
<GridPane.margin>
<Insets/>
</GridPane.margin>
</Label>
<JFXButton fx:id="resetBtn" buttonType="RAISED" maxHeight="-Infinity"
maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="45.0"
prefWidth="150.0" text="RESET" GridPane.columnSpan="2" GridPane.halignment="CENTER"
GridPane.rowIndex="9" GridPane.valignment="CENTER"/>
<Label fx:id="closeLabel" text="✖" translateY="-5.0" GridPane.columnIndex="1"
GridPane.halignment="RIGHT" GridPane.valignment="TOP"/>
</children>
</GridPane>
</children>
<stylesheets>
<URL value="@../../css/dialogs/KeyBindingDialog.css" />
<URL value="@../../css/Master.css" />
</stylesheets>
</JFXDialogLayout>
@@ -0,0 +1,47 @@
<?xml version="1.0" encoding="UTF-8"?>
<?import com.jfoenix.controls.JFXButton?>
<?import com.jfoenix.controls.JFXDialogLayout?>
<?import java.net.URL?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.layout.ColumnConstraints?>
<?import javafx.scene.layout.GridPane?>
<?import javafx.scene.layout.RowConstraints?>
<JFXDialogLayout maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity"
minWidth="-Infinity" prefWidth="550.0" xmlns="http://javafx.com/javafx/8"
xmlns:fx="http://javafx.com/fxml/1"
fx:controller="seng302.visualiser.controllers.dialogs.PopupDialogController">
<children>
<GridPane>
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="1.7976931348623157E308"/>
</columnConstraints>
<rowConstraints>
<RowConstraints maxHeight="-Infinity" minHeight="30.0" prefHeight="30.0"
vgrow="SOMETIMES"/>
<RowConstraints maxHeight="1.7976931348623157E308" minHeight="80.0"
prefHeight="80.0" vgrow="SOMETIMES"/>
<RowConstraints minHeight="50.0" prefHeight="50.0" vgrow="SOMETIMES"/>
</rowConstraints>
<children>
<JFXButton fx:id="optionButton" buttonType="RAISED" prefHeight="55.0"
prefWidth="150.0" GridPane.halignment="RIGHT" GridPane.rowIndex="2"
GridPane.valignment="CENTER">
<GridPane.margin>
<Insets/>
</GridPane.margin>
</JFXButton>
<Label fx:id="contentLabel" text="Popup content goes here ..."
GridPane.rowIndex="1"/>
<Label fx:id="headerLabel" text="Popup header"/>
<Label fx:id="closeLabel" text="✖" translateY="-10.0" GridPane.halignment="RIGHT"/>
</children>
</GridPane>
</children>
<stylesheets>
<URL value="@../../css/dialogs/Popup.css"/>
<URL value="@../../css/Master.css"/>
</stylesheets>
</JFXDialogLayout>
@@ -15,12 +15,12 @@ public class BoatMeshTypeTest {
public void testNextBoatMeshType() {
BoatMeshType currentBoat = BoatMeshType.DINGHY;
BoatMeshType nextBoat = BoatMeshType.getNextBoatType(currentBoat);
Assert.assertEquals(BoatMeshType.CAT_ATE_A_MERINGUE, nextBoat);
Assert.assertEquals(BoatMeshType.CATAMARAN, nextBoat);
}
@Test
public void testPreviousBoatMeshType() {
BoatMeshType currentBoat = BoatMeshType.CAT_ATE_A_MERINGUE;
BoatMeshType currentBoat = BoatMeshType.CATAMARAN;
BoatMeshType prevBoat = BoatMeshType.getPrevBoatType(currentBoat);
Assert.assertEquals(BoatMeshType.DINGHY, prevBoat);
}
+1
View File
@@ -13,6 +13,7 @@ import seng302.model.ServerYacht;
import seng302.visualiser.ClientToServerThread;
/**
*
* Created by kre39 on 7/08/17.
*/
public class ToggleSailSteps {