Commit Graph

679 Commits

Author SHA1 Message Date
Alistair McIntyre faf4600f51 Fixed some weird bug with the messages package, trying to add some small QoL changes with potential interaction bugs with the customization/lobby menu.
tags : #story[1142]
2017-08-17 13:13:07 +12:00
Alistair McIntyre ac279583df Small documentation changes.
tags: #story[1142]
2017-08-17 12:31:15 +12:00
alistairjmcintyre 6e02d3e533 Added some general UI improvements such as autofilling the color field of the form, and looked at how best to deal with response packets, as it should be part of the spec.
tags: #story[1142]
2017-08-17 01:20:16 +12:00
Alistair McIntyre 67f0c213c2 Everything works. Needs a bit of polish, and possibly look at boat shapes next.
tags: #story[1142]
2017-08-16 20:38:11 +12:00
Alistair McIntyre 02a7b804c1 Boat Names Change. Colors Change too. Updates clients during lobby when a change is made.
tags: #story[1142]
2017-08-16 19:31:27 +12:00
Alistair McIntyre 6d045e9976 Merge branch 'develop' into Story80_BoatCustomization
# Conflicts:
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/controllers/LobbyController.java
2017-08-16 17:59:11 +12:00
Alistair McIntyre 4fc00f8a3c Boat names now change, just the issue of the lobby not updating unless another person joins/leaves to try and fix.
tags: #story[1142]
2017-08-16 17:57:22 +12:00
Michael Rausch e9e7f306cd Merge branch 'Story1117_Course_Boundary_Collision' into 'develop'
Checked if a boat has crossed the boundary/course limit, if so, bounce the boat back.

# Boundary crossing detection
* if a boat has crossed the boundary, it will be bounced back to where it has came from

# Testing
* Manual testing has been done.
* Boats have bounced back when collides with other boats, mark or boundary. 

#story[1117] #pair[hyi25, zyt10]

See merge request !60
2017-08-16 17:25:14 +12:00
William Muir 07a39722fb Minor bug fix to velocity calculation 2017-08-16 17:23:14 +12:00
William Muir 1d4ab0e1fa Merge remote-tracking branch 'origin/develop' into develop 2017-08-16 17:22:14 +12:00
William Muir 653651f97f Minor bug fix to velocity calculation 2017-08-16 17:22:00 +12:00
Michael Rausch 711c94001b Fixed game crash, and improved timer
- Fixed the null pointer exception that happened on slower computers
- Made the timer start counting down when the host clicks ready

Tags: #story[1109]
2017-08-16 16:34:31 +12:00
Zhi You Tan 7f3d66d01d Checked if a boat has crossed the boundary/course limit, if so, bounce the boat back.
#story[1117] #pair[hyi25, zyt10]
2017-08-16 16:33:14 +12:00
Alistair McIntyre 1db75a8ae4 Request Messages now sending to server, need to update game and send response packet.
tags: #story[1142]
2017-08-16 14:54:50 +12:00
Michael Rausch 5843fc9212 The merge went well!!
Tags: #story[1109]
2017-08-16 14:51:44 +12:00
Michael Rausch 8fb5ea2223 Merge branch 'develop' into StartScreen
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/utilities/StreamParser.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/controllers/LobbyController.java
2017-08-16 14:31:14 +12:00
Alistair McIntyre bd213bcd9e Merge branch 'develop' into Story80_BoatCustomization 2017-08-16 13:06:31 +12:00
William Muir bf016356a6 Finish screen now displays correctly on finishing.
GameState update now checks for finishing the race
Can now go back to main menu from finish screen
Labeled all threads for better debugging
Still need to implement race list ordering and finish screen ordering
2017-08-16 13:04:34 +12:00
William Muir 76a750a764 Moved sendRaceStatus Message out of S2C Thread into MS Thread (minor refactor) 2017-08-16 11:53:29 +12:00
William Muir 000d562ffe SailIn / out animation on client is now correct again 2017-08-16 11:27:46 +12:00
Calum dc8baa09a3 Re-implemented collision tests.
#test #bug
2017-08-16 01:17:40 +12:00
Calum 720ce0ae5b Merged with develop. Moved all collision logic into game state.
#refactor
2017-08-16 01:04:16 +12:00
Calum a7a667b4bc Merge branch 'develop' into 1124_switching_to_finish_screen
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
#	src/test/java/seng302/visualiser/ClientToServerTests/RegularPacketsTest.java
2017-08-15 23:45:50 +12:00
Calum 4e68cf31cf Fixed finish screen switch
tags: #fix
2017-08-15 23:30:27 +12:00
Peter Galloway 50baf6f85b implemented race finish functionality, finish screen not loading properly yet #story[1124] 2017-08-15 20:48:51 +12:00
William Muir 23a04facbe ServerYachts now send now have their own boat status.
This allows clients to know when this boat has finished

tags: #story[1124]
2017-08-15 20:24:51 +12:00
Alistair McIntyre 9cb5956f3c Updated lobby controller to pass the player ID through, and the lobby view to have a customize button.
tags: #story[1142]
2017-08-15 16:48:23 +12:00
Calum c00d165f47 Merge remote-tracking branch 'origin/1124_broadcast_mark_rounding_message' into 1124_broadcast_mark_rounding_message
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
2017-08-15 15:13:40 +12:00
Calum d2bb15471a Changed the velocity equation for boats to handle outlying scenarios such as 0 velocity.
#bug
2017-08-15 15:12:39 +12:00
Zhi You Tan ce5424cc79 Fixed develop merge and now collision works 2017-08-15 14:53:15 +12:00
Haoming Yin c125708a4a Final commit for yacht refactor
tags: #story[1124] #pair[hyi25, wmu16]
2017-08-15 14:49:16 +12:00
Haoming Yin 2dc0ba07d9 WIP: Second commit for seperating server and client yacht classes
tags: #story[1124]
2017-08-15 14:30:39 +12:00
Zhi You Tan 2a3231d334 Merge remote-tracking branch 'origin/develop' into Story66_Collision
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/model/mark/MarkOrder.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
2017-08-15 14:30:01 +12:00
Haoming Yin d6a436d2eb WIP: Initial commit for seperating server and client yacht classes
tags: #story[1124]
2017-08-15 14:18:48 +12:00
William Muir baacd8a9c0 Refactor. Taken Rounding logic out of yacht and into game state.
tags: #story[1124]
2017-08-14 23:52:06 +12:00
William Muir e1dddd317d WIP: Minor fixes 2017-08-14 17:57:41 +12:00
Peter Galloway b9ae9c4730 made server send appropriate racestatus flags in the race status packet #pair[mra106, ptg19] #story[1109] 2017-08-14 17:55:53 +12:00
Peter Galloway ff92262a78 fixed race clock countdown/count up #story[1109] 2017-08-14 16:32:50 +12:00
William Muir a4547e12cb Merged develop into this branch and resolved conflicts
tags: #story[1124] #pair[wmu16, hyi25]
2017-08-14 16:21:18 +12:00
William Muir 1a39b6e4a3 Merge branch 'develop' into 1124_broadcast_mark_rounding_message
# Conflicts:
#	src/main/java/seng302/gameServer/ServerToClientThread.java
2017-08-14 16:16:04 +12:00
William Muir 58446ffaed MarkRounding Message now sent out correctly.
Added submark seqID attribute to each mark of a compound mark from parsing xml
Added Rounding side attribute to each individual mark as read from the xml
RoundingSide enum now has a method to get Enum from String literal
Now store the closest mark to each yacht in each update for purpose of knowing which mark they round
Minor code tidying, Added logger to serverToClientThread, removed 'serverLog' method
removed obsolete code
2017-08-14 16:11:32 +12:00
Alistair McIntyre 1f09005147 Message types for Request and Response created, and Messages for them also created.
tags: #story[1142]
2017-08-14 15:30:42 +12:00
Alistair McIntyre 3754b71f4d Merged updated develop into branch.
tags: #story[1142]
2017-08-14 14:31:02 +12:00
Alistair McIntyre 1d2222b599 Merge branch 'develop' into Story80_BoatCustomization 2017-08-14 14:23:05 +12:00
Alistair McIntyre 9420717b44 Added Messages to MessageType, continued working on request.
tags: #story[1142]
2017-08-14 13:38:41 +12:00
Kusal Ekanayake 2e892f35ea Merge branch 'develop' into Story64_SailsAnimations
# Conflicts:
#	src/main/java/seng302/visualiser/GameClient.java
2017-08-14 13:32:57 +12:00
Alistair McIntyre bedd742c93 Started on Request/Response packets for the Boat customization to begin the boat customization process.
tags: #story[1142]
2017-08-14 13:26:51 +12:00
Kusal Ekanayake add6856727 Merge remote-tracking branch 'origin/Story64_SailsAnimations' into Story64_SailsAnimations
# Conflicts:
#	src/main/java/seng302/model/Yacht.java
2017-08-14 13:22:56 +12:00
Zhi You Tan c77adf385e Terminating client thread before server thread to prevent alert box popping up 2017-08-14 11:21:33 +12:00
Zhi You Tan 9b7f4a93d8 Merge remote-tracking branch 'origin/issue38_irregular_key_event_packets' into issue38_irregular_key_event_packets 2017-08-14 11:02:19 +12:00