Commit Graph

334 Commits

Author SHA1 Message Date
alistairjmcintyre 7a76efa2ce - Added ability to color the indicators.
#tags [1276]
2017-09-27 22:07:24 +13:00
alistairjmcintyre c5e6302f86 - Added circle to boat to indicate which boat is the players and to show where the arrow is pointing.
#tags [1276]
2017-09-27 21:31:02 +13:00
Alistair McIntyre be72062c8e Merge branch 'develop' into 1276_Next_Mark_Indicator
# Conflicts:
#	src/main/java/seng302/visualiser/fxObjects/assets_3D/ModelFactory.java
2017-09-27 19:25:08 +13:00
Alistair McIntyre 0d212a4a1d - Indicator works correctly, sits in the right place, rotates around the boat correctly and sits on top of the water now.
tags : #story[1276]
2017-09-27 19:20:33 +13:00
Alistair McIntyre 0e9b818071 - Indicator points towards the next mark. Seems to do some funny stuff when entering a compound mark(gate).
tags : #story[1276]
2017-09-27 18:50:38 +13:00
Alistair McIntyre 452e83c1c3 - Marker seems to be detecting the correct mark but somethings wrong with the maths.
tags : #story[1276]
2017-09-27 17:52:54 +13:00
Alistair McIntyre aded794a67 - Added new indicator for direction to next mark.
- Marker rotates towards a given heading.

tags : #story[1276]
2017-09-27 17:17:50 +13:00
Calum 2a523a5664 Added a duck boat mesh.
#implement #story[1274]
2017-09-27 17:03:02 +13:00
Kusal Ekanayake edbfb2f84f Modified timings for load screen. 2017-09-27 14:16:27 +13:00
Kusal Ekanayake c01111038f Merge branch 'develop' into loading_screens
# Conflicts:
#	src/main/resources/views/RaceView.fxml
2017-09-27 14:05:46 +13:00
William Muir c54a1e141d Merge remote-tracking branch 'origin/develop' into 1293_PowerUps
# Conflicts:
#	src/main/resources/views/RaceView.fxml
2017-09-27 01:49:18 +13:00
Zhi You Tan d56468e4aa - Fixed snackbar not showing on race view
- Added close label on server creation dialog

#story[1273]
2017-09-27 00:38:42 +13:00
Zhi You Tan 5248921576 Multiple fixes:
- fix last button no longer default focused when loading keybinding dialog
- fix click and mouse exit still focused on button
- closing keybinding does not focus on chat anymore

#story[1273]
2017-09-26 22:52:58 +13:00
William Muir 330ccd272d The random token now has a 50% chance of causing your boat to have a speed penalty
#story[1293]
2017-09-26 21:13:35 +13:00
William Muir 4b7dfe38c4 Fixed Boats powering up and down correctly. Icons respond correctly
#story[1293]
2017-09-26 19:43:32 +13:00
William Muir ab07c7f298 Merge remote-tracking branch 'origin/develop' into 1293_PowerUps
# Conflicts:
#	src/main/java/seng302/visualiser/GameView3D.java
2017-09-26 19:01:53 +13:00
Alistair McIntyre 9b00f76907 removed print statements and added documentation.
tags : #story[1273]
2017-09-26 18:36:13 +13:00
Alistair McIntyre f11c457d28 removed print statements
tags : #story[1273]
2017-09-26 18:31:47 +13:00
Alistair McIntyre 99ce4fa11d Merged develop in and reimplemented keybindings for moving the camera.
tags : #story[1273]
2017-09-26 18:01:39 +13:00
Alistair McIntyre 69d1fa9488 Merge branch 'develop' into 1273_Changing_Cameras 2017-09-26 17:36:40 +13:00
Alistair McIntyre 66e6a8a2a4 - Small Changes
tags : #story[1273]
2017-09-26 17:35:36 +13:00
Kusal Ekanayake 98abe64f00 Added splash and loading screen 2017-09-26 17:07:02 +13:00
Alistair McIntyre 1a53579317 - Isometric Camera
- Zoom Bounds added.
 - Camera Panning Bounds added. Need to be tested with extra maps.

tags : #story[1273]
2017-09-26 16:57:07 +13:00
Haoming Yin 132a729758 Temporarily added more options in key binding dialog. But still need to implement binding after camera story has been merged into develop
tags: #story[1273]
2017-09-26 15:49:16 +13:00
alistairjmcintyre 2e7487fdfc - Chase Camera:
- Has panning bounds, zoom bounds, and general tidy up.
 - Now correctly observes the boat object rather than getting information from both the boat object AND the client yacht model.

Top Down Camera:
 - Can only pan within certain bounds now, and will continue to follow the boat regardless.
 - Can only zoom within certain bounds now.

Isometric Camera:
 - Nothing changed.

#tags [1273]
2017-09-26 15:06:21 +13:00
Haoming Yin 1bd4db73cd Issue 66: client side error pop ups use default javaFx style
- created JFeonix style pop up to replace the default one

tags: #story[1273]
2017-09-26 14:44:37 +13:00
Calum 7027de80c4 Fixed issues with correct protocol implementation.
#issue[64] #fix #testmanual
2017-09-25 22:09:26 +13:00
William Muir dba5a5680f Merge remote-tracking branch 'origin/develop' into 1293_PowerUps
# Conflicts:
#	src/main/java/seng302/model/ServerYacht.java
#	src/main/resources/views/RaceView.fxml
2017-09-25 17:20:25 +13:00
Zhi You Tan 0e93be7b36 Fixed send button traversable issue.
- removed sensitive characters.

#story[1278] #pair[hyi25, zyt10]
2017-09-25 17:06:36 +13:00
Zhi You Tan 191b818e38 Added close button for keyBindingDialog.
- fixed that you cannot bind the key you are using.

#story[1278] #pair[hyi25, zyt10]
2017-09-25 16:31:28 +13:00
Alistair McIntyre 00b09997b0 - Added Camera panning to chase camera mode.
tags : #story[1273]
2017-09-25 16:28:37 +13:00
Alistair McIntyre d250c635d8 - Adjusted server tick rate to test smoothing
tags : #story[1273]
2017-09-25 15:32:13 +13:00
Alistair McIntyre 376c4d25a8 Merge branch 'develop' into 1273_Changing_Cameras
# Conflicts:
#	src/main/java/seng302/model/ClientYacht.java
2017-09-25 14:40:19 +13:00
Alistair McIntyre e66abb4340 - An attempt at chase cam smoothing. needs work.
tags : #story[1273]
2017-09-25 14:39:09 +13:00
Alistair McIntyre a19e191684 - Chase cam kind of working, need to find a fix for the abrupt direction change.
tags : #story[1273]
2017-09-25 14:03:47 +13:00
William Muir 8a0ad8d6a9 Merge remote-tracking branch 'origin/develop' into 1293_PowerUps
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/model/ServerYacht.java
2017-09-25 11:19:10 +13:00
Haoming Yin 44275aec04 Merge branch 'develop' into Story1278_keybindings
# Conflicts:
#	src/main/java/seng302/model/ServerYacht.java
2017-09-25 11:06:28 +13:00
Haoming Yin 8dfdb228e9 Fixed a bug that game client tries to send turning mode packet when there is no socketThread
- add a if statement to check if socketThread is initialized before sending packet.

#story[1278]
2017-09-23 21:04:57 +12:00
Haoming Yin 1042817e4e Snackbar's color can be changed according to the message type
- load a separate css file to change the color
- if the assignment failed, the snackbar prompt will be red, otherwise theme color

#story[1278]
2017-09-23 20:59:29 +12:00
Haoming Yin 066557584f Implemented turning mode toggle
- when the mode is toggled, a boat action package will be sent to notify server
to change the boat's turning mode
- turning mode toggle is now fully functional

#story[1245]
2017-09-23 19:37:13 +12:00
Haoming Yin 4011295b8b Slightly optimised code style and add more functionality
- optimised UI
- check conflicts when change key bind if the key has already been in use
- abstract keybind as a separate singleton class so all class can access it
- [WIP] turning mode is need to be finished

#story[1245]
2017-09-23 17:52:48 +12:00
William Muir 78259f8e33 Boat now changes color when it is bumped for a time
ClientYacht: Added ColorChangeListener from GameView3D to re paint the boat when the color attribute is changed

#story[1293]
2017-09-23 16:54:03 +12:00
William Muir c47e5b1450 Boat now changes color when it is bumped for a time
ClientYacht: Added ColorChangeListener from GameView3D to re paint the boat when the color attribute is changed

#story[1293]
2017-09-23 16:31:18 +12:00
Kusal Ekanayake 0a885dd8fd Clean up changes
#story[1274]
2017-09-23 15:37:16 +12:00
Kusal Ekanayake e9b50038a9 Balance changes. Always wanted to use that as a commit message.
#story[1274]
2017-09-23 15:09:22 +12:00
Kusal Ekanayake 364264377a Fixed merge errors and reimplemented handling multiplier
#story[1274]
2017-09-23 15:04:11 +12:00
Kusal Ekanayake 9112183ac3 Merge branch 'develop' into Story1274_custom_boat_stats
# Conflicts:
#	src/main/java/seng302/model/ServerYacht.java
#	src/main/java/seng302/visualiser/controllers/dialogs/BoatCustomizeController.java
2017-09-23 14:48:50 +12:00
William Muir 8c7f9a878d Created Boat bumper logic. Refactored logic for powering up / dpwn
YachtEventType: Added some new events, a generic power down event and a bumper_crash event for an affected boat
GameState: Implemented boat bumper logic
MessageFactory: Made new messages for powerdown and status effect
ClientYacht: Had to create another powerDown functional interface to inform the race view controller when to turn off the icon
RaceViewController/GameClient: Now waits for a message about powering down before turning off rather than waiting time client side

#story[1293]
2017-09-23 13:23:16 +12:00
Zhi You Tan 957821f1f2 [WIP] Created a snackbar for notification. Currently used for keybinding success/fail. Need to show red if fails.
#story[1278]
2017-09-23 01:39:26 +12:00
Zhi You Tan 094eb4c1cf Merge remote-tracking branch 'origin/develop' into Story1278_keybindings
# Conflicts:
#	src/main/resources/views/RaceView.fxml
2017-09-22 21:22:06 +12:00