Commit Graph

89 Commits

Author SHA1 Message Date
Calum 47f3f6e27d Created a new chat history class that allows for rich formatting of individual messages. Current implementation allows for bold and coloured text only. Has been manually tested. Fixed 3/5 chat command tests.
#implement #test #story[1246]
2017-09-04 23:10:54 +12:00
Calum 5026c568a7 Wrote tests that are currently broken for sending server commands through text chat.
#tests
2017-09-03 20:38:31 +12:00
Calum 88d1e91b6f Added processing of input from host via chat to manually trigger race finishing or to speed up boats.
#implement
2017-09-03 19:18:30 +12:00
Peter Galloway 4ebf7d6104 chat packets sent to server and then sent back to all clients. #story[1246] 2017-08-30 20:42:11 +12:00
Calum d0565503e8 Merge branch 'develop' into issue47_disconnect_crash_rebranch
# Conflicts:
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/visualiser/ClientToServerThread.java
#	src/main/java/seng302/visualiser/GameClient.java
2017-08-17 14:15:27 +12:00
Calum 3639e0d3ce Fixed disconnection issues. Fix is only temporary until a consistent interface for disconnections exists.
#bug #implement
2017-08-17 14:10:38 +12:00
Calum 0276911b88 Fixed disconnection issues. Fix is only temporary until a consistent interface for disconnections exists.
#bug #implement
2017-08-17 14:02:18 +12:00
Alistair McIntyre 39cfaf6780 Merge remote-tracking branch 'origin/develop' into Story80_BoatCustomization
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/ServerPacketParser.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/gameServer/messages/ChatterMessage.java
#	src/main/java/seng302/gameServer/messages/MarkRoundingMessage.java
#	src/main/java/seng302/model/ServerYacht.java
#	src/main/java/seng302/visualiser/ClientToServerThread.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/GameView.java
2017-08-17 13:31:27 +12:00
Alistair McIntyre faf4600f51 Fixed some weird bug with the messages package, trying to add some small QoL changes with potential interaction bugs with the customization/lobby menu.
tags : #story[1142]
2017-08-17 13:13:07 +12:00
Alistair McIntyre ac279583df Small documentation changes.
tags: #story[1142]
2017-08-17 12:31:15 +12:00
alistairjmcintyre 6e02d3e533 Added some general UI improvements such as autofilling the color field of the form, and looked at how best to deal with response packets, as it should be part of the spec.
tags: #story[1142]
2017-08-17 01:20:16 +12:00
Alistair McIntyre 67f0c213c2 Everything works. Needs a bit of polish, and possibly look at boat shapes next.
tags: #story[1142]
2017-08-16 20:38:11 +12:00
Calum c103595bba Merge branch 'develop' into story1118_map_arrows
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/model/RaceState.java
#	src/main/java/seng302/visualiser/GameClient.java
2017-08-16 20:34:27 +12:00
Alistair McIntyre 02a7b804c1 Boat Names Change. Colors Change too. Updates clients during lobby when a change is made.
tags: #story[1142]
2017-08-16 19:31:27 +12:00
Alistair McIntyre 6d045e9976 Merge branch 'develop' into Story80_BoatCustomization
# Conflicts:
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/controllers/LobbyController.java
2017-08-16 17:59:11 +12:00
Alistair McIntyre 4fc00f8a3c Boat names now change, just the issue of the lobby not updating unless another person joins/leaves to try and fix.
tags: #story[1142]
2017-08-16 17:57:22 +12:00
Alistair McIntyre 1db75a8ae4 Request Messages now sending to server, need to update game and send response packet.
tags: #story[1142]
2017-08-16 14:54:50 +12:00
Michael Rausch 5843fc9212 The merge went well!!
Tags: #story[1109]
2017-08-16 14:51:44 +12:00
Michael Rausch 8fb5ea2223 Merge branch 'develop' into StartScreen
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/utilities/StreamParser.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/controllers/LobbyController.java
2017-08-16 14:31:14 +12:00
William Muir bf016356a6 Finish screen now displays correctly on finishing.
GameState update now checks for finishing the race
Can now go back to main menu from finish screen
Labeled all threads for better debugging
Still need to implement race list ordering and finish screen ordering
2017-08-16 13:04:34 +12:00
William Muir 76a750a764 Moved sendRaceStatus Message out of S2C Thread into MS Thread (minor refactor) 2017-08-16 11:53:29 +12:00
Calum ac47e9d88a Game state now updates based on boat position. Arrows drawn as boat travels course. Currently do not point in correct direction, also the sparkline does not work.
#bug #refactor #implement #story[1118]
2017-08-16 03:51:48 +12:00
Calum 720ce0ae5b Merged with develop. Moved all collision logic into game state.
#refactor
2017-08-16 01:04:16 +12:00
Calum a7a667b4bc Merge branch 'develop' into 1124_switching_to_finish_screen
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
#	src/test/java/seng302/visualiser/ClientToServerTests/RegularPacketsTest.java
2017-08-15 23:45:50 +12:00
William Muir 23a04facbe ServerYachts now send now have their own boat status.
This allows clients to know when this boat has finished

tags: #story[1124]
2017-08-15 20:24:51 +12:00
Zhi You Tan ce5424cc79 Fixed develop merge and now collision works 2017-08-15 14:53:15 +12:00
Zhi You Tan 2a3231d334 Merge remote-tracking branch 'origin/develop' into Story66_Collision
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/model/mark/MarkOrder.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
2017-08-15 14:30:01 +12:00
Haoming Yin d6a436d2eb WIP: Initial commit for seperating server and client yacht classes
tags: #story[1124]
2017-08-15 14:18:48 +12:00
William Muir baacd8a9c0 Refactor. Taken Rounding logic out of yacht and into game state.
tags: #story[1124]
2017-08-14 23:52:06 +12:00
Peter Galloway b9ae9c4730 made server send appropriate racestatus flags in the race status packet #pair[mra106, ptg19] #story[1109] 2017-08-14 17:55:53 +12:00
William Muir a4547e12cb Merged develop into this branch and resolved conflicts
tags: #story[1124] #pair[wmu16, hyi25]
2017-08-14 16:21:18 +12:00
William Muir 1a39b6e4a3 Merge branch 'develop' into 1124_broadcast_mark_rounding_message
# Conflicts:
#	src/main/java/seng302/gameServer/ServerToClientThread.java
2017-08-14 16:16:04 +12:00
William Muir 58446ffaed MarkRounding Message now sent out correctly.
Added submark seqID attribute to each mark of a compound mark from parsing xml
Added Rounding side attribute to each individual mark as read from the xml
RoundingSide enum now has a method to get Enum from String literal
Now store the closest mark to each yacht in each update for purpose of knowing which mark they round
Minor code tidying, Added logger to serverToClientThread, removed 'serverLog' method
removed obsolete code
2017-08-14 16:11:32 +12:00
Haoming Yin 028fc44dce Yacht now extends observable and can notify server to client thread to broadcast message.
#story[1124]
2017-08-14 10:48:11 +12:00
Calum 0ee12021e2 Fixed bug that stopped clients from getting updated xml data.
#issue[46] #bug
2017-08-13 20:29:10 +12:00
Calum 6218d5506b Fixed bug that stopped clients from getting updated xml data.
#issue[48] #bug
2017-08-13 20:24:03 +12:00
Calum d79b0421c2 Fixed merged conflicts with merge onto develop.
#bug
2017-08-13 19:00:06 +12:00
Calum 8cb5b8caec Merge branch 'develop' into issue38_irregular_key_event_packets
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/ServerPacketParser.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/visualiser/ClientToServerThread.java
#	src/main/java/seng302/visualiser/GameClient.java
2017-08-13 18:44:34 +12:00
Calum 2093e79b6a Rather than a high frequency loop sending all packets a low frequency loop is made then destroyed on button press for sending turn packets. This means a fast response time on button press but fewer packets sent.
#implement #issue[38]
2017-08-13 18:38:24 +12:00
Zhi You Tan c58cb1a476 WIP: Researched and implemented a simple right of way calculation (might be wrong).
#story[1117]
2017-08-11 23:57:27 +12:00
Michael Rausch d2fd9ebaea Started work on start screen
- Server now sends out race start status messages during lobby & pre-start stages
- Added timer in lobby

Tags: #story[1109]
2017-08-11 19:03:57 +12:00
Michael Rausch a7b8b0dbc3 Removed redundant input & output streams 2017-08-10 20:15:08 +12:00
Zhi You Tan 7e1686a980 Packets are sent out when collision happens and receiver is able to interpret and display as visual alert. Updated visual alert to looks better.
- Created yacht event code message to be sent out as packet.
- Added observers to main server thread on yacht so when collision detected, main server thread will send out yacht event message to all server to client threads.
- Updated collision visual alert using circle and animation timer.

#story[1117]
2017-08-10 19:50:30 +12:00
Michael Rausch 09c4f98056 Implemented new client - server handshake protocol
- Implemented new packet types
- Changed server & client logic to use new protocol

Tags: #story[1124] (Issue 39)
2017-08-10 19:01:30 +12:00
Zhi You Tan 8af80e6c3a WIP: Connected game client to main server thread to pass compound mark variable.
Boats are initialised in main server thread behind start line before game starts.

#story[1117]
2017-08-03 18:39:15 +12:00
Calum 87ef37a689 Fixed connecting to hosts. Fixed issue34 and 35 to the point where they can be developed off of.
#refactor #bug #issue[34, 35]
2017-08-02 00:26:57 +12:00
Calum 6cae338c1e Began fixing bugs with caused by asynchronous listener calls.
#bug
2017-07-30 20:12:19 +12:00
Calum 7894e31926 Merge branch 'develop' into story61_player_perspective
# Conflicts:
#	src/main/java/seng302/App.java
#	src/main/java/seng302/client/ClientPacketParser.java
#	src/main/java/seng302/client/ClientState.java
#	src/main/java/seng302/client/ClientStateQueryingRunnable.java
#	src/main/java/seng302/controllers/Controller.java
#	src/main/java/seng302/controllers/LobbyController.java
#	src/main/java/seng302/controllers/RaceViewController.java
#	src/main/java/seng302/controllers/StartScreenController.java
#	src/main/java/seng302/fxObjects/BoatAnnotations.java
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/model/stream/StreamReceiver.java
#	src/main/java/seng302/visualiser/ClientToServerThread.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/fxObjects/BoatObject.java
#	src/test/java/seng302/model/stream/StreamReceiverTest.java
2017-07-30 18:07:28 +12:00
Zhi You Tan 96ed5e445e Replaced print stack trace with print statements 2017-07-27 12:47:18 +12:00
Haoming Yin 201c88a253 Fixed a bug that program crashes when it receive regatta xml during the race, as it doesn't know how to handle the xml.
#story[984]
2017-07-26 23:32:16 +12:00