Commit Graph

861 Commits

Author SHA1 Message Date
William Muir 28569506f0 Merge remote-tracking branch 'origin/develop' into develop 2017-08-16 20:09:20 +12:00
William Muir dad2ebf693 Fixed double thread issue! :D 2017-08-16 20:09:05 +12:00
Peter Galloway 9dbb31dcef Merge branch 'Story40_Zooming' into 'develop'
Story40 zooming

# Zooming and Tracking
## Changes
* Boats can now be selected by clicking and selecting on the drop down menu
* Selected boats can now be tracked when the zoom level is increased
* Zoom in with the 'z' key and zoom out with the 'x' key

## Testing
* Manual testing logged in doc
* No cucumber tests made for this story

## Bug Fixes
* Fixed the sails animation bug

See merge request !62
2017-08-16 18:25:58 +12:00
Kusal Ekanayake a932f41cc2 Removed unused boolean in boat objects 2017-08-16 18:19:55 +12:00
Kusal Ekanayake 3570a3d2eb Removed unneeded imports 2017-08-16 18:16:55 +12:00
Kusal Ekanayake 85852df176 Modified limits to zooming
#story[1121]
2017-08-16 18:06:39 +12:00
Kusal Ekanayake 9c2bac36b6 Merge branch 'develop' into Story40_Zooming 2017-08-16 17:27:09 +12:00
Kusal Ekanayake 8501fc0b6d Added limits to zooming
#story[1121]
2017-08-16 17:25:51 +12:00
Michael Rausch e9e7f306cd Merge branch 'Story1117_Course_Boundary_Collision' into 'develop'
Checked if a boat has crossed the boundary/course limit, if so, bounce the boat back.

# Boundary crossing detection
* if a boat has crossed the boundary, it will be bounced back to where it has came from

# Testing
* Manual testing has been done.
* Boats have bounced back when collides with other boats, mark or boundary. 

#story[1117] #pair[hyi25, zyt10]

See merge request !60
2017-08-16 17:25:14 +12:00
Michael Rausch fa68a5fdff Fixed commented out test
#story[1117]
2017-08-16 17:23:52 +12:00
William Muir 07a39722fb Minor bug fix to velocity calculation 2017-08-16 17:23:14 +12:00
William Muir 1d4ab0e1fa Merge remote-tracking branch 'origin/develop' into develop 2017-08-16 17:22:14 +12:00
William Muir 653651f97f Minor bug fix to velocity calculation 2017-08-16 17:22:00 +12:00
Haoming Yin b1ba6e729a Merge branch 'StartScreen' into 'develop'
Start screen

## Changes
* Race timer now works
* Lobby switches to race view at T-5 seconds
* Updated lobby title to show race name

## Testing
* Manual testing completed
* No unit or cucumber testing as this is mostly UI code

See merge request !61
2017-08-16 17:12:17 +12:00
Michael Rausch 711c94001b Fixed game crash, and improved timer
- Fixed the null pointer exception that happened on slower computers
- Made the timer start counting down when the host clicks ready

Tags: #story[1109]
2017-08-16 16:34:31 +12:00
Zhi You Tan 7f3d66d01d Checked if a boat has crossed the boundary/course limit, if so, bounce the boat back.
#story[1117] #pair[hyi25, zyt10]
2017-08-16 16:33:14 +12:00
Kusal Ekanayake 7b9d28ade9 Progress made on the improper tracking of boats (boats aren't being correctly centered). 2017-08-16 14:51:52 +12:00
Michael Rausch 5843fc9212 The merge went well!!
Tags: #story[1109]
2017-08-16 14:51:44 +12:00
Michael Rausch 8fb5ea2223 Merge branch 'develop' into StartScreen
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/utilities/StreamParser.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/controllers/LobbyController.java
2017-08-16 14:31:14 +12:00
Kusal Ekanayake 958c1e216f Fixed sail toggling issues and test. 2017-08-16 14:30:37 +12:00
Kusal Ekanayake 100689a20b Merged develop onto zooming for easier merge later on.
#story[1121]
2017-08-16 13:15:15 +12:00
Kusal Ekanayake 2da887e677 Merge branch 'develop' into Story40_Zooming
# Conflicts:
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
#	src/test/java/steps/ToggleSailSteps.java
2017-08-16 13:13:39 +12:00
William Muir bf016356a6 Finish screen now displays correctly on finishing.
GameState update now checks for finishing the race
Can now go back to main menu from finish screen
Labeled all threads for better debugging
Still need to implement race list ordering and finish screen ordering
2017-08-16 13:04:34 +12:00
William Muir 76a750a764 Moved sendRaceStatus Message out of S2C Thread into MS Thread (minor refactor) 2017-08-16 11:53:29 +12:00
William Muir 000d562ffe SailIn / out animation on client is now correct again 2017-08-16 11:27:46 +12:00
Calum 7c5f146b11 Merge to integrate develop with separated Yacht classes. Functionality from this branch is not yet completed.
#refactor
2017-08-16 01:23:38 +12:00
Calum e3fbbd4590 Fixed sails in and out test.
#bug #test
2017-08-16 01:19:34 +12:00
Calum dc8baa09a3 Re-implemented collision tests.
#test #bug
2017-08-16 01:17:40 +12:00
Calum 720ce0ae5b Merged with develop. Moved all collision logic into game state.
#refactor
2017-08-16 01:04:16 +12:00
Calum a7a667b4bc Merge branch 'develop' into 1124_switching_to_finish_screen
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
#	src/test/java/seng302/visualiser/ClientToServerTests/RegularPacketsTest.java
2017-08-15 23:45:50 +12:00
Calum 4e68cf31cf Fixed finish screen switch
tags: #fix
2017-08-15 23:30:27 +12:00
Zhi You Tan d03460d69e Implemented boat tracking when boat is selected by either clicking or selecting from sidebar combo box. Clicking tracked boat will cancel tracking, but using combobox will always result in one boat being selected.
#story[1121] #pair[wmu16, zyt10]
2017-08-15 23:16:25 +12:00
Peter Galloway 50baf6f85b implemented race finish functionality, finish screen not loading properly yet #story[1124] 2017-08-15 20:48:51 +12:00
William Muir 23a04facbe ServerYachts now send now have their own boat status.
This allows clients to know when this boat has finished

tags: #story[1124]
2017-08-15 20:24:51 +12:00
Kusal Ekanayake 7fbecc8b3d Fixed juttery movements when zooming and sometimes tracking.
Need to look into getting the boat propery fixed in the center.

#story[1121]
2017-08-15 19:14:16 +12:00
Alistair McIntyre 366ebb3adb Merge branch 'Story66_Collision' into 'develop'
Collision branch merging to develop

# Change log
* Added yacht-mark collision and yacht will be pushed back upon collision.
* Added yacht-yacht collision and both yachts will be pushed back upon collision.
* Updated yacht map position initialisation. Yachts will all be spawned behind start line with a distance apart from each other.
* Added a collision visual alert when collision packet is received.
* Added two extra colours to support for 8 boats.

# Testing
* Junit tests for yacht-yacht collision.
* Manual testing for yacht map position initialisation
    * Yacht spawned apart from each other.
    * Yacht will spawn behind start line even if start line is different direction.

See merge request !59
2017-08-15 15:53:36 +12:00
Calum c00d165f47 Merge remote-tracking branch 'origin/1124_broadcast_mark_rounding_message' into 1124_broadcast_mark_rounding_message
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
2017-08-15 15:13:40 +12:00
Calum d2bb15471a Changed the velocity equation for boats to handle outlying scenarios such as 0 velocity.
#bug
2017-08-15 15:12:39 +12:00
Zhi You Tan c0cd260610 Fixed junit fail 2017-08-15 15:06:11 +12:00
Zhi You Tan ce5424cc79 Fixed develop merge and now collision works 2017-08-15 14:53:15 +12:00
Haoming Yin c125708a4a Final commit for yacht refactor
tags: #story[1124] #pair[hyi25, wmu16]
2017-08-15 14:49:16 +12:00
Haoming Yin 2dc0ba07d9 WIP: Second commit for seperating server and client yacht classes
tags: #story[1124]
2017-08-15 14:30:39 +12:00
Zhi You Tan 2a3231d334 Merge remote-tracking branch 'origin/develop' into Story66_Collision
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/model/mark/MarkOrder.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
2017-08-15 14:30:01 +12:00
Haoming Yin d6a436d2eb WIP: Initial commit for seperating server and client yacht classes
tags: #story[1124]
2017-08-15 14:18:48 +12:00
William Muir baacd8a9c0 Refactor. Taken Rounding logic out of yacht and into game state.
tags: #story[1124]
2017-08-14 23:52:06 +12:00
William Muir e1dddd317d WIP: Minor fixes 2017-08-14 17:57:41 +12:00
Peter Galloway b9ae9c4730 made server send appropriate racestatus flags in the race status packet #pair[mra106, ptg19] #story[1109] 2017-08-14 17:55:53 +12:00
Kusal Ekanayake fab5f9229f Got the boat's to track and center correctly.
As well as allowing selecting different boats to track them, doesn't work as intuitively as I would like but will need to sort out a boat selection feature first made specifically for the selection of only one boat.

 #story[1121]
2017-08-14 17:27:14 +12:00
Peter Galloway ff92262a78 fixed race clock countdown/count up #story[1109] 2017-08-14 16:32:50 +12:00
William Muir a4547e12cb Merged develop into this branch and resolved conflicts
tags: #story[1124] #pair[wmu16, hyi25]
2017-08-14 16:21:18 +12:00