Commit Graph

973 Commits

Author SHA1 Message Date
Michael Rausch 1fec620427 Merged 3d branch into new UI
Tags: #story[1245]
2017-09-11 15:50:22 +12:00
Michael Rausch 76a1a3c7a0 Merge remote-tracking branch 'origin/story1266_3d_model_factory' into NewUI_merge
# Conflicts:
#	pom.xml
#	src/main/java/seng302/App.java
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/utilities/XMLGenerator.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
#	src/main/resources/views/RaceView.fxml
#	src/main/resources/views/StartScreenView.fxml
2017-09-11 15:29:33 +12:00
Alistair McIntyre 40408cff27 -Validation on server list screen and server creation dialog done.
tags : #story[1245]
2017-09-11 15:08:34 +12:00
Alistair McIntyre 2b53e0d5b4 Validation fixed on server list screen.
Server List Screen done.
tags : #story[1245]
2017-09-11 13:51:29 +12:00
Calum 1210f9342b Removed rounding in GameView that caused objects to be rendered at incorrect positions.
#bug
2017-09-11 11:37:50 +12:00
cir27 f136a970db Added placeholder assets for velocity pickups. 2017-09-11 03:11:42 +12:00
alistairjmcintyre 800ae2864f - Fixed a missing validation call.
tags: #story[1245]
2017-09-11 02:55:47 +12:00
alistairjmcintyre e764caee60 - Learned how JFX Validators work and implemented them for direct connection.
- Aside from the error message when a server cannot be found (which is the default javafx one) I think the serverlist is pretty much done.

tags: #story[1245]
2017-09-11 02:53:41 +12:00
cir27 78b4786482 Added assets for the border and for gates. Drew them in correct locations.
#implement
2017-09-11 02:50:31 +12:00
cir27 e3ccb570ed Merge remote-tracking branch 'origin/story1266_3d_model_factory' into story1266_3d_model_factory 2017-09-10 22:54:49 +12:00
cir27 470bf121a5 Added assets for borders. 2017-09-10 22:54:40 +12:00
alistairjmcintyre f077486e22 - Added methods for validating direct connection, Port Number Complete, Host Name not Complete.
- Added No Servers found Message
- Found a potential bug with windows machines not running the correct service to handle Bonjour Service Addresses.

tags: #story[1245]
2017-09-10 18:24:15 +12:00
Haoming Yin 717f7558d9 Fixed issue that when go back to start screen, start view doesn't fit
in to the decorator properly.

- Moved start screen view initialization logic into ViewManager.
- When go back to start screen view, a new stage within the start screen
view will be initialized.

#story[1245]
2017-09-10 12:43:17 +12:00
Calum 06a4dde216 Ported game rendering to 3d environment for boats and markers.
#implement
2017-09-09 17:34:18 +12:00
Haoming Yin 1516e817b7 Fixed some UI bugs, and redesigned some UI elements.
- Changed class structure (added dialogs, cells folder)
- Changed font to Baloo as it has better font height
- Figured out a way to change the font color of max player slider thumb
- Added cursor effect when mouse hover on any button
- Fixed drop shadow bug for lobby view player cell
- Moved drop shadow effect from player cell controller to css

#story[1245]
2017-09-09 15:00:32 +12:00
Calum 0e2946f20b Added ocean object 2017-09-09 12:34:08 +12:00
Michael Rausch cf4f8813d2 re-implemented existing functionality in UI
- Correct player count is shown in server list
- Servers now advertise their capacity and number of players connected
- Players can click join on the servers in the server list
- Direct connect works
- Can set max players / server name in host dialog
- Server starts correctly when host clicked
- Implemented boat customization
- Implemented 'begin race button', and disabled it for players that aren't hosts
- Added countdown timer in lobby
- Fixed bug where app wouldn't close

Tags: #story[1245]
2017-09-08 18:00:09 +12:00
cir27 c2c3c9eb53 Experimented with parallel camera in 3d gameview. Works ok for rendering boats in isometric view.
#test
2017-09-08 14:05:52 +12:00
cir27 cadf995bf7 Added area rounding area to mark assets.
#implement
2017-09-08 13:32:17 +12:00
cir27 62f139c604 Added 3D window to GameView3D to begin adding assets to. Used it to refine all 3D assets implemented by ModelFactory and manually test that they work.
#implement #test
2017-09-08 01:51:31 +12:00
cir27 0bf6dd9e6b Added 3D window to GameView3D to begin adding assets to. Used it to refine all 3D assets implemented by ModelFactory and manually test that they work.
#implement #test
2017-09-08 01:50:56 +12:00
Calum eed5f56690 Created factory class for making different views for 3d models of boats.
#implement
2017-09-07 19:23:07 +12:00
Michael Rausch b35126ff4e Added server list updates, and added lobby
- Server list updates when a server is added/removed
- Player can host a server
- Lobby view shows players connected

Tags: #pair[mra106, hyi25] #story[1245]
2017-09-07 19:20:36 +12:00
Calum c39499cee7 Fixed 3d tests 2017-09-07 18:17:42 +12:00
Calum 64811354e3 added peters boat 2017-09-07 17:09:52 +12:00
Michael Rausch 8cc725616c Merge remote-tracking branch 'origin/Story1247_AutoDiscovery' into NewUI
# Conflicts:
#	pom.xml
#	src/main/java/seng302/App.java
#	src/main/java/seng302/visualiser/controllers/StartScreenController.java
#	src/main/resources/views/StartScreenView.fxml
2017-09-07 16:36:30 +12:00
Michael Rausch 0feccdc8b9 Replaced existing views with new views and controllers from the test repository.
Tags: #pair[mra106, ajm412] #story[1245]
2017-09-07 16:32:34 +12:00
Calum d565552fcc Added jar files to repo 2017-09-07 15:34:38 +12:00
Calum 26a8d76f8b Merged with remote changes 2017-09-07 14:56:08 +12:00
Calum d87dcaa4fe Merged with remote changes 2017-09-07 14:54:23 +12:00
Calum 04518c35b0 Created new yacht shape and altered the number of lights.
#implement
2017-09-05 17:17:42 +12:00
Calum 81afad1bcc Wrote tests that are currently broken for sending server commands through text chat.
#tests
2017-09-04 14:43:13 +12:00
Calum 67f39e9049 Tested several methods of creating 3D assets. Added a 3D file importer to library of project and replaced some assets with temporary 32 ones to test creating 32 objects.
#implement
2017-09-03 16:54:53 +12:00
Michael Rausch eb1d3f1a60 Fixed bug where discovery wasn't working under windows
- getLocalHost() was returning the networks public IP address, changed this to getByName() for the local IP

Tags: #story[1247]
2017-09-02 02:16:40 +12:00
Michael Rausch 3f910b8db7 Fixed JavaDoc errors by adding missing parameters 2017-09-01 16:13:18 +12:00
Michael Rausch b346d5a706 Implemented server re-registration when a server closes / updates
- When a server is closed, it will disappear from the server list
- When a player joins a server, the number of spaces left will decrease
- Servers now disappear instead of duplicating
- Added tests for ServerDescription
- Added documentation for new classes

Tags: #story[1247]
2017-09-01 16:05:47 +12:00
Michael Rausch 0c5d661995 Fixed discovery bug, implemented server list, added server parameters
- Resolved DNS bug by updating to a newer version of JmDNS
- Added server list, this is populated with new servers as they are discovered
- Added map name and spaces remaining to server advertisement

Tags: #story[1247]
2017-08-31 01:11:17 +12:00
Michael Rausch 262f27fa8a Added basic auto discovery functionality
- Servers can advertise themselves
- Clients can detect servers on their local network

Tags: #story[1247]
2017-08-30 22:53:45 +12:00
William Muir 4bd7291a4a WIP: Yachts now power up upon collecting an item
Power up is speed boost x2 multiplier
Lasts 10 seconds
Do not stack

#story[1250]
2017-08-29 22:11:37 +12:00
William Muir 0d0b2e59d5 WIP: Tokens works well with collection. Dissapear upon picking up across all clients.
Still bug with mark ordering and arrows :/

#story[1250]
2017-08-29 21:40:25 +12:00
William Muir ace48a8404 Refactored MainServer Class in prep for better sending out of XML messages
All messages are now created through MessageFactory class
Minor tweaks to improve code base server side
Removed observer from Server to Client threads

#story[1250]
2017-08-29 21:23:46 +12:00
William Muir 201405d070 WIP: Marks randomly appear in course now. Mark arrows broken.
Something about sending raceXML during the course of the race breaks the mark rounding arrows functionallity, crashing the game.

#story[1250]
2017-08-29 19:13:48 +12:00
William Muir dc19310849 Tokens now appear client side
#story[1250]
2017-08-29 17:17:06 +12:00
William Muir 1c866ea8c2 GameClient now extracts Tokens client side
#story[1250]
2017-08-29 16:50:31 +12:00
William Muir 23027705da Sample Tokens are now sent out in RaceXML correctly
Token and TokenType class created

#story[1250]
2017-08-29 15:37:01 +12:00
William Muir c15f13bc2c Refactored some of the XMLGenerator code. Added tokens to the generated XML
Refactor not complete. Generation needs some tidying.

#story[1250]
2017-08-29 14:56:06 +12:00
William Muir 2fcff65dd6 Fixed null pointer when cant find a server
tags: #fix
sprint_6.1
2017-08-17 15:44:05 +12:00
William Muir 4c730ea890 Fixed null pointer when cant find a server
tags: #fix
2017-08-17 15:40:55 +12:00
Alistair McIntyre a501b21d66 Merge branch 'develop' into 'master'
Sprint 6.0 Merge

Merge for sprint 6.0 tag to master.

See merge request !67
sprint_6.0
2017-08-17 14:59:01 +12:00
Alistair McIntyre 5fb8a0c2c1 Merge branch 'issue47_disconnect_crash_rebranch' into 'develop'
Issue47 disconnect crash rebranch

Fix for all disconnection issues. Fix is not robust. Need consistent interface between disconnection of ServerToClientThreads and MainServerThread.

See merge request !66
2017-08-17 14:55:45 +12:00