Commit Graph

210 Commits

Author SHA1 Message Date
Peter Galloway 63d24c001f Added position update in yacht #story[1047] 2017-07-19 19:41:07 +12:00
Michael Rausch 45053ba507 Added XML Generation
- Implemented a wrapper for Apache Freemake
- Implemented the regatta XML generator

Tags: #story[984]
2017-07-19 14:47:16 +12:00
William Muir e83eaa38e1 Upon hosting, and then creating a new instance and connecting to that IP, button transmissions work and print out on server!! :D
Took the send method out of the Message class as it didnt make sense to have it there. This meant taking it out of all subclasses too

tags: #story[1055] pair[wmu16, zyt10]
2017-07-18 12:22:58 +12:00
Michael Rausch c19f66a6a4 Added garbage collection for disconnected players
- Heartbeat messages are sent out from their own thread to each player
- If a heartbeat message can't be sent to a player, they are removed from the list of players
- Added equals method for players
Tags: #story[1047]
2017-07-13 22:07:03 +12:00
Michael Rausch 1e6fd1af09 Fixed bug where players were being added to the GameState twice
#story[1047]
2017-07-13 19:27:47 +12:00
Michael Rausch 55db2c9961 Fixed buffer overflow in message header
- Fixed buffer overflow by adding a reset method that  clears the buffer and sets the position to zero before re-writing the header
Tags: #story[1047]
2017-07-13 19:15:45 +12:00
Haoming Yin 6ec8b0c3c5 Terminated the game server socket when click exit lobby button
- the whole server thread should be terminated instead. To be fixed in the future.

#story[1047] #issue[28]
2017-07-13 17:51:25 +12:00
William Muir 8090cd7985 WIP: Adapted the old server thread class to the GameServerThread class to allow multiple clients to connect
tags: #story[1047]  #pair[wmu16]
2017-07-13 14:40:11 +12:00
William Muir 035841f221 WIP: Adapted the old server thread class to the GameServerThread class to allow multiple clients to connect
tags: #story[1047]  #pair[wmu16, mra106]
2017-07-11 17:03:32 +12:00
William Muir 752863a0d3 WIP: Created some basic controllers for the UI and started implementing backend for server stuff
Created GameState Class. Static, contains all info about current state of game: list of players and their respective details (coords etc) also Host info

Clients will observe this GameState class

Upon pressing host, new GameState is created and new GameConnectionListener created which listens for connections

Player class created which will be used to take each connection and store it as a player with other info about them regarding the game in the GameState class

tags: #story[1047]  #pair[wmu16, zyt10]
2017-07-10 16:03:13 +12:00