mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Merge remote-tracking branch 'origin/develop' into develop
This commit is contained in:
@@ -59,6 +59,7 @@ public class ClientPacketParser {
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*/
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public ClientPacketParser() {
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}
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/**
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* Looks at the type of the packet then sends it to the appropriate parser to extract the
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* specific data associated with that packet type
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@@ -108,7 +109,7 @@ public class ClientPacketParser {
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}
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} catch (NullPointerException e) {
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System.out.println("Error parsing packet");
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e.printStackTrace();
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// e.printStackTrace();
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}
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}
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@@ -185,7 +186,6 @@ public class ClientPacketParser {
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int noBoats = payload[22];
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int raceType = payload[23];
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clientStateBoats = ClientState.getBoats();
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for (int i = 0; i < noBoats; i++) {
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long boatStatusSourceID = bytesToLong(
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Arrays.copyOfRange(payload, 24 + (i * 20), 28 + (i * 20)));
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@@ -206,7 +206,9 @@ public class ClientPacketParser {
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boat.setEstimateTimeAtNextMark(estTimeAtNextMark);
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boat.setEstimateTimeAtFinish(estTimeAtFinish);
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Yacht clientBoat = clientStateBoats.get((int) boatStatusSourceID);
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// Update Client State boats when receive race status packet.
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// Potentially could replace boats in ClientPacketParser.
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Yacht clientBoat = ClientState.getBoats().get((int) boatStatusSourceID);
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clientBoat.setBoatStatus((boatStatus));
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setBoatLegPosition(clientBoat, boatLegNumber);
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clientBoat.setPenaltiesAwarded(boatPenaltyAwarded);
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@@ -215,26 +217,32 @@ public class ClientPacketParser {
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clientBoat.setEstimateTimeAtFinish(estTimeAtFinish);
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}
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// 3 is race started
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// 3 is race started.
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// ClientState race started flag will be set to true if race started, else set false.
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if (raceStatus == 3) {
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ClientState.setRaceStarted(true);
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} else {
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ClientState.setRaceStarted(false);
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}
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}
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private static void setBoatLegPosition(Yacht updatingBoat, Integer leg){
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Integer placing = 1;
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if (leg != updatingBoat.getLegNumber() && (raceStarted || raceFinished)) {
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if (/* TODO implement when we are getting this data /TODO leg != updatingBoat.getLegNumber() && */(raceStarted || raceFinished)) {
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for (Yacht boat : boats.values()) {
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placing = boat.getSourceId();
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/* See above to-do
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if (boat.getLegNumber() != null && leg <= boat.getLegNumber()){
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placing += 1;
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}
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}*/
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}
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updatingBoat.setPosition(placing.toString());
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updatingBoat.setLegNumber(leg);
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boatsPos.putIfAbsent(placing, updatingBoat);
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boatsPos.replace(placing, updatingBoat);
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} else if(updatingBoat.getLegNumber() == null){
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updatingBoat.setPosition("1");
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updatingBoat.setPosition("-");
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updatingBoat.setLegNumber(leg);
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}
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}
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@@ -286,8 +294,10 @@ public class ClientPacketParser {
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xmlObject.constructXML(doc, messageType);
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if (messageType == 7) { //7 is the boat XML
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boats = xmlObject.getBoatXML().getCompetingBoats();
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// Set/Update the ClientState boats after receiving new boat xml.
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// Flag boatsUpdated in ClientState to true.
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ClientState.setBoats(xmlObject.getBoatXML().getCompetingBoats());
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ClientState.setDirtyState(true);
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ClientState.setBoatsUpdated(true);
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}
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if (messageType == 6) { //6 is race info xml
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newRaceXmlReceived = true;
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@@ -1,14 +1,12 @@
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package seng302.client;
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import com.sun.org.apache.xpath.internal.operations.Bool;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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import java.util.concurrent.ConcurrentHashMap;
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import seng302.models.Yacht;
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/**
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* Used by the client to store static variables to be used in game.
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* Used by the client to store static variables, which other threads and classes
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* observer so that they can update their status accordingly.
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*/
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public class ClientState {
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@@ -17,7 +15,7 @@ public class ClientState {
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private static Boolean raceStarted = false;
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private static Boolean connectedToHost = false;
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private static Map<Integer, Yacht> boats = new ConcurrentHashMap<>();
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private static Boolean dirtyState = true;
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private static Boolean boatsUpdated = true;
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private static String clientSourceId = "";
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public static String getHostIp() {
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@@ -56,12 +54,12 @@ public class ClientState {
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return boats;
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}
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public static Boolean isDirtyState() {
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return dirtyState;
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public static Boolean isBoatsUpdated() {
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return boatsUpdated;
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}
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public static void setDirtyState(Boolean dirtyState) {
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ClientState.dirtyState = dirtyState;
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public static void setBoatsUpdated(Boolean boatsUpdated) {
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ClientState.boatsUpdated = boatsUpdated;
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}
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public static String getClientSourceId() {
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@@ -12,6 +12,12 @@ public class ClientStateQueryingRunnable extends Observable implements Runnable
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public ClientStateQueryingRunnable() {}
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/**
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* Notifies observers(the lobby controller) that "game started" if ClientState
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* raceStarted flag is true and terminates itself. Also, it notifies observers
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* to add/remove players if ClientState boatsUpdated flag is true, then resets
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* the flag to false;
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*/
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@Override
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public void run() {
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while(!terminate) {
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@@ -29,14 +35,19 @@ public class ClientStateQueryingRunnable extends Observable implements Runnable
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terminate();
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}
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if (ClientState.isDirtyState()) {
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if (ClientState.isBoatsUpdated()) {
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setChanged();
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notifyObservers("update players");
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ClientState.setDirtyState(false);
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ClientState.setBoatsUpdated(false);
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}
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}
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}
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/**
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* Used to terminate the thread.
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*
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* Currently called by the main while loop when game started is detected.
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*/
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||||
public void terminate() {
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terminate = true;
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}
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@@ -15,7 +15,8 @@ import seng302.server.messages.BoatActionMessage;
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||||
import seng302.server.messages.Message;
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/**
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* Created by kre39 on 13/07/17.
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* A class describing a single connection to a Server for the purposes of sending and receiving on
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* its own thread.
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*/
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public class ClientToServerThread implements Runnable {
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@@ -32,6 +33,17 @@ public class ClientToServerThread implements Runnable {
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private Boolean updateClient = true;
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private ByteArrayOutputStream crcBuffer;
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/**
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* Constructor for ClientToServerThread which takes in ipAddress and portNumber and attempts to
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* connect to the specified ipAddress and port.
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*
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* Upon successful socket connection, threeWayHandshake will be preformed and the instance will
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* be put on a thread and run immediately.
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*
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||||
* @param ipAddress a string of ip address to be connected to
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* @param portNumber an integer port number
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* @throws Exception SocketConnection if fail to connect to ip address and port number combination
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||||
*/
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public ClientToServerThread(String ipAddress, Integer portNumber) throws Exception{
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socket = new Socket(ipAddress, portNumber);
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is = socket.getInputStream();
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@@ -40,7 +52,7 @@ public class ClientToServerThread implements Runnable {
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Integer allocatedID = threeWayHandshake();
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if (allocatedID != null) {
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ourID = allocatedID;
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clientLog("Successful handshake. Allocated ID: " + ourID, 1);
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clientLog("Successful handshake. Allocated ID: " + ourID, 0);
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ClientState.setClientSourceId(String.valueOf(ourID));
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} else {
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clientLog("Unsuccessful handshake", 1);
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@@ -50,31 +62,31 @@ public class ClientToServerThread implements Runnable {
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||||
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||||
thread = new Thread(this);
|
||||
thread.start();
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||||
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||||
}
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||||
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||||
/**
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||||
* Prints out log messages and the time happened.
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||||
* Only perform task if log level is below LOG_LEVEL variable.
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*
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||||
* @param message a string of message to be printed out
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* @param logLevel an int for log level
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||||
*/
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||||
static void clientLog(String message, int logLevel){
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if(logLevel <= LOG_LEVEL){
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System.out.println("[CLIENT " + LocalDateTime.now().toLocalTime().toString() + "] " + message);
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}
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}
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/**
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* Perform the thread loop. It exits the loop if ClientState connected to host
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||||
* variable is false.
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||||
*/
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||||
public void run() {
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||||
int sync1;
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||||
int sync2;
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||||
// TODO: 14/07/17 wmu16 - Work out how to fix this while loop
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||||
while(ClientState.isConnectedToHost()) {
|
||||
try {
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||||
//Perform a write if it is time to as delegated by the MainServerThread
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||||
if (updateClient) {
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// TODO: 13/07/17 wmu16 - Write out game state - some function that would write all appropriate messages to this output stream
|
||||
// try {
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||||
// GameState.outputState(os);
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||||
// } catch (IOException e) {
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||||
// System.out.println("IO error in server thread upon writing to output stream");
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||||
// }
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||||
updateClient = false;
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||||
}
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crcBuffer = new ByteArrayOutputStream();
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sync1 = readByte();
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sync2 = readByte();
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@@ -93,7 +105,6 @@ public class ClientToServerThread implements Runnable {
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||||
if (computedCrc == packetCrc) {
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ClientPacketParser
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.parsePacket(new StreamPacket(type, payloadLength, timeStamp, payload));
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// TODO: 17/07/17 wmu16 - Fix this or maybe we dont need to go through the main server at all!?!?
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// packetBufferDelegate.addToBuffer(new StreamPacket(type, payloadLength, timeStamp, payload));
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} else {
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clientLog("Packet has been dropped", 1);
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@@ -101,8 +112,7 @@ public class ClientToServerThread implements Runnable {
|
||||
}
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} catch (Exception e) {
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closeSocket();
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System.err.println("SERVER DISCONNECTED");
|
||||
// e.printStackTrace();
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clientLog("Disconnected from server", 1);
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return;
|
||||
}
|
||||
}
|
||||
@@ -112,7 +122,7 @@ public class ClientToServerThread implements Runnable {
|
||||
|
||||
|
||||
/**
|
||||
* Listens for an allocated sourceID and returns it to the server if recieved
|
||||
* Listens for an allocated sourceID and returns it to the server
|
||||
* @return the sourceID allocated to us by the server
|
||||
*/
|
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private Integer threeWayHandshake() {
|
||||
@@ -121,14 +131,15 @@ public class ClientToServerThread implements Runnable {
|
||||
try {
|
||||
ourSourceID = is.read();
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
clientLog("Three way handshake failed", 1);
|
||||
|
||||
}
|
||||
if (ourSourceID != null) {
|
||||
try {
|
||||
os.write(ourSourceID);
|
||||
return ourSourceID;
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
clientLog("Three way handshake failed", 1);
|
||||
return null;
|
||||
}
|
||||
}
|
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@@ -144,8 +155,7 @@ public class ClientToServerThread implements Runnable {
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||||
try {
|
||||
os.write(boatActionMessage.getBuffer());
|
||||
} catch (IOException e) {
|
||||
clientLog("COULD NOT WRITE TO SERVER", 0);
|
||||
e.printStackTrace();
|
||||
clientLog("Could not write to server", 1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -154,7 +164,7 @@ public class ClientToServerThread implements Runnable {
|
||||
try {
|
||||
socket.close();
|
||||
} catch (IOException e) {
|
||||
clientLog("Failed to close the socket", 0);
|
||||
clientLog("Failed to close the socket", 1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -165,7 +175,7 @@ public class ClientToServerThread implements Runnable {
|
||||
currentByte = is.read();
|
||||
crcBuffer.write(currentByte);
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
clientLog("Read byte failed", 1);
|
||||
}
|
||||
if (currentByte == -1){
|
||||
throw new Exception();
|
||||
|
||||
@@ -75,7 +75,7 @@ public class CanvasController {
|
||||
|
||||
private List<MarkGroup> markGroups = new ArrayList<>();
|
||||
private List<BoatGroup> boatGroups = new ArrayList<>();
|
||||
private Text FPSdisplay = new Text();
|
||||
private Text FPSDisplay = new Text();
|
||||
private Polygon raceBorder = new Polygon();
|
||||
|
||||
//FRAME RATE
|
||||
@@ -120,10 +120,10 @@ public class CanvasController {
|
||||
gc.setGlobalAlpha(0.5);
|
||||
fitMarksToCanvas();
|
||||
drawGoogleMap();
|
||||
FPSdisplay.setLayoutX(5);
|
||||
FPSdisplay.setLayoutY(20);
|
||||
FPSdisplay.setStrokeWidth(2);
|
||||
group.getChildren().add(FPSdisplay);
|
||||
FPSDisplay.setLayoutX(5);
|
||||
FPSDisplay.setLayoutY(20);
|
||||
FPSDisplay.setStrokeWidth(2);
|
||||
group.getChildren().add(FPSDisplay);
|
||||
group.getChildren().add(raceBorder);
|
||||
initializeMarks();
|
||||
initializeBoats();
|
||||
@@ -407,10 +407,10 @@ public class CanvasController {
|
||||
|
||||
private void drawFps(int fps){
|
||||
if (raceViewController.isDisplayFps()){
|
||||
FPSdisplay.setVisible(true);
|
||||
FPSdisplay.setText(String.format("%d FPS", fps));
|
||||
FPSDisplay.setVisible(true);
|
||||
FPSDisplay.setText(String.format("%d FPS", fps));
|
||||
} else {
|
||||
FPSdisplay.setVisible(false);
|
||||
FPSDisplay.setVisible(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -112,6 +112,7 @@ public class LobbyController implements Initializable, Observer{
|
||||
readyButton.setDisable(true);
|
||||
}
|
||||
|
||||
// put all javafx objects in lists, so we can iterate though conveniently
|
||||
imageViews = new ArrayList<>();
|
||||
Collections.addAll(imageViews, firstImageView, secondImageView, thirdImageView, fourthImageView,
|
||||
fifthImageView, sixthImageView, seventhImageView, eighthImageView);
|
||||
@@ -134,6 +135,13 @@ public class LobbyController implements Initializable, Observer{
|
||||
clientStateQueryingThread.start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Observers "ClientStateQueryingRunnable".
|
||||
* When the clients state has been marked to "race start", the querying thread
|
||||
* will notify this lobby to change the view
|
||||
* @param o
|
||||
* @param arg
|
||||
*/
|
||||
@Override
|
||||
public void update(Observable o, Object arg) {
|
||||
Platform.runLater(new Runnable() {
|
||||
@@ -149,6 +157,9 @@ public class LobbyController implements Initializable, Observer{
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset all ListViews and ImageViews according to the current competitors
|
||||
*/
|
||||
private void initialiseListView() {
|
||||
listViews.forEach(listView -> listView.getItems().clear());
|
||||
imageViews.forEach(gif -> gif.setVisible(false));
|
||||
@@ -162,6 +173,9 @@ public class LobbyController implements Initializable, Observer{
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads preset images into imageViews
|
||||
*/
|
||||
private void initialiseImageView() {
|
||||
for (int i = 0; i < MAX_NUM_PLAYERS; i++) {
|
||||
imageViews.get(i).setImage(new Image(getClass().getResourceAsStream("/pics/sail.png")));
|
||||
@@ -195,14 +209,11 @@ public class LobbyController implements Initializable, Observer{
|
||||
|
||||
@FXML
|
||||
public void readyButtonPressed() {
|
||||
// setContentPane("/views/RaceView.fxml");
|
||||
GameState.setCurrentStage(GameStages.RACING);
|
||||
mainServerThread.startGame();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
private void switchToRaceView() {
|
||||
if (!switchedPane) {
|
||||
switchedPane = true;
|
||||
|
||||
@@ -287,6 +287,7 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
|
||||
updateWindDirection();
|
||||
// updateOrder();
|
||||
updateBoatSelectionComboBox();
|
||||
updateOrder();
|
||||
})
|
||||
);
|
||||
|
||||
@@ -383,9 +384,12 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
|
||||
}
|
||||
|
||||
if (ClientPacketParser.isRaceStarted()) {
|
||||
/*
|
||||
for (Yacht boat : ClientPacketParser.getBoatsPos().values()) {
|
||||
if (participantIDs.contains(boat.getSourceId())) { // check if the boat is racing
|
||||
if (boat.getBoatStatus() == 3) { // 3 is finish status
|
||||
System.out.println("Hi tjere" + boat.getBoatName());
|
||||
if (participantIDs.contains(boat.getSourceId()) || true
|
||||
) { // check if the boat is racing
|
||||
if (boat.getBoatStatus() == 69) { // 3 is finish status
|
||||
Text textToAdd = new Text(boat.getPosition() + ". " +
|
||||
boat.getShortName() + " (Finished)");
|
||||
textToAdd.setFill(Paint.valueOf("#d3d3d3"));
|
||||
@@ -397,9 +401,17 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
|
||||
textToAdd.setFill(Paint.valueOf("#d3d3d3"));
|
||||
textToAdd.setStyle("");
|
||||
positionVbox.getChildren().add(textToAdd);
|
||||
System.out.println("Adding " + textToAdd.getText());
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
for (Yacht boat : ClientPacketParser.getBoats().values()){
|
||||
Text textToAdd = new Text(boat.getSourceId() + ". " + boat.getShortName() + " ");
|
||||
textToAdd.setFill(Paint.valueOf("#d3d3d3"));
|
||||
textToAdd.setStyle("");
|
||||
positionVbox.getChildren().add(textToAdd);
|
||||
}
|
||||
} else {
|
||||
for (Yacht boat : ClientPacketParser.getBoats().values()) {
|
||||
if (participantIDs.contains(boat.getSourceId())) { // check if the boat is racing
|
||||
|
||||
@@ -27,6 +27,9 @@ public class GameState implements Runnable {
|
||||
private static Boolean isRaceStarted;
|
||||
private static GameStages currentStage;
|
||||
|
||||
private static long startTime = System.currentTimeMillis();
|
||||
|
||||
|
||||
public GameState(String hostIpAddress) {
|
||||
windDirection = 180d;
|
||||
windSpeed = 10000d;
|
||||
@@ -80,9 +83,17 @@ public class GameState implements Runnable {
|
||||
}
|
||||
|
||||
public static void setCurrentStage(GameStages currentStage) {
|
||||
if (currentStage == GameStages.RACING){
|
||||
startTime = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
GameState.currentStage = currentStage;
|
||||
}
|
||||
|
||||
public static long getStartTime(){
|
||||
return startTime;
|
||||
}
|
||||
|
||||
public static Double getWindDirection() {
|
||||
return windDirection;
|
||||
}
|
||||
|
||||
@@ -11,7 +11,10 @@ import java.io.IOException;
|
||||
import java.net.ServerSocket;
|
||||
import java.net.Socket;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Timer;
|
||||
import java.util.TimerTask;
|
||||
import java.util.concurrent.PriorityBlockingQueue;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
/**
|
||||
* A class describing the overall server, which creates and collects server threads for each client
|
||||
@@ -133,8 +136,16 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
|
||||
}
|
||||
|
||||
public void startGame() {
|
||||
Timer t = new Timer();
|
||||
|
||||
t.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
|
||||
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
|
||||
serverToClientThread.sendRaceStatusMessage();
|
||||
}
|
||||
}
|
||||
}, 0, 500);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -340,8 +340,7 @@ public class ServerToClientThread implements Runnable, Observer {
|
||||
|
||||
public void sendRaceStatusMessage() {
|
||||
// variables taken from GameServerThread
|
||||
int TIME_TILL_RACE_START = 20 * 1000;
|
||||
long startTime = System.currentTimeMillis() + TIME_TILL_RACE_START;
|
||||
|
||||
|
||||
List<BoatSubMessage> boatSubMessages = new ArrayList<>();
|
||||
BoatStatus boatStatus;
|
||||
@@ -369,7 +368,7 @@ public class ServerToClientThread implements Runnable, Observer {
|
||||
raceStatus = RaceStatus.WARNING;
|
||||
}
|
||||
|
||||
sendMessage(new RaceStatusMessage(1, raceStatus, startTime, GameState.getWindDirection(),
|
||||
sendMessage(new RaceStatusMessage(1, raceStatus, GameState.getStartTime(), GameState.getWindDirection(),
|
||||
GameState.getWindSpeedMMS().longValue(), GameState.getPlayers().size(),
|
||||
RaceType.MATCH_RACE, 1, boatSubMessages));
|
||||
}
|
||||
|
||||
@@ -20,12 +20,12 @@
|
||||
<children>
|
||||
<AnchorPane prefHeight="960.0" prefWidth="250.0" style="-fx-background-color: #2C2c36;" GridPane.rowSpan="3">
|
||||
<children>
|
||||
<Label layoutX="11.0" layoutY="259.0" text="Team Position" textFill="WHITE" />
|
||||
<Label layoutX="11.0" layoutY="283.0" text="Team Position" textFill="WHITE" />
|
||||
<Label layoutX="13.0" layoutY="432.0" text="Settings" textFill="WHITE" />
|
||||
<Label layoutX="11.0" layoutY="14.0" text="Timer" textFill="WHITE" />
|
||||
<Label layoutX="11.0" layoutY="88.0" text="Wind direction" textFill="WHITE" />
|
||||
<Circle fx:id="windBackgroundCircle" blendMode="DARKEN" fill="#3dcdc8" layoutX="110.0" layoutY="166.0" radius="35.0" stroke="#d7d7d7" strokeType="INSIDE" strokeWidth="3.0" />
|
||||
<Text fx:id="windArrowText" fill="#a8a8a8" layoutX="86.0" layoutY="186.0" strokeType="OUTSIDE" strokeWidth="0.0" text="↓">
|
||||
<Label layoutX="11.0" layoutY="41.0" text="Timer" textFill="WHITE" />
|
||||
<Label layoutX="11.0" layoutY="112.0" text="Wind direction" textFill="WHITE" />
|
||||
<Circle fx:id="windBackgroundCircle" blendMode="DARKEN" fill="#3dcdc8" layoutX="110.0" layoutY="190.0" radius="35.0" stroke="#d7d7d7" strokeType="INSIDE" strokeWidth="3.0" />
|
||||
<Text fx:id="windArrowText" fill="#a8a8a8" layoutX="86.0" layoutY="210.0" strokeType="OUTSIDE" strokeWidth="0.0" text="↓">
|
||||
<font>
|
||||
<Font name="AdobeArabic-Regular" size="55.0" />
|
||||
</font>
|
||||
@@ -35,16 +35,16 @@
|
||||
<Font name="System Bold" size="13.0" />
|
||||
</font>
|
||||
</Text>
|
||||
<Text fx:id="windSpeedText" fill="#d3d3d3" layoutX="12.0" layoutY="213.0" strokeType="OUTSIDE" strokeWidth="0.0" text="0.0 Knot" textAlignment="RIGHT">
|
||||
<Text fx:id="windSpeedText" fill="#d3d3d3" layoutX="12.0" layoutY="237.0" strokeType="OUTSIDE" strokeWidth="0.0" text="0.0 Knot" textAlignment="RIGHT">
|
||||
<font>
|
||||
<Font name="System Bold" size="13.0" />
|
||||
</font>
|
||||
</Text>
|
||||
<CheckBox fx:id="toggleFps" focusTraversable="false" graphicTextGap="0.0" layoutX="21.0" layoutY="453.0" mnemonicParsing="false" prefHeight="18.0" prefWidth="143.0" selected="true" styleClass="ui-checkbox" text="Show FPS" textFill="WHITE" />
|
||||
<VBox fx:id="positionVbox" layoutX="12.0" layoutY="280.0" prefHeight="140.0" prefWidth="200.0" styleClass="text-white" />
|
||||
<Pane layoutX="11.0" layoutY="30.0" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="51.0" prefWidth="193.0">
|
||||
<VBox fx:id="positionVbox" layoutX="12.0" layoutY="304.0" prefHeight="116.0" prefWidth="200.0" styleClass="text-white" />
|
||||
<Pane layoutX="11.0" layoutY="39.0" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="51.0" prefWidth="193.0">
|
||||
<children>
|
||||
<Text fx:id="timerLabel" fill="#f8f8f8" layoutX="-26.0" layoutY="34.0" strokeType="OUTSIDE" strokeWidth="0.0" text="00:00" textAlignment="CENTER" wrappingWidth="246.0">
|
||||
<Text fx:id="timerLabel" fill="#f8f8f8" layoutX="-26.0" layoutY="51.0" strokeType="OUTSIDE" strokeWidth="0.0" text="00:00" textAlignment="CENTER" wrappingWidth="246.0">
|
||||
<font>
|
||||
<Font size="25.0" />
|
||||
</font>
|
||||
|
||||
Reference in New Issue
Block a user