Files
Party-Parrots-At-Sea/src/main/java/seng302/gameServer/MainServerThread.java
T
Michael Rausch 6e9535d78f Fixed race timer & Added boats to team position list
- Race status messages are sent at regular intervals instead of once at race start
- Boat positions are initialised on the Team Position list
- Timer counts up from when host clicks ready

Tags: #story[377]
2017-07-26 19:35:59 +12:00

152 lines
4.7 KiB
Java

package seng302.gameServer;
import java.time.LocalDateTime;
import java.util.Observable;
import seng302.client.ClientPacketParser;
import seng302.models.Player;
import seng302.models.stream.PacketBufferDelegate;
import seng302.models.stream.packets.StreamPacket;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.ArrayList;
import java.util.Timer;
import java.util.TimerTask;
import java.util.concurrent.PriorityBlockingQueue;
import java.util.logging.Logger;
/**
* A class describing the overall server, which creates and collects server threads for each client
* Created by wmu16 on 13/07/17.
*/
public class MainServerThread extends Observable implements Runnable, ClientConnectionDelegate{
private static final int PORT = 4942;
private static final Integer CLIENT_UPDATES_PER_SECOND = 5;
private static final int LOG_LEVEL = 1;
private Thread thread;
private ServerSocket serverSocket = null;
private ArrayList<ServerToClientThread> serverToClientThreads = new ArrayList<>();
public MainServerThread() {
try {
serverSocket = new ServerSocket(PORT);
} catch (IOException e) {
serverLog("IO error in server thread handler upon trying to make new server socket", 0);
}
thread = new Thread(this);
thread.start();
}
public void run() {
ServerListenThread serverListenThread;
HeartbeatThread heartbeatThread;
serverListenThread = new ServerListenThread(serverSocket, this);
heartbeatThread = new HeartbeatThread(this);
heartbeatThread.start();
serverListenThread.start();
//You should handle interrupts in some way, so that the thread won't keep on forever if you exit the app.
while (!thread.isInterrupted()) {
try {
Thread.sleep(1000 / CLIENT_UPDATES_PER_SECOND);
} catch (InterruptedException e) {
e.printStackTrace();
}
if (GameState.getCurrentStage() == GameStages.PRE_RACE) {
updateClients();
}
//RACING
if (GameState.getCurrentStage() == GameStages.RACING) {
updateClients();
}
//FINISHED
else if (GameState.getCurrentStage() == GameStages.FINISHED) {
}
}
// TODO: 14/07/17 wmu16 - Send out disconnect packet to clients
try {
serverSocket.close();
return;
} catch (IOException e) {
System.out.println("IO error in server thread handler upon closing socket");
}
}
public void updateClients() {
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
serverToClientThread.updateClient();
}
}
static void serverLog(String message, int logLevel){
if(logLevel <= LOG_LEVEL){
System.out.println("[SERVER " + LocalDateTime.now().toLocalTime().toString() + "] " + message);
}
}
/**
* A client has tried to connect to the server
* @param serverToClientThread The player that connected
*/
@Override
public void clientConnected(ServerToClientThread serverToClientThread) {
serverLog("Player Connected From " + serverToClientThread.getThread().getName(), 0);
serverToClientThreads.add(serverToClientThread);
this.addObserver(serverToClientThread);
setChanged();
notifyObservers();
}
/**
* A player has left the game, remove the player from the GameState
* @param player The player that left
*/
@Override
public void clientDisconnected(Player player) {
try {
player.getSocket().close();
} catch (Exception e) {
serverLog("Cannot disconnect the socket for the disconnected player.", 0);
}
serverLog("Player " + player.getYacht().getSourceId() + "'s socket disconnected", 0);
GameState.removeYacht(player.getYacht().getSourceId());
GameState.removePlayer(player);
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
if (serverToClientThread.getSocket() == player.getSocket()) {
this.deleteObserver(serverToClientThread);
}
}
setChanged();
notifyObservers();
}
public void startGame() {
Timer t = new Timer();
t.schedule(new TimerTask() {
@Override
public void run() {
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
serverToClientThread.sendRaceStatusMessage();
}
}
}, 0, 500);
}
}