Minor fixes. Only one person can have wind walker now. Tokens spawn at 30s rather than 15

#story[1293]
This commit is contained in:
William Muir
2017-09-27 12:06:16 +13:00
parent 85ca91db96
commit e5af7bf666
2 changed files with 2 additions and 2 deletions
@@ -360,7 +360,7 @@ public class GameState implements Runnable {
private void spawnNewToken() { private void spawnNewToken() {
tokensInPlay.clear(); tokensInPlay.clear();
Token token = randomSpawn.getRandomTokenLocation(); Token token = randomSpawn.getRandomTokenLocation();
token.assignType(TokenType.WIND_WALKER); // token.assignType(TokenType.WIND_WALKER);
logger.debug("Spawned token of type " + token.getTokenType()); logger.debug("Spawned token of type " + token.getTokenType());
tokensInPlay.add(token); tokensInPlay.add(token);
} }
@@ -9,7 +9,7 @@ public enum TokenType {
BOOST(0, "Boost", 10_000), BOOST(0, "Boost", 10_000),
HANDLING(1, "Handling", 10_000), HANDLING(1, "Handling", 10_000),
BUMPER(2, "Bumper", 10_000), BUMPER(2, "Bumper", 10_000),
WIND_WALKER(3, "Wind Walker", 30_000), WIND_WALKER(3, "Wind Walker", 10_000),
RANDOM(4, "Random", 10_000); RANDOM(4, "Random", 10_000);
private int value; private int value;