mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
Merge remote-tracking branch 'origin/develop' into 1293_PowerUps
# Conflicts: # src/main/java/seng302/visualiser/GameView3D.java
This commit is contained in:
@@ -1,6 +1,7 @@
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package seng302.visualiser;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Comparator;
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import java.util.HashMap;
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import java.util.List;
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@@ -9,6 +10,7 @@ import javafx.animation.AnimationTimer;
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import javafx.application.Platform;
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import javafx.geometry.Point2D;
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import javafx.geometry.Point3D;
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import javafx.scene.Camera;
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import javafx.scene.Group;
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import javafx.scene.Node;
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import javafx.scene.PerspectiveCamera;
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@@ -21,7 +23,9 @@ import javafx.scene.transform.Scale;
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import javafx.scene.transform.Translate;
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import seng302.gameServer.messages.RoundingSide;
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import seng302.model.ClientYacht;
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import seng302.model.GameKeyBind;
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import seng302.model.GeoPoint;
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import seng302.model.KeyAction;
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import seng302.model.Limit;
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import seng302.model.mark.CompoundMark;
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import seng302.model.mark.Corner;
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@@ -30,8 +34,12 @@ import seng302.model.token.Token;
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import seng302.model.token.TokenType;
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import seng302.utilities.GeoUtility;
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import seng302.utilities.Sounds;
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import seng302.visualiser.cameras.ChaseCamera;
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import seng302.visualiser.cameras.IsometricCamera;
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import seng302.visualiser.cameras.RaceCamera;
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import seng302.visualiser.cameras.TopDownCamera;
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import seng302.visualiser.controllers.ViewManager;
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import seng302.visualiser.fxObjects.MarkArrowFactory;
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import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
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import seng302.visualiser.fxObjects.assets_3D.BoatObject;
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import seng302.visualiser.fxObjects.assets_3D.Marker3D;
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import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
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@@ -43,18 +51,19 @@ import seng302.visualiser.fxObjects.assets_3D.ModelType;
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public class GameView3D {
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private final double FOV = 60;
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private final double DEFAULT_CAMERA_DEPTH = -125;
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private final double DEFAULT_CAMERA_X = 0;
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private final double DEFAULT_CAMERA_Y = 155;
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private Group root3D;
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private SubScene view;
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// ParallelCamera camera;
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private PerspectiveCamera camera;
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private Group gameObjects;
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// Cameras
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private PerspectiveCamera isometricCam;
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private PerspectiveCamera topDownCam;
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private PerspectiveCamera chaseCam;
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private double bufferSize = 0;
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private double canvasWidth = 200;
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private double canvasHeight = 200;
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@@ -89,20 +98,22 @@ public class GameView3D {
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}
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public GameView3D () {
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camera = new PerspectiveCamera(true);
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camera.getTransforms().addAll(
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new Translate(DEFAULT_CAMERA_X,DEFAULT_CAMERA_Y, DEFAULT_CAMERA_DEPTH)
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);
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camera.setFarClip(600);
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camera.setNearClip(0.1);
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camera.setFieldOfView(FOV);
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isometricCam = new IsometricCamera(DEFAULT_CAMERA_X, DEFAULT_CAMERA_Y);
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topDownCam = new TopDownCamera();
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chaseCam = new ChaseCamera();
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for (PerspectiveCamera pc : Arrays.asList(isometricCam, topDownCam, chaseCam)) {
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pc.setFarClip(600);
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pc.setNearClip(0.1);
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pc.setFieldOfView(FOV);
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}
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gameObjects = new Group();
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root3D = new Group(camera, gameObjects);
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root3D = new Group(isometricCam, gameObjects);
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view = new SubScene(
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root3D, 1000, 1000, true, SceneAntialiasing.BALANCED
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);
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view.setCamera(camera);
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camera.getTransforms().add(new Rotate(30, new Point3D(1,0,0)));
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view.setCamera(isometricCam);
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gameObjects.getChildren().addAll(
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ModelFactory.importModel(ModelType.OCEAN).getAssets(),
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@@ -337,7 +348,6 @@ public class GameView3D {
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* it to distanceScaleFactor Returns the max horizontal distance of the map.
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*/
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private double scaleRaceExtremities() {
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double vertAngle = Math.abs(
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GeoUtility.getBearingRad(minLatPoint, maxLatPoint)
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);
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@@ -405,40 +415,45 @@ public class GameView3D {
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}
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public void cameraMovement(KeyEvent event) {
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switch (event.getCode()) {
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case NUMPAD8:
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camera.getTransforms().addAll(new Rotate(0.5, new Point3D(1,0,0)));
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GameKeyBind keyBinds = GameKeyBind.getInstance();
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KeyAction keyPressed = keyBinds.getKeyAction(event.getCode());
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switch (keyPressed) {
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case ZOOM_IN:
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((RaceCamera) view.getCamera()).zoomIn();
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break;
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case NUMPAD2:
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camera.getTransforms().addAll(new Rotate(-0.5, new Point3D(1,0,0)));
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case ZOOM_OUT:
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((RaceCamera) view.getCamera()).zoomOut();
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break;
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case NUMPAD4:
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camera.getTransforms().addAll(new Rotate(-0.5, new Point3D(0,1,0)));
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case FORWARD:
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((RaceCamera) view.getCamera()).panUp();
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break;
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case NUMPAD6:
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camera.getTransforms().addAll(new Rotate(0.5, new Point3D(0,1,0)));
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case BACKWARD:
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((RaceCamera) view.getCamera()).panDown();
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break;
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case Z:
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camera.getTransforms().addAll(new Translate(0, 0, 1.5));
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case LEFT:
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((RaceCamera) view.getCamera()).panLeft();
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break;
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case X:
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camera.getTransforms().addAll(new Translate(0, 0, -1.5));
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case RIGHT:
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((RaceCamera) view.getCamera()).panRight();
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break;
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case W:
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camera.getTransforms().addAll(new Translate(0, -1, 0));
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break;
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case S:
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camera.getTransforms().addAll(new Translate(0, 1, 0));
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break;
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case A:
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camera.getTransforms().addAll(new Translate(-1, 0, 0));
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break;
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case D:
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camera.getTransforms().addAll(new Translate(1, 0, 0));
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case VIEW:
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toggleCamera();
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break;
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}
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}
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private void toggleCamera() {
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Camera currCamera = view.getCamera();
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if (currCamera.equals(isometricCam)) {
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view.setCamera(topDownCam);
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} else if (currCamera.equals(topDownCam)) {
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view.setCamera(chaseCam);
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} else {
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view.setCamera(isometricCam);
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}
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}
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/**
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* Rescales the race to the size of the window.
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*
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@@ -469,6 +484,12 @@ public class GameView3D {
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boatObjectGroup.getChildren().add(newBoat);
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clientYacht.addLocationListener(this::updateBoatLocation);
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clientYacht.addColorChangeListener(this::updateBoatColor);
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if (clientYacht.getSourceId().equals(
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ViewManager.getInstance().getGameClient().getServerThread().getClientId())) {
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((ChaseCamera) chaseCam).setPlayerBoat(newBoat);
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((TopDownCamera) topDownCam).setPlayerBoat(newBoat);
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}
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}
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Platform.runLater(() -> {
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gameObjects.getChildren().addAll(wakes);
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