Packets are sent out when collision happens and receiver is able to interpret and display as visual alert. Updated visual alert to looks better.

- Created yacht event code message to be sent out as packet.
- Added observers to main server thread on yacht so when collision detected, main server thread will send out yacht event message to all server to client threads.
- Updated collision visual alert using circle and animation timer.

#story[1117]
This commit is contained in:
Zhi You Tan
2017-08-10 19:50:30 +12:00
parent 07386ed2db
commit 7e1686a980
6 changed files with 119 additions and 25 deletions
@@ -1,10 +1,12 @@
package seng302.gameServer;
import com.sun.corba.se.spi.activation.Server;
import java.io.IOException;
import java.net.ServerSocket;
import java.time.LocalDateTime;
import java.util.ArrayList;
import java.util.Observable;
import java.util.Observer;
import java.util.Timer;
import java.util.TimerTask;
import seng302.model.GeoPoint;
@@ -18,7 +20,8 @@ import seng302.visualiser.GameClient;
* A class describing the overall server, which creates and collects server threads for each client
* Created by wmu16 on 13/07/17.
*/
public class MainServerThread extends Observable implements Runnable, ClientConnectionDelegate {
public class MainServerThread extends Observable implements Runnable, ClientConnectionDelegate,
Observer {
private static final int PORT = 4942;
private static final Integer CLIENT_UPDATES_PER_SECOND = 10;
@@ -112,7 +115,7 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
serverToClientThreads.add(serverToClientThread);
this.addObserver(serverToClientThread);
setChanged();
notifyObservers();
notifyObservers("send setup message");
}
/**
@@ -136,11 +139,12 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
}
}
setChanged();
notifyObservers();
notifyObservers("send setup message");
}
public void startGame() {
initialiseBoatPositions();
setupYachtObserver();
Timer t = new Timer();
@@ -210,4 +214,17 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
boatIndex++;
}
}
@Override
public void update(Observable o, Object arg) {
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
serverToClientThread.sendCollisionMessage((Integer) arg);
}
}
private void setupYachtObserver() {
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
serverToClientThread.getYacht().addObserver(this);
}
}
}