Merge branch 'new_meshes' into Custom_boat_selection

This commit is contained in:
Kusal Ekanayake
2017-09-20 19:40:43 +12:00
19 changed files with 40 additions and 131 deletions
@@ -37,7 +37,7 @@ public class PlayerCell {
// Add Rotating Boat to Player Cell with players color on it.
Group group = new Group();
boatPane.getChildren().add(group);
BoatModel bo = ModelFactory.boatIconView(BoatMeshType.DINGHY, this.boatColor);
BoatModel bo = ModelFactory.boatIconView(BoatMeshType.PIRATE_SHIP, this.boatColor);
group.getChildren().add(bo.getAssets());
}
@@ -2,21 +2,29 @@ package seng302.visualiser.fxObjects.assets_3D;
/**
* Enum for boat meshes. Enum values should be of the form :
* ENUM_VALUE (hull file, mast file, Y offset of mast CoR from origin, sail file, Y offset of sail CoR from origin)
* ENUM_VALUE (hull file, mast file, Y offset of mast CoR from origin, sail file, Y offset of sail CoR from origin, jib file, fixed sail)
* Files must be valid .stl files.
*/
public enum BoatMeshType {
DINGHY ("dinghy_hull.stl", "dinghy_mast.stl", -1.36653, "dinghy_sail.stl", -1.36653);
DINGHY("dinghy_hull.stl", "dinghy_mast.stl", 1.36653, "dinghy_sail.stl", 1.36653, null, false),
CAT_ATE_A_MERINGUE("catamaran_hull.stl", "catamaran_mast.stl", 0.997, "catamaran_sail.stl",
0.997, null, false),
PIRATE_SHIP("pirateship_hull.stl", "pirateship_mast.stl", -0.5415, "pirateship_mainsail.stl",
-0.5415, "pirateship_frontsail.stl", true);
final String hullFile, mastFile, sailFile;
final String hullFile, mastFile, sailFile, jibFile;
final double mastOffset, sailOffset;
final boolean fixedSail;
BoatMeshType(String hullFile, String mastFile, double mastOffset, String sailFile, double sailOffset) {
BoatMeshType(String hullFile, String mastFile, double mastOffset, String sailFile,
double sailOffset, String jibFile, boolean fixedSail) {
this.hullFile = hullFile;
this.mastFile = mastFile;
this.mastOffset = mastOffset;
this.sailFile = sailFile;
this.sailOffset = sailOffset;
this.jibFile = jibFile;
this.fixedSail = fixedSail;
}
}
@@ -34,14 +34,16 @@ public class BoatModel extends Model {
* @param degrees The rotation of the sail in degrees
*/
public void rotateSail(double degrees) {
MeshView mast = getMeshViewChild(MAST_INDEX);
MeshView sail = getMeshViewChild(SAIL_INDEX);
mast.getTransforms().setAll(
new Rotate(degrees, -meshType.mastOffset, 0,0, new Point3D(0, 0, 1))
);
sail.getTransforms().setAll(
new Rotate(degrees, -meshType.sailOffset, 0,0, new Point3D(0, 0, 1))
);
if (!meshType.fixedSail) {
MeshView mast = getMeshViewChild(MAST_INDEX);
MeshView sail = getMeshViewChild(SAIL_INDEX);
mast.getTransforms().setAll(
new Rotate(degrees, 0, -meshType.mastOffset, 0, new Point3D(0, 0, 1))
);
sail.getTransforms().setAll(
new Rotate(degrees, 0, -meshType.sailOffset,0, new Point3D(0, 0, 1))
);
}
}
public void hideSail() {
@@ -28,7 +28,7 @@ public class BoatObject extends Group {
private Group wake;
private Color colour = Color.BLACK;
private Boolean isSelected = false;
private Rotate rotation = new Rotate(0,0,1);
private Rotate rotation = new Rotate(0, new Point3D(0,0,1));
private List<SelectedBoatListener> selectedBoatListenerListeners = new ArrayList<>();
@@ -36,7 +36,7 @@ public class BoatObject extends Group {
* Creates a BoatGroup with the default triangular boat polygon.
*/
public BoatObject() {
boatAssets = ModelFactory.boatGameView(BoatMeshType.DINGHY, colour);
boatAssets = ModelFactory.boatGameView(BoatMeshType.PIRATE_SHIP, colour);
boatAssets.hideSail();
boatAssets.getAssets().getTransforms().addAll(
rotation
@@ -66,8 +66,6 @@ public class BoatObject extends Group {
* @param windDir .
*/
public void moveTo(double x, double y, double rotation, double velocity, Boolean sailIn, double windDir) {
Double dx = Math.abs(boatAssets.getAssets().getLayoutX() - x);
Double dy = Math.abs(boatAssets.getAssets().getLayoutY() - y);
Platform.runLater(() -> {
rotateTo(rotation, sailIn, windDir);
this.layoutXProperty().setValue(x);
@@ -113,20 +113,29 @@ public class ModelFactory {
}
private static Group getUnmodifiedBoatModel(BoatMeshType boatType, Color primaryColour) {
Group boatAssets = new Group();
MeshView hull = importFile(boatType.hullFile);
MeshView hull = importSTL(boatType.hullFile);
hull.setMaterial(new PhongMaterial(primaryColour));
MeshView mast = importFile(boatType.mastFile);
MeshView mast = importSTL(boatType.mastFile);
mast.setMaterial(new PhongMaterial(primaryColour));
MeshView sail = importFile(boatType.sailFile);
MeshView sail = importSTL(boatType.sailFile);
sail.setMaterial(new PhongMaterial(Color.WHITE));
boatAssets.getChildren().addAll(hull, mast, sail);
if (boatType.jibFile != null) {
MeshView jib = importSTL(boatType.jibFile);
sail.setMaterial(new PhongMaterial(Color.WHITE));
boatAssets.getChildren().addAll(hull, mast, sail, jib);
} else {
boatAssets.getChildren().addAll(hull, mast, sail);
}
return boatAssets;
}
private static MeshView importFile(String fileName) {
private static MeshView importSTL(String fileName) {
StlMeshImporter importer = new StlMeshImporter();
importer.read(ModelFactory.class.getResource("/meshes/" + fileName));
importer.read(ModelFactory.class.getResource("/meshes/boatSTLs/" + fileName));
MeshView importedFile = new MeshView(importer.getImport());
importedFile.setCache(true);
importedFile.setCacheHint(CacheHint.SCALE_AND_ROTATE);
@@ -1,108 +0,0 @@
package seng302.visualiser;
import com.interactivemesh.jfx.importer.stl.StlMeshImporter;
import javafx.animation.AnimationTimer;
import javafx.application.Application;
import javafx.geometry.Point3D;
import javafx.scene.Camera;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.Scene;
import javafx.scene.SceneAntialiasing;
import javafx.scene.paint.Color;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.MeshView;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Scale;
import javafx.scene.transform.Translate;
import javafx.stage.Stage;
/**
* Created by cir27 on 7/09/17.
*/
public class test3d extends Application {
Group root = new Group();
Scene scene;
@Override
public void start(Stage primaryStage) throws Exception {
// camera = new PerspectiveCamera();
// gameObjects = new Group();
// root3D = new Group(camera, gameObjects);
scene = new Scene(
root, 1000, 1000, true, SceneAntialiasing.BALANCED
);
gameView3DTest();
primaryStage.setScene(scene);
primaryStage.show();
// scene.setCamera(camera);
// primaryStage.setScene(scene);
// primaryStage.show();
//
// StlMeshImporter importer = new StlMeshImporter();
// importer.read(test3d.class.getResource("/meshes/dinghy_hull.stl").toString());
// MeshView boat = new MeshView(importer.getImport());
// boat.setMaterial(new PhongMaterial(Color.GREENYELLOW));
//
// importer = new StlMeshImporter();
// importer.read(getClass().getResource("/meshes/dinghy_mast.stl").toString());
// MeshView mast = new MeshView(importer.getImport());
// mast.setMaterial(new PhongMaterial(Color.GREENYELLOW));
//
// importer = new StlMeshImporter();
// importer.read(getClass().getResource("/meshes/dinghy_sail.stl").toString());
// MeshView sail = new MeshView(importer.getImport());
// sail.setMaterial(new PhongMaterial(Color.LIGHTGREY));
//
// gameObjects.getChildren().addAll(boat, mast, sail);
//
// gameObjects.getTransforms().add(new Scale(25, 25,25));
// gameObjects.getTransforms().add(new Translate(15, 20,0));
// gameObjects.getTransforms().addAll(
// new Rotate(90, new Point3D(0,0,1)),
// new Rotate(90, new Point3D(0, 1, 0))
// );
//
//// PointLight light = new PointLight();
//// light.setLightOn(true);
//// light.getTransforms().add(new Translate(15, 20, 0));
////
//// PointLight light2 = new PointLight();
//// light2.setLightOn(true);
//// light2.getTransforms().add(new Translate(30, 40, 0));
//
//// root3D.getChildren().addAll(light);
//
// scene.setOnKeyPressed(event -> {
// switch (event.getCode()) {
// case UP:
// gameObjects.getTransforms().add(new Rotate(5, new Point3D(0,0,1)));
// break;
// case DOWN:
// gameObjects.getTransforms().add(new Rotate(-5, new Point3D(0,0,1)));
// break;
// case LEFT:
// gameObjects.getTransforms().add(new Rotate(-5, new Point3D(0,1,0)));
// break;
// case RIGHT:
// gameObjects.getTransforms().add(new Rotate(5, new Point3D(0,1,0)));
// break;
// }
// });
//
// AnimationTimer animationTimer = new AnimationTimer() {
// @Override
// public void handle(long now) {
// sail.getTransforms().add(new Rotate(0.5, 0, -1.36653, 0, new Point3D(0, 0, 1)));
// }
// };
//
//// animationTimer.start();
}
private void gameView3DTest() {
GameView3D gameView3D = new GameView3D();
root.getChildren().add(gameView3D.getAssets());
}
}
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