diff --git a/src/main/java/seng302/visualiser/controllers/cells/PlayerCell.java b/src/main/java/seng302/visualiser/controllers/cells/PlayerCell.java index 6fb35708..a8051f44 100644 --- a/src/main/java/seng302/visualiser/controllers/cells/PlayerCell.java +++ b/src/main/java/seng302/visualiser/controllers/cells/PlayerCell.java @@ -37,7 +37,7 @@ public class PlayerCell { // Add Rotating Boat to Player Cell with players color on it. Group group = new Group(); boatPane.getChildren().add(group); - BoatModel bo = ModelFactory.boatIconView(BoatMeshType.DINGHY, this.boatColor); + BoatModel bo = ModelFactory.boatIconView(BoatMeshType.PIRATE_SHIP, this.boatColor); group.getChildren().add(bo.getAssets()); } diff --git a/src/main/java/seng302/visualiser/fxObjects/assets_3D/BoatMeshType.java b/src/main/java/seng302/visualiser/fxObjects/assets_3D/BoatMeshType.java index 9b74aa69..290916a5 100644 --- a/src/main/java/seng302/visualiser/fxObjects/assets_3D/BoatMeshType.java +++ b/src/main/java/seng302/visualiser/fxObjects/assets_3D/BoatMeshType.java @@ -2,21 +2,29 @@ package seng302.visualiser.fxObjects.assets_3D; /** * Enum for boat meshes. Enum values should be of the form : - * ENUM_VALUE (hull file, mast file, Y offset of mast CoR from origin, sail file, Y offset of sail CoR from origin) + * ENUM_VALUE (hull file, mast file, Y offset of mast CoR from origin, sail file, Y offset of sail CoR from origin, jib file, fixed sail) * Files must be valid .stl files. */ public enum BoatMeshType { - DINGHY ("dinghy_hull.stl", "dinghy_mast.stl", -1.36653, "dinghy_sail.stl", -1.36653); + DINGHY("dinghy_hull.stl", "dinghy_mast.stl", 1.36653, "dinghy_sail.stl", 1.36653, null, false), + CAT_ATE_A_MERINGUE("catamaran_hull.stl", "catamaran_mast.stl", 0.997, "catamaran_sail.stl", + 0.997, null, false), + PIRATE_SHIP("pirateship_hull.stl", "pirateship_mast.stl", -0.5415, "pirateship_mainsail.stl", + -0.5415, "pirateship_frontsail.stl", true); - final String hullFile, mastFile, sailFile; + final String hullFile, mastFile, sailFile, jibFile; final double mastOffset, sailOffset; + final boolean fixedSail; - BoatMeshType(String hullFile, String mastFile, double mastOffset, String sailFile, double sailOffset) { + BoatMeshType(String hullFile, String mastFile, double mastOffset, String sailFile, + double sailOffset, String jibFile, boolean fixedSail) { this.hullFile = hullFile; this.mastFile = mastFile; this.mastOffset = mastOffset; this.sailFile = sailFile; this.sailOffset = sailOffset; + this.jibFile = jibFile; + this.fixedSail = fixedSail; } } diff --git a/src/main/java/seng302/visualiser/fxObjects/assets_3D/BoatModel.java b/src/main/java/seng302/visualiser/fxObjects/assets_3D/BoatModel.java index b1373c67..0562d4f7 100644 --- a/src/main/java/seng302/visualiser/fxObjects/assets_3D/BoatModel.java +++ b/src/main/java/seng302/visualiser/fxObjects/assets_3D/BoatModel.java @@ -34,14 +34,16 @@ public class BoatModel extends Model { * @param degrees The rotation of the sail in degrees */ public void rotateSail(double degrees) { - MeshView mast = getMeshViewChild(MAST_INDEX); - MeshView sail = getMeshViewChild(SAIL_INDEX); - mast.getTransforms().setAll( - new Rotate(degrees, -meshType.mastOffset, 0,0, new Point3D(0, 0, 1)) - ); - sail.getTransforms().setAll( - new Rotate(degrees, -meshType.sailOffset, 0,0, new Point3D(0, 0, 1)) - ); + if (!meshType.fixedSail) { + MeshView mast = getMeshViewChild(MAST_INDEX); + MeshView sail = getMeshViewChild(SAIL_INDEX); + mast.getTransforms().setAll( + new Rotate(degrees, 0, -meshType.mastOffset, 0, new Point3D(0, 0, 1)) + ); + sail.getTransforms().setAll( + new Rotate(degrees, 0, -meshType.sailOffset,0, new Point3D(0, 0, 1)) + ); + } } public void hideSail() { diff --git a/src/main/java/seng302/visualiser/fxObjects/assets_3D/BoatObject.java b/src/main/java/seng302/visualiser/fxObjects/assets_3D/BoatObject.java index 57975935..596a1401 100644 --- a/src/main/java/seng302/visualiser/fxObjects/assets_3D/BoatObject.java +++ b/src/main/java/seng302/visualiser/fxObjects/assets_3D/BoatObject.java @@ -28,7 +28,7 @@ public class BoatObject extends Group { private Group wake; private Color colour = Color.BLACK; private Boolean isSelected = false; - private Rotate rotation = new Rotate(0,0,1); + private Rotate rotation = new Rotate(0, new Point3D(0,0,1)); private List selectedBoatListenerListeners = new ArrayList<>(); @@ -36,7 +36,7 @@ public class BoatObject extends Group { * Creates a BoatGroup with the default triangular boat polygon. */ public BoatObject() { - boatAssets = ModelFactory.boatGameView(BoatMeshType.DINGHY, colour); + boatAssets = ModelFactory.boatGameView(BoatMeshType.PIRATE_SHIP, colour); boatAssets.hideSail(); boatAssets.getAssets().getTransforms().addAll( rotation @@ -66,8 +66,6 @@ public class BoatObject extends Group { * @param windDir . */ public void moveTo(double x, double y, double rotation, double velocity, Boolean sailIn, double windDir) { - Double dx = Math.abs(boatAssets.getAssets().getLayoutX() - x); - Double dy = Math.abs(boatAssets.getAssets().getLayoutY() - y); Platform.runLater(() -> { rotateTo(rotation, sailIn, windDir); this.layoutXProperty().setValue(x); diff --git a/src/main/java/seng302/visualiser/fxObjects/assets_3D/ModelFactory.java b/src/main/java/seng302/visualiser/fxObjects/assets_3D/ModelFactory.java index 54d5768a..502fa3c4 100644 --- a/src/main/java/seng302/visualiser/fxObjects/assets_3D/ModelFactory.java +++ b/src/main/java/seng302/visualiser/fxObjects/assets_3D/ModelFactory.java @@ -113,20 +113,29 @@ public class ModelFactory { } private static Group getUnmodifiedBoatModel(BoatMeshType boatType, Color primaryColour) { + Group boatAssets = new Group(); - MeshView hull = importFile(boatType.hullFile); + MeshView hull = importSTL(boatType.hullFile); hull.setMaterial(new PhongMaterial(primaryColour)); - MeshView mast = importFile(boatType.mastFile); + MeshView mast = importSTL(boatType.mastFile); mast.setMaterial(new PhongMaterial(primaryColour)); - MeshView sail = importFile(boatType.sailFile); + MeshView sail = importSTL(boatType.sailFile); sail.setMaterial(new PhongMaterial(Color.WHITE)); - boatAssets.getChildren().addAll(hull, mast, sail); + + if (boatType.jibFile != null) { + MeshView jib = importSTL(boatType.jibFile); + sail.setMaterial(new PhongMaterial(Color.WHITE)); + boatAssets.getChildren().addAll(hull, mast, sail, jib); + } else { + boatAssets.getChildren().addAll(hull, mast, sail); + } + return boatAssets; } - private static MeshView importFile(String fileName) { + private static MeshView importSTL(String fileName) { StlMeshImporter importer = new StlMeshImporter(); - importer.read(ModelFactory.class.getResource("/meshes/" + fileName)); + importer.read(ModelFactory.class.getResource("/meshes/boatSTLs/" + fileName)); MeshView importedFile = new MeshView(importer.getImport()); importedFile.setCache(true); importedFile.setCacheHint(CacheHint.SCALE_AND_ROTATE); diff --git a/src/main/java/seng302/visualiser/test3d.java b/src/main/java/seng302/visualiser/test3d.java deleted file mode 100644 index 6440e563..00000000 --- a/src/main/java/seng302/visualiser/test3d.java +++ /dev/null @@ -1,108 +0,0 @@ -package seng302.visualiser; - -import com.interactivemesh.jfx.importer.stl.StlMeshImporter; -import javafx.animation.AnimationTimer; -import javafx.application.Application; -import javafx.geometry.Point3D; -import javafx.scene.Camera; -import javafx.scene.Group; -import javafx.scene.PerspectiveCamera; -import javafx.scene.Scene; -import javafx.scene.SceneAntialiasing; -import javafx.scene.paint.Color; -import javafx.scene.paint.PhongMaterial; -import javafx.scene.shape.MeshView; -import javafx.scene.transform.Rotate; -import javafx.scene.transform.Scale; -import javafx.scene.transform.Translate; -import javafx.stage.Stage; - -/** - * Created by cir27 on 7/09/17. - */ -public class test3d extends Application { - - Group root = new Group(); - Scene scene; - - @Override - public void start(Stage primaryStage) throws Exception { -// camera = new PerspectiveCamera(); -// gameObjects = new Group(); -// root3D = new Group(camera, gameObjects); - scene = new Scene( - root, 1000, 1000, true, SceneAntialiasing.BALANCED - ); - gameView3DTest(); - primaryStage.setScene(scene); - primaryStage.show(); -// scene.setCamera(camera); -// primaryStage.setScene(scene); -// primaryStage.show(); -// -// StlMeshImporter importer = new StlMeshImporter(); -// importer.read(test3d.class.getResource("/meshes/dinghy_hull.stl").toString()); -// MeshView boat = new MeshView(importer.getImport()); -// boat.setMaterial(new PhongMaterial(Color.GREENYELLOW)); -// -// importer = new StlMeshImporter(); -// importer.read(getClass().getResource("/meshes/dinghy_mast.stl").toString()); -// MeshView mast = new MeshView(importer.getImport()); -// mast.setMaterial(new PhongMaterial(Color.GREENYELLOW)); -// -// importer = new StlMeshImporter(); -// importer.read(getClass().getResource("/meshes/dinghy_sail.stl").toString()); -// MeshView sail = new MeshView(importer.getImport()); -// sail.setMaterial(new PhongMaterial(Color.LIGHTGREY)); -// -// gameObjects.getChildren().addAll(boat, mast, sail); -// -// gameObjects.getTransforms().add(new Scale(25, 25,25)); -// gameObjects.getTransforms().add(new Translate(15, 20,0)); -// gameObjects.getTransforms().addAll( -// new Rotate(90, new Point3D(0,0,1)), -// new Rotate(90, new Point3D(0, 1, 0)) -// ); -// -//// PointLight light = new PointLight(); -//// light.setLightOn(true); -//// light.getTransforms().add(new Translate(15, 20, 0)); -//// -//// PointLight light2 = new PointLight(); -//// light2.setLightOn(true); -//// light2.getTransforms().add(new Translate(30, 40, 0)); -// -//// root3D.getChildren().addAll(light); -// -// scene.setOnKeyPressed(event -> { -// switch (event.getCode()) { -// case UP: -// gameObjects.getTransforms().add(new Rotate(5, new Point3D(0,0,1))); -// break; -// case DOWN: -// gameObjects.getTransforms().add(new Rotate(-5, new Point3D(0,0,1))); -// break; -// case LEFT: -// gameObjects.getTransforms().add(new Rotate(-5, new Point3D(0,1,0))); -// break; -// case RIGHT: -// gameObjects.getTransforms().add(new Rotate(5, new Point3D(0,1,0))); -// break; -// } -// }); -// -// AnimationTimer animationTimer = new AnimationTimer() { -// @Override -// public void handle(long now) { -// sail.getTransforms().add(new Rotate(0.5, 0, -1.36653, 0, new Point3D(0, 0, 1))); -// } -// }; -// -//// animationTimer.start(); - } - - private void gameView3DTest() { - GameView3D gameView3D = new GameView3D(); - root.getChildren().add(gameView3D.getAssets()); - } -} diff --git a/src/main/resources/meshes/boatSTLs/catamaran_hull.stl b/src/main/resources/meshes/boatSTLs/catamaran_hull.stl new file mode 100644 index 00000000..a7f70e54 Binary files /dev/null and b/src/main/resources/meshes/boatSTLs/catamaran_hull.stl differ diff --git a/src/main/resources/meshes/boatSTLs/catamaran_mast.stl b/src/main/resources/meshes/boatSTLs/catamaran_mast.stl new file mode 100644 index 00000000..536184da Binary files /dev/null and b/src/main/resources/meshes/boatSTLs/catamaran_mast.stl differ diff --git a/src/main/resources/meshes/boatSTLs/catamaran_sail.stl b/src/main/resources/meshes/boatSTLs/catamaran_sail.stl new file mode 100644 index 00000000..273b1d5b Binary files /dev/null and b/src/main/resources/meshes/boatSTLs/catamaran_sail.stl differ diff --git a/src/main/resources/meshes/boatSTLs/dinghy_hull.stl b/src/main/resources/meshes/boatSTLs/dinghy_hull.stl new file mode 100644 index 00000000..9450b75f Binary files /dev/null and b/src/main/resources/meshes/boatSTLs/dinghy_hull.stl differ diff --git a/src/main/resources/meshes/boatSTLs/dinghy_mast.stl b/src/main/resources/meshes/boatSTLs/dinghy_mast.stl new file mode 100644 index 00000000..2ab71fcf Binary files /dev/null and b/src/main/resources/meshes/boatSTLs/dinghy_mast.stl differ diff --git a/src/main/resources/meshes/boatSTLs/dinghy_sail.stl b/src/main/resources/meshes/boatSTLs/dinghy_sail.stl new file mode 100644 index 00000000..f10f0c78 Binary files /dev/null and b/src/main/resources/meshes/boatSTLs/dinghy_sail.stl differ diff --git a/src/main/resources/meshes/boatSTLs/pirateship_frontsail.stl b/src/main/resources/meshes/boatSTLs/pirateship_frontsail.stl new file mode 100644 index 00000000..b344e825 Binary files /dev/null and b/src/main/resources/meshes/boatSTLs/pirateship_frontsail.stl differ diff --git a/src/main/resources/meshes/boatSTLs/pirateship_hull.stl b/src/main/resources/meshes/boatSTLs/pirateship_hull.stl new file mode 100644 index 00000000..b15804b8 Binary files /dev/null and b/src/main/resources/meshes/boatSTLs/pirateship_hull.stl differ diff --git a/src/main/resources/meshes/boatSTLs/pirateship_mainsail.stl b/src/main/resources/meshes/boatSTLs/pirateship_mainsail.stl new file mode 100644 index 00000000..c421901a Binary files /dev/null and b/src/main/resources/meshes/boatSTLs/pirateship_mainsail.stl differ diff --git a/src/main/resources/meshes/boatSTLs/pirateship_mast.stl b/src/main/resources/meshes/boatSTLs/pirateship_mast.stl new file mode 100644 index 00000000..d15ab860 Binary files /dev/null and b/src/main/resources/meshes/boatSTLs/pirateship_mast.stl differ diff --git a/src/main/resources/meshes/dinghy_hull.stl b/src/main/resources/meshes/dinghy_hull.stl deleted file mode 100644 index 56a443a7..00000000 Binary files a/src/main/resources/meshes/dinghy_hull.stl and /dev/null differ diff --git a/src/main/resources/meshes/dinghy_mast.stl b/src/main/resources/meshes/dinghy_mast.stl deleted file mode 100644 index d4040f90..00000000 Binary files a/src/main/resources/meshes/dinghy_mast.stl and /dev/null differ diff --git a/src/main/resources/meshes/dinghy_sail.stl b/src/main/resources/meshes/dinghy_sail.stl deleted file mode 100644 index 12f4b334..00000000 Binary files a/src/main/resources/meshes/dinghy_sail.stl and /dev/null differ