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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Initial commit for Power Up story
Made new preliminary models for each power up. Currently just different colour balls Added new YachtEventTypes in the enum for each pick up to be sent out to clients Tokens now not only randomise location but also randomise which type of token will be sent out Added new methods to the MessageFactory class - Make collision and Make pickup Message Game Client now checks what type of Yacht Event code has come in to respond appropriately rather than just generic collision / token.. although this has not been implemented yet Game View loads appropriate token models depending on what is in XML #story[1245]
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@@ -11,11 +11,14 @@ import seng302.gameServer.messages.RaceStatusMessage;
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import seng302.gameServer.messages.RaceType;
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import seng302.gameServer.messages.XMLMessage;
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import seng302.gameServer.messages.XMLMessageSubType;
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import seng302.gameServer.messages.YachtEventCodeMessage;
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import seng302.gameServer.messages.YachtEventType;
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import seng302.model.Player;
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import seng302.model.ServerYacht;
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import seng302.model.stream.xml.generator.RaceXMLTemplate;
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import seng302.model.stream.xml.generator.RegattaXMLTemplate;
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import seng302.model.token.Token;
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import seng302.model.token.TokenType;
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import seng302.utilities.XMLGenerator;
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/**
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@@ -128,4 +131,30 @@ public class MessageFactory {
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XMLMessageSubType.BOAT,
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xmlGenerator.getBoatsAsXml().length());
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}
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public static YachtEventCodeMessage makeCollisionMessage(ServerYacht serverYacht) {
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return new YachtEventCodeMessage(serverYacht.getSourceId(), YachtEventType.COLLISION);
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}
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public static YachtEventCodeMessage makePickupMessage(ServerYacht serverYacht, Token token) {
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YachtEventType yachtEventType = null;
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switch (token.getTokenType()) {
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case BOOST:
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yachtEventType = YachtEventType.TOKEN_VELOCITY;
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break;
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case HANDLING:
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yachtEventType = YachtEventType.TOKEN_HANDLING;
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break;
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case WIND_WALKER:
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yachtEventType = YachtEventType.TOKEN_WIND_WALKER;
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break;
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case BUMPER:
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yachtEventType = YachtEventType.TOKEN_BUMPER;
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break;
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case RANDOM:
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yachtEventType = YachtEventType.TOKEN_RANDOM;
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break;
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}
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return new YachtEventCodeMessage(serverYacht.getSourceId(), yachtEventType);
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}
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}
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