mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
- Perspective Camera Works
- Top Down Camera Works - Started on chase cam but the math is a bit tricky. tags : #story[1273]
This commit is contained in:
@@ -0,0 +1,89 @@
|
||||
package seng302.visualiser.cameras;
|
||||
|
||||
import javafx.beans.value.ChangeListener;
|
||||
import javafx.beans.value.ObservableValue;
|
||||
import javafx.collections.ObservableList;
|
||||
import javafx.geometry.Point3D;
|
||||
import javafx.scene.PerspectiveCamera;
|
||||
import javafx.scene.transform.Rotate;
|
||||
import javafx.scene.transform.Transform;
|
||||
import javafx.scene.transform.Translate;
|
||||
import seng302.visualiser.fxObjects.assets_3D.BoatObject;
|
||||
|
||||
|
||||
public class ChaseCamera extends PerspectiveCamera implements RaceCamera {
|
||||
|
||||
private ObservableList<Transform> transforms;
|
||||
private BoatObject playerBoat;
|
||||
|
||||
public ChaseCamera() {
|
||||
super(true);
|
||||
transforms = this.getTransforms();
|
||||
}
|
||||
|
||||
public void setPlayerBoat(BoatObject playerBoat) {
|
||||
this.playerBoat = playerBoat;
|
||||
|
||||
this.playerBoat.layoutXProperty().addListener(new ChangeListener<Number>() {
|
||||
@Override
|
||||
public void changed(ObservableValue<? extends Number> observable, Number oldValue,
|
||||
Number newValue) {
|
||||
updateCameraX((Double) oldValue, (Double) newValue);
|
||||
}
|
||||
});
|
||||
this.playerBoat.layoutYProperty().addListener(new ChangeListener<Number>() {
|
||||
@Override
|
||||
public void changed(ObservableValue<? extends Number> observable, Number oldValue,
|
||||
Number newValue) {
|
||||
updateCameraY((Double) oldValue, (Double) newValue);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
private void updateCameraX(Double oldXValue, Double newXValue) {
|
||||
if (transforms.size() == 0) { // boat is placed and then moved at start,
|
||||
transforms.addAll(
|
||||
new Translate(playerBoat.getLayoutX() - 30, playerBoat.getLayoutY() - 30, -125),
|
||||
new Rotate(80, new Point3D(0, 0, 1))
|
||||
);
|
||||
} else {
|
||||
transforms.addAll(new Translate(newXValue - oldXValue, 0, 0));
|
||||
}
|
||||
}
|
||||
|
||||
private void updateCameraY(Double oldYValue, Double newYValue) {
|
||||
transforms.addAll(new Translate(0, (newYValue - oldYValue), 0));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void zoomIn() {
|
||||
transforms.addAll(new Translate(0, 0, 1.5));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void zoomOut() {
|
||||
transforms.addAll(new Translate(0, 0, -1.5));
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
These have been left intentionally empty for now. it would be cool to be able to pan around the boat and have the camera move around the boat though.
|
||||
*/
|
||||
|
||||
@Override
|
||||
public void panLeft() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void panRight() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void panUp() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void panDown() {
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user