Files
Party-Parrots-At-Sea/src/main/java/seng302/visualiser/cameras/ChaseCamera.java
T
Alistair McIntyre 6ff309a40c - Perspective Camera Works
- Top Down Camera Works
- Started on chase cam but the math is a bit tricky.

tags : #story[1273]
2017-09-21 14:40:35 +12:00

90 lines
2.6 KiB
Java

package seng302.visualiser.cameras;
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
import javafx.collections.ObservableList;
import javafx.geometry.Point3D;
import javafx.scene.PerspectiveCamera;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Transform;
import javafx.scene.transform.Translate;
import seng302.visualiser.fxObjects.assets_3D.BoatObject;
public class ChaseCamera extends PerspectiveCamera implements RaceCamera {
private ObservableList<Transform> transforms;
private BoatObject playerBoat;
public ChaseCamera() {
super(true);
transforms = this.getTransforms();
}
public void setPlayerBoat(BoatObject playerBoat) {
this.playerBoat = playerBoat;
this.playerBoat.layoutXProperty().addListener(new ChangeListener<Number>() {
@Override
public void changed(ObservableValue<? extends Number> observable, Number oldValue,
Number newValue) {
updateCameraX((Double) oldValue, (Double) newValue);
}
});
this.playerBoat.layoutYProperty().addListener(new ChangeListener<Number>() {
@Override
public void changed(ObservableValue<? extends Number> observable, Number oldValue,
Number newValue) {
updateCameraY((Double) oldValue, (Double) newValue);
}
});
}
private void updateCameraX(Double oldXValue, Double newXValue) {
if (transforms.size() == 0) { // boat is placed and then moved at start,
transforms.addAll(
new Translate(playerBoat.getLayoutX() - 30, playerBoat.getLayoutY() - 30, -125),
new Rotate(80, new Point3D(0, 0, 1))
);
} else {
transforms.addAll(new Translate(newXValue - oldXValue, 0, 0));
}
}
private void updateCameraY(Double oldYValue, Double newYValue) {
transforms.addAll(new Translate(0, (newYValue - oldYValue), 0));
}
@Override
public void zoomIn() {
transforms.addAll(new Translate(0, 0, 1.5));
}
@Override
public void zoomOut() {
transforms.addAll(new Translate(0, 0, -1.5));
}
/*
These have been left intentionally empty for now. it would be cool to be able to pan around the boat and have the camera move around the boat though.
*/
@Override
public void panLeft() {
}
@Override
public void panRight() {
}
@Override
public void panUp() {
}
@Override
public void panDown() {
}
}