mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Made chat history transparent.
#story[1246]
This commit is contained in:
@@ -105,6 +105,7 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
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private Timer timer = new Timer();
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private List<Series<String, Double>> sparkLineData = new ArrayList<>();
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private ImportantAnnotationsState importantAnnotations;
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private boolean done = false;
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public void initialize() {
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Sounds.stopMusic();
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@@ -140,6 +141,8 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
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// chatHistory.textProperty().addListener((obs, oldValue, newValue) -> {
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// chatHistory.setScrollTop(Double.MAX_VALUE);
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// });
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done = true;
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}
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public void loadRace (
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@@ -574,9 +577,8 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
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* for the combobox to take action upon selection
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*/
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private void initialiseBoatSelectionComboBox() {
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yachtSelectionComboBox.setItems(
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FXCollections.observableArrayList(participants.values())
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);
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ObservableList<ClientYacht> selectables = FXCollections.observableArrayList(participants.values());
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yachtSelectionComboBox.setItems(selectables);
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yachtSelectionComboBox.valueProperty().addListener((obs, lastSelection, selectedBoat) -> {
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if (selectedBoat != null) {
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gameView.selectBoat(selectedBoat);
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@@ -4,6 +4,8 @@ import java.util.Arrays;
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import javafx.collections.ListChangeListener;
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import javafx.scene.Node;
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import javafx.scene.control.ScrollPane;
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import javafx.scene.layout.Background;
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import javafx.scene.paint.Color;
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import javafx.scene.paint.Paint;
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import javafx.scene.text.Text;
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import javafx.scene.text.TextFlow;
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@@ -22,8 +24,13 @@ public class ChatHistory extends ScrollPane {
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this.setFitToHeight(true);
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this.setMaxHeight(Double.MAX_VALUE);
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this.setMaxWidth(Double.MAX_VALUE);
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this.setVbarPolicy(ScrollBarPolicy.ALWAYS);
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this.setVbarPolicy(ScrollBarPolicy.AS_NEEDED);
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this.setHbarPolicy(ScrollBarPolicy.NEVER);
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this.lookup(".scroll-pane").setStyle("-fx-background: rgba(255, 255, 255, 0.1); -fx-background-color: rgba(255, 255, 255, 0.1);");
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this.textFlow.setStyle(
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"-fx-background: rgba(255, 255, 255, 0.1); -fx-background-color: rgba(255, 255, 255, 0.1);"
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);
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//This makes the window auto scroll.
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textFlow.getChildren().addListener((ListChangeListener<Node>) c ->
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this.setVvalue(1.0)
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@@ -23,7 +23,7 @@
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<children>
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<AnchorPane fx:id="contentAnchorPane" prefHeight="200.0" prefWidth="200.0" GridPane.columnSpan="2" GridPane.rowSpan="2">
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<children>
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<AnchorPane layoutX="799.0" layoutY="770.0" prefHeight="214.0" prefWidth="468.0">
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<AnchorPane layoutX="799.0" layoutY="702.0" prefHeight="214.0" prefWidth="468.0">
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<children>
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<VBox prefHeight="214.0" prefWidth="468.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
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<children>
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@@ -1,5 +1,5 @@
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Feature: SendChat
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Scenario: User send chat to another client
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Given There are two games running
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When the user has pressed sends the message "Hello world" in a text box
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When the first client has sent the message "Hello world"
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Then the other client should receive the message "Hello world"
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@@ -42,7 +42,7 @@ public class SendChatSteps {
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}
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@When("^the user has pressed sends the message \"([^\"]*)\" in a text box$")
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@When("^the first client has sent the message \"([^\"]*)\"$")
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public void the_user_has_pressed_sends_the_message_in_a_text_box(String arg1) throws Throwable {
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client.sendChatterMessage("[time_prefix] <name_prefix> " + arg1);
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}
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